Category Archives: Editorial Stuff

Personal writing, blog-style posts, administrative news about the website and more!

Matsushima Ah! Part 1

Sure, you all are probably thinking, “Man, three months in Japan. That must be really nice.” Well, I’ll have you know this isn’t some spring time in Waikiki. Not only do I have a novel I must write within the month but I also have to make Kait’s bed in the evening. Sometimes I even help with the dishes or carry groceries! It’s a real challenge, I tell you. I’m not certain how I make it through the day.

My photo. Copyright me. Belongs to me. No steal plz.

Kait loves her drainage systems!

That said, with our weekend jaunts, I have extra work to do during the week so I don’t fall behind on those days we’re out of town. Mostly, this is an explanation for why the journal entries are late. I’m doing them, they’re just second place to getting my main work finished. That, and actually seeing Japan.

Of all the places near Sendai, there was really only one that I had to see. I even warned Kait that she had to take me here. It didn’t matter how many period houses I had to see to make it happen. For, you see, Japan is pretty bottom heavy in regards to its major attractions. The bright lights of Tokyo, the ancient cultural hotbed of Kyoto and even the modern travesty and revival of Hiroshima happens almost along the exact same latitudinal line. If you’ve heard of it, chances are it is down in the Kansai-Kanto region. Kait, however, had the gall to get placed up in Tohoku. This would be the equivalent of taking a trip to the United States and deciding that Minnesota would make a good base camp.

There is that exception, however. That one spot that I had longed to visit when I was first here in 2010. But no matter how I tried, I couldn’t arrange a visit to the eponymous Matsushima Bay. But why did I want to travel here? Let me leave it to Japan’s resident poet laureate to explain:

Matsushima ah!

A-ah, Matsushima, ah!

Matsushima, ah!

~ Matsuo Basho, 1644-1694

And you thought our haiku was bad.

Matsushima was held as one of the Three Great Views of Japan. If you didn’t know already, Japan loves making lists. But the Three Great Views stands in stark contrast to the others for being the original that made popular the short rankings. It has the equivalent cachet of visiting the Seven Wonders (and I mean the listing that doesn’t put the Pyramids of Giza as an honourable mention). The other two views are the floating torii gate of Itsukushima (of which you can see my head plastered over if you are so interested) and the sandbar of Amanohashidate (scheduled for our December travel bonanza). While the floating torii was of prime importance to me, Matsushima was always a close second and only because of its supposed grandeur.

Course, as I espoused my eagerness, Kait was quick to temper my expectations.

“It’s mostly like Georgian Bay.”

Well, it was a cloudy Saturday that we decided to make the trip. The nice thing about Matsushima was that it’s just outside of Sendai. Give it a few more decades and I won’t be surprised if the northern capital eventually subsumes the coastal locale in  the inexhaustible expansion of modernity. But fortunately for me, given its geographical location and shape, Matsushima had emerged relatively unscathed from the 2011 earthquake. While I didn’t expect it to still be rubble, I had concerns whether sites would be open or not.

“Don’t worry,” Kait assured, “the only places that are closed are ones that were falling apart before the earthquake happened.”

Of course. Never change, Japan. It wouldn’t be the same touring within your borders if you didn’t have some famous place fenced off and hidden behind steel scaffolding.

As it was Kait scheduling this trip, we had yet another tight schedule ahead of us. She was a little disappointed in her first trip to the word-snatching bay. She saw only a couple of expensive bridges and had to spend the entire time with Pauline. So, with full control of the itinerary, Kait was determined to get to the places she didn’t see and this meant a seven o’clock rise so we could hurry down and catch the train to arrive in Shiogama by nine.

Shiogama isn’t technically part of Matsushima, though given that it’s a bay it does have some of the scattered weather beaten islands filling its harbour. We weren’t there to see any of that, however. Kait force marched us behind the only other Japanese person with a backpack and bucket hat in search of Shiogama Shrine. This is a shrine complex over 1200 years old and dedicated to protecting fishermen and safe childbirth. It’s a bit of a tall order for a country that loves roe on their sushi. Fifteen of its buildings are labeled Important Cultural Treasures by the Japanese government and are also stinking old. It’s a place of startling beauty and tranquillity, uplifted from the busy city streets by a flight of worn, two hundred year old steps that have shifted and grown into a steep, uneven climb beneath the ubiquitous Japanese pines.

Kait couldn’t care, however, because she was too entranced by the city’s covered ditches.

My photo. Copyright me. Belongs to me. No steal plz.

Not pictured: the intense staircase.

We passed a father and son running up and down the steps, the poor father probably going to be left immobile by noon from all the climbing. The shrine itself was quite clean and orderly. It was in fantastic condition and much larger than Kait and I expected. This naturally led to us spending nearly an hour poking around its grounds, taking pictures of stone cows and clam shells the size of a rambunctious child. We saw some couples parading their dressed up children for the 7-5-3 Festival that seems to run for most the month of October. It was only as we were exiting the south gate and heading towards the gentle decline for the old ladies to reach the shrine that Kait informed me our boat was leaving in ten minutes.

Apparently, the original plan had been to poke around the shrine for twenty or so minutes before taking a ferry up through the islands of Matsushima (Ah!). However, the ferry only left every hour and if we missed the one she scheduled, Kait was uncertain we’d be able to see everything that she wanted.

We hurried through the streets, stopping for the sparse route markers and heading down random streets. After a few missteps and waiting for a light before a kindly local pressed the walk button for us, we arrived at the dock just in time to see the ferry casting off.

Well, damn.

We debated waiting for the next ferry but a look around the tiny “market” at the dock convinced us that it wasn’t worth delaying our day by two hours. Taking the train to Matsushima proper would still take about forty minutes, however, so we dejectedly retraced our steps to the station.

At least this gave us the opportunity to dig into our meagre trail mix supply. Since, you know, if we were being honest with ourselves we knew we wouldn’t be eating lunch today.

The train was as busy as one would expect for a prominent tourist spot on the first day of a weekend. We shuffled out of the crowded train and down the narrow steps into the tiny train station. We weren’t quite sure which direction we were headed and Kait was far too shy to ask anyone, so we mostly found a couple of determined tourists and followed them until coming across a guide map of the area. There was only one island Kait was going to take me to and it was solely because it was free.

We walked past what remained of the Matsushima Aquarium (everything was apparently moved to Sendai after the place was damaged during the earthquake). The route wasn’t particularly well marked and we ended up wandering through some random parking lots until we spotted the bright red bridge to a small pine covered island. We snapped our shots (as we always do) and poked around the small paths crisscrossing the island. Apparently these places were used as burial locations for the nearby temples and shrines over the years. Many alcoves had been cut into the rock with wedged epitaphs or stone statues filling their interiors. And, outside of the shrines and buddha statues, the place was as Kait described: very reminiscent of Georgian bay with its wind cleaved rock and scraggly trees wrapping their thin roots about the sharp stones. Leaves scattered across the ground while catboats cut the mirror top of the bay in their lazy circles. We found a park bench and enjoyed the pack snacks while reminiscing of sunset watching, roasting marshmallows and sleeping in tents. It’s beautiful but it’s not unique.

We poked around the island some more, snapping pictures of bleached white trees before finally giving up on the location. Kait was eager to get to the temples that she passed up the first time. We discussed meal options as we walked, likely prompted by the number of food cars parked in the centre of the waterfront park. We were hopeful to eat some sushi since Kait hadn’t truly had any since arriving in Japan. We figured that a port town like Matsushima must have some easy to find conveyor belt sushi.

My photo. Copyright me. Belongs to me. No steal plz.

Welcome to Georgian Bay!

We were wrong. It seems the place is more obsessed with its oysters than its fish. And neither Kait or I had any interest to indulge in that local delicacy.

But this was only of passing concern as we passed the restaurants outside the park to Zuigan-ji.

Kait warned me that Zuigan-ji–a prominent Rinzai Zen Buddhist temple–had been damaged in the 2011 earthquake and was under repair. I hadn’t expected this to include the walk to the temple, as a great fence separated the large tree lined path that beeped from bulldozers plowing its ground. The park was ringed not by buildings but a small cleaved hill with more rock carvings and burial markers for the temple’s graveyard. We snapped pictures as we went along, trying our best not to obstruct the other tourists eager to see the old National Treasures.

We puttered around the entrance of Zuigan-ji while Kait decided how we were going to explore this area. There are several temple complexes in the area but she was interested primarily in two: Entsu-in and Zuigan-ji. Reading some of the signs we learned that workers were currently addressing Zuigan-ji’s main hall and square. To make up for this closure (and to justify their ticket prices not being discounted) the temple had opened up one of the adjoining halls typically restricted to temple staff. There was also a showing of the mausoleum for Date Masamune’s wife, though apparently its opening was unrelated to the work going on.

Kait opted to explore Entsu-in first. It was a much smaller complex renown for its garden grounds. I should correct that: it was very renown. We had hardly paid our tickets and taken several steps inside before we were crushed in a mass of gawking bodies. A long, ponderous and shuddering line wove its way through the stone paths with hidden hands lifting cameras and tripods at every turn.

We joined in, taking what pictures we could of the rock garden. I’m assuming this was Kait’s first and it’s a shame that she had to experience it in a rushed and crowded manner. I actually quite enjoyed viewing the meditation gardens in Kyoto when there were less people and I had the luxury to sit beneath the eaves and take in the meticulously manicured piece beneath pregnant clouds. The experience is significantly less when you have people bumping into you and you’re pushed to the tightest corners of the walkway.

Things improved as we ventured deeper into the grove and the trees rose up around us as a carpet of tended moss stretched between their roots. We found ourselves before the primary attraction: Date Masamune’s grandson’s mausoleum. It was small and relatively understated, at least from the outside. Unfortunately, I didn’t get a good look at the interior with the amount of people gathering before it so I missed the little decorative details that slyly hinted at the young man’s Christianity during a time when the religion faced persecution.

We wandered the rest of the grounds which were dedicated to gravesites than enlightening tranquility. Kait looked for a yew tree or something to little success and we descended a staircase sheltered with tall bamboo stalks into the rose garden. And, in Kait’s own words, “I don’t like rose gardens.”

My photo. Copyright me. Belongs to me. No steal plz.There was a heart shaped fountain which, if you prayed before it, you got good luck or a healthy sex life or something. Really, the reason we were stopping at every spot was because Kait was looking for the fabled location where we could make our own rosaries. We finally found a hall with several shoes in boxes outside and what looked suspiciously like groups of tourists crouched on the floor and poking in boxes. Of course, there wasn’t any English, so Kait fretted and dithered, unsure whether she should ask or whether we should just leave altogether.

She eventually decided to enquire over the thirty dollar bracelet option. She poked her head inside, prompting a worker to shuffle nervously over. When it was clear Kait was only going to be speaking English, the younger worker was waved over and we were brought to a corner of the room. There, we were to measure our wrists against a pile of sample bracelets. I didn’t know this at the time but Buddhist rosaries come in specific bead sets. Typically they’re a denomination of 108 unless you have weird wrists like mine then there’s an option to settle for twenty-two beads and consider it close enough. Once sized, we were instructed to pick out a central bead that would be unique from the others. Then we had to pick two small beads that had to match but, once again, had to be unique to everything else. After that, we were given free reign to design our rosaries however we want.

Kait elected for a subtle orange and black design. I initially was tempted towards the darker colours–which surely comes as a surprise to everyone. However, I decided that I should try something different. I picked up the white stones veined with grey striations and attempted to make something pleasing to the eye that would also not be all gloomy. Kait wrapped hers up while I was still poking and prodding over half my design. Invariably, I roped her into assisting since she has loads of experience doing crafty stuff. Surely, I reasoned, that would mean she had a good head for colour balance.

The consequence of my nagging, however, meant that Kait forgot to take photos of the activity. Eventually, I settled on a combination I could live with. It wasn’t brilliant but at this time my legs were killing me as we were sitting in seiza since neither of us wanted to stand out amongst the others dutifully making their own buddhist bracelet. So, knees cracking as we stood, we shuffled to the small table where one of the workers sat. She tied and glued them together and rang our purchase. Then she waved over the older woman who, surprisingly, worked through the meaning of the bracelets as best she could in English. It wasn’t… the most coherent but Kait at least understood that she was naming which stones and giving a general idea of what they convened. I discovered that the more different types of stones you slapped on your string, the more positive benefits you apparently would receive. So, while Kait and I both shared good business fortune, I was also blessed with better health and two kinds of stress and anxiety free living!

Woohoo, Kevin wins again!

So if you ever end up in Entsu-in (which I would recommend since, as I commented to the old lady in a kimono who stopped us on the way out, the garden is very lovely) and you elect to make your own bracelet, try to slip as many coloured beads as you can around your wrist. It may look gaudy but at least the universe will smile on you!

And despite our Scottish nature, Kait was all grins leaving the temple with the rosaries in hand. They certainly made a unique souvenir!

 

 

Anatawa so Sou Sou Sou Part 2

After the disappointment of Buried Rooster Mound, we followed Pauline to the local onsen. When a departing elderly man politely informed us this probably wasn’t our destination, he gave us some confusion directions to the Visitor Centre which had been our goal. Between the three of us and over the span of ten minutes, we finally gathered his pointing and headed in the opposite direction.

The Cultural Heritage Centre wasn’t the prettiest building on the outside but it had a pretty comprehensive (if small) exhibit. Generally I avoid going to these centres when I travel because I feel they don’t offer many good photography moments. On the other hand, this one did a good job of explaining why Hiraizumi got chosen as a World Heritage Site (and not because of the 2011 earthquake, contrary to Pauline’s theory). There were quite a few pictures and accounts of the “Kyoto of the North” that was the brainchild of an overly optimistic buddhist clan called Fujiwara who thought they could create a centre of learning and the arts square in the middle of the warring states era. Apparently all that gold they found nearby and their reluctance to swear fealty to any of the neighbouring warlords isn’t the best combination for starting a pious Switzerland in terrain that’s easily traversed by armies.

Apparently the Minamoto invaders were so distraught over the ruination of the beautiful Pure Lands that they vowed to protect the city and try to keep its splendor alive. That the Heritage sites are two reconstructed gardens and two ruined ones gives a good idea over how concerned they really were.

My photo. Copyright me. Belongs to me. No steal plz.

So happy!

The two workers at the front desk informed us (in basic Japanese that I could understand despite Pauline’s uncertainty) that the rear of the Cultural Heritage Centre had several interactive displays. Kait and Pauline dressed up in the bureaucratic robes of old timey Hiraizumi officials. Pauline dressed up as a boy because it’s better (obviously) and Kait fulfilled a lifelong dream of wearing a costume kimono. Then, they clambered inside an old carriage, tried a weird instrument that looked like an upside down circular pan flute and even attempted some weaving. I mostly stood on my blistered feet trying to forget how hungry I was.

By the time we finished at the Centre, Kait checked her watch just in time to start panicking about our schedule. The original plan was to take the scenic stroll along the walking path back to the station so we could grab some bicycles and head to the temple outside of town. However, the bike ride itself was about an hour to get there and we only had a little over two hours to see two major temples still in the main city. Thus, she charged us past the restaurants yet again as we headed to the furthest flung Chuuson-ji. We couldn’t cut this place out, however, as it was pretty much the only authentic still standing collection of buildings left from the ancient glory days.

And it was clearly the main attraction as tour buses lined the suddenly wide street and packs of people meandered up the wide flagged stone walkway. We debated where we should enter–whether through the old torii gate marked on the map or the very lovely manicured pathway winding its way up the hill and choked with visitors. We opted for the pathway mostly due to proximity and a fleeting hope that we could still see everything.

The path up to Chuuson-ji was very nice. Enormously tall Japanese cedars lined the route and blocked out the rusted town that surrounded it. Numerous small shrines and viewing areas branched off the side (as well as the main entrance we noted with chagrin). Despite the number of people, everything was orderly and clean. Even old stone roofing lay neatly and free of leaves in piles off the path. Kait paused at all the small shrines so she could pray–as she is want to do. And as we got to the temple complex proper, we found small covered stalls with enormous flowers (apparently chrysanthemums), manicured bonzai trees, and large shield shaped flower garlands. Apparently, we were on the tail end of a seasonal festival and though we missed the stall food, we could still enjoy everything submitted for the competitions.

My photo. Copyright me. Belongs to me. No steal plz.Unfortunately, we ran into the large Chinese tourist group and I had to fight to get some decent pictures of the newer temple buildings that weren’t swarming with strangers. We sort of meandered through the complex, looking for the fabled gilded hall. After a few false starts, we found a rather severe concrete structure selling tickets. We managed to parse that it was both a ticket office and museum. But we were on a schedule and skipped the museum to follow the picket fence to where the famous gilded hall lay.

Much to our disappoint, the great treasure of Hiraizumi–Konjiki-do–was housed in a very plain cement box of a structure. Many “No Photo” signs were hung about, irritating me to no end. This was one of the original 1100 structures and was a gold leafed mausoleum that housed the remains of the Fujiwara elders. We showed our tickets then slipped behind the wall of people ogling the travesty.

First, when I think hall, I picture a structure you could actually stand in. Granted, I’m probably much taller than the monks bobbing around in the twelfth century, but there would be no way I could enter this thing with a modicum of dignity. You’d have to shuffle around on your knees, careful to not bang your head on the golden tie beams and dent over a million dollars worth of damage. It’s also packed full of squat statues on a raised dais, presumably some sort of representation for the bodies I can only presume are all shoved Tetris-like beneath their feet.

My photo. Copyright me. Belongs to me. No steal plz.Oh, and all this is kept under poor lighting and behind an inch of glass. Needless to say, I couldn’t find a good angle to steal some photographs of the bashful golden dead though Kait bravely found a spot and took her first illicit photo! I’m so proud of her.

We filed out of the small cement box and moved to the sutra repository–a wood relic that has been stripped of any valuables but at least the logs are old! The old shrine that housed the mausoleum was open and we poked around inside its empty hall, marvelling at the weird stickers that have a habit of accumulating in Japanese temples and trying to appreciate the old paintings hanging on the walls while our fingers grew cold in the lengthening day.

By this time we’d resolved ourselves to just one more site, so we spent a little time poking around for the outdoor Noh stage and even taking a minute to whirlwind through the museum and its handful of random items.

We gave up on the walking path and booked it as fast as our sore, worn feet could to Moutsuu-ji. This was the site of one of the four gardens of Pure Land Hiraizumi and was one that was reconstructed. Though, I feel they used the term lightly. We arrived forty minutes before closing so the place was pretty empty when we entered. The sky was beginning to darken with the first hints of encroaching night. My batteries had died up at Chuuson-ji, so I spent the first while trying to find some that worked. Once again, the perks of Kait’s new camera ensured that we had lots of pictures of samey looking temples despite me being out of service.

Moutsuu-ji is only about a quarter of its original size. Little remains of its layout, with the main hall and two ancillary halls situated around the garden. I won’t confess to having any clue about the design or intentions of buddhist gardening, which is a simple confession to make since even Japanese scholars don’t fully understand what inspired Moutsuu-ji’s… unique design. The main feature of the grounds is a large, gangly pond with a tiny peninsula jutting up from its southern bank and about four rocks clustered in a small shoal on its left side. A few trees poke around its perimeter but judging how they burst from the old stone pathways, I doubt they were an original feature.

My photo. Copyright me. Belongs to me. No steal plz.Otherwise Moutsuu-ji is a collection of a dozen empty plots with white markers listing what once stood there. You really have to stretch your imagination to picture what the place was. It’s much like the first empty hall we visited. It’s basically Rome all over again. Whatever rich heritage was here has long given up to the earth and grass. However, unlike Rome, it’s clear that the inhabitants would have loved to keep their old buildings. The recurring story amongst the signs I could read told of careless fires or structures being destroyed during periods of conflict. Decade by decade, Hiraizumi was picked down to its barest bones. The one bright spot is that the Japanese are not adverse to reconstructions–and they usually adhere to traditional design and building methods when they do them. Perhaps, one day, Hiraizumi will arise like the phoenix from its muddy ashes but as it is now, you have to squint really hard to overlay the artistic renditions over the gaping spaces scattered about the town.

The peace and tranquility, however, inspired us to write our own haiku with each of us contributing a solitary line:

 

Ducking mosquitoes,

you need seven syllables,

overhead the clouds break.

 

I think it puts Basho to shame.

After completing our circuit of Moutsuu-ji, it was time to head back home. By now, having near nothing to eat, I was ravenous and tired. While the girls once again tried to sort tickets for our train (assisted by a very helpful young Japanese man who kindly took charge of speaking with the ticket office to figure out our lines), I snacked on what little food Kait had brought with us. I also nursed the small package of Halloween Smarties gifted by Pauline who only upon arriving in Japan realized how poor an idea of loading up a bunch of children with sugar would be. By the time we had our route sorted, night was fully upon us and we shivered at the train platform.

Pauline and Kait rudely sat on the old, pregnant disabled seats while I properly clutched at the handrail until we made our transfer in Ichinosaki. We boarded a tiny two car seat filled to the brim with high school students (don’t ask me what they were doing all Saturday in their uniforms because it was probably boring) but kept piping warm with the heaters right beneath our butts. We saw only one person in costume board and it was a young guy sporting a half decent Baron Samedi type outfit which we all tried to admire without staring.

Though the snacks had staved off my hungry, I was getting really grumpy by the time we rolled into Sendai. Unfortunately, Pauline was dead set on going to this fabulous little eatery in Izumi that she neglected to mention was a forty minute walk from the train station. As we prowled the dark streets, passing one restaurant after another and listening to Pauline prattle on about how Germany invented daylight saving time to save oil during World War II (they didn’t if you were considering fact checking), I was told repeatedly that the restaurant was “just a little farther.”

I could tell Kait was even getting annoyed when she started commenting on random noodle places as looking good. This is the girl who confessed to having survived on yaki-soba for her first two months. We finally came to an Indian restaurant completely empty of customers. The owner greeted us first in Japanese then in English. He was more than happy to serve us directly and mentioned how glad he was to see Pauline returning. Kait ended up taking a cowardly level three of spice in her order. I had to ask how spicy level five was and was told that it was Japanese hot. My expression must have said everything since he followed-up that they offer up to level fifteen off the menu. I don’t know why, but I elected to go with twelve.

I found mine rather mild so I can only imagine how plain Kait’s was. She was even emboldened enough to try my curry and, while hotter than she’d prefer, she said she would order hotter if we returned. All three of us got an enormous piece of naan to eat with our dishes (I had chicken) and, overall, it was both a filling and (relatively) tasty meal and also made me suspect that Pauline wasn’t vegetarian.

Once done, my feet were past protesting and nearing outright rebellion as we had to double back the entire distance to return home. Pauline filled that space with a story of Japan’s rice famine that required America to step in and force them to stop exporting all their rice so they could feed their own population (I couldn’t even narrow this down at all in the history books to figure out what she meant to describe). Kait and I walked in mostly silence. By the time we waved her goodbye and arrived back in Kait’s tiny apartment, I had enough energy to peel my stinky shoes off and pass out in bed.

My feet were going to really be suffering in the morning.

Pauline Pearl – Sou sou sou means shut up.

I Love You sou Shut Up Part 1

Hold the phone, people! I’ve got some exciting news! Kait and I made the most astounding, unexpected discovery.

We’ve found the Japanese Rome.

Let me take you on a journey. It all begins on October 31st, otherwise known as All Hallow’s Eve. For most, this day involves candlelit pumpkins, elaborate and often morbid costumes as well as copious amounts of sugar as though our society sorely needs a critical mass of Type 1 diabetes. There’s probably discussion of ghouls, goblins and the like. I had something far more terrifying.

I had an early six o’clock wake up.

You see, after Kait took me to see Yama-dera, reserved the fabled Loople Bus for Tuesday and planned a jaunt to Matsushima for the next weekend, we’d all but exhausted the delights and wonders of Miyagi-ken: Kait’s home prefecture. Thus, we were headed north to Iwate prefecture. This place may or may not ring any bells for it was the centre of the 9.0 scale earthquake of 2011 that devastated Japan. Needless to say, Iwate was the prefecture hardest hit, damaging nearly all the prefecture’s piers and fishing boats and inflicting more than three hundred yen worth of damage to the area’s primary industry: fishing.

To put any early concerns at ease, however, we were not planning on spending any time near the ocean. This little historical tidbit simply helps explain the numerous “flee tsunamis and rising waters” signs scattered throughout the city’s boundaries.

But I’m getting ahead of myself.

This trip to Hiraizumi was special for several reasons. For one, this was Kait’s first really planned trip. The sojourn out to Yama-dera was mostly her following a previous itinerary she did with several other ALTs. Secondly, we’d have to navigate the JR rail lines instead of relying on local trains and routes. Third, we were seeing a UNESCO World Heritage Site which are always a prime attraction for my travelling. Finally, we would not be travelling alone; Kait (after much apologizing) had invited the other ALT posted in Izumi-chuo along for the adventure.

So, even though we were at the subway in good time, Kait checked her phone to politely inform me that Pauline was running late. Oh, and we only had ten minutes to get to the station, buy our ticket and find the platform from where the train actually left.

Have I mentioned that none of us really speak Japanese? We most certainly do not read kanji. Furthermore, since we were leaving the prefecture, there weren’t many trains available for us to complete this day trip and we had a tight schedule for catching the last train back to Sendai and about twenty sites that Kait wanted to see in that incredibly narrow window.

So, of course the first thing we did when we got off the subway–which Pauline loudly talked on the entire trip down–was hustle over to Tourist Information and plead with them to help us find which ticket booth we needed to buy our ticket. Pauline and Kait then stared at the massive map and poked at buttons on the screen trying to decipher the kanji coded contraption while I read through a pamphlet of places to see in the area when we inevitably missed our ride and the whole adventure fell through.

The girls managed to procure our passes and we wandered the upper floor until Kait braved speaking to one of the employees who directed us to the gate we needed. We were almost running through the ticket stiles and up the platform steps to our train. Luckily, we made it with minutes to spare. We found our car and seats (as these were reserved tickets) and then marvelled as several old women kept poking their heads in to snap pictures of the train’s interior.

Well, at the very least we knew we were travelling with other tourists!

Apparently it’s a thing to photograph trains in Japan. You know how it is. Some travellers take shots of their shoes. Some have group shots of them jumping in the air. I’ve got Kait taking “selfies” without those sticks to hold up your camera because, damnit, we were doing this before it was cool! And most photograph the internationally famous sites. Well, I guess in Japan they like to record their trains. Maybe it is their way to prove that they were there without needing to put their faces in the frame. I can’t really think of any other explanation for the four or five people that piled out of our train in Hiraizumi to snap hasty pictures of the vehicle before it tried rolling away without people recording its bad side.

Of course, by the time we’d arrived in Hiraizumi, at least an hour had passed so the girls needed to use the bathroom. We slipped through the small station, accosted by smiling old Japanese handing out little plastic bags of goodies. Unfortunately, our Halloween fare wasn’t sugar candy but information pertaining to the various sites and history of the Pure Land of the North.

That may or may not be the official name. It’s probably going to be the one I use because I’m not too concerned about using a misnomer for a city that’s been dead for over five hundred years.

My first impression of Hiraizumi, I must confess, was rather positive. Though the aforementioned station was small, it was clean and had wide polished benches that were clearly a recent instalment. The square outside the station was surprisingly good looking. I’ve seen my fair share of small Japanese towns and you’re lucky if there’s anything more scenic than a great smear of asphalt when you first arrive. Hiraizumi, however, had a small cul-de-sac lined with clean cobblestones before the awnings of traditional Japanese architectural store fronts. A backdrop of pine crested hills rose at the end of an expansive main street shooting straight from the front doors like an arrow right into the heart of wild, untamed wilderness.

So while the clouds overhead were dark and the air crisp, I waited pleasantly outside as the two girls did their business. It was then that a large mass of foreigners passed me, following like dutiful lemmings a woman dressed in a neatly pressed uniform. It took all of seconds to gauge that this flock had landed from China. I thought this was a little odd. How many organized tours could there really be for northern Japan? I know if I had to take a bus tour, it wouldn’t be through Iwate prefecture. But these visitors piled into their massive tour bus and nearly ran over the girls as they emerged to poke around the small bike rental shop for directions and confirmation if we could take vehicles on the route clearly marked “walking path” on our maps.

Surprise! You can’t. However, we were given rough time estimates it would take to walk the main route of attractions in Hiraizumi and we’d certainly enough time to see them all and still be back for our four twenty departure. Yes, we had about five hours to take in an entire town’s worth of sites. What could possibly go wrong?

Kait and Pauline looked over the map and Kait designated the route we should take. Naturally, we all headed down the wrong street.

We didn’t know this at first, of course. We did start to get suspicious as we scampered over rail crossings into a rundown portion of town with shuttered stores, droopy workshops and the general air of decrepit misfortune. It’s starting to sound like Europe’s jolly boot already!

We doubled back and crossed a few streets to arrive at the first stop on our route (which coincidentally is the last stop on the shuttle bus). We stood before an empty field, looking over our map to ensure we were in the right place then looking around the field and wondering if maybe the site was behind the small copse of trees or not. Fortunately, we found a sign and shuffled up like ignorant little tourists to get further directions.

My photo. Copyright me. Belongs to me. No steal plz.

So picturesque!

Turns out the muddy field was our destination. We looked at it again. We looked back at the sign. Sure enough, the World Heritage plaque was set proudly on the top. And the sign sported a lovely summer shot of our currently brown and dreary field. Course, since it is a UNESCO site, the information sign had an English section to explain why we should care about a handful of scraggly trees and drying puddle.

Apparently, we were proudly surveying the “remains” of the Buddha Hall in a historically famous temple grounds. The aforementioned hall was renown for the beauty of its surrounding park which contained a sacred garden pond (our mud puddle), a man-made island modelled after the Phoenix Hall in Kyoto (our bumpy hill) and raised earthworks that aligned with the sun and local mountain (our scraggly tree clump).

If you squint hard enough, you may even convince yourself that it’s not a glorified rice paddy!

Alright, at least Rome had some wonderful walls and foundation ruins to look at. I suppose that’s the perk of ancient construction favouring stone in Europe over the predominant wood structures of this Buddhist paradise. We took several more pictures now that we knew this brown patch of grass is important or something. We walked along the raised earthen walkway. We marvelled at how unmarvellous the trees were.

Then we turned around and immediately trudged up the street into wonderful constructions. Kait was dead set on seeing some monument at the top of a really long hill. Pauline got discouraged by the three dollar entrance fee so she opted to stay on the old bench across from the ticket booth manned by an old monk.

My photo. Copyright me. Belongs to me. No steal plz.

Kait loves her men in strange boxes.

I kind of expected a bit more of the monument, especially after noticing the parking lot for tourist buses. There was a museum in the same sense that the top of Mt. Fuji has a shopping centre. A structure that would normally be used for an outhouse had some distressing statues and a few placards and the ubiquitous vending machines and nothing else. The monument was a mini shrine with a small board for writing wishes. I don’t even know what it was commemorating. Apparently some dead dude called Minamoto no Yoshitsune I think. Or something about family suicides. At least the view of the river valley was quaint. And there was another stone slab with Basho’s poetry written on it!

I think Kait mostly wanted a break from Pauline.

The first time I came to Japan, I reflected that the ALT position attracted certain types of people. Pauline seems like one of those individuals who falls into the “loves Japan perhaps a bit too much” camp. This can be tolerable even if said individual takes every opportunity to share every bit of information about Japan they’ve learned. It’s a little harder to swallow, however, when you can tell the person is just making shit up.

I feel the biggest issue with Pauline is that she’s just young. Hm, that’s perhaps a strong way to word things. Let’s rephrase. Pauline has a very obvious desire to impress others. This leads to her overemphasising her capabilities or her perceived capabilities. For example, Pauline is very quick to tell people that she’s studied Japanese in school and is very good at speaking it. She’ll then turn around and make declarations like “Anata-wa” means “I love you.”

For those not knowledgeable about Japanese, “anata-wa” literally means “you.” Like, that’s what you’d say (if you wanted to be polite) if you were going to make clear your statement was directed at the person to which you are talking. That’s it. This little detail would take all of five seconds to pick up and is a pretty basic grammar point that’s probably taught within the first few beginner Japanese classes.

Now, I have lived in Japan and can probably guess what Pauline meant to say. The Japanese language has a tendency to drop the subject of sentences if it’s clear so you don’t normally say “I will X,” “You should Y,” “We will Z.” You basically just say whatever it is the person is going to do. Direct translations would be in the realm of “Will study tonight.” So, it is being overly formal to use “You” in Japanese and, amongst people that are familiar with each other, it can have certain amiable connotations.

That said, Kait hears “anata-wa” in school all the time and we’re both pretty certain that her Japanese English Teacher isn’t professing his undying affection to her. I suppose it’s not impossible that he’s really hopeful Kait has a preference for older men, though.

So, while we explored the rather limited sidewalks of Hiraizumi, we were regaled with wonderful little “Pauline Pearls.” These ranged from bizarre history to descrptions of her friends in Calgary. Which, once again, wouldn’t be such a terrible offence if it wasn’t phrased in such a way to extol just how much better Pauline is than us rather maudlin peasant. Like, she will go to great lengths to describe her friend who is an Olympic speed walker while completely missing an innocent joke about how it doesn’t matter how big her thighs are since she can’t lift her feet to run after you. (“No, her legs are pretty big so she can run fast too!”).

At any rate, Kait unrolled her map and we trudged to the next marker. We had to scamper around even more construction, dodging cars as we ran from one side of the road to the other like tourist frogger. I’m not entirely sure what this stop was for, as the sign was in kanji and well beyond all our capabilities. There was a very red tree to which the girls were quick to photograph. Pauline had plotted our path while we visited the hilltop and she marched us across the railroad tracks to the thickest knot of restaurants.

But despite her clear intentions, Kait wasn’t having any of this lunch nonsense. “We’ll do it after we’ve seen the temples!” she declared, taking the lead again and force marching us around Hiraizumi’s hilly streets. We ended up looping around the back of the Golden Cockerel Mountain. I was excited for this one because it had a UNESCO designation.

My photo. Copyright me. Belongs to me. No steal plz.

The summit of mighty Golden Cockerel Mountain!

Well, it turns out that Golden Cockerel Mountain is neither golden nor a mountain. It isn’t even a shrine, despite the svastika symbol. It’s mostly a dirt trail that climbs up a short but steep incline into a forested hilltop. It starts off promising with a bright vermilion torii gate (across the street from some weird blue honeycomb trailer park that doesn’t even have trailers) and a paved leaf littered trail that snakes around a small shrine for two moss covered statuettes. But it quickly leads to empty meadows and disappointment. The view from the top is too tree-lined to give you a scenic vantage point and the only thing of note we could find was a small stone “house” even less remarkable than the entrance statues.

As it turns out, the mountain is most famous as being the alleged location of a buried golden cockerel and hen pair that was meant to protect ancient Hiraizumi from tragedy. Given the state of the modern town, I hazard there were probably better ways to spend that money. At the very least they could have locked the treasures behind some glass and charged ancient entrance fees from old timey tourists. As it stands, it’s going to be a hard sell to charge tickets to this venue.

So far it’s been Japan Rome: 3 and Us: 0.

Boring Cry of the Cicada

Can I say what a difference a table makes? I must because I just did. Seriously, over this last week I’ve become somewhat of an expert on Kait’s eight by eight foot apartment. Before, she had me chained to a red bean bag chair before a white shelf that has been far too generously referring to as a work table for too long. After seeing the depressing photos when she first arrived, I’ve maintained that Kait had to purchase a proper table and chairs so her place didn’t exude such an impoverished atmosphere. She resisted, of course, partly from inertia and partly from thriftiness.

 

Well, now that we braved the lengthy journey to foreign Ikea and returned 10,000 yen lighter but with lots of cardboard boxes in tow, things have really improved. We shuffled around her kotatsu, spread her tiny living nook along the walls and now the place looks more like someone’s home and less like a vagrant picked the double locks on the door and was quietly squatting with the hopes of skirting the attention of her neighbours.

 

There’s still the issue of the low hanging light swinging square in the widest space reserved for our optimistic exercising. Don’t know how we’ll overcome this obstacle without ruining our tentative feng shui and we might have to settle with a few bruised scalps and battered hands. Now we just need to do something about these spartan walls.

 

Anyway, up until October 26th, the aforementioned trip to the world’s most ubiquitous cheap furniture warehouse was the most I’d seen of Japan. Hardly what one would consider a good use of a twenty hour flight around the world. That all changed, however, as we boarded the train and took the rails an hour and a half out of Sendai. The concrete jungle brushed away to pine covered mountains and wide gorges with tiny rivers for tongues. Though what the Ouu Mountains lack in grandiose majesty, they make up for with cresting tranquility. These aren’t the Rockies but they’re a pleasant break from steel and asphalt. For most of the trip, they basically appear like a long line of mother nature’s traffic cones set up for a giant’s driving test. But there’s rocks and trees and trees and rocks so it spoke to my and Kait’s inner Canadian.

 

We deboarded the train before our target at Omoshiroyama Kougen station. You might know it by it’s other name–Middle of Bloody Nowhere. It’s an unmanned station with a single side platform and a perpetually locked booth which makes me wonder how someone boards at this spot. But then I remember that there’s nothing here so no one would be trying to board in the first place.

 

These photos are mine. Do not take. Do not say they aren't. We, however, were on the hunt for adventure and Kait had heard from some anonymous source of a fabled hiking path that led up to Yamadera from this location. We operated on the false pretence that it was an hour hike which, in my mind, meant it would only take forty-five minutes tops even with our predilection for photography because whenever I hear time estimates it’s usually accounting for the gait of little old ladies. We began our day early, though (Kait had to pay a bill at the post office at nine o’clock so naturally we were both up at six). So we had plenty of time to wander cluelessly behind the handful of Japanese who got off the surprisingly busy train that was making the cross through no man’s territory. We immediately had our cameras in hand since, once passing through the five minute tunnel boring straight through the mountain, we emerged into a valley that actually showed signs of autumn. Unlike the forests leading up there, the area around Omoshiroyama was on fire with the oranges, reds and yellows of dying leaves. More than that, the ravine which would be our hiking course was about thirty feet from where we disembarked.

 

Needless to say, it wasn’t long before we were descending into the ravine and snapping away with all the wild abandon of two dweebs lost in the wilderness. The scenic beauty of the ravine wasn’t lost on us and we had to pause nearly every ten steps to take a new picture. It helped that our trail was hardly a foot wide meandering path cut right into the rock face that escorted the river and crossing it at breathtaking sections with old, rickety bridges. The bubbling of the brook, the crash of a dozen small waterfalls and the rustle of the leaves was the symphony that accompanied our walk.

 

This was the Momijigawa Keikoku hiking trail and it was easy to feel that we’d struck gold off the beaten path of the standard Japanese sightseeing docket. There were few others that came with cameras and tripods in hand to explore the moistened rock faces with us. Most were the elderly who braved about thirty minutes into the ravine before turning back and shuffling to the lonely station. This was fortuitous since the few times we found people coming along the route in the opposite direction we had to climb off the trail and stand amongst the rocks in the river until they passed as there was no space to comfortably meet anyone on the trail itself.

 

Kait loved the the curious furrows the river cut in the valley’s floor. I appreciated the appropriately named Japanese Maple River Ravine’s tree fenced cliff sides and the moss covered stones. Seriously, we probably have a thousand photos of the ravine alone between the two of us. This was even after we’d all but given up on taking pictures after only clearing half the valley. Course, the final stretch had us hunched over and crawling nearly on hands and knees through a concrete hole while a train rattled above us. That hardly makes for fantastic memories.

 

Once we reached the end, we’d also learned why so many people had turned back instead of pressing to the end of the trail. There was nothing that connected the hiking path to civilization save for a single lane twisting road that wove through the mountain range. A quick look at the sign suggested we were 80 minutes from Yamadera itself though this was likely an estimate made for people with motorized vehicles. We started our trek still operating under the naive assumption that the trail itself was an hour from Yamadera and we had somehow spent far longer than normal in the ravine itself.

 

And when I mention that the road was narrow, it was no exaggeration. Whenever a car came puttering around a winding bend we had to jump off the road to make room for them to get across. This is made even more telling when one realizes that the average Japanese vehicle is half the size of an American one. I felt nervous that we were breaking some sort of highway traffic law until a bicycle came meandering along the road.

 

These photos are mine. Do not take. Do not say they aren't.The road was pleasant for a road, I suppose. It wasn’t as good as the hiking trail but it still offered some nice views of the mountains though you had to ignore the rattle of the train as it passed beyond the trees. We dragged ourselves into Yamadera proper, near collapsing on some stones at the start of the thousand step climb to the famous temple itself.

 

Some quick background: Yamadera–Mountain Temple–is actually the common name for a sprawling temple complex that includes the important temple of Risshaku-ji. It was founded in 860 AD (because everything outside of North America is ridiculously old) when the priest Ennin returned from China and brought the principles of Buddhism with him. Unfortunately, he wasn’t the first priest to do so and in order to distinguish himself from all his peers in Kyoto he decided to build his house on the distant northern mountain Hiei at the edge of Bloody Nowhere. Naturally, no one came to visit.

 

It wasn’t until the famous haiku poet Bashou stumbled across the place on his spite vacation from civilization that it returned to the map. For those that don’t know, haiku poetry was created when the poets of Edo Japan decided to hold a brevity contest because epic ballads are so 500 BC and these are the 1600s, damnit! Get with the times! We’re also growing our hair long! You wouldn’t like our music either!

 

Bashou was so struck by the beauty of Yamadera that he spent his entire three line poem talking about the damn buzz of the cicadas. He could have talked about the buddhist carvings in the blanched stone face, the wide view of the valley from the top of the 1,000 steps, the peculiar beech wood structures that are rare among other temples or even the gold buddha statue in the main complex. But nope, let’s comment on the loudest, most obnoxious insect. Because, you know, it’s not like you can’t find the damn things all across Japan.

 

At any rate, everyone loved the man of few words and his poems of even fewer words so pilgrims flocked to Yamadera like Japanese tourists to an overly hyped historical monument. No doubt this led to the meandering construction of temples running up the trail. A thousand steps sounds like an impressive number too–it must since Skyrim used it!–but it really isn’t much of a climb. Certainly not enough to justify the weird walking sticks/wood measuring wheels they sell. And I have no idea what all the buildings are erected for since there certainly aren’t enough monks for those to be dormitories and mess halls. That said, the complex is pretty though it’s hardly forgiving for photography. While the steps are wide in the main complex itself, the path hugs the temple buildings themselves so that you can’t get a good angle on them. And as you climb higher, all you can see is their roofs from above. The observation platform isn’t much better since it was swarmed with huffing and puffing elderly Japanese people all congratulating themselves on not having heart attacks.

 

Seriously, there must have been some sort of nearby geriatrics convention to explain the bus loads of old people that descended on the site. Since Kait and I were pretty exhausted from our walk through the ravine followed by the walk to the sleepy town of Yamadera itself, we had very little energy to explore the temple. Plus, Kait had been there before so this was rather old hat. We snapped some pictures and enjoyed the views before backtracking to the temple’s proper entrance and rubbing a wooden buddha’s belly for good luck.

 

These photos are mine. Do not take. Do not say they aren't.We turned our backs on Yamadera and hobbled to the JR station. Kait bravely resisted the few ice cream vendors still open while we stumbled into the rail station. We checked the times for the train to Sendai and got disheartened when we realized we missed the train by six minutes and had an hour to wait for the next one. Kait opened her mouth to propose options for wasting our hour when the station master opened the window from his post and asked us if we were headed towards Sendai. We said we were and then he spoke in rapid fire Japanese. After getting nothing but blank blinks, he garbled out some decent English to explain that the train was running fourteen minutes late! An oddity in Japan but certainly one that did us benefit. We thanked him profusely, hurried through the door, got stumped by the ticket booth and then thanked him profusely again as he waved us to the platform.

 

Seriously, Kait doesn’t appreciate how much easier she has things with so much English around her. The only downside to us catching the 3:13 train was that we were caught on the same train that the high school students used to travel from Sendai’s outlying schools back to the city proper. At the very least we could communicate in horribly butchered French without worry that we would be too loud for the other passengers. Course, we had to trample some unfortunate Japanese kids to squeeze out of the packed car. Oh well, that’s what happens when all you brats crowd the doors!
With feet, legs and knees in full protest, we hobbled back to the apartment and properly crashed after eight full hours of walking and climbing. Overall, I’d consider it a successful day.

Meta the Meta

I enjoy competitive gaming. Perhaps to an odd degree. I’ve certainly listened to my fair share of “How can you enjoy watching people play games?” as though it’s a foreign concept in a time when FIFA, NBA, NHL and a whole slew of other acronyms are raking in billions of dollars from people watching others “just play a game.” I mean, there’s over $25 billion in revenue for 2014 just between the NFL, MLB and NBA alone. That’s silly. Sillier than me watching some people play Dota or Netrunner. Also, Dota and Netrunner have the benefit of not being dead boring to watch (for me, obviously).

Accessed from https://boardgamegeek.com/camo/a417ae22bf85b69b670b516cce78ff46cf46fd03/687474703a2f2f312e62702e626c6f6773706f742e636f6d2f2d65714330434c4b666c61732f5567496f483461436e6d492f41414141414141414134512f6f6d7135347272436847412f73313630302f4e657472756e6e65722b43616e64432b66756c6c2e4a5047

Netrunner belongs to Fantasy Flight, Wizards of the Coast and whoever else.

Anyway, long and the short of it, I enjoy watching people play these games that I enjoy playing myself. They’re a nice replacement for when I can’t play–whether I’m doing work, I’m not in the mood or I can’t get an opponent to play against. It also has the added bonus of improving my own play through observing those better than me and analyzing what makes their behaviour more successful than mine.

It’s one way that the Internet and technology are changing our lives in subtle ways. Way back when I was but a wee little lad and I was playing something like Magic: The Gathering, there wasn’t really an online community dedicated to creating the best decks and quibbling over the finer points of the game’s minutia in order to determine which cards are the best or which strategy is the most prominent. Or, maybe there was and the simple fact that modem Internet chewed up the phone line and was necessarily limited in use prevented me from knowing of these communities.

There’s a bit of nostalgia in how hopelessly naive my friends and I were in that time. We didn’t really have any idea of what we were doing when we created our decks. I know I just put my favourite cards together and hoped for the best. I remember my mind being blown when one of my friends explained basic concepts like land distribution and the ratios that one should have when creating their deck. Now, I see Jeremy’s nephews and they have these combo decks in their hot little hands that would have never occurred to me back in that day.

Accessed from http://907gamers.com/wp-content/uploads/2014/07/IgE3Je5.jpg

Dota 2 belongs to Valve and Icefrog and whoever.

And I’m not buying that they didn’t have some help in creating them whether that was online research or purchasing pre-built decks from the distributors. That said, my friends and I didn’t need really strong decks. Our opponents were each other. Losing a game carried no stakes and if we wanted another round, we’d just annoy our partner to play again.

When you add a competitive environment like a tournament to the mix, it’s only natural to expect things to change. I’m not really a tournament player–I don’t have the time or inclination to practice for such things–but watching them can be fun, as I’ve mentioned. One of the more interesting elements of tournament play is the discussion that rises around them. People debate why their favourites lost or why certain players are doing better than others. Often times this focuses on elements of the game: for deck builders it’s a discussion over the colour or faction they chose and for Dota it’s the heroes which were picked and banned. This naturally drifts the focus of the discussion away from individual decision making and plays and more on the elements of the game itself. Did Secret lose because they picked underpowered heroes? Why don’t we see more Criminal IDs being played in tournaments?

Everyone, of course, has an opinion. Whether these are good or accurate opinions are another matter. Perhaps one of my guilty pleasures is reading people desperately try and explain the current Dota 2 draft environment. It’s really fascinating to find all these individuals who are 100% certain the reasons for why teams generally drift to a consistent pool of about 20 or so heroes. Invariably, these reasons always break down into “This hero is overpowered and this one is underpowered.” Then, of course, the pool will change over the next two months and even if there wasn’t a balance patch people are right in there explaining away why the previous top picks aren’t good anymore and clearly the new top picks have been so strong all along.

There’s a game about the game, essentially. It’s a metagame. And, while entertaining, it’s kind of useless.

Alright, that’s not accurate. It’s a potential pitfall that can lead to groupthink and dominating philosophies based on spurious foundations. With games as complex as Dota 2 or Netrunner, you’re going to have imbalances in design. It’s inevitable. However, I find that people tend to over-exaggerate these differences. Something that is slightly more effective quickly becomes “OMG Valve, nerf this filthy shit!” Something that isn’t performing as well as it did before turns into “What the hell Fantasy Flight? How can you just kick Criminals to the curb?!” And while balance is an important goal to strive for, I’m always of the opinion that we need far more data than we usually have before we can categorically claim something is “too weak” or “too powerful.” Most of the time, they’re not.

Accessed from http://i.kinja-img.com/gawker-media/image/upload/i8xptifmmdylpmf6tzgp.jpgThe other pitfall of metagame discussion is wholly ignoring the effect of trends. I’m more familiar with this in Dota 2, having seen the same cycle repeat over the last four years. As I’m learning Netrunner and following it’s tournament scene closer, I’m noticing the same things coming up again and again. Certain archetypes have arisen to the top of the pile and you see them played over and over again at tournaments. These decks are basically “known successes” and when you’re playing for stakes you’re more apt to adopt something that you know has worked before than utilize something that hasn’t been tried.

Which is fine and logical. We can fairly safely say that these decks are “good.” What we can’t say is that the other decks, the decks that aren’t being played, are “bad.” There’s a massive fallacy here, especially amongst people who aren’t even in tournaments, to assume that because a professional isn’t playing it must mean that it’s bad. This couldn’t be further from the truth. The only way this would be accurate would be if the professionals had tested all these unplayed archetypes in competitive environments and found they underperformed. If anyone thinks this is actually what happens, then they’re sorely mistaken.

Professional do experiment, of course. In Dota 2 it’s quite common to see teams pick up a new hero in less important tournaments, whether they are ones with weaker opponents or lower prize pools where there is less on the line. If something works, you can watch it slowly spread from one team into the next until it becomes dominant. If it doesn’t, then it’s hand waved away as being “obviously bad.” But there’s a problem with this system. If it’s a new hero or strategy and it fails it might not be due to the strategy being bad. It could be that the players are simply unfamiliar or unexperienced with the strategy and not playing it to its fullest. The most obvious example of this is the disproportionate use of Io amongst western teams compared to eastern teams. Three years ago, Io was considered a trash hero by the eastern teams that only punished poor players who made mistakes. It was completely ignored by eastern drafters believing that they were playing in a style that could not capitalize on these perceived “mistakes.” Western teams, on the other hand, treated Io as a first pick/first ban hero that had to be addressed in either game because it had such a huge impact on how the game unfolded. And, lo and behold, when the International rolled around and east met west, the eastern teams were wrecked by this hero that they so quickly dismissed.

Furthermore, professional players have a very obvious and very consistent behaviour of jumping on trends. When they see a team being successful with a strategy, they’re often very quick to try and adopt that strategy themselves. This is coming to light more and more as professional players share their experiences at these tournaments with their fans. After this year’s International, some players were explaining that, no matter what they practice leading up to the tournament, drafting invariably changes as one team may arrive with a strategy that no one else anticipates and wipes the floor with it leaving every other team trying to desperately copy it. This is because it’s a lot easier to sit and analyze a strategy and how it works than to try and counter it especially if you don’t have the time to run these counter strategies in a practice environment. CDEC led the way this year in setting a very strict set of heroes that everyone had to play because if they got those heroes, they just rolled over their opponents who were so unused to the very early and consistent pressure that they applied. In prior years we saw a similar trend with Vici Gaming and Newbee’s fast push strategy or Alliances incredibly disruptive split pushing strategy.

Accessed from http://cdn3.vox-cdn.com/assets/4730970/ss_2a951d65c6084004dcdc292d4944c0fb4a059624.1920x1080.jpgDoes this mean that these approaches are the best for winning the game? Not necessarily. They’re just what’s popular now. There could be something even more effective that is simply not being played.

So where is the innovation?

Generally, it comes from the new faces. It’s the teams with the lowest expectations and the lowest fanfare that have such dominant impacts on the metagame. I can only assume that they, free from the expectations of performing well and slipping beneath the radar of their opponents leading up to the competition can pull out strange and unexpected tactics. Really, they have the least to lose since they’re not expected to beat the top teams who have been following the current meta strategies for so long.

So, really, us casuals can brush off our Criminal IDs. We can continue drafting the Jakiros and Ogre Magis. We’re the ones that can play goofy ideas. You never know, you might stumble across something that everyone else has been ignoring as they chase the latest trend. We don’t need to win tournaments and even if we were to show up to them, we’d be so unlikely to win that we have nothing to lose by throwing down The Professor and having our opponent start confused. There’s a comfort in playing something that’s known to succeed but there’s also a comfort in playing against it. So don’t think that just because it’s good, it’s the best. Because there’s always something better.

A World of Competition

Yes, this is another Dota 2 post.

Accessed from http://e-clubmalaysia.com/dota2/wp-content/uploads/the_international_5_2015.png

Dota 2 belongs to Valve and whatnot. The International I’d like to think belongs to us all.

I give my yearly impressions of the premier competitive event for a video game. Before, it probably seemed like a quaint little commentary on a budding hobby. But, really, I’m not certain we can truly consider this a small time thing anymore. For one, the prize pool for this International was over 18 million dollars. Eighteen million. That’s a lot of hats.

For pointless rivalry, that’s 16 million more than Riot Game’s League of Legends. But don’t worry, they’re future proofing their competitive league. Certainly, this furore for Dota 2 will abate. I mean, it’s not like we didn’t almost double from last year’s 10 and a bit. Which, to be fair, was insanity considering TI3 only had 2.8 million for it’s prize pool. Could this be a flash in the pan? I suppose. But two years in a row is a little surprising and, more than that, Valve is a very savvy developer and it’s hard to argue when the fan base is more than willing to throw money at this competition.

And why shouldn’t we be?

In case you aren’t aware how the International prize pool works, Valve sets the base prize every year at 1.6 million dollars. From there, everything else is contributed by fans through purchases of merchandise related to the event. Primary amongst these is the Compendium: a digital program with information about the event, teams and location. As this is a digital book–and part of a digital game–the compendium offers a number of interactive elements. You can vote for your favourite team and player, create your own all-star team and submit your most wanted for the goofy match which shares its namesake, make predictions of heroes picked and banned throughout the event along with other statistics and much more. The program is priced at ten dollars. Which, if you’re playing Dota 2, doesn’t seem that grave an investment given that the game is free. This is the first year I bought one, the prior two I was graciously gifted them, but even if I had bought all three that would mean I’ve spent a grand total of $30 on this game over three years. Considering that games, on average, launch for $60-70 in Canada, I have a few more to support before I even reach a point of overspending on this game.

From these compendium sales, 25% of the proceeds go towards the prize pool. Even more devious, Valve has released several chests filled with special, limited time hats for the event. Purchasing the chests also adds 25% of their cost to the prize pool. If any other company had been behind this scheme, it would be exploitative but since these hats really do nothing other than provide a vanity item to the game and their quality is rather top notch, it’s hard to fault this method. It’s so simple yet effective that, once again, I’m shocked no other developer has followed suit. Even more, these chests are rather reasonably priced (I suppose) at $2.50 a box. Granted, there’s a gambling element that I’m sure people will be quick to criticize as every chest that’s opened has a chance to hold an additional rarer item but it’s so minor that to complain about it feels more petty than anything else.

And even with all that, it comes packed full of goodies that it’s hard to argue with the value of the compendium itself. If you choose not to spend a single extra dollar outside of that original ten, then you get three immortal items, announcer pack, emoticons, wallpapers, taunts, in-game effects, new map type and courier. Granted, most of this stuff wasn’t assured as they were stretch goals achieved as total compendium sales reached specific milestones. Both years Valve has placed the stretch goals, however, they’ve been reached both times so it’s a moot point right now.

Anyway, all this just means that we have a big prize pool. What I really want to discuss is the competition itself.

Last year’s Internationals was good but there were some elements that detracted from the overall experience. I’m glad that Valve addressed those format issues this time around. This year, every team participated in the main event (instead of half of them being eliminated during the group stages a week before the main event. However, the group stages wasn’t just for setting up seeding in the main event. I liked how they made all the games important for the players. First amongst it was that the top four teams of the two divisions began in the upper bracket. This is a big deal since the first games in the lower bracket were a best of one.

That is a big deal.

Most tournament matches for Dota 2, especially if you’re in the later stages of a tournament, are a best of three. Resting your tournament hopes on a single match is incredibly dicey. Especially since the outcome of a game can be heavily reliant in the first ten minutes of the draft. A surprise hero pick can really turn a game and even a few mistakes can spiral into a crushing defeat. In this way, even the strongest teams can drop matches to much weaker or inconsistent teams. It’s a real dice roll and everyone’s going to be fighting to be out of that position.

It also makes those single matches very intense. And, once again, it’s great to see all sixteen finalist teams at the main event even if it’s just for a single match. The only complaint I have for this setup was that we had the lower bracket games after the upper bracket games. This meant, especially with the delays, some of these high stakes matches occurred well into two to three o’clock in the morning. Unfortunately, it was simply not feasible to catch all these matches.

The rest of the tournament, outside of the finals which was a best of five, were best of three sets. Teams in the upper bracket would drop to the lower with loses but if they won their first match in the upper bracket, then they were assured a top six final position. With this year’s division of the total prize pool, Valve went with a more distributed model. Last year saw the lion’s share of the tournament go to the winners with only the top eight teams really earning any significant portion of the money. This year, every team that got to the International got a piece of the pie and I preferred that. And that covetous top six spot meant that your team would get an excess of 1 million dollars.

I have no problem with every team getting paid for this tournament especially since almost half of them had a gruelling gauntlet to get to the tournament in the first place. Only ten of the teams got a direct invite. Four had to qualify from intense regional tournaments and two had to have a wild card tournament to get into the event. Even more than that, the regional tournaments were open to everyone in the world so there was competition from everywhere. Granted, while every Joe could sign up, the teams that got into the actual regional competition weren’t any real surprises and consisted of familiar professional players that weren’t on an invited team.

I’m really curious to hear more of the Major League that Valve is brewing for next year as well. I get the feeling that they prefer not having the International be an invite only competition though how they’ll make the qualifying process more transparent will be interesting to see. Opening up the competition beyond the twelve or so same faces, however, is really good and this tournament showed why.

Part of the compendium fun is trying to predict who would take the title and who would follow them closely behind. I can safely say that no one has correctly predicted the top six teams for the International 2015. That’s because two of the top six teams came in through the qualifiers. One of those teams came in through the wild card slot.

I would be surprised if anyone, in their wildest dreams, would have imagined CDEC getting into the grand finals. It’s unprecedented. The International has had the wild card before but they were usually eliminated rather quickly in the tournament. This year, however, this team of relatively unknown players simply crushed the competition. They came out of nowhere. And that isn’t an exaggeration. I believe four of them had never participated in a tournament before. The one that had did not win. It was a dream story and so unexpected that Valve didn’t even have any introductory video for them like they did all the other teams–and how could they?

But it wasn’t just CDEC that came out of nowhere. Ehome–while not a new face to the International–was resurrected and got a respectable 5-6th position. Complexity was mostly full of new players coming from Heroes of Newerth and they posted a 9-12th spot. MVP Phoenix snagged a 7-8th spot and won many hearts through March’s roars.

Even better, the grand winners were none other than Evil Geniuses themselves. Not only is this their first International victory but they’re also the first North American team to take the aegis as well. They even managed to maintain the surprisingly accurate tradition of having the tournament pass hands back and forth between eastern and western hands. I’m really happy that there hasn’t been a single team to win the tournament more than once. We haven’t even had a single player win multiple Internationals and no one region dominates the scene. I feel it’s really healthy for the scene to have such a diverse and competitive field. For the fans, you can’t know who is going to take the crown and if you’re a fan of western or eastern style Dota, then you’re going to be happy to see either thrive. Maybe even next year we’ll get a few more regions qualifying. I know South America has been on the cusp of making it and with MVP’s respectable placing maybe we’ll see more from the Koreans.

And with all this, I still haven’t even touched on how much better the actual production of the tournament was. We got more Kaci and her interviews. We had better insights into the players and their situations. The arena looked spectacular and that stage with its special effects were incredible. Deadmaus was kind of… odd as a closing celebration but at that point, most of us were simply ready for bed so whatever.

Accessed from http://cdn.dota2.com/apps/dota2/images/blogfiles/ti5blogimage_full.jpgIt’s great that Valve is still learning and improving with the tournament and it just keeps getting better and better. It’s hard not to keep interest when everything that was good is even greater than before. We’ll be entering into the post-TI slump were pretty much the entire scene takes a much needed break but hopefully we’ll hear what this new Majors system is going to be soon since it’s going to start shortly. And that’ll give teams very little time to do their team shuffle (which I hope leads to more stability which is still the one element sorely lacking).

It’s never been better to be into Dota.

Retelling of the Tales

I read a book!

Ok, so no one is actually surprised by this statement as I have been reading a great deal of books lately. I just finished the latest novel by Sarah J Maas called A Court of Thorns and Roses. It is a very good retelling of several fairy tales.

The cover image taken from the internet.

The cover image taken from the internet.

Most obviously for me was the retelling of Beauty and the Beast – who could miss the obvious connection between Feyre and Belle? The story starts with Feyre hunting in the forest for her family, who have fallen on impossibly hard times. It is winter and the once prosperous merchant family (father and two sisters of dubious character) are near starving. Feyre is doing all she can to save her family and keep the promise she made to her dying mother. I think it was in the description of the family’s fall from wealth to the pathetic cottage that I linked immediately with Beauty and the Beast. Of course, the entrance of the Beast, raving and vengeful only a couple of chapters rather clinched that connection.

I should perhaps have picked up the elements of Tamlin sooner. After all, the ‘Beast’ in A Court of Thorns and Roses is called Tamlin. However, I am not quite as familiar with Tamlin’s story to have had an immediate reaction to the name. It was not until nearly the end I saw the influence: the High Queen who wants to keep Tamlin as her own consort and the trials Feyre must suffer in order to free her true love from the evil Fairy.

It was not until I was poking around on the internet I discovered the third influence that helped to shape A Court of Thorns and Roses. Woven into the novel are elements of East of the Sun and West of the Moon. Again, I am not as familiar with this classic tale. That is to say I have only read a few versions of the story, as I have only read a couple versions of Tamlin. However, the hunt for the ‘Beast’, who was taken from his castle, and the help that Feyre gains on her quest to save her true love have the flavour of East of the Sun and West of the Moon.

This is not to say that A Court of Thorns and Roses is simply a mish-mash of other fairy tales. It is an excellently woven story that combines elements and threads from three classic tales into one cohesive novel. However, because it is true to its inspiration (and rightly so), it is very predictable. Not all the details, those are original, but the over all feel of the story and the general idea of what is going to happen next is unsurprising.

That is my primary complaint. The characters themselves are strongly written. The secondary and tertiary characters bring much life to the story. The world is beautifully crafted. While I am not always fond of the Fey as a separate … creature, race, species? … they were handled well in this tale. The magic was generic, but the imagery was effectively constructed. The growth of the main character was simple and elegant in its arch. The narrative built and progressed as a good story should.

If this review seems a trifle lack-luster, then it is because the story is familiar – not in the details, but the over all plot. As most of the story followed Beauty and the Beast, which itself is well know, there is very little more to comment on. For those that like fairy tales, particularly those who love the reworking of classics, this is an amazing book. This is a book I recommend.

The Dust Settles

Alright, world, this is the last Summoner Wars post for some time, I promise. Just bear with me.

After my review of the new Alliance Master Set expansion for Summoner Wars, my sister and I ran a tournament to pit the old against the new. Course, with upwards of twenty different factions, that’s far too many players to do the round-robin format that we’ve been perfecting with the smaller releases. Over time, we’ve accumulated several of the single releases to add to the fourteen decks in the master boxes which leads to quite a bit of variety and a staggering number of potential match-ups.

The original goal of the tournament, aside from getting more games in against each other, was to create a comprehensive “tier list” of the factions fueled by actual tournament results to represent what we felt was a sequential list of the base factions and how strong they were relative to everyone else.

Yes, I shall continue using this image until the damn thing comes out

Summoner Wars and its art belongs to Plaid Hat Games and Cupidsart. Find Alliances at their website http://www.plaidhatgames.om

Of the first goal to get more games in, the tournament was a resounding success. We had forty different battles in a double elimination format where the participating decks were seeded based on a loose ranking system estimated from their performances from past tournaments. Our brand spanking new factions, the Cave Goblin Frick, Mercenary Rallul and Jungle Elf Abua Shi were estimated around the middle. This gave as best a randomized format and, with a double elimination arrangement, no one deck would be removed from a single bad match-up. In order to motivate each other to try our best with whoever we used, the winner of the prior round would have first pick of the two scheduled opponents. Naturally, we favoured our favourite factions but it became increasingly clear that the better decision was to try and pick the more powerful faction in a match-up in order to assure the success of our few favourites in later matches.

So, the first issue of the tournament, of course, relies on the fact that my sister and I have different playstyles and prefer different summoners over others. There’s enough variation in Summoner Wars for some factions to perform better with a player that is more inclined to play to their strengths. Vlox, for example, requires knowing all the abilities in your deck and being able to set up scenarios that can prove favourable with a fortunate draw if you can keep careful count of what your deck can do and the probabilities of drawing the card you need to copy next. I enjoy this sort of predictive logic puzzle whereas Kait is far more reactionary and comes up with the best plays based on the cards in her hand on those on the board.

But while our original goal was to find out which faction was truly the strongest, it became rather obvious that this is the wrong way to look at the match-ups. Since our tournament did not allow deck building (for the simplicity of us not owning all the different cards while avoiding the awkwardness that would arise from within faction match-ups and arguments over who gets to draft the elephants), it only took the end of the first loser’s round for us to realize that what a deck was capable of did not matter nearly as much as what a deck was capable of against its current opponent. Some decks are just inherently better geared at beating other decks as could be demonstrated with the match-up between the Demagogue (a slow, late game focused faction based on very powerful but few units) and Frick (a fast, early game focused faction based on a ton of cheap, weak but overwhelming units). The results of our little experiment yielded some rather surprising victors that spurred a number of interesting discussions. Here are our results:

1. The Warden

2. Abua Shi

3. Krusk

4. Selundar

5. Frick/Tundle

7. Endrich/Rallul

9. Glurblub, Immortal Elien, Mugglug

12. Demagogue, Marek, Moyra, Tacullu

16. Geirroth, Hogar, Melundak, Sunderved, Vlox

Notes: the order within a “tier” is not indicative of anything, they’re only listed by alphabetic order. Don’t worry too much about the Geirroth entry, it was a custom deck to test some ideas and prove a point.

On one hand, if you’ve read the reviews for the different factions in the Alliances Master Set, it should come as no surprise that The Warden ranks top in our Summoner Wars throw-down. He’s the only faction to go entirely undefeated, though there were a few very close games. What should be more surprising, however, is that fourth place Selundar and third place Krusk. Krusk was ranked eighteenth going into the tournament but my sister apparently had a Renaissance when it came to understanding his deck as she mopped the floor with him in several rather aggravating battles. Selundar is more surprising since, outside of tournaments, any time we play with the deck it always falls apart.

But I think Selundar underscores our dissatisfaction with the whole concept of tier lists for this game. As I’ve mentioned before, the game is very chance dependent. Lucky rolls and lucky draws will determine quite a large portion of a game’s outcome when played between two individuals of matched skill. That might seem intuitively to be obvious–if both players are of equal talent than surely outside factors will decide the outcome of the match. Unfortunately, with Summoner Wars, this isn’t the case. You can be in a very strong and commanding position and have all that taken away because you end up rolling nine misses over two turns while your opponent successfully hits with theirs. Due to the nature of the tournament set-up, Selundar benefited quite strongly from Lady Luck. His first match was against Vlox who, by all accounts, is one of the worst decks in the game and soundly beat him. His next match was against Mugglug, a deck that should have trounced him soundly. However, timely Into Darkness’ cleared the board of pesky and expensive Savagers while Kait’s draws saw most of her Vine Growths stashed at the bottom of her deck. Couple with that some extraordinarily unfortunate turns on her rolling and the Swamp Orcs were sent quickly to the lower bracket. Another set of poor draws saw a very close game against Frick finally go Selundar’s way before his luck ran out and he got eliminated in a hilariously one-sided match against Krusk.

Thus, in order to balance the heavy effect of chance on the game, we would be required to play these tournaments over and over again for results to normalize. Such a thing is not going to happen because we’re only human and time is a limited commodity for us. And even if we were, I still don’t know how valuable the results of a tournament could mean. Whereas Selundar got through on some fortunate rolls and forgiving match-ups, two top contenders in the Demagogue and Tacullu were eliminated rather quickly because they faced much harder opponents. Abua Shi, much like Frick, is very fast and early-mid focused and knocked the Demagogue immediately to the lower bracket. There, the Demagogue faced against Tundle as a showdown between the two late-game heavy-weights. Variance once again struck and Demagogue was eliminated.

Analyzing our results, we debated amongst ourselves how we could organize these games to show who was the strongest and baddest in Summoner Wars. But the more we bickered, the more we realized this was an unhelpful way of viewing the game. While its easy to tease apart the factions that stand at the top and bottom of the list (Warden is obviously stronger than Vlox), there is an issue when you address the vast majority of the decks that reside in the middle. How do you rank Tacullu and Krusk? Going by these results, Krusk is clearly the better deck. However, if we went by our first tournament, Tacullu was head and shoulders above the Sand Goblins. Really, the more helpful discussion was circulated around who does better against who. It’s really self defeating trying to say whether Krusk is #3 in a list or #8. What do those placements mean? Is he just better than all those below him? Would we expect him to dominate the likes of Mugglug, Tundle or Frick? Both Kait and I would argue otherwise.

What seems more helpful is discussing the real culprit of matches–the odds of a faction beating another. That’s what it is ultimately about. If I sit down with Krusk in my hands, it seems more valuable to think and discuss how well his specific match-up is against my opponent’s Mugglug than trying to simply compare ordering on a list. Perhaps Krusk can beat Mugglug a majority of the time but he loses to Abua Shi who in turn loses more often than not to Mugglug. It’s more a game of rock-paper-scissors. It seems silly to try and make a tier list over which is the best choice in that game. Rock isn’t inherently better than both scissors or paper and saying that it’s number one is, ultimately, meaningless in a discussion in that game.

The best these results can do is point out systemic issues in certain decks. Once again, these sort of lists are better at finding the poles–those that do unerringly better than everyone else and those that doing far worse. Vlox, Hogar, Melundak, Marek and Sunderved stand out as consistent underachievers over multiple tournaments. Whereas The Warden seemingly stands above the others. Course, how much is the next pertinent question and that’s one I don’t have an answer. Further testing and analysis would certainly be required. The Warden could simply be marginally better than the top performers. He certainly feels that way. His victories against Endrich in the Alliance tournament and Abua in this one weren’t obvious sweeps. The same can’t be said for those on the bottom.

The nice thing about Summoner Wars, however, is that this isn’t the end of the story. With the potential to deck build–to a limited degree–there’s a possibility that the shortcomings of many factions can be addressed by replacing their lackluster components. After the tournament, we’ve certainly been playing with more crazy decks carrying combinations that seem to make some of them a lot scarier in more match-ups. We’re currently working on a possible custom tournament format to test some of these decks and hopefully we’ll have some more ideas to share on this game in the future.

There Is No Spoon

And then there were two.

Most of the discussion of the Summoner Wars Alliances balance between my sister and me was focused on these remaining two factions. Today’s second place standard is the reason why I can’t boast about my predictions in August. I fully expected this faction to be nigh unplayable. While I recognized it had some good components, I woefully underestimated the power of these strengths. And while I was pretty accurate in identify the major weaknesses, this faction was our dreaded expectant winner of the whole tournament after the first initial two rounds.

I am, of course, discussing the Deep Benders. They had a strong 5-2 showing in the round robin and either they dominated their match or it was incredibly close. In fact, despite my sister’s protestations, the finals were incredibly close, dice-off nailbiters with two highly wounded summoners on their last legs madly scrambling for desperate victories. But when you have an alliance amongst the Deep Dwarves and the Benders, it shouldn’t come as a shock that they would perform well. And there is one major distinction about the Deep Benders which sets them above the other decks in the box.

Accessed from http://www.plaidhatgames.com/games/summoner-wars/deep-benders

Summoner Wars Alliances belongs to Plaid Hat Games. It can be found at www.plaidhatgames.com/games/summoner-wars/

The Deep Benders are defensive.

Nearly all other factions are geared towards offense and offer no advantages to playing back and slow. Many of them actually burn themselves out quickly–like Marek–or simply lack any way to properly defend which is Immortal Elien’s issue through his dearth of ranged options. Not so for the Deep Benders. They pack the ever impressive Geopath who has the range of a sniper without the movement restriction. They have the high life value of the Gem Priestess who is excellent at stalling ice golems. Gorgons are amazing through sheer intimidation factor. And then there are the Deep Dragons. Oh, blessed deep dragons.

But though all units are better on defense than offense since enemy reinforcement is harder to accomplish, a true defensive faction needs to develop some sort of advantage by sitting back that passively puts pressure on their opponent and goads them into crossing the middle line. And this is where Endrich stands unique amongst the other seven. He has the best economy game in the box. Unlock is magic drain levels of turn reversal. Follow it up with well timed Reclaim and you can both deny your opponent potential magic and make a killing return on your free reclaim token investment. Both Kendre and Owl Gryphon are entirely economy focused and provide very underwhelming combat contributions.

That said, defensiveness isn’t enough to get you into the upper bracket. You must also be able to rush down like the best of them if my sister is ever going to get a win. And since a lot of Endrich’s early economy options are based on burst turn events, you can do just that. Back to back unlocked deep dragons will do damage to your opponent’s line. More importantly, geopaths are amazing at locking down avenues and slowly advancing with the threat of four ranged, untouchable dice. When ranged options are so limited in the game already, giving these guys five space shots makes them really good at penning your opponent. And since the Deep Bender champions are so restricted to working the economy, they are anxiety free magic builds if your playstyle naturally revolves around heavy common pressure. Endrich’s low life is also less of an issue when so much of the deck can be used for blocking, too. Boosted gem priestess and summoned Gorgons are never considered key parts of an assaulting force and are quite content to sit about Endrich, fawning him with large palm fronds.

As for Endrich’s boost mechanic, it really has less impact than I initially thought. I did praise the versatility of being able to choose at the moment of play whether you needed a cheap, throw-away unit or a much hardier, scary common and that this–in effect–makes the Deep Bender commons two cards in one. However, given the few number of cards in the deck, the generally tight economy of the game in general and no ability to recurse cards that are spent means that this isn’t a true consideration in practice. Of all three commons, only deep dragons are worth summoning unboosted while in a pinch. Their inherent two attack can still be good when you’re under heavy siege even if it’s less desirable than getting them out with three health and swiftness. Geopaths are near useless unboosted so you’ll always throw the extra magic their way. And gem priestesses you never boost. They’re there for banking unlock tokens if you didn’t manage to get double dragons in your draw. And with all the ways the Deep Bender fret away your economy, the gem priestesses’ heal is pretty forgettable.

At the end of the day, even though I conquered them in the finals, I still have no solid solutions to playing against this deck. My best advice is to rush them and pray the draw and dice gods are in your favour. That said, despite their dominance in this tournament, I suspect they will hardly make a dent against the bigger Summoner Wars threats. They boast the curious trend of being weaker to their parent factions (Deep Dwarves can play the passive economy game much better and trying to use boosted units against Tacullu is a great way to see your economy advantage stolen for a penny). Mugglug can also advance beneath his root cover to protect himself from geopath barrages then choke the Deep Benders through the long game. And the Demagogue’s fall is always determined by how well the opponent can crush him in those first three turns and whether those early walls can rise to his defence. And in these situations, I don’t think the Deep Benders turtle as hard as the better turtlers.

Endrich (3R-4W-Geopathic Command)

While the faction may have done far better than I imagined, Endrich himself is as useless as I thought. He’s Immortal Elien levels of threat without the global presence. Don’t expect much from this guy. Ninety percent of the time, he’s a measly four health with no ability. You can’t afford Geopathic Command for much of the game and you’re either suicidal, insane or desperate if you’re using his three attack in most situations. He’s a pretty sort of uselessness that wants nothing more than to stalk the back row looking for knee-high walls to crouch behind.

Accessed from http://www.plaidhatgames.com/games/summoner-wars/deep-benders

Call now for your free palm reading and crystal healing therapy!

More interesting is his event suite. Teleport is magic pile fuel. You never want to hold onto this card which makes it incredibly board and draw dependent. If you can’t use it immediately, it’s just going to uselessly clog your hand on the pretence of “maybe one day not being awful.” I won one game with it through a timely swap with a boosted deep dragon stuck on a swamp mercenary wall but I wouldn’t normally recommend such flashy maneuvers since they’re apt to lose you the game when you roll three misses and get slaughtered on the counter attack. It would have been a lot better if you could swap any units but then it wouldn’t be carrying its wonderful “requires boosting” restriction which plagues the deck.

Conjure Gorgon is a real steal. A one attack, three health for one magic is already a discount. The fact that they’re basically immune to melee attacks and common hating events and abilities  is icing on a delicious, enemy infuriating cake. Tanky conjurations have never been a thing until now and this is when remembering that conjurations are only targeted by things that affect generic units makes you realize how uncommon that trigger is. And the fear of a death stare allows these weirdly adorned beauties to herd your enemy’s forces like enthusiastic sheep dogs. They’re great for crowding walls since your opponent has such a hard time dislodging them. And, of course, they’re essentially mini-walls which can offset the dependency of a defensive faction finding those two precious and impenetrable cards. Their real value isn’t in getting off their death stare but making your opponent worry that you will.

Reclaim is kind of meh. It’s not as good as the gorgons and it’s not as bad as the teleport. I have an unhealthy tendency for trying to set-up unlock/reclaim combos or trying to squeeze more value through Kendre-flinging. I wouldn’t recommend this as it’s apt to stuff your hand and slow your draw. Either throw it out when you don’t have the combo together or simply get rid of those near death boosted deep dragons and be done with it. I find I have a fifty/fifty chance of simply building this event for magic in my games.

Unlock is the real show stopper of this entire collection. I originally called it the magic drain that doesn’t piss your opponent off. Even better, your opponent is apt to dismiss its value and not react when you whip it out. Many a failed assault can be found from not reacting to those two free boosted deep dragons. And it is almost always two boosted deep dragons that get unlocked. I don’t think I’ve seen a single unlock not have a game changing effect on the board even when it only targeted a gem priestess and a geopath (because, once again, five space sniper shots are crazy). This is the event that Samuel Farthen and Spellsucker mutants exist to purge. If you can cut out Endrich’s unlocks then you’ve almost all but won the game. So just because it isn’t ripping two magic from your pile, don’t think that this card isn’t a big deal. It is.

Accessed from http://www.plaidhatgames.com/games/summoner-wars/deep-bendersGeopath (1R-1W-1M-Geopath Boost)

My sister is far better at using these guys than I am. I mostly use them for boost token delivery systems of which Kendre serves as courier. That said, being on the receiving end of multiple boosted geopath lane lockdowns is not fun. Five spaces is enormous amounts of board coverage and essentially nulls their one health statistic. You’ll never see these guys show up outside of the starting setup without a boost token. Now, I’ve complained before about junk abilities and how they decrease card value. I feel that the Deep Benders are the one faction where this doesn’t apply because their boosting is so good. Most far shot abilities extend only four spaces, meaning that retaliation, especially on a miss, isn’t necessarily impossible. Cloak Snipers are the only other guys that get five (that I can immediately remember) and they can’t move to do theirs. When commented on this, Plaid Hat said they were designed to compete with Gem Mages and Controllers. Well, I think they’re definitely on par with controllers. Outside of Tundle, I’d say they’re better than gem mages too. Be wary of using them to shell walls, however. With the free space from summoning, it’s easy for the opponent to kill these guys off and the real advantage of their reach is staying out of harms way (and cutting down on the magic you need to spend in buying replacements).

As a side note, these are likely the only guys to get a Geopathic Command since they’re apt to be the only ones near enough to Endrich for it to trigger. If you want to see my rant on why Geopathic Command is bad, you can look up my preview post. Nothing’s changed of my assessment after playing them. It’s a bum ability.

Accessed from http://www.plaidhatgames.com/games/summoner-wars/deep-bendersGem Priestess (1M-2W-1M-Gem Priestess Boost)

Gem priestesses were the sort of card that you kind of look at on reveal and wonder if you’re missing something. You’re not. They’re pretty poor in comparison to the others. Sure, they offer healing to factions that traditionally don’t have healing but you’re unlikely to bother with that since it costs three magic for the first heal and two after (you need to factor in the boost cost as well). They make me constantly wonder why none of the boost units didn’t have an ability natively. These girls would be a lot better if they always had their heal and boosting served simply to give them more stats. I would definitely use them then. I’m sure it’s more balanced this way, however (because you’ll almost never use them). In fact, I’m hard pressed to think if we ever healed with them the entire game. Maybe it’s the pressure of the potentiality of a Gryphon fueled triage that makes these girls valuable.

As a side note, these girls have fun synergy with Tundle. Because Summoning Surge allows him to summon during the event phase, he can boost them for a measly one magic if he also plays a Wake the Father Gem. Which also gives him a free heal on that same turn. For that reason alone, I can definitely see them making a more consistent appearance in his decks (especially given the existence of bum miners and poor options in the reinforcement pack). Course, Tundle can use this trick for all the boost units–it’s just that extra one magic value point from the free heal that makes me mention it on this card. Also, the healing affects champions as well which does little for Endrich since his are so weak it doesn’t really matter but Tundle has hardier champions who would certainly love some free heals.

Accessed from http://www.plaidhatgames.com/games/summoner-wars/deep-bendersDeep Dragons (2M-1W-1M-Deep Dragon Boost)

It’s a little late to mention but units that are boosted can not have their abilities nullified. This is an enormous boon against Sand Cloaks, Abua Shi and anyone else that can cancel abilities. I’m mentioning this now with the Deep Dragons because they’re the ones that the enemy wants to nullify the most. For cost, they aren’t that fantastic. Unboosted, they’re naked shadow elf swordsmen. Boosted, they’re like an expensive stone golem (though they can move farther and attack). The thing with deep dragons that makes them so powerful with the Deep Benders is that you aren’t paying for them. These are the cards you unlock whenever you can. If you can’t unlock them, you’re flinging tokens from Kendre on them. Only a desperate Endrich will have them out without a boost token. And when you can get a two attack, three health unit for one magic then you are inherently winning the economy game. Deep dragons are amazing because they win the most boring aspect of Summoner Wars. But they do it with so much attack and health that you’re having too much fun to even care how ridiculous it is.

Your opponent, however, is all too aware. And she isn’t happy about it. No, not happy at all.

Accessed from http://www.plaidhatgames.com/games/summoner-wars/deep-bendersKendre (3R-3W-4M-Redistribute)

I like Kendre. She’s the only Deep Bender champion that I can claim that statement. She’s cheap and I love cheap champions. She hits hard but, really, at three health she’s only hitting once. She isn’t an attacker; she’s the last component of your feasible economy engine. Step aside, Owl Gryphon, Kendre is the real star of making the Deep Benders ridiculously good. A few things to note about Kendre:

1) She has what should be Endrich’s ability. Do not be fooled. This is the Deep Benders true Summoner. Try and protect her as such and be sad when she dies. You killed the real force behind the Deep Benders–you monster.

2) She chews up a movement so you won’t be using her every turn. She also targets the donor after her move so you’re mostly moving her backwards and towards them if you are moving her.

3) She does not need to be within three spaces of the intended recipient for the boost. She only needs to be near the donor. This means she’s naturally positioned to be turning hard boosted geopaths into cheap deep dragon boosts on the other side of the battlefield.

4) She’s great at reclaiming boost deposits on gem priestesses. She’s also fantastic at setting up Reclaim for maximum magic return.

5) Cry a little whenever you draw her late in the game because she is near useless then.

Learn Kendre. Love Kendre. Mourn when Kendre inevitably dies because with three health, a stiff wind murders her.

Accessed from http://www.plaidhatgames.com/games/summoner-wars/deep-bendersOwl Gryphon (3M-6W-7M-Conserve)

Owl Gryphon is crap. I called it and it’s true. This card is bad. It’s an expensive three attack, six health. It saw one play in the entire tournament and all it managed to do was meditate once before being buried six feet under. The Deep Benders still almost won because the rest of their deck is just that good.

Seven magic is sillyexpensive for a deck that pushes common play. That’s the issue with it. Other champions that are so expensive are meant to be pivotal, game turning plays that can destroy at least their value’s worth if not more. You basically have to burn a fourth of your deck in order to pay for this sucker. That’s a quarter of your forces that you can’t bring out with the Owl Gryphon’s ability. It is a poor fighter and overpriced by one magic. So, even following the SSCF which doesn’t even evaluate the effectiveness of abilities, the Owl Gryphon isn’t worth the investment. Not to mention that it’s ability restricts your attack options which means when it does force your opponent across the middle line, you’re denied the whole point of the card and that’s to develop a greater magic advantage. And I’ve mentioned before how six health on normal contributing champions isn’t that much in a game where three and four dice attacks are fairly common. You can reasonably expect it to survive one round of aggression and that’s about it. Between eating two attacks a turn and not having any power to actually go toe-to-toe with other champions, it’s going to lose any confrontation it forces.

It’s bad for all the reasons why Etch is good.

Simply put, Etch is always a better choice to include in a deck over the Owl Gryphon. He’s four magic–half the cost–he only eats up one attack so your defence from the opponent’s reactive attack isn’t one third effective. He’s ranged so he can reduce the number of attacks he’d get when assaulted. He’s priced at 0 according to the SSCF. You don’t need to build half your force to play him. He doesn’t take seven turns to pay himself off. He can also stuff and damage enemy walls when you use his economy power. He isn’t some weird owl/lion chimera. Did I mention he was only four magic? And he works for Rallul and Rallul is one cool dude.

If you’re looking to include the Owl Gryphon in a deck then you’re deck building. If you’re deck building, you’d never take the Owl Gryphon over Etch. If you’re in a tournament or friendly agreement that doesn’t allow using mercenaries then you’d probably be better off not even using the Owl Gryphon in the first place. The only advantage is forcing your enemy into doing brash assaults on your side but Kendre can accomplish that on her own for half the cost (which means you start seeing the effectiveness of running that economic engine sooner). Also, your opponent may just assume you’re packing The Bird and rush you anyways accomplishing the exact same goal while not having to burden your deck with the card.

But the Owl Gryphon does serve a vital role: it fulfills the one bum card that seems to be required in every Summoner Wars deck design. Rejoice, Endrich, that your biggest bum is a champion and not a whole slew of commons like some others. That said, you might want to have a talk with your priestesses. They’re really not pulling their weight.Accessed from http://www.plaidhatgames.com/games/summoner-wars/deep-benders

Locked on Lies

The Lies of Locke Lamora comes as frequently recommended as Name of the Wind – perhaps even more often. The lengthy first novel by Scott Lynch is an epic thief adventure in the tough and gritty streets of Camorr. It follows the colour life of Locke Lamora and his talented band of Gentleman Bastards as they rob from the rich and save the city. Or something like that.

It could have been something fun and interesting and light to read. Instead it was bog down by excruciatingly inconsequential world building that bloated the story to over 500 pages of text. While I appreciate the author’s desire to explain how the rag-tag band of thieves met and learned the exceptional skills of their evil trade, too much time spent on things that ultimately didn’t matter. The story suffered from a lack of clear direction and solid writing. It was a rookie mistake that gives The Lies of Locke Lamora a rating of passable. It was not actively offensive, but it certainly was not good.

Book cover - from the internet. Clearly the cover is based on St Marco's square.

Book cover – from the internet. Clearly the cover is based on St Marco’s square.

The main antagonist of the tale, the dastardly and mysterious Grey King, is not introduced until we have read 1/3 of nothing. Eventually it becomes apparent that the Grey King is the evil Lamora must stop in order to save his life. The stranger in grey is described at several points as being vaguely familiar. This led to speculation on my part. Was this man Lamora’s long lost father? (Because of course he is an orphan.) Was he actually the man responsible for shaping Lamora, a man we thought was dead but had no actual evidence? While I am glad Scott Lynch avoided the father cliché, I was a little sad to discover the Grey King was absolutely no one we could have predicted. Written the manner he had, I expected the reviel to tie things together better. Instead, it is yet another thing about this questionable world I simply had to accept.

About the same time the Grey King is introduced, or a little later, the author suddenly realizes he needs wizards – so bam! We now have Bondmages. They come out of nowhere and serve only a questionable importance. A great deal of time is spent explaining why Bondmages can do anything and yet do not overrun the city. It brings to the forefront a common problem with magic in fantasy land, and that is the lack of boundaries. Magic can and literally does anything. Yet the vast majority of people cannot perform nor do they have access to this power – which if it actually existed would be world changing. So, instead we have all powerful Bondmages being tied to a very exclusive and greedy guild. The price of their service is an active deterrent. The power of the guild is supposedly protection against their murder. How does our clever thief circumvent this last problem? Well he violently maims the Bondmage working for the Grey King. And somehow, since Lamora did not outright kill the Bondmage, he will not face the retribution of the possessive guild. I am a little suspect of their logic.

From the very beginning the narrative flips back and forth in time. This is not an inherently bad idea. Its use however, left much to be desired. As far as I can gather the flipping back and forth between present and past serves no purpose other than to swollen narrative. Really, do you need to fall back in time a few hours to explain everything in detail? For example: our intrepid protagonist sneaks his way into a heavily protected building of a wealthy Don for a private discourse with the owner. Great, I can get behind a thief setting up a complex con. So, why do you need to destroy the mystic of the thief by rewinding and explaining in painful minutia the steps Lamora took to get there? It added nothing but another chapter I had to slog through. And again, it made Lamora look stupid – or the world look stupid. If he had that easy of a time getting into the building, why wouldn’t someone else find it equally as simple?

There were some serious structural issues with the world itself. From rumour and cover I was led to believe this novel took place in Venice. Now, I have actually been to that marvellous Italian location. I have walked the narrow twisting streets, strolled over the bridges that link the tiny island and ridden down the canals that form the major thoroughfares. Venice is a fascinating testament to human engineer. To visit now is to see a world caught in time with the crumbling facades of bygone glory next to the modern attempts to cling to life. No doubt Venice, or some fantasy version, would make for an excellent setting. However, if that was the inspiration, then Scott Lynch has never seen a postcard of Venice let alone been to visit. The world of Camorr is an illogical mess of mountainous islands, rivers, wide lakes, perhaps a lagoon, and deep underground caverns. I could not for the life of me understand the geography. I was personally affronted by the lack of understanding for the natural world – you cannot have underground caverns if you live in the middle of a lagoon. And where did the mountains come from? And why on this green earth are horses cluttering the streets? You talk at great length of boats and barges; there would be no land for the wide streets and stables needed for animals of such size. It is a confusing mash of discrete ideas. Sure there are interesting fantastical elements, but the number of which in this city alone breaks my emersion in his world. It simply doesn’t make any sense, in any way.

Yup, this makes you think Camorr is based on Venice. That is until you read the story and realize this is not what was written. (Image from the internet)

Yup, this makes you think Camorr is based on Venice. That is until you read the story and realize this is not what was written. (Image from the internet)

Finally, the language – a major means of storytelling – lacked a streamline understanding for the narrative the author wished to communicate. It felt like Scott Lynch wanted to accomplish two things, the creation and exploration of a gritty world of crime; a look into the very depths of human civilization. At the same time he was desperately trying to build witty rakes who could charm their way out of the most dangerous situations. The language of the story reflected these to discordant ideas of dark despair and light con. We would go from unnecessarily crass language to banter filled with endless quips. It didn’t fit. It was grating to read and often the moments of humour fell flat. There was no proper build up for what were supposed to be funnier moments. And the constant quips, the lack of serious motivation of Lamora and his gang, failed to build up the darker elements.

In the end the greatest crime of the book was simply that it was boring. I couldn’t care about a thief, who largely didn’t seem to care about what he was doing either. I couldn’t find the motivation to feel sorry for Lamora when at any point he could have (and probably should have) walked away. No one was really invested in the thief – except the Grey King and that didn’t make much sense. Ultimately, the Lies of Locke Lamora was a lengthy, banal story that was a job to read. It was not the worst I have read, it was not that offensive. It was not also the best I have read. The Spirt Thief was a far more successful story about a rogue thief and his misfit gang.

So, any more recommendations you want to suggest?