Tag Archives: Plemora

Pleroma Groups – Merrin Lankester Foundation

I am faced with an unfortunate predicament. While I was lax on my duties towards this site during April as I toiled away on a 90,000 word project, I failed to realize that upon completion of that work and the loosening of my very constrained timetable I would be left with nothing to offer this website in terms of thoughts or work. I have spent little time enjoying the modern expressions of art in order to offer a worthwhile review of movies or literature. I have not written anything of my own accord that could be posted for enjoyment either. Alas, it seems, I must fall back on Derek’s own excuse for a topic and put up some more Pleroma information.

Accessed from wga.hu

A Friar Tempted by Demons by Salvator Rosa (1660-1665).

After checking to see which groups I have posted before, I realized that I had been focusing only on daemonic groups (of a nature). The goal behind Plemora, at least from a flavour perspective, is to create a world. As such, my musings and thoughts are still relevant to this website unlike some drab examples of gameplay – Derek! But, as part of that world creation I knew that I wanted more than one explanation for existence. I wanted to reflect the complexity of actual modern life and this is demonstrated in the Paradigm theming of different groups. To take that idea further, I wanted to include the taste of systems and ideas that would only tangentially affect our players but hint at happenings and struggles faced by others in this universe.

Today’s offering, thus, is a short glimpse into that idea. The Merrin Lankester Foundation is unique, from a flavour perspective, in that none of the members are daemonkin. They do not derive their gameplay from housing the essence of a supernatural entity within their body. Instead, they are but one face of the people living in a world plagued with possessions and invasions from the supernatural world. They are normal (to a degree) people reacting to this startling and terrifying revelation. In my mind, if Pleroma were successful, one of the many directions would could expand it would be towards fleshing out and detailing the systems that govern these groups. While in the base creation they would follow the standard rules Derek makes in regards to draws and how they interact with the players, if we were to open gameplay up to these “hunter” characters for playing we would have a different tweak to the system to demonstrate their unique experiences and abilities. However, for now, they represent the most likely organization disconnect from the daemonkin system that would be involved with daemonkin.

This is because the Merrin Lankester Foundation (M.L.F.) actively seeks and destroys these entities. They are the Van Helsings, Buffy Summers and Saint Georges of the Pleroma universe. In their eyes, these creatures are monsters, plain and simple. They feed and devour man and society in their own selfish and destructive desires. The only defence humanity can hope to raise is to entrust these special individuals who walk their own damned path in the hopes of stemming a tide that could very well destroy all the world. Of course they’re going to feature the similar self-damnation theme that daemonkin examines, I’m not looking at completely ignoring all that daemon stuff.

Accessed from web gallery of art, my go to for classical art www.wga.hu

Manfred and the Alpine Witch by John Martin (1837).

Merrin Lankester Foundation (M.L.F.)

Leader: Elsa Kostopulos
 
            The Merrin Lankester Foundation is a private security company and research/development firm established in Europe. They hire themselves out to whoever can afford their services be they governmental, private or religious. Aside from a steep price tag, the MLF appears to have a keen interest in historical texts and documents. But they do not run standard protection services. The MLF deals specifically with the supernatural. Armed with a suite of custom designed technology, the MLF hunts and destroys daemonkin wherever they are given clearance. They are no Technocrats or magi, however. Operatives for the MLF rely on their skill and knowledge. Where once they were dismissed as inconsequential, the MLF have risen as one of the world’s leaders in exterminating the supernatural and developed a comprehensive network of resources and allies that can make even the most organized daemonkin nervous.
            Like most other organizations, the MLF has a vested interest in keeping the daemonkin threat restricted to a “need to know” basis. They typically seek out clients who are already aware of the dangers of the pleroma unless they have gathered information of an immediate threat that would warrant the revelation of the supernatural at a localized level. This restriction in their dealings have kept them safe from agents infiltrated in the world’s government as well as limit the information their enemies can gather of their goals and motivations.
            The MLF has attempted to open branches in both America and Asia but have made little progress with either. God’s Hand serves a similar function in America and they view MLF as rivals to their own aims and keep senators and legislators from allowing the MLF operational access to American soil. There has been little headway into Asian countries as well, and a few leaked documents from the MLF hints that they perceive a great threat is undermining their efforts. There has even been some clashes between MLF with the other humanistic organizations of H.A.I and the Institute though over what, none of them will admit.
 
Paradigm:
            The MLF identifies itself as a humanistic organization. This, of course, flies in the face of the actual humanism movement with its focus on the spirit of reason and free inquiry at the rejection of supernatural and theistic framework. Of course, this isn’t entirely doable when the supernatural is a very real and constant threat. Instead, the MLF follow a more ‘militaristic humanism.’ They believe that humans possess the right to govern and live without the interference or influence of the supernatural. They believe there is a certain “experience” to being human that carries its own responsibilities both ethically and morally and that this experience is under threat by the supernatural. A structure based on reason and social justice is impossible with the spectre of the supernatural that hangs over it.
            The MLF views all supernatural entities as foreign invaders who do not carry any interest in the betterment of humanity and actively interfere with a reasonable and democratic society. They argue that true equality is impossible with such wholly alien entities who exert an unnatural influence on the functioning of the world. It makes the Minimum Statement (Affirm that human beings have the right and responsibility to give meaning and shape to their own lives. Stands for the building of a more humane society through an ethic based on human and other natural values in the spirit of reason and free inquiry through human capabilities.) impossible and threatens the free will of its citizens through immoral and unnatural abilities. The supernatural is not meant to be bargained with and are an external threat which they must face and expunge.
Accessed from wga.hu

Witches in the Air by Francis de Goya (1797-1798).

Cult of Reason:
            The roots of the MLF stretch back to the French Revolution and its attempt to replace Christianity. One could see the basic principles of the ancient Cult of Reason as the foundation stones for the Foundation. These directives are to push for the perfection of mankind through the attainment of Truth and Liberty through the guiding principles of Reason. The old Cult went so far as to promote congregational worship to the ideal of Reason represented by Lady Liberty in the place of Mary.
            With the growing understanding of the pleroma and faith, the MLF has realized that a completely secular approach to humanism is, currently, impossible. Thus, they have adopted the old trappings of the Cult of Reason and encourage the veneration of the triumvirate of Libery, Reason and Truth. However, the highest ranking members are quite and ceaseless in the recitation that these are not gods but abstract beings. For too much veneration of a singular entity could potentially bring into existence that which the MLF seeks to expunge. Instead, they maintain that the properties of the Cult’s worship do not belong to some external being but are fundamental components of humans themselves. This they argue through the collection and accumulation of ancient magical documents pertaining to ascension and the generation of power within the individual.
 
Vanguard of the Damned:
             In a sense, the MLF recognizes itself as a necessary evil. They must become that which they fear in order to combat their foes to pave the way for a future where neither shall exist. They strengthen themselves with dogma and faith in order to allow an environment where a society free of dogma and blind faith can exist. In the vision of the future held by the MLF, they will be no longer necessary. In their world, the following elements and principles would hold sway:
      1. Need to Test Beliefs – conviction that dogmas, ideologies and traditions, regardless of political, social or religious origin must be tested and not accepted on faith.
      2. Reason, Evidence and Scientific Method – a commitment to the use of critical reason, facts and science in seeking solutions to human problems
      3. Fulfillment, Growth and Creativity – the three concerns for humanity in general.
      4. Search for Truth – a constant examination for objective truths under the knowledge that our perceptions are imperfect and new information and experience alter our biases.
      5. This Life – no concern for an afterlife. If successful, the MLF would sever the connections between the physical plane and the other planes isolating the cycle of energy and keeping a land freed from higher powers
      6. Ethics – a codification of universal conduct and principles that enhance all human well-being and individual responsibility.
      7. Justice and Fairness – elimination of discrimination, inequality and intolerance.
      8. A Better World – the founding principles of Reason, Truth and Justice will create a more tolerant, progressive and idealistic future.
            As such, the MLF is incapable of fulfilling all these principles if they hope to combat the threats to human interests. In particular, they dismiss the first and second in order to strive for the seventh and eighth. In creating their own rigorous dogma, they insulate themselves from corrupting influences from the pleroma which gives them the tools to fight its threats but makes them incompatible for the future they desire. Thus, in order to fight the damned, they must become damned themselves.
 
Any Means Necessary:
            Recognizing the scale and power of the threat they oppose, the MLF takes a very broad approach. They do not have the technologies of the H.A.I or other Technocratic groups nor do they have the divine blessing of more faith based Hunters. They strive the middle ground, strengthening themselves through their devotion to their own principles or adopting what new advances and technology they can in order to be strong enough to face their foes.
            In essence, the MLF is composed of all three types of Hunters. They have those that utilize technology to level the playing field with daemons. These MLF operators will utilize body armour, a slew of military hardware both experimental and conventional and whatever local resources they can obtain to eliminate their targets. They will be the first to attempt controversial implants or utilize the most stable of a Technocrat’s arsenal.
            Then there are the devotees. These agents are more like faith based Hunters, having given their entire dedication to the Cult of Reason. They shield themselves through the worship and blessings of Reason, Justice and Truth and tapped into the pleroma energy generated by this veneration to fight.
            Finally, the MLF will employ the vagabond Hunter. These are the solitary and often isolated individuals without any remarkable resources to combat the supernatural. Many maintain this is how the true MLF first began before its organization. It was just a few individuals who came to the horrific realization that there are other things that stalk our world and tried to put a stop to them without any remarkable methods or tools. Armed with just knives, handguns and their own wits, they rely on superstitious local rituals and luck to get them through their battles. More often than not, these Hunters discover that most “traditional” hunting tools was essentially to dope up before combating a monster. The mental heightening properties of many drugs can give almost a supernatural level of prowess unachievable through sobriety. Needless to say, the vast majority of these hunters usually succumb to the inevitable addictions developed in their hunting careers. With their access to alternative methods, the MLF doesn’t encourage this route with its agents but more often than not, their recruits are usually already experienced in this method to embrace another route.  These are also the recruits that are usually brought in with prior experience and, as such, the MLF has been attempting to institute a new hiring method that will find suitable candidates which they can then train in a less dangerous hunting method though given the ease of use, many recruits fall into habitual drug use anyway often as a supplement to their other tools before wholly embracing the addiction. 

Pleroma Then and Now

Well, I’ve been pressed into watching True Detective by an acquaintance of mine. I had heard good things about it. Specifically, I had heard about it and that it was good. Course, there were few details beyond that except for the intriguing indication that it dealt with Lovecraftian horror. I do love me some Lovecraft even if I don’t think a lot of his work is all that great. Plus, Lovecraft was racist – possibly misogynistic as well.

I’m not finished the series yet which is, mercifully, only eight episodes long. Perhaps I can have it done and a write-up on Friday. Mostly, I just wanted to state what today wasn’t going to be about. This is not a post about True Detective so if you’re looking for a review you’ll just have to sit in anticipation. Course, if you’ve watched True Detective then you’re probably used to waiting in anticipation.

 

The cutest wind and thunder gods evar.

Fukin Raijin by Tawaraya Sotatsu (17th Century).

Instead, I wanted to do something a little different. I wanted to discuss some more Plemora. Pleroma. I have no idea what we’re calling it now or whether Derek’s cured his dyslexia. I’ve taken to referring to the project as Plemora even though “Plemora” itself doesn’t turn up in any of the work. Confused? Well, let’s see if we can’t keep it that way.

I thought I would give a brief glimpse into the creative process. The world for plemora was conceived years and years ago. I’ve probably been expanding and rewriting the lore as many times as Derek’s been changing the mechanical ruleset. Unfortunately for him, he sees about as much lore as I see rules which is to say none at all.  So I’m going to include some of my work and the direction I’ve been transitioning with the world.

First, however, a run down on what the Hel “Plemora” even is. I’m assuming few readers are brushed up on the Gnosticism, so the quick and dirt is this: Plemora is the grimdark role-playing world that supposes the existence of demons. However, unlike Judeo-Christian entities, these are closer to the Gnostic/Ancient Philosophical daemons. Not necessarily malignant, not necessarily helpful, these creatures descend from a higher plane of existence to interact with us lowly humans. The world examined the impact that fractions of these entities would have if they infused themselves within the bodies of suspecting (or otherwise) humans. The trials, for the character, would be understanding what has occurred to them followed by adjusting to life while being host to an otherworldly parasite that granted supernatural powers.

Course, this isn’t the germ of an idea that began the whole process, but I’ll save that little story for another time. What I want to do today is cover the evolution of one of the major factions in the game system. Since the goal was to set the game world in our own with an overlay of the supernatural, much of the inspiration and ideas for the different peoples and groups which populate it come from our own societal developments. Give the supernatural, faith and religious overtones of the world, it seems only natural that one of the most rewritten groups is none other than The Host. These beings are better recognized by their common name amongst daemonkin: Angels.

First, let’s start off with the Angel faction as I first mentioned them so many months ago. This was back with the Noble Truths discussion and was meant to represent a specific philosophical outlook. In that incarnation, the Angels were described as thus:

The Noble Truths 

Angel – Worship. Angel philosophy stresses a strong hierarchy with clearly defined roles. They also believe in Gods and are almost the Enlightened transition of typical religious individuals. Angel philosophy contains a trickle down effect. Angels worship a higher entity which in turn grants blessings and powers to the lower followers. Beginning Angels, or Initiates are thus, often extremely numerous and extremely powerless. These would be represented by the in numerous masses of people shuffling into churches, mosques, temples etc… However, due to the interconnected belief flow, when one finally classifies as an ‘Angel’, that individual is typically far stronger than any other Enlightened at that level of growth. Due to the nature of Angels, their society is fractured. Thus there are the Judeo-Christian-Islamic Angel group, but there would also be the Hindu Deva group, the Shamanistic Totem group etc…

 

Accessed from http://www.wikipaintings.org/en/mikalojus-ciurlionis/angel-angel-prelude-1909.

Angel (Angel Prelude) by Mikalojus Ciurlionus (1909).

Here we can see the development of a very specific idea. The Angels follow a top-down hierarchy which places great emphasis on those in the limited higher echelons than those on the bottom. It details how the Angels interact with the common world (through worship) as well as briefly touching on an overall philosophical outlook. Of important note was the idea that, though called Angels, in practice they wouldn’t have to be restricted to Christian views. The goal was to create a flexible system even in the earliest incarnation.

The Noble Truths was followed up by the idea that they would be a type of daemonkin so as to ease the amount of stress on the mechanical system. While I knew early on I would like to have a bunch of different types of play that could be enjoyed in this world, I wanted to make sure we had a strong base for the daemonkin idea to launch. Thus, Angels were shaping up to be powerful protagonists but needed to be realized in the mechanical framework Derek was initially developing.

These Angels I termed as the Bloodline Angels.

Bloodline Angels

Angels (Sanctus Templum) – I need a new name for them so it isn’t so obvious (e.g. Malachi, Ahuras, Elohim, Adonai, Malach, Malach Adonai) The Archangels and the older ones (who steal names from the bible) will generally have a very beautiful (or feminine, fragile, fine featured) appearance. These are the individuals who occupy the upper monotheistic religions. They believe in the One who created them to watch over humanity and shepherd them. Their beliefs and energetic functioning are slightly different than other daemons. They believe that God had created them, transforming them from the frail and flawed human form to that of perfection in the One’s own image. They receive their energy from the One who sustains them and replenishes them. They have created a distorted energy flow in their beliefs. Because of their connection to the monotheistic deities, they have created a system were an enormous amount of energy is directed to one individual which is then filtered down to those in descending hierarchical importance. Thus, the Archangels receive the most amount of energy, followed by the angels, powers and so on. However, God isn’t the top of the power tier but Metatron (as this game is religion neutral). Because of the different monotheistic religions, there is probably three/four different sects of Angels, one for Judaism, Christianity, Islam and perhaps Zoroastrianism. Though the lower levels are very different, I think the upper echelon is made up of members from all of the different factions and constitute the archangels (Uriel, Raphael, Michael, Gabrial etc…)

 

You can see how the strict organization is still maintained while I began to toy with the idea of where these beings came from. There’s still an idea of God and they still dominate the monotheistic religions of our modern world as has their narrowing to a specific group of religious tenets. I also began to develop the ‘flow’ of energy between the levels a little better. You can begin to see some standard terminology arising as I hone my vocabulary about the topic of Plemora. Much of the energy discourse has to do with faith/belief as well as generic, universal energy. This refinement of terms would be carried over into later revisions of the Angels as well would my expansion on making them religion neutral. However, I was still pulling on heavy Gnostic beliefs at this time so there was still a great focus on religion. The next iteration, however, was the most in-depth for a long while and it had been inspired after a rather remarkably industrious surge of output from Derek.

This vision of the Angels I call the Gnostic Stumble.

Accessed from http://www.wikipaintings.org/en/alexandre-cabanel/fallen-angel.

Fallen Angel by Alexandre Cabanel (1868).

Gnostic Stumble Angels

Leader: The Angel Melchisedek/Lucifer

The Choir is how daemonkin’s refer to the “angels” as a group. The angels are a class of daemon that serve incredibly powerful entities known as gods. Angels hunt and destroy daemonkin, killing the physical vessel of the human and capturing the energy body in talismans.

Paradigm: The beliefs of the Choir are involved and complex, requiring a faith in the higher energy planes of the pleroma. While God (Demiurge) is the technical head of the Choir, the focal point of their energy and the being which they all worship is his son Lucifer – the de facto leader. Melchisedek is the archangel appointed by Lucifer to monitor and contain the physical plane.

The One True King: the Demiurge has come to believe he is the true creator of life and the universe. He does not believe in a higher authority, believing himself to be that higher authority. His gaze is forever downward, on the millions of worshipers and followers on Earth. To him, all daemonkin are just fallen angels – individuals who have strolled away from his graces. However, due to Lucifer’s convincing, the Demiurge does not directly interfere with the physical plane but remains dormant and watching within the energy plane called The Kingdom.

The Wayward Child: Lucifer, alone, believes in a higher spiritual authority. He acknowledges the existence of the Eternal Divine Principle (the Creator) from which all existence emanated. Accordingly, Lucifer believes one of the aware emanations of the Creator – an Aeon – created the Demiurge. The Demiurge is not the Eternal Divine Principle but a simple Archon who has been deluded by his own grandeur. Lucifer believes that the Demiurge was created by the Aeon of Wisdom Sophia. When Sophia saw the Demiurge and his blindness, she attempted to illuminate him of the truth. The Demiurge refused to listen and she turned to the Demiurge’s first bastard creation – Lucifer. She bestowed upon Lucifer the knowledge of the higher planes in the hopes of returning the Demiurge to this paradise – this Eden. However, Lucifer failed to convince his father of Eden and instead became obsessed with returning to this paradise of his own accord. To do so, he crafted a religion around the Demiurge on Earth to channel the will and belief of the people in order to become strong enough to Ascend.

Paradise Lost: Lucifer maintains that he entered paradise but that the Aeons immediately turned upon him for being flawed, ousting him from Eden. Since then, Lucifer has turned to humanity in order to fuel his violent re-entry. Lucifer wishes to reclaim the lost heritage of his father at all costs. Lucifer maintains that the Aeons wish to keep him barred from paradise and created new Archons with the sole purpose of opposing him – swaying the hearts and minds of the mortals away from the Demiurge while fighting his siblings in a constant war against the Demiurge’s private plane The Kingdom. These are the ‘false gods’ and the origins of the other daemons who the Demiurge sees just as fallen angels.

Eden Forgotten, Hell Forged: When pressed for details on the higher plane, Lucifer can not remember them vividly. It has been a long time since his claimed entrance to this higher plane and he mentions only seven other Aeons residing within its plane. These Aeons, Lucifer argues, are perfect beings comprised of all virtues. Their creations, however, are imperfect and often just the exaggeration of a single virtue or missing a virtue. With each successive level of creation, the beings produced are more and more imperfect. Lucifer wished to know if it were possible for a lower being to create something greater than itself. So, aside from protecting his worship base, Lucifer also toyed with humanity, gently guiding them in some grand experiment to see if they could rise above their station. The recent creation of Cyberspace has excited Lucifer quite a bit as it is his first indication of a lower level being creating something amazing. Angels, generally, do not enter the Dreamspace and are typically unaware or uncaring towards its existence.

Wisdom’s Interference: Lucifer maintains that Sophia is constantly waging a ceaseless war against his efforts. He believes that Sophia is the one that rallied the Aeons against him and created the unending assault on The Kingdom. He also maintains that Sophia constantly emanates avatars to Earth in order to Enlighten humanity of the existence of Eden and the Eternal Divine. Lucifer knows nothing of the Eternal Divine save that it appears to remain uninvolved in the affairs of lower energy entities.

The Kingdom: The Choir doesn’t appear as the stereotypical dove winged individuals. Instead they have a very otherworldly appearance – almost alien. For the most part, they appear almost genderless, all possessing fine and delicately feminine features with the tall and toned masculine form. This androgyny is in reference to Lucifer’s desire to rejoin with the higher planes and the entities not defined and limited by such separations as gender. Furthermore, with those possessing or activating a perception of energy, every single member of the Choir from the lowly cherubim to the mighty archangels, possess ribbon tendrils that connect them back to Metatron. This immediate connection with the heavenly energy source is the reason why the Choir is so powerful. At any moment, Metatron can redirect excessive amounts of energy to any Choir member in need, stymieing the flow from members not in immediate danger. These same energy ribbons are what give the Choir the appearance of “wings”.

These last two are going to be the longest. I went full out on the Gnostic structure but it gave lots of inspiration for working out more of the details of the organization. Of greatest importance was that paradigm line. I decided on this iteration of the Angels that I wanted each major organization to have a unique outlook on the world and how it functioned. This seemed like a logically course to take, as the lore of Plemora is so steeped in faith and belief. It seemed imperative to me that the Game Master have a firm grasp on the philosophy that directed each group. I also began to have a better understanding of my cosmology and the  delineation between the energy planes and the physical planes.

However, I had grossly failed in my initial goal way back at the start to keep things religion neutral. I didn’t want to impose a specific faith structure on the game system. I used to play Vampire: the Masquerade and one thing that always bothered me was its insistence on the Christian mythological explanation for vampires. It felt like it weighed down story possibilities by making Cain the father of all vampires and the curse being divine retribution from God. It made it very difficult to separate the world created from Christian teachings and parables, especially since vampirism was meant to be viewed as a curse the player would strive to manage or even cure. I personally prefer the tension and conflict that arises from uncertainty. There’s a strength to say “this is how the world works” but I think a greater conflict comes from two opposing philosophical viewpoints that are assured in their accuracy. The Gnostic incarnation of the angels undermined the paradigm system I wanted to put forward. A re-write was necessary and that’s when I arrived at my Host. It’s unlikely this will be the final incarnation of the group but I feel it represents best where I’d like to take the lore of Plemora. The factions are meant to be certain in their understanding of the world’s inner mechanisms but a natural paradox arises between each faction making none of them compatible. This should encourage conflict on a fundamental level. It means that there can be no reconciliation between the groups. Only dominance can prove the veracity of their claim.

I wanted to use Jacob Wrestles with the Angel by Lynd Ward but, alas, copyright. Sorry Lynd.

The Park and the Angel of Death by Gustave Moreau (1890).

Malach Adonai – The Host/The Choir

Leader: Metatron (Mattatron)

The Malach Adonai are a terrifying organization. Long are their roots in the earthly plane, though rare are their manifestations. They have garnered many names throughout the generations between their sparse appearances. Known as The Host, The Choir and most commonly angels, documentation of these entities ranges well back into antiquity. There are few that put as much fear in the daemonkin as a single angel. Some whisper that many a daemon had drifted because they warred with the Host.

There is no interacting with the Host. New daemonkin are often confused by the elegant, almost fragile androgynous form, failing to recognize the danger in the lithe figure that blazes into existence. However, it does not take long to recognize the power of the Malach Adonai. All fear and flee whenever one arrives. Tales of their power are kept alive through frenzied whispers and paranoid retelling. A single angel is attributed with the complete destruction of a Haven. No combination of daemonkin has ever successful kept the Host from their target. They have no interest in parlay or politics. When they arrive, it is to destroy. The most a person can do is get out of their way, hide and hope they were not the reason for the manifestation of such a terrible power.

 

Paradigm: The beliefs of the Host are involved and complex. They have faith in a higher energy plane, in fact most of the members never tread upon the lower planes of the pleroma. They worship Adonai who is the focal point of their energy. However, this Lord is a faceless and nameless entity. In most circumstances, such organized worship would create a new entity in its place. But the vast power directed towards such an entity would cause it to immediately ascend upon inception. Instead, a surrogate entity takes the place of the Adonai. When named, he is referred to as Metatron.

However, to keep from ascending himself, Metatron immediately uses the great power invested into him to redistribute all the accumulated power amongst the members of the Host. In exchange, the members swear unfaltering and endless devotion to the Adonai, cycling back all their energy to Metatron. This creates an endless loop forever locking their power in an endless exchange between Metatron and his Host.

The One True King:

The Malach Adonai system of power would not work with just the faith and fealty of its Host members. Instead, Metatron is almost entirely reliant upon the faith of The Flock. These are the faithful on the physical plane who gladly revere the Adonai without need for power in return. Since the spread of the Adonai cult relies on an amorphous and intangible image, the Flock are able to substitute whatever image they desire. This allowed the idea of the Adonai to spread amongst wildly different cultures and peoples. Unlike most higher planar creatures which often feed quite forcibly from their victims, the Malach Adonai feeds almost entirely on faith. This willing generation of power towards the Host has proved to be both long sustaining and incredibly profitable.

None have seen Metatron and it is rumoured that his visage is that of the ever shifting forms in which he is worshiped. Others claim, however, that Metatron is little more than a mindless husk, locked into this unconscious system of power cycling and takes on little form or personality. Either way, it seems most agree that Metatron has become less a person and more a personification of the Malach Adonai power system. He has become a truly impartial Lord of many.

The Kingdom of All:

The danger of the Host lies in Metatron’s ability to direct far more energy into a member than could reasonably be kept before that individual would ascend. Like electrons, any entity that becomes supercharged will jump from one plane to the next. A member of the Host, however, has access to an energy pool far outstripping anything that would exist on its plane. By holding most of it in reserve and channeling what is needed, a Host member essentially has infinite energy generation. Thus, they are capable of inhuman strength and regeneration as all energy spent on these processes are almost immediately replenished. Thus, an enemy of the Host will find their attacks practically bouncing off useless and each strike from the Host is able to tear even the most intricate and impenetrable defenses apart.

Because this energy is dispersed amongst a wide membership, however, the more power a single member expends, the more Metatron must draw from the other members. If a battle is incredibly draining on one member, though that Host will not show signs of fatigue his kin are slowly weakening as Metatron siphons from each to keep the fight alive.

Even more maddening, is destroying a Host member is futile as once a member reaches a critical point, Metatron absorbs the majority of their power back into the system and redirects it to the next closest agent, re-initiating the fight without any serious loss of power.

 

Child of Divinity:

Because of the singular nature of the host, members exhibit a surprising uniformity in their appearance. While there is enough difference to separate one form the other, they almost universally manifest as an otherworldy being – almost alien. All possess fine and delicately feminine features with a tall and toned masculine form. This androgyny makes individualization difficult, promoting a uniting amongst the Host in image and belief. However, there are often telling marks to suggest the origins of its members. The few individuals who have survived encounters with different Host members have attested to markings the separate them. Some appear slightly more masculine or feminine. There is slight variation in size, handedness, favoured weapon manifestation and marks often attributed to scarring. This suggests that the Host does not create simulacrum but that all members were once likely human but ascended through infusion with Metatron. Likely, given the use of Disciples and the reliance on earthly worship, the Malach Adonai recruits new members from the devoted and once they swear utmost fealty and reverence to the Adonai they are ascended into the higher ranks.

 

There does seem to be separate organization amongst the Host as well. Intuitions from daemonshards suggest that part of the marking and differentiation between Host members denotes their position in the Host. If their earthly teachings are anything to follow, there exists quite a lot of different levels from the Cherubim up to the dreaded Archangels.

 

Blessed Neglect:

Despite their reliance on faith generated on the physical plane, the Host rarely interferes with worldly affairs. They have no interest in the petty politics. So long as they receive the faith generated by the people, they care not what happens otherwise to their followers. Even direct interference with their flock is unlikely to summon an agent of the Host. Typically, most issues will be resolved on their own by their followers and any more niggling problems are usually overcome with a Disciple. Only a significant threat to their faithful would elicit a response from the Host. Otherwise, their appearance is typically to seek out Daemons who seek refuge on the physical plane or to find and eliminate the last vestiges of a particularly power enemy that has drifted.

 

Hegemony of the Script:

As an organization based on faith, the Host maintains with utmost sincerity the mythology of its institute. The vast majority of Malach Adonai do not understand the structure of their organization and belief they are receiving power directly from their Lord. In a sense, they do, though it is unlikely many of them picture their Adonai as Metatron. In their belief, they follow a Lord who ascended millenium ago and they are the arm of this powerful Lord, enacting his will. 

The Noble Truths (Vacay Post 2)

Day two of my exciting remiss adventures leaves you with something a little different. Awhile ago, I made a post about the short creation history of a shared world that Derek and I are/were working on. I teased that I may give a bit more detail and for you, lucky reader, I fulfill that promise.

Yes, this is a Plemora post – the unfortunate world created from Derek’s own typos. It is a world that I find quite fascinating. It is really the first ‘alternate reality’ world that I created. Generally, I prefer fabricating my own reality where I’m given unfettered license in developing the people, history, science and understanding of everything. The one thing I enjoy about the fantasy genre is the complete artistic freedom you’re granted by your readership. They are, initially, willing to accept just about anything whether it be talking hamsters or entire cities powered by nothing more than bottle souls.

But Plemora doesn’t try that. It draws its fantasy from the unknowns of our understanding. It leans heavily on our past and our world, teasing at the familiar and lulling its audience into a sense of false security before completely upending all expectations. In a sense, it’s based on Lovecraftian horror. It draws on the areas of the unknown, filling them with horrors and wonders beyond our comprehension. But for these entities to work, it must create that initial familiar element. Yes, it is a world that unabashedly takes place on Earth around our proximate time.

It also is designed within the confines of a game system. Today’s particular element was developed from the initial musings of player ‘classes.’ I wanted to develop within the world a system of unique play experiences that would give players and game masters the freedom to play whatever sort of story they desired. The initial creation was focused around the demon ‘half-breeds’ of people suddenly ripped into a greater understanding of the world than they had before the moment of their ‘curse.’ However, there were other entities and peoples stalking the shadows and moving before the masses who had no idea the true nature of those that walked amongst them.

Usually when one talks about classes in a role-playing game, they are looking at something like a profession. Thieves, wizards and fighters are really just a representation of a character’s training before the start of their grand quest. Whether they be pupils or self-taught, it codifies a vast array of experiences and distills into into common attributes shared amongst its members. I didn’t want the same for Plemora and, given its philosophical bent, I settled upon the idea that class was a representation of belief. Ultimately, no one knew the true nature of universe and why there were demons and other planes of existence. But everyone had their own explanation.

What follows is a few of these ‘noble truths.’ Which one the player belongs to would ultimately shape how he conceptualized the world around himself and thus explain how he fueled and believed in the powers he wielded. What follows is pulled from my notes on the world, so some of it might be formatted a little strangely. Given that it’s from my notes, some concepts may not have the most clear classification yet, as well.

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The one interesting thing about history is sometimes you don’t have to do the work in making the weird. Actual magic and demonology is far stranger than anything I have ever created and something I can heavily draw upon for this world building. It helps a creator be a little educated in a lot of things.

The Noble Truths

 These philosophies act as a lens, colouring everything which a person sees and believes. Thus, it would be impossible for a person to be “multi-classed” as these theologies are almost completely incongruent with each other.

Daemonkin are a special kind of class. Completely at the mercy of Enlightened individuals, daemonkin don’t have to follow any of the Noble Truths as their powers derive from the essence impregnated into them from someone or somewhere else. Daemonkin are not really a class onto themselves but generally do not hold a class, as an Enlightened individual would not want to have a daemon within them and would be strong enough to reject the parasite.

Daemonkin are essentially the hosts of a greater Enlightened entity who has been weakened and infects an individual in order to survive. Consequently, being a Daemonkin prevents an individual from adopting a class so long as they are infected. Their powers stem solely from the belief of the entity residing in them and they feed upon their host preventing the ‘body’ from achieving its own, separate understanding so long as the stronger consciousness resides within. The Daemonkin essentially feeds her parasite too much energy to elevate beyond the plane of the mundane but the parasite grants her the powers and possibly knowledge to interact with the worlds beyond our own. Curing a Daemonkin of their daemon would, theoretically, place the host in a greater position to achieve Enlightenment but since they rely on the parasite as a crutch it could, paradoxically, make ascension even more difficult than an unaware individual.

 

The Noble Truths

 

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Title page of Iconologia by Cesare Ripa (1603)

The Magus

The magus is privy to the most startling Truth than any other class. The Magus has awakened to the great potential within himself, realizing that every individual carries a spark of the divine within themselves. This spark can be honed, trained and strengthened. Through this spark, the individual creates their reality as they see fit. The stronger the spark, the greater their reality bends to their whims. In essence, there are billions upon billions of realities, one for each individual. They are as real and tangent as every other – to an extent. The stronger the individual’s spark, the stronger their own vision is. Through training, focus, meditation and ritual, a Magus can strengthen their spark and gain more control over their reality while shunting away those that conflict with their own. Their greatest difficulty is when their realities overlap with others. For a Magus to exert his will in these circumstances, he must be able to overcome the conflicting rules to his own desires. The overlaps are like a wave, and each builds upon itself. Since unenlightened individuals tend to share similar beliefs and congregate together to survive, a Magus has the hardest time enacting his will in these circumstances. The unawakened naturally form a strong, coherent understanding of their own shared world.

The Magi are aware that these change depending on the nature of the shared community. The realities of North America before the arrival of the Europeans was much different than that after contact. Thus, Magi must not perform “magic” before the unenlightened. But magic is merely what falls beyond the accepted outcome for the immediate community. In Medieval Europe, old Magi could prey on the superstitions and ignorance of these isolated communities. Peasants are farm more willing to believe in wicked individuals capable of twisting a lost farmer’s form into that of a toad than the modern, science driven communities of the present whose shared beliefs deem such a power impossible.Of course, the strength of these shared visions diminishes with the less numbers that are present to view it. A Magi performing before a single, average person will find the antagonistic belief of the unawakened much weaker than if she were surrounded by a group of her friends. So easy is it to prey on the insecurities and self-doubt of the few compared to the many.

Furthermore, even many Enlightened individuals’ realities are so strong that a Magus must bend to their will. While most Enlightened understand and accept magic as a truth, some truly alien entities can be so powerful in their own right as to crush the Magi’s exertion before its very presence. Ironically, the mere sight of these entities are often so strong as to completely shatter the beliefs of the unawakened that it can open many to the possibilities of Enlightenment and allow the Magus to exert before those witnesses.

A Magus has unlimited power, as long as he is able to overcome this force (probably going to be called the Collective Unconscious). Due to a very self oriented bend; the Magus probably relies heavily upon Jungian concepts and themes to supplement his Noble Truth. Magic isn’t impossible before the unawakened, it just relies on how creative and insidious the Magus can be in working his will within the expectations of those around him. Given their focus and typical organization of knowledge, the Magi are perhaps one of the most dedicated Truths to Transcendence.

 

 

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Detail of the Gates of Hell by Auguste Rodin (1880-1890)

The Demon

Demons are almost a catch-all. They are the Enlightened that know there is something ‘else’ yet don’t ascribe to the conventional wisdom and organization. They believe that the other Paths are ‘lies’ and only a means of controlling others or exploiting them. They either achieved enlightenment through individual means (e.g. witnessing angels and demons fighting and being ‘open’ enough to accept what they were seeing, discovering long lost knowledge and accepting that ancient wisdom etc…), rejecting some other path (e.g. the proverbial ‘Fallen Angel’, disgruntled Magi apprentices, a martial artist that forsaken his master etc…), by making pacts with higher energy beings (e.g. Faustian approach) or any number of similar methods. Because of the numerous ways for them to achieve Enlightenment, the other Truths find it exceedingly difficult to control their numbers and accounts for why Demons have existed since the beginning of time and still thrive today (as the Atheist or Technocrat gains power). They are the undisciplined. They are the reason that every Noble Truth exists. Their Truth, though, is the most startling Truth for the other paths; that their path is unneeded. They are the embodiment of the unknown and the chaotic. They are the personification of entropy, existing without reason and taking their entire lives. For them, the Truth is themselves. The universe is an uncontrollable mess where only the strongest, most clever or traitorous can hope to survive. For that is the Demon’s only purpose: to survive. Thus, Demons are hated by everyone.

They are seen as trouble and most often are. They live in a dog eat dog world, with everyone after them and no honour among their fellows. They are the most numerous Enlightened, and often are the ones that will prey upon the Atheists. However, Demons are the least likely to Transcend, as they have no structure and no order to allow them the growth to achieve Transcendence. Some manage to, however, finding wisdom and knowledge in the untrodden Path that is unavailable through the other structured Truths.

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Lament for Icarus by Herbert James Draper (1898)

The Angel

And here is where my notes become date. I changed the name of this group and shifted them beneath the Daemonkin banner. I’m including them here as a slight reminder of the origins and because they have a neat interaction with the fundamental principles of the world.

This philosophy stresses a strong hierarchy with clearly defined roles. Whereas the typical Daemonkin feeds by taking the energy of those around them, an angel is granted their energy from a higher being. In turn, the angel directs his faith and belief to this higher power who is granted the power to give to the angel by someone further above them. Essentially, an energy pyramid scheme based solely around a trickle down effect. Initiates are thus extremely numerous and extremely powerless. These could be considered the average belief in the faith structure. They’re mostly the foundation which supports the whole organization. Each Initiate provides limited power but has almost no connection to those above them. Individually, they are forgettable but in great enough numbers their combined contribution is staggering. Right above them are the Disciples. Most of these people are about as remarkable as the average Initiate though they are far more devouted to their cause. This greater devotion provides just enough belief to register on the higher powers map. At any time, a greater power can infuse a Disciple – basically inserting themselves into these devotees and creating a Daemonkin. But since this higher power in turn is connected to an even greater being above her with an even deeper connection, there can be a far stronger flow of energy between the higher planes and the lower.

Consequently, the appearance of an Angel is typically a momentousness event. A single Angel can take on scores of Daemonkin without alone as they are beings used to dealing with the likes of Archons and Demons. But this direct flow of energy is extremely taxing to pump so much power to a lower plane and their physical presence is temporary at best before their benefactors must ‘turn off the tap’ so to speak. What rare communication with these beings has provided little insight into their structure beyond the basics, however. What lies at the top is a mystery and many suspect the Angels don’t even know themselves. Disciples and Initiates claim that their power is evidence of a true God and that they are blessed by this entity. But the Enlightened disagree and many whisper that the true head is nothing but a monstrous Demon with unheard of power and influence. Perhaps even the creature known as the Demiurge himself.

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The Return of Marcus Sextus by Pierre-Narcisse Guerin (1799)

The Atheist

And here you can see where my naming scheme started getting lazy.

An atheist is a person who doesn’t believe in a Noble Truth. Their strength lies in their power of Discord. Every unenlightened has a level of Discord. The stronger the discord, the less effective any Enlightened abilities have on that individual. This discord manifests as skepticism. An atheist puts their belief not in any path, maintaining that the only real Truth is a lack of Truth altogether. For Enlightened, the typical atheist is nothing more but wasted energy. Due to their inexact, uncertain and contradictory beliefs, none of the Atheist’s philosophies can be considered a Truth but the stronger they adhere to their own views the greater their Discord grows. Examples of powerful Discordians are: scientists, philosophers, leaders, Eris Discordians (who are well aware of the contradictions and chaos inherent in their philosophy and yet still worship it. They are probably some of the strongest Atheists, often can exert power rivaling that of an Enlightened.).

 

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Portrait of Daniel-Henry Kahnweiler by Pablo Picasso (1910)

The Technocrat

This path is almost an extension of Atheism. It is the dogmatic belief of the scientific community in no ‘greater’ or ‘higher’ authority. No Gods or Kings, so to speak. The only thing that exists is what one sees with their own eyes, and yet the Technocrats are so close-minded that their ‘selective vision’ will only see what concurs within their own theories. However, they have grown very powerful over the years, easily surpassing the other great Truths in number and influence. This truth lies in the power of observation, in fact and knowledge. It is the certainty which experience of the senses brings. Their truths are easy to comprehend and easier to demonstrate. Thus, their principles have become the standard for the modern era. But they diverge from atheism in one important aspect.

The ideal scientist should be an Atheist, open to new ideas and concepts no matter how incredulous it seems. An Atheist could accept that the corners of the map could truly be where monsters lie. But the Technocrat is more the conservative, dogmatic and emboldened by his own belief and faith in his methods. For the Technocrat, there are no other possibilities than his own. No alternatives are to be considered. In an ironic twist, Technocrats devotion can strengthen their own creations, making things that should not work to and thus proving their hypothesis and reinforcing their faith. So strong is their belief in their right that some are able to lock down or disrupt other creations, making other machinations dissipate or crumble, disproving rival hypotheses and leaving theirs dominant. It is like a greater Tesla/Edison rivalry but over spirituality and belief. The winner doesn’t so much as disprove his rivals theory as alter reality so it can never be true.

 

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Unio Myst by Johfra Bosschart.

The Gnosis

The most elusive Truth. Gnostic Truth maintains that some harmony or unity is to be found amongst the disparate and contradictory paths. To them, each represents a piece of a greater puzzle with Transcendence just another component and not the goal. Much of the Gnosis belief lies beyond a language of theology or philosophy and places great importance in experience. The current world known to many is flawed simply because it was created by flawed hands. These imperfections, they say, are what gave rise to the other Truths which became focused on their own element at the exclusion of the others. Other Truths have come and gone, falling before the strengths of others or forgotten for new beliefs.

But the worship of a piece is shortsighted without ever considering the whole picture. The Gnostic seek to find that final unifying element that will bring all together. For it is their belief that we are all parts of a greater, fractured whole and only through true unity can this broken existence be properly mended.

Trumpeting the Eighth Seal

For those not in the know, I have suffered a rather embarrassing potential concussion. I mention that this is embarrassing because of both its production and my handling of it. Suffice to say, strenuous activity while under the effects of a potential concussion are generally ill-advised least this potential injury get potentially exacerbated. So I haven’t done much of anything save finish writing a novel in a month. A full fledged novel with distinct beginning, middle and end and of appropriate length for trade fiction.

Not a bad accomplishment for being a little funny in the head. That is, regardless of the Schroedinger’s head trauma. But no one logs onto this blog to hear me natter about my health so let’s discuss… something!

My illustrious and highly industrious friend has let slip a rather terrible secret. There is this shared world we’ve created. A world of mystery and horror, and its perfect for discussing horror and players. It is a world not unlike our own but those striking similarities serve to only make its differences all the more terrible. It is a world about great eldritch monsters, the frailty of the human spirit, the boundless power of man’s imagination and the unimaginable depths of greed and self sacrifice. It is a world that has been percolating in the back of my mind since my first years of university as I wrestled with concepts underpinning the foundations of belief and faith that support our understanding of the universe.

This is shamelessly stolen from Google. I apologize to the original artist.

You can already see the old horror elements beginning to weave through. I love some H.P. Lovecraft, a confession that may startle those who see me as only the ‘man who hates everything.’ I really enjoy that sense of dread for the unknown. It’s a hard emotion to invoke in our modern world with our understanding and grasp so widespread. Each day some new discovery or invention seems to bring ever more pieces of reality into greater focus. But how often have we heard this tale before? It seems that just before a great paradigm shift, our concepts and views were at their strongest. All it took was one little piece to plunge us over the edge and shatter the structures we’d created and had felt so secure within.

So, I needed that tipping point. I needed that soft crack against the glass that could widen and swallow my poor travelers in. It always has to start off small and seemingly inconsequential. The true horror is the slow peeling of all the comfortable layers of our old lives and beliefs, revealing the strange and bizarre one section at a time until the realization dawns upon us and we see that the universe we thought we knew is more alien and strange than it is familiar and safe. In this manner, I’ve always admired the White Wolf series of games. Almost all of them take place in modern times with the character’s journey starting rather mundane at first. Perhaps it is something as simple as a chance encounter late one night at that fancy new bar that’s opened down the street. You meet some enchanting woman who seems to captivate all that view her. You don’t remember seeing her before and the word on everyone’s lips is a name as inviting as it is exotic. You drink it in like a new wine. It’s a thick ambrosia that leaves you longing – no, aching – for more and you know you must have it. She beckons with a languid finger and you follow even if something at the back of your mind is scratching and screaming to escape.

Then, before you know it, BAM! You’re a vampire needing to subside on the blood and life of the people you once held dear.

I know not everyone shares this same romanticized vision but it was this starting point that I hoped to capture. Vampire the Masquerade, for me, had always been a story of resisting damnation and the eroding of one’s humanity. Most tales, however, were usually about bad ass nightstalkers able to pitch cars through the air or rip the throats of their enemies. I know the world had deadly horrors awaiting for the new converts, but in my experience those often fell to the wayside as conflicts basically remained entrenched and consumed with vampire politics and living out personal power fantasies.

Not that there’s anything wrong with that but one element I loved about Lovecraft and his brand of horror was no matter how much you knew, no matter how prepared you were, the horrors you faced always remained horrors. They were abominations that even with the correct spells and incantations learned still threatened to rip you from limb and shred your very sanity. They were creatures you constantly had to keep asking yourself why you weren’t running away and questioning whether your life and soul were worth wagering against them.

And in most cases, they were not. But what sort of story is it if the most sensible course of action was to flee? The simple solution was to make it impossible. And to accomplish that, I made the player the monster.

In a sense. Much like a vampire passing its curse, I imagined infecting the player with a disease. They could be inhabited by something not quite their own, something that was not quite themselves. What it was, they couldn’t know. All they knew was that it changed them and in ways they couldn’t understand. Suddenly, they had a greater appetite. Simple food could not satiate them. They hungered for something more and if they couldn’t feed whatever it was inside of them then the player himself was up for the menu. It was, in a sense, the Curse of Cain with a twist. The player was still struggling for their immortal soul and humanity but not in a figurative sense that they resisted some biblical beast symbolizing infidelity to the Lord but from the very literal sense that they were being eaten from the inside out. The food to fill this need became a currency far more valuable than any dollar or yuan. And in discovering this heightened need, players discovered they weren’t alone in this startling new power structure. Suddenly, an entire orchestra seemed to emerge from behind the screens dabbling in a business and trade wholly unnoticed before.

There was an energy that permeated everything and that fueled the universe from the smallest organism to the most complex machines. No one truly understood it; no one ever really does. Many people have differing beliefs but the most suspicious were the ones who claimed to have undeniable proof. Everyone had a stake in this new market, and those quickest to help the new attendees with their affliction often had the most questionable motives. The players were forcibly introduced to the world behind the mirror and shown the real mechanisms even if they didn’t understand them. The height of fidelity and faith and the worst depravity and debauchery all produced the same results and results were all that mattered. It was a world where the question of humanity could really be asked as great beings manipulated beliefs and reality to further their own goals.

But just because I wanted to involve the players in this struggle between the ‘Daemonkin’ I had my own desire to fill out the edges. I want to test and strain the concept as much as I could and see exactly where I could take it. Though the initial idea was to create this sort of ‘demon infection’ the end results were rather surprising. Suddenly, I had secret organizations of techno-magi controlling vast communicative networks and airwaves, tapping into an unknown and potentially exhaustive energy to ‘download’ their spells. I had beings born in the combined collective dreams of humanity, populating a rich and vast new plane of existence fueled by the wandering unconsciousness of the world’s asleep peoples. Even more intriguing was the vast new expanse of reality crafted from the emergence of the modern technological era – a whole new, untamed wilderness of cyber-realities taking form beneath the nose of ancient beings and rapidly cultivated by the young.

Perhaps some of that old Lovecraftian vision had been lost but an entire world with its own unique rules had come into being. Each new expansion and idea was exciting and startling as the last and truly the impossible seemed possible.

Hard to imagine the name of this thing started because Derek is dyslexic.

And that’s where my confession comes in. So encompassing and engrossing was this setting that I had no idea what to do with it. I had too many elements. I had too many stories. What could, for one person, be a tale of nightmare and terror could be the run of the mill daily grind for another. I was lost within my own world without a clue of how I was going to use any of it. And so it’s sat, unused and unseen in the back of my mind and across a dozen or so different word documents. I hope to one day create something from it. Perhaps, once Derek finishes ironing out the mechanics… if he ever gets around to sending me them.

Perhaps then, Plemora will see the light of day. Until then, I’ll see about posting some of my coherent ruminations and ideas in creating this world.