Playing God: Fantasy World Creation and Race
Let me begin this short rant with a quick plug for my friend Derek’s posts on this website elsewhere.
He has a far more indepth and expert examination of fictitious worlds and creation than I could ever hope to achieve. Discussion about his own topics is what actually inspired me to scribble my own thoughts today. Specifically, I want to address world building in a general sense and possibly detail my own methods for creating fantastical worlds.
Fantasy fiction, I believe, poses one unique problem not truly present in any other genre of speculative fiction. To my knowledge, no other genre offers nearly as much possibility or limitless imagination primarily due to the audiences looser expectations towards the realities of the world. General fiction almost universally takes place on Earth with its implicit histories and social constructs. The most ‘world building’ an author is required for these stories is generating their main characters with believable histories and motivations.
One step further from general fiction is science fiction. But most Sci-fi is a speculative look at a future impacted by whatever technological advancement or theory spurred the idea for the author’s narrative. The world building is more substantive than just fabricating the main cast but requires the author to adapt and change her societies to this new dominant invention. However, once again, the general assumption is that advancement of life followed a remarkably similar thread to our own history.
Space operas and fantasy fiction, however, can take place on different planets or dimensions with truly unique and strange people or races. There is no assurance for the reader that the development of the society and structures to the point where the narrative occurs is anywhere close to something from our own lives. Star Wars, for example, has an entirely different history completely void of planet Earth and it could be reasonable to believe that the humans of that universe aren’t actually “humans” at all. Likewise, Middle Earth is truly a world far removed from our own with a past very different to anything we’ve ever experienced (even though Tolkien envisioned Middle Earth to be the lost mythological age of our own world).
This leaves a prominent issue for fantasy writers. How do you create a world that people can understand and relate to while still being believably fantastic? I mean, one of the huge draws for these worlds is that sense of wonder and exploration of visiting places far different from our own. We don’t want to recreate, verbatim, medieval Europe when we could just place our stories in medieval Europe. Tolkien is really the founding father of modern fantasy, so it’s no wonder that his approach is so widespread. Tolkien’s solution was to base the underpinnings of his world on real life mythology. Elves and dwarves were not raw creations of his imagination but legendary figures and beings from earlier cultures. By adopting these figures as real, he was able to shorthand a lot of his world’s creation by invoking those myths.
So successful was this method (coupled with his staggering detail in breathing life to his world) that most fantasy writers just shorthanded their own mythos from Tolkien himself. This perpetuating of the same ideals led to the common tropes of the genre: underground dwelling dwarves with big beards and bigger tempers, lofty elves of a dying or lost age removed from the petty squabbles of other nations and peoples, barbaric orcs obsessed with warfare and conquering and the rest of the lot. One could argue that Tolkien was too successful as fantasy stories became less and less about adopted medieval Europe and its superstitions and more about following the founding father’s exacting footsteps.
Which is a shame, since there are so many other nations, mythologies and legends that could be used as genesis instead. This leads me to my own D&D stories. They began as a simple thought experiment, “What would it be like if my friends and I were born in a universe like Dungeons and Dragons.” Course, obvious obstacles like copyright infringement and my own personal enjoyment for world building insured that this wouldn’t be indulgent fan fiction but a universe of my own. And as my collection of shorts grows and grows, I’m forced to consider the world they inhabit and the rules that govern them.
Some of these decisions were made early on. I knew I wanted to avoid the same old race wars common in generic fantasy. To address the over saturation of dwarves versus elves, I elected to remove race entirely. My envisioning of the race dynamic was to re-purpose the long beards and pointed ears that distinguished the fantasy peoples and instead dress the diverging elements more in cultural clothes and beliefs. Thus, my barbarian Orc is a large, dominating man that absolutely denies his ‘barbaric’ origins (Andre). Likewise, the peculiar half-elf Aliessa is rarely even mentioned as such for in my mind being called an elf is an insult and the powerful wizard commands far too much respect for such things.
But since race is more cultural than physical, it is really easy for the boundaries to be blurred or outright ignored. Most people seem to not care about where someone comes from and pointing out racial differences is really unnecessary unless it’s strictly for the plot. Which is nice that I don’t have to describe a new character as “the dwarf” with all its Tolkien trope baggage and instead I can focus on describing my characters as individuals first and foremost. But that element of race can always be brought up later if I decide it would make a compelling story. The mere presence of race, even if it isn’t a sticking point for most, lays the foundations for future conflicts if I so choose.
I have no idea where I was going with this so I’ll just wrap it up for now.
Balls – Part 8 of 8
I know you’ve all been awaiting with bated breath for this. So I’ll just skip right to the main show.
—————Break —————
“Noooooooooooooooooooooooooooo!”
This is all I have got
I sometimes feel that my posts are barely footnotes on the bottom of a page in comparison the lengthy stories that keep going up. Alas, I am not that verbose. Also, I am in the middle of some scribblings so I thought I would share with you my latest words.
The following should be sung, like a lullaby:
Balls – Part 7 of 8
When it comes to the last portion of this story, I’m left with a difficult task of trying to figure out the bets way to split it. I hope this works.
————-Break————-
“See that, I told you I’d get one.”
Balls – Part 6 of 8
I don’t like having two D&D stories running at the same time so I’m going to try and finish this one off as soon as I can. I think next week will bring about the exciting conclusion to our rascally bard’s tale.
—————Break —————
“Let the Challenge begin!”
The memory of poetry
I was feeling a little at a loss of what to post. I have not story fragments to share at this time. I have no earth-shattering or witty comments on current events. Instead, I thought I would delve into my stored collection of poems.
It is amusing to look at work, largely forgotten by time. Most of my favourite poems date from University – my poetry phase. From those that I recorded, I have selected one that still brings a smile to my face as I recall both the poem and the washing machine that inspired its creation.
There are Spartans in My Basement
There are Spartans in my basement
I really do maintain
Though I haven’t seen them
I feel them now and again
There are Spartans in my basement
I feel them march around
For the whole house starts to shake
From the attic to the ground
There are Spartans in my basement
And what a noise them make
The rhythmic thumping of their feet
Is a sound hard to mistake
There are Spartans in my basement
And they seem to time it right
Only when we do our laundry
Do they come to march and fight
There are Spartans in my basement
And funny you should note
That they seemed to disappear
When our washing machine broke
There are Spartans in my basement
A new washer to see
I have a funny feeling
They’ve gained a new technology
There are Spartans in my basement
I think they now must fly
For helicopters seem to land
On our house when passing by
There are Spartans in my basement
Helicopters on the roof
And when we do the laundry
I know that I’ve my proof
Cry of the Glasya-Labolas
Yes, I’m aware that I missed Friday’s post. But I do have an explanation. I am currently vacationing in the frigid Siberianesque land of Ottawa and didn’t bring my external hard drive with me. What I hadn’t considered at the time was the fact I kept all my writing on my external so I really don’t have much to post while I’m here.
My stay is also shaping up to be a little longer than I anticipated but I don’t want to go two days without posting something. And something more than “lol, no posts because I’m stupid.”
Now, I did just see Side Effects and thought perhaps I could write up a post on my thoughts for that movie. However, after discussing it with my friend, I really don’t see much point. At the end of the day, Side Effects is created to be solely entertainment with little thought or care for creating a believable world, characters, themes or narrative. Thus, any discussion about the unbelievability of the characters and the ludicrousness of the plot is a waste. The creators had no intention of making a sound story and deep analysis is really just a waste of anyone’s time.
So, suffice to say I wasn’t a big fan of it but given it’s premise (the possibility of a drug inducing someone to commit murder) was rather stupid anyway. I would have forgiven the movie that small element if it decided to be a more scathing criticism of the American Healthcare System, but it is very conservative in its views and by the end not only is the system itself not at fault but also it was the “wicked woman” who was bringing sin/evil/trouble to the unwitting and innocent male.
So it’s both highly favourable to a corrupt system and stupidly patriarchal in its social views. I much preferred Seven Psychopaths but that movie obviously won’t do nearly as well.
Instead, here’s the beginning scribbles of what I’m working on currently. Forewarning, it is in early alpha and extremely rough so don’t cut yourself on the edges.
—————Break —————
He’d barely taken a few steps before he felt someone his wrist grabbed. He turned to see Derrek still standing with one arm raised to gnaw. But there was something in his posture that seemed to suggest a great sense of urgency. It was hard to pinpoint what, but something about how he held himself seemed to indicate that if they had the bones then they would be able to get their friends.
Sticks & Stones
The tournament of Hearts is on this week. For those unfamiliar with the sport of curling – this is the nationals for the women’s teams.
For those who have never curled, try not to judge the players too hard before you have spent two hours delivering and sweeping rocks yourself. It may look easy on TV but I can assure you – from experience – it is not. I am not referring to strength; anyone can through a rock the length of the ice. And many people can sort of sweep the rocks. However, it is difficult to through it exactly where you are supposed to and even more difficult to know how to call the ice and sweeping for the rock. Even sweeping is not as easy as it looks – you have to combine the right amount of pressure and friction along with a good sense of how fast that rock is travelling and where it will stop. Three years into the sport and I still struggle to make any of my shots.
However, even more interesting than playing the sport or watching the game on TV is learning about some of curling’s rich history. Recently, I was fortunate to talk with an older gentleman who remembers a time when teams played 14 ends (not the 8-10 ends common now) and other mostly forgotten trivia.
Curling was developed in Scotland, the home of golf. Like golf, curling started with 18 ends. Imagine going back and forth across the ice sheet 18 times. Currently teams will play 10 ends in just under 3 hours. Granted the style of game has changed some in that time. There are now rules about guards – mostly the first four guards cannot be removed. This has shifted the strategy of the game and the type of shotes. Previously most shots were take-outs, not draws, meaning the game moved that much faster.
The size and weight of the stones has also changed since its inception. At one time, stones ranged from 40 – 60 lbs – there was no set size. Now, of course they are uniform in size, weight and shape. Only a small running surface on the bottom of the rock is actually in contact with the ice. Further, and most interesting to me, the act of putting a spin on the rock was against the rules. Apparently, skips were expected to guess which way a rock would start curling (spinning and arching across the ice) by reading the ice and the rocks. To add a spin was thought to be cheating as you were directing the rock. Weird.
As the sport evolved, Canada developed its own style and Europe a slightly different variation. One of the big differences being the spin on the rocks. Now the rules are consistant – at least to my understanding.
Evolving along with the rules of the sport are the rules of the social aspect – which many consider just as important. Parts of the country, my club included, follow the social norm where the winning team is responsible for buying the first round of drinks after the game. It is expected that both teams sit together for some time after they play. Perhaps it is this attitude that makes curling so welcoming to beginners at all ages. I have met some players that started after they retired from work, while others have been curlings since they were children. It is impressive that the oldest curler at our club is 96 years young!
It is a great sport and still one of my favourites to watch. Go Ontario Go!
Dark Souls Review – Lore & Story
“But then there was fire and with fire came disparity. Heat and Cold. Life and Death. And of course, Light and Dark. Then, from the Dark they came and found the souls of lords within the flame.”– Dark Souls Prologue




