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A Dewdrop in the Valley

Well, we’re back. And just in time for the holidays! So expect us to be gone just as quickly!

To be clear, I’m blaming Kait entirely for this. There’s no reason for her not to still be doing her book reviews. It’s not like she has anything better to do! I know this because I see her every evening doing her damn farming.

And that very farming is what I am going to discuss today.

It’s the end of the year and for many hobbies this means crowning a Product of the Year award! It’s an entirely arbitrary, consumerist endeavor used more for social signalling amongst fellow hobbists than to serve as some objective measure of quality and worth. But I’ll be damned if I don’t participate!

So we’re going to talk about the Games of the Year. Specifically, we’re going to talk about my Game of the Year! Because narcissism is next to godliness – or something. But this is a rather short discussion since I don’t actually purchase that many games in a year anymore. When I was younger and more carefree, I had the time to partake in multiple new releases and enjoy what the market had to offer. Now that I’m old, I simply don’t have the time. Thus, most of my purchases are well researched and games I’m pretty certain I’m going to like. This would mean that hidden gems have about zero chance of winning my nomination. And as a dyed in the wool RPG and strategy enthusiast, I have very refined and developed tastes in what I like. This year has had some very notable releases in those genres. We’re talking about the new Deus Ex: Mankind Divided and Dark Souls III. It’s also been the year of Firaxis with such lauded titles as Xcom 2 and Civilization VI. And even with my brief forays into the shooting genre, it’s hard to ignore heavy contenders like the rebooted Doom or Blizzard’s Overwatch – which has the distinct of being the company’s newest intellectual property in 30 years!

Now, let’s talk about farming simulators!

Let’s give some context. I’ve never been interested in farming. Seems like a whole lot of sweating in dirt for a boring payoff. Has anyone ever gotten excited about pulling out a stalk of celery? Farming is one of those things you do because it needs to be done. It shares this glorious distinction along with garbage collecting and dispensing rectal suppositories. Course, if anything has become abundantly clear over time, what I like isn’t necessarily a shared, universal trait. My sister loves farming. It gives her a sense of accomplishment. She looks being sore, dirty and having all her efforts wither on vines, be eaten by bugs or just grow into mutant and misshapen lumps. She’s peered longingly at the hundreds of dollars listings for Farming Simulator on Steam. She’s dreamed about buying her own John Deer tractor.

In short, she is weird.

Stardew Valley and associated images belong to Eric Barone – Concerned Apge – and Chucklefish Games.

However, Derek is also weird. So when a little title called Harvest Moon 2016: The Reharvesting Stardew Valley released, I kept a finger to its pulse. Derek said it was amazing. Adam went ahead and purchased it. I dog sat for a weekend in Brantford. The conclusion amongst all of us was that Stardew Valley wasn’t that bad. So I pulled the trigger and bought it for Kait on her birthday because I’d just returned from glorious globetrotting and had no other idea what to get her to top a pair of sushi socks.

Kait was hesitant of course. Put anything new in front of her and she seizes and passes out like a fainting goat. Which, if you’re reading this Concerned Ape, then I just thought of a suggestion for new content in your next patch!

However, Stardew Valley was a gift and Kait couldn’t ignore it. She was obligated to give it a try. And then a second try. And a third. A week later she’d logged in 40 hours and was complaining about how far she’d fallen behind in her work. Well, that’s a lie. She wasn’t complaining. She was simply hoping no one would mention it while she was logging more hours into Stardew Valley. It appears my attempts to finally introduce my sister to the joys of the video game medium had finally paid off.

I was curious, naturally. You can’t have someone sequestered away in the corner of the house shut off from the world for so long without piquing some inherent interest. What was so glorious about this stupid farming game? I had naturally given it a try before purchase since my judgment of Kait’s interests are absolute. The (in game) week I played was fine. You inherit a little plot of land that’s overrun with weeds, seeds and harvest leaves. The game is pretty simple. In the full sense of the word. The villagers make clear that Stardew Valley is a laid back place. There aren’t any pressing concerns. You just take as long as you need to grow your crops and shove them in your magic box. Life will just take care of itself. You can, of course, engage in the little community. Some folk try to run their quaint little businesses that will sell you wallpaper or tool upgrades so you don’t tucker yourself out with watering by midday. They have their own little insipid greetings when you talk to them – which you will because there’s not a whole lot happening in the valley. And, as is with every game with shoehorned RPG mechanics, most villagers have their own little personal problems that require your gentle assistance.

But when I say little, I really mean little. Take Leah – perhaps the most appealing bachelorette in Pelican Town – for example. Besides being a starving artists (which we can quite sympathize with), she struggles with how to sell her art. You can suggest to her that she can sell it online or hold a gallery. And that’s it. Later, if you’ve given her enough radishes so she doesn’t starve in her little log cabin, then you’ll find out that she’s found some interested buyer that is purchasing every single one of her pieces and now she doesn’t have to worry about paying her electricity bill. Mind you, I hadn’t gotten around to being friends with Leah until the second year so it’s anyone’s guess how she was paying those bills earlier! But it’s Stardew Valley and you’re really encouraged to not stress about those things. Just go, pet your cows a little more so maybe tomorrow you can squeeze out some gold star milk from them.

And that’s really Stardew Valley’s modus operandi. It provides simple little distractions all along the way. Want to play an old arcade game! Head to the saloon in the evening and hone your skills on the straightforward but still adequately made Journey of the Prairie King. Or pop down into the mines which act as a simple dungeon crawler where you battle bouncing slimes and loot through periodic treasure chests for ores which you can smelt down to ingots and use in the simple crafting system. Then there’s a simple fishing game to tide you over on rainy days when you’re spared from tending your sprawling field of beets and can relax by the riverside getting more and more anxious that you’re not going to capture that damn catfish before the season runs out. And boy, would it be nice to catch that catfish so you can finish the aquarium in the community centre this year because why not have a simple collecting side quest to focus your efforts throughout the year?

This might sound a little condescending but while I had intended for Stardew Valley to operate as a gateway drug to the greater gaming medium, I started to get sucked into its systems myself. There is something relaxing about not worrying over failure. You can botch any of these smaller game systems and it isn’t really an issue. Gave a villager something they detest on their birthday? Don’t worry, you have two opportunities each week to find what they do love and just spam that until you’ve filled their heart meters. It’s not like you have to pay attention to those that already love you already. And even if those fish keep breaking your line you have the opportunity to straight out purchase them from the travelling merchant whenever she rolls through the woods – assuming you’re willing to pay her inflated prices of course.

Stardew Valley is no roguelike. You’re not expected to die over and over again and learn from your mistakes so you can come back to your farm on a new “life” with the knowledge gained from before to improve your output. You will try to improve, mind you, but that’s mostly because accumulating massive amounts of liquid capital is the capitalist dream rather than it being a necessary. The game devolves into the “can I do this?” question by the end rather than anything else.

And this is where I get to point out all the flaws of the game I’m holding up as being really awesome.

The idyllic fishing farm is composed of these adorable tiny islands. It’s actually awful and I wouldn’t recommend it.

Stardew Valley is shallow. It’s hard for it not to be seeing that it’s both Concerned Ape’s first game and designed specifically to be so. Personally, I’d like more stake in the game. I want there to be some pressure for my efforts. You’re told (if you find it) that the spirit of your dearly departed grandfather will come back after two years of work to judge your progress. And so I went through the game trying to accomplish the goals I thought I’d be judged on by this appraising poltergeist. Then, when my time was up, all I got was four lit candles on his tombstone and a crummy purple statue behind it. No breakdown of my performance. No evaluation on my progress. Just some silly decoration and a vague “sense” of having done better than my sister. To say it was a bit of a let down would be an understatement. Due to its laid back nature, there’s little feeling of accomplishment in Stardew Valley. And that’s simply because you don’t really overcome anything. You’re given the illusion of a time pressure – you have only so many hours in the day to do your work and you only have two years to do it – but in actuality it doesn’t really matter. If you don’t get things done today, there’s always tomorrow to get them. If you forget to water your plants they don’t start to die. They just sort of sit around in stasis until you do remember.

To follow on this, there’s not a whole lot that changes between years either. Which is a shame because the first year of Stardew Valley is actually quite gripping. You feel the (imagined) weight of your decisions as you plot out what you can do each day with your limited stamina and meager funds while also eager to rush out and participate with all the festivals and events held in town. You’re trying desperately to squeeze in gifts into your budgets hoping to win the hearts of some bachelor or bachelorette before the flower dance. You’re getting a grip on the different growth cycles of your plants. And you’re enjoying the developing plots of the villagers. Unfortunately, the second year kind of peels away the veil. Almost immediately you find that things are pretty much the same. The calendar has all the same birthdays and events. The price of seeds remains static. There’s a very marginal change in Pierre’s stock but that’s about it. One new villager comes to the town but that’s about it. And once you max out friendship bars you realize that there’s really nothing left to the villagers as their dialogue then loops.

Now, I have no problem that the game is essentially “endless.” Being able to play after the two year mark is quite fine and dandy with me. What I would have liked, though, is if the game had a better focus on that two year time period. Make grandpa’s judgmental a bit more impactful. Have a breakdown of your progress. Have some achievements to strive for on a second play through now that you’ve got an idea of how the systems work and can start following specific strategies. Also, expanding villager chatter at least for the second year’s festivals would go a long way to keeping the illusion that they’re people alive a little longer. Having some unexpected changes in the second year would be great too. A new village is a good idea if they actually shook up the valley in some way. And there’s lots of options you can take. The governor, for example, muses about building a cottage in the valley. It would be wonderful if that idea was realized in the second year. Have the governor move in and perhaps contest Mayor Lewis for his mayorship (or something) while living there. We get earthquakes and natural disasters in the first year to open up new portions of the map – why can’t these events extend to the second as well?

Finally, I’d really like if there were some sort of tax system put in place. The actual flow of the game is rather interesting once you’ve got a handle on the systems and can start looking at the design itself. Stardew Valley is arbitrarily broken into four “seasons” that each run 28 days each. This sort of abstraction for the passage of time is fine considering many crops grow in 4 days so simply viewing a single in game day as being four actual days makes things more believable. However, what you’ll find is that at the start of the month you have the most amount of work. The change in season is dramatically over night – so you have to retill your soil, plant new seeds, cut down new wild growth and find out the dates of new birthdays and events all in those first few days of the month. But the end of the month is relatively relaxed. If your crops don’t go to the final day then you’re left with spare time to simply wander about and harvest and stragglers remaining. What I would have liked to see instead is that at the end of each season you have a certain “tax” amount that Mayor Lewis will come to collect. This can be based on a percentage of expected earnings from the average player throughout the season. Thus, when you’re getting near the end of the month, you need to now budget your books and ensure you’ll have enough capital left to cover the payments coming due. This might require hurrying out to do some last minute fishing or mining in order to make up the difference if you spent the month fretting away most of your capital on gifts to woo your love.

Granted, to keep with Stardew Valley’s low punishment system, I wouldn’t have anything catastrophic occur if you fail to make these payments. Perhaps a one time warning in the first year for the first offence would suffice. After that, I’d have the penalty be a reduction in hearts for everyone in the village. You can even have some one off comments from them about how they see you as a freeloader or scammer unwilling to help keep the community afloat.

Get back to work Marnie! I swear to Yoba if you’re not in your shop tomorrow so I can buy a god damn cow for my barn that’s sat empty for three days now…

And I really think those two changes – the taxes and more indepth judgment from grandpa – would have gone a long way to making Stardew Valley really gripping. The writing criticism is more of a pipe dream since it’s clear the one man developer team already has a lot on his plate and writing isn’t particularly a strength of his nor a focus. But those game elements would really create a sense of accomplishment for the player.

Otherwise, there’s a reason that Stardew Valley beat out those other mentions I made earlier. Oeverwatch may be far more designed than Stardew Valley but the frustration of its team dependent gameplay and awful online infrastructure just don’t compete to the joys of a bountiful fall harvest. Darkest Dungeon’s end game grind is so long and tedious that being able to sit back in the evening and simply relax with a day of fishing is far more enticing. And let’s not downplay Stardew Valley’s fishing. This is perhaps the first time a video game has a fishing mechanic that not only do I not loathe it but actually chose the farm dedicated to it! And Xcom 2 is really fantastic. Top notch, even. But while I can spend hours customizing my soldiers and adding all the flair to them only to watch aghast as they’re reduced to little more than protoplasmic goo at the hands of an angry muton, I still think about my little stray cat – Masamewne – who I make sure to pet every morning before rolling up my sleeves and getting down in the dirt with my bare hands.

The Invisible Library

Book cover for the Invisible Library - taken from the internet.

Book cover for the Invisible Library – taken from the internet.

When faced with the bleak reality of a desperate future, I retreat to the safety of the fantastically written word. While I tend to gravitate, during these dark times, to familiar books it is not always the case.

In contrast to the rest of the media and news, I will share something positive today. I read a good book: The Invisible Library by Genevieve Cogman.

The book focuses on Librarian Irene as she sent out of the Interdimensional Library into an steampunk inspired Victorian-esq fantasy alternate world; complete with seductive fae, dashing dragons, famous detectives, air ships and of course magic. Irene is pitted against secret cults and Library bogeymen, as she tries to complete her book retrieval before being utterly destroyed by the chaos infecting the world and herself. It is a highly entertaining read.

Another book cover for the Invisible Library, taken from the internet.

Another book cover for the Invisible Library, taken from the internet.

So, what do I love about this book? Well, Irene is a strong, practical and extremely effective Librarian. Evidently good at her job and equally competent at training her new apprentice. I like her spirit, her efficiency and even her questionable moral standing on humans. Irene doesn’t crumple under the pressures of her job, she rises to the challenge with a mix of magic, strength and decisive intelligence.

Although, we the reader, get to spend little time in the mysterious Library, connected to all words yet existing apart from them. I was greatly interested in this intriguing location, filled with even more unique personalities of other ageless Librarians. I was pleased in the handling of all worlds being true, just alternates of each other. This gives the series so many options for future venues; any place, any time, any amount of magic or technology all fit without breaking the laws of the world. It is a great system for storytelling.

Book cover for the Masked City, the sequel of the Invisible Library.

Book cover for the Masked City, the sequel of the Invisible Library.

The supporting cast are similarly rich in their characterizations: Kai, Vale, Silver and Albrech all add a tremendous lot to the story telling with different views, goals and backstories. They compete, support and try to murder our intrepid heroine at different points.

Really, I recommend trying this book. In fact I enjoyed the Invisible Library so much I was quick to take out the sequel: The Masked City from my local Library. It was an equally good story, though it swapped most of the mystery of the first book for inter-world politics. Still, it was filled with adventure, imagination, and of course books!

Conclusion: in the face of so much depressing uncertainty, I recommend the security of a good read and the Invisible Library is an excellent place to start.

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The Pillars of Good and Evil

Well, it’s that time of year again. As November encroaches I’m staring down the throat of a rather consuming project. So my posts on this lovely little piece of cyberspace real-estate are going to be haphazard at best. With any luck my co-contributors will pick up the slack. That is the reason for co-contributors, is it not?

At the very least, I’d expect a rather surprising article from my sister in the near future. We should get a review but not a book review! I don’t want to spoil the surprise, however. That is, assuming she can tear herself away from the material long enough to scribble some words into cyber forms.

So while I do preliminary work on my novel in a month (for those unaware, November is official Write a Novel in a Month You Crazy Bastard), I’m just going to do a quick little ramble on something I’ve been working on. You see, I’ve finally gotten a hold of the new DLC for the video game Pillars of Eternity. It’s by my favourite developer, Obsidian Entertainment, who are renown for crafting interesting and enjoyable stories and characters in the interactive medium. I’d been meaning to get around to Pillars of Eternity for awhile now. You see, it was my first foray into the kickstarter experience (well, technically that’s a lie. Wasteland 2 was but my heart was always in it for Obsidian).

Pillars of Eternity belongs to Obsidian Entertainment, Paradox Interactive and all associated individuals therein.

Pillars of Eternity belongs to Obsidian Entertainment, Paradox Interactive and all associated individuals therein.

Kickstarter, for those unawares, is an interesting little project that was started to utilize the power of the Internet to promote grassroots development on projects that have been disappearing in the growing corporatocracy of the modern era. For video games, this meant that traditional experiences which had been deemed “market unsustainable” could still see the light of day. There’s a fancy little role-playing game called Baldur’s Gate that I absolutely adore and to see more games in the same genre come to light was something I quite gleefully supported. Course, then I didn’t touch Pillars of Eternity after it’s release because the downside of public funding is that developers are beholden to deadlines even more stringently than when funded by publishers. This is code for bugs. And incomplete features. And not fully fleshed areas.

This is most apparent now that I have my hands on Pillars DLC and can see what Obsidian can do when their name isn’t riding on the fickle goodwill of the public. But this isn’t a review of Pillars of Eternity by any stretch of the imagination so we’ll have to save those words for when I finally get around to that. If you’re interested, I’m liking it.

No, this long intro is to touch upon something that I’ve really been impressed with in regards to Obsidian’s world creation. It’s a bit of a stickler issue when it comes to fiction in general and the fantasy genre specifically. Put bluntly, it took some time but I’m really happy with morality in Pillars of Eternity.

It’s not often you’ll have much of a conversation around morals in fantasy. Mostly because Dungeons and Dragons have dominated the conversation with their problematic Alignment System of which you can see a full diatribe on that by perusing our wonderful archives. It’s the nature of the beast. People flock to fantasy for simplistic – almost idealistic – escapism and so having stark “good guys” and “bad guys” easily recognizable and behaving in predictable patterns feeds into that childlike view of the world.

Unfortunately, any person who has lived long enough can tell you that the world doesn’t run on stark contrasts. Shades of gray (and not just fifty of them either) are kind of the rule of the world. There are few instances where we can really just point and say “that person is evil” and without invoking Godwin’s Law, the list gets humorously short. And yet, in fantasy, not only is “good” and “evil” simple things but they’re something an individual chooses at inception and then just presumably follows for the rest of their life.

But while we may have certain fundamental principles which guide our lives, determining what is “good” and what is “bad” is incredibly difficult in real life. Granted, we don’t have knights in shining armour and diabolical, princess kidnapping red dragons in real life either but there’s a comforting verisimilitude in having your fictional world reflect your knowledge of the actual world. Choosing an appropriate course of action is easier for us to accomplish when we can rely on our own experiences to weigh the advantages and disadvantages of our options.

pillars-of-eternity-art-1It’s one of the things that makes a Planescape adventure so enthralling because it specifically sets out to undermine your own experiences without breaking the suspension of disbelief of the world. Alas, not every adventure can be Planescape and since the default seems to be that our lives are a reasonable measuring stick for wading through dilemmas, it makes sense then for those dilemmas to reflect events of our lives.

In short, Durance is a fantastic character but only once I started to realize that he was essentially a reskinning of Edwin.

For the forgetful or unknowledgeable, Edwin was an evil mage from Baldur’s Gate II: Shadows of Amn. You knew he was evil because it said so on his sheet. Correspondingly, his personality was based around the accumulation of power and he only adventured with the player character because he foresaw the player as being a path to obtaining more power. Such a selfish character would normally be unmanageable in heroic fantasy if the designers hadn’t cleverly written Edwin as, essentially, a comedic sidekick. He got into petty arguments with other members of his party and his shortsightedness led him to discovering that the goal of his great ambitions was ultimately a belt that transmuted the wearer into the opposite gender. And here we had an interesting development where, for but the briefest glimmer, an evil character was forced through the powers of the world to actually confront the consequences of his actions.

Of course, Edwin doesn’t truly learn anything about misogyny or his poor treatment of women as a woman. When he gets turned back into his regular form he’s just as abrasive as ever but otherwise such an event would require a change in his alignment which the game simply wasn’t going to support for a sidequest to the player’s own journey. And that’s one issue with Dungeons and Dragon’s system is that it discourages and hampers the sort of personal growth that is quite common and encouraged in our actual lives.

But to get back to Pillars of Eternity, it took me quite a while before I realized the parallels in the new game. For one, Durance is not a mage but a priest of Magran. Since Pillars of Eternity is a new intellectual property, such a designation meant nothing to me. It took many hours for me – as a player – to learn that Magran is a rather cruel deity who delights in punishment and strength over community and charity. Not that she’s evil, per se, since few things in Pillars could be deemed as such but she is oppressive in her own way while also serving as the leading deity to a nation of freedom fighters and revolutionaries.

However, Durance doesn’t project himself with the cartoonish villainy that Edwin does. When you first meet him at the crossroads, he simply informs you that the two of you are meant to travel with each other for a time. He insists that there are trials which you as a character must undergo and that he is responsible for guiding – if not administering – several of those trials themselves. It’s the Old Wise Man of Jungian archetypes… until you start peeling away the surface.

The face of the troubled man himself.

The face of the troubled man himself.

Over time and through numerous conversations you learn that Durance isn’t quite the holy preacher he pretends to be. He was, instead, an architect of a great weapon utilized by the Magran church to obliterate the leader of an army rallied beneath another god’s banner. Ironically, this “god” which Durance helped explode was the god of rebirth, light and compassion. Not your stereotypical evil warlord figurehead by any means. Furthermore, the detonation of this device to end said god’s existence had many unintended consequences for those who participated in its use. For Durance, this was a complete spiritual crisis wherein his faith in his goddess was shattered to the core. Durance had lost touch with Magran and did not feel her favour despite having been one of her most blessed disciples. After the explosion of the bomb, he had participated in numerous inquisitions in service of his goddess much as he would have before. However, no matter what he did he could not regain that connection with her that had been severed.

Now, I’m not finished Durance’s story arc yet but it’s quite clear that he is hardly the wise teacher meant to guide the player on the hero’s journey. In fact, he’s perhaps more flawed than many of the other colourful characters I’ve met along the way. Here is a man silently struggling beneath the murders of children and civilians carried out solely by the fearful ordinances of a population desperate for revenge against a broken enemy and turning their ire on any that could potentially have allegiance with those foes. When you dig beneath the surface, Durance is more “evil” than Edwin and follows a path more closely wedded to the blind obtainment of power yet he is far more believable despite his extremes. Couching his morality in deeds and behaviour and justifying it due to the political and ideological landscape rather than an esoteric Linnaeus classification system made for a far more engaging tale. When you learn of Durance’s role in the Purges, the horror that he performed resonates on a level that simply declaring him as a “violent murderer” does not. Edwin killed Dynaheir but it carries so little investment and meaning to the player that it’s just a statement. Durance murdered unnamed and unseen individuals but your view of him is irrevocably changed because of it.

It’s so subtle and sublime that I’m just in love with the artistry of the execution. I’ve read numerous people complain about how drab and boring Pillars of Eternity is. But, honestly, I think those people had expectations for the bombast and ludicrousness of high fantasy. Pillars of Eternity delivers something far greater but requires more investment to unlock. It provides us with reasonable people living and reacting to a world that, ultimately, they simply don’t understand.

And I can’t think of a perfect representation of our reality than that.

Beauty’s Beast

Beauty and the Beast is one of my favourite fairy tales. I have certainly read any number of good, moderate and terrible iterations. I have also seen quite a few movie versions. And there is yet another live action remake of the classic Disney telling is set to come out in some near-ish future.

beauty-and-the-beast

Book cover for K.M. Shea’s Beauty and the Beast. I got this image from the internet, it is not mine.

Today, however, I want to comment on K.M. Shae’s novel simply entitled Beauty and the Beast. Like so many of my other amazon finds, I made the purchase when it was free – as trashy books hurt less to read when you haven’t actually paid for them. In this instance I was pleasantly surprised. It was a good book. It was a good, logical retelling with well-written characters and only a slightly silly ending.

Lots and lots of spoilers to follow – be warned.

The book starts with Beauty, called Elle of course, falling through the stained glass roof of the Beast’s chateau. She badly breaks her leg, thus explaining her presence in the place. It is not long before the reader discovers Elle was supposed to be there in secret. She was never meant to be seen. All too soon, we learn that the Beast is the bastard son of the current King and military advisor to the Heir. Contrary to many conventions the brothers are supposed to support and even like each other.

The castle is filled with cursed staff, their faces covered in part masks and their voices taken away by magic. While they might not have the flare of some animated versions, their presence is a positive in the telling of the story. They actively drive both Elle and the Beast together.

img_7796While it is left a little vague to start with, we know that Elle has a strong dislike for the Beast Prince she is co-habitating with. She thinks him selfishly arrogant and thoughtless when it comes to the lives of others. This perspective is changed over the course of the story that shows a Beastly shaped man who cares very deeply for his staff and his family. He has a protective personality.

Little bits of information, tiny twists in the way the story unfolds guides the reader to assume that Elle, with her worrisome secret, is a spy or assassin from another country there to harm the Beast, his household and his family. Thus the big twist at the end, revealing Elle to be one of two elite Rangers sent by the Heir to protect his brother, is both clever and refreshing. Looking back, I can enjoy the development of the relationship under this new light and it works. Yes there were hints to this end, so it was not truly surprising. But it was enjoyably done.

The weakest point for me is the post-assassination ending. When the arrogant Beast Prince, now turned back to human form by the power of love, turns against Elle for lying to him. It seemed a bit of stretch. It seemed even more frustrating when it is revealed that he effectively forced Ranger 78, Elle, into a longer service because she was effective.

img_7633Over all, I thought this was a great retelling of an old, familiar tale. For those fond of fairy tales, I would recommend giving this book a try. I have added more of K.M. Shae’s Timeless Fairy Tales series to my wishlist.

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I Typed a Thing Part 4

Sorry for the absence last week. It was our crazy Thanksgiving and, alas, I was too busy to post. That’s on me and for that, I apologize. I would have said something sooner but then this weekend was the venerable birthday of our very own contributor, Kait, so I was busy getting ready for that, to varying degrees of success. What turned into a day celebration became a weekend celebration and now, here we are.

But I see that we got a book review up so it’s not like the week was a total waste. Just a partial one.

So let’s continue on with my first draft of the aforementioned untitled story.

I have a rather love/hate relationship with titles. Sometimes the inspiration for story will come from its name. Mary Creek’s Blood, for instance, was something I had to wring out from its label. Other stories, however, never get a proper title until I’ve wrapped the project mostly up. Then I languish forever trying to give it some moniker that befits it. Usually I fail. So for this little short, it’s a bit of an ill omen that I don’t have some snappy name to bestow it. I may never come up with one.

Bit of a tragedy, really. But then, so is the tale.


Chapter the Third

“I simply must apologise. We don’t get a lot of people passing through. Oh, here let me get your cloak for you.”

“I’m fine.”

“Oh. Yes. Well, come on in, come on in!”

Keirn waited for her to turn before stepping from the schlammraum. It was awkward walking with a bit of a stoop so his cloak dragged on the ground. He looked back at the discarded shoes and hoped that perhaps she wouldn’t notice he hadn’t added to the collection.

He followed the lady into the adjoining sitting room. A small fire crackled in its stone pit. A pot rested over it and the scent of cooked pork and turnip made both his mouth salivate and his stomach roll. The matron waved towards a chair around the fire and puttered into the kitchen.

“I simply must know what is happening in the world,” she called, a few dishes clattering. Keirn gave his arms another anxious examination but nothing about him seemed too peculiar. He fell into the seat with a long, well deserved exhalation. He let his cloak drape over the back of his chair as he rested his eyes and held his feet close to the flame. “We’re so reliant on foreigners in these parts to bring us the word. But with the cold winds blowing off Freyr’s spine, few make the journey. Can hardly blame them. We don’t have much to offer off the season and we’ve already sent the hertig our share of the tax. Ygrimm was rolling out the last we could put to market and without any good forest we can’t even grow moss like some other villages to supplement our season.”

“Perhaps for the best,” Keirn said. “I’ve heard those make hardly palatable dishes.”

Accessed from http://www.wga.hu/art/f/friedric/1/102fried.jpg

Dolmen in the Snow by Caspar David Friedrich (1807).

The lady – Helbera by name which seemed a touch too fitting giving the encroaching season – returned with a small bowl balanced on the edge of a long, curved wooden plate. In her other hand she held a steaming cup and she presented both to Keirn in her calloused fingers. He licked lips at the sight of the dried meat and even drier bread beside the stew. But he took the cup, politely waving the rest off.

She looked at him with that practised motherly eye of reproach.

“Not right for a wanderer to turn down a warm meal. I swear with Freyra as my witness that it’s the best thing you’ll find within a thousand leagues of Skaneling’s Hollow.”

Keirn raised a brow. “And what’s in the Hollow?”

“Oh, a juniper and cranberry pie to die for!” Helbera sighed. She finally accepted Keirn’s neglect and sat across from him to eat the meal. “Didn’t your mother teach you that it’s rude to reject a host’s food?”

“She did. She was a wonderful caregiver. I’m afraid it will upset my stomach is all. I had a big meal before departing.”

“Thought there’d be nothing in the Hinterlands, eh? Get lots of folk like that,” Helbera said, dropping her bread in the broth and watching it sink. “Course, we also get the rare soul come out that’s been higher than Wotan’s watcher’s looking to find some Arrowcup mushrooms.”

The matron looked Keirn hard in the eye. It took a second for him to catch her meaning.

“Ah,” he said, adverting his yellow pupils to his drink. “I understand if you have no wish to entreat me.”

He stood but she clucked her tongue and motioned towards the chair. “So many folk think we are a bunch of know-nothings. Couldn’t be further from the truth. We’re just kindly souls. I noticed the signs the moment we spoke. I was willing to take you when you had no coin to your name, I’ll still accept you and your failings.”

“I appreciate that, Mum.”

“Oh, hush with that. You sleep off that dreadful haze as long as you want. And you get that pile of wood out back split and we’ll call ourselves even, you hear.”

“Thank you.”

“Now, what’s the word out there,” she asked, picking into her broth and fishing long, soggy strings of bread from its murky depths. She raised dripping pieces to her mouth and slurped them down.

“Truthfully, I haven’t spent much time in this land,” Keirn said.

“Good. We can get old Rangvaldrsun’s movements when Torben comes through selling his pots and bad advice. What this old caribou wants is word of the world. That alone is worth a night’s stay in the world’s emptiest inn!”

 She cackled and wagged dripping fingers at the small feast room. Keirn couldn’t help but smile.

“If it’s the movement of the spheres and the petty dealings of the wider nations that interests then I have much to say but little flair with which to say it. I’m afraid I’m no bard, though I travelled with one for a spell.”

“You think I can afford a storyweaver out here?” Helbera laughed. “You could list off some petty lord’s tax collection and it’d be far more interesting than listening to Snolla recount to me one more time about her old sheep’s pregnancy with twins.”

“Well, I wouldn’t rightly know where to begin,” Keirn said. “Nations war. People suffer. And the gods play out their genocide beyond the wishes of us mere mortals.” He heard a snicker but not from the matron. “There’s crime and death and pain. But still people push on in their petty little plots with hope things will change though they fear any that truly comes.”

Helbera snorted. “You’re right. You do not have an entertainer’s spirit. If I wanted to hear about the world’s end, I’d listen to Geirren. And no one wants to listen to that cracked pot. From where did you come for surely you can share that even if you’re reluctant to say where you’re headed.”

“I… don’t rightly know,” Keirn confessed. He shifted awkwardly on his chair as such a truth was uncomfortable for him to bear. The implications were unsettling and he felt his nape tingle with unwanted glee. “I’ve been through New Vannin, walked the mountain paths of the mysterious Far Wa, delved the dungeons of Norigr and been lost along the streets of the City of Doors. I’ve wandered through untold petty counties and kingdoms and seen far more between.”

“Quite the treasure,” Helbera said. When Keirn shrugged, she gave him a light chuckle. “I too was a bit of a wanderer myself in my prime. Oh, don’t look so surprised. You are hardly the first soul to be unsatisfied with their tiny village prospects and struck out on their own. Truthfully, I miss it though the quiet life on this frozen teet of land has treated me well. And my knees would hardly support such travels anymore.

“But I know a thing or two about distant fortunes. I’ve tasted the succulent peaches of T’dm. I’ve carried the undying flames of the Malla between sanctuaries and wrapped myself up in the multicoloured weaves of the Parsa peoples.” Helbera’s eyes twinkled with memories. “I’ve looked upon a field of glittering diamonds and seen the fabled Caverns of Silver full of their brilliant wheat. You speak of misery and war while ignoring the beauty which balances it.”

“And here you are.”

“Here we both are,” Helbera corrected. “I’ve also seen my fair share of refugees. So which are you? Plunderer or exile?”

Keirn watched the cinders crackle. “Perhaps both.”

Helbera lifted the cup to her mouth and slurped at the broth. “I suppose we all are.” She finished the last of her bowl and pulled at her meat. “I fear the Hinterlands aren’t particularly welcoming to either. Been many that come out here to lose themselves. Can’t help but think that more are found than not.”

“Perhaps they simply aren’t trying hard enough.”

 The matron laughed. “I like you.”

Keirn bowed his head but did not confiscate his smile.

“Let an old thief steal some of your secrets then. It’s hardly like I’ve a market to sell them here, regardless, and it would make an old timer happy to try her hand one last time at the trade.”

“I was not being coy when I said I know not from where I come,” Keirn replied. “Directly, I mean. You cross enough roads and they all blur together. You stumble into inns typically in worse wear than not. After awhile, the uncomfortable beds are indistinguishable. There is little meaning in distinguishing between languages when all seem meaningless. Faces are unrecognisable. I rest my head in Dzakar and I awake in Ys. I speak to the shades of people no longer here or others I have yet to meet. I’m lost on the road that I mapped. Any one of those lands I may have set out from to come here. Or perhaps I have yet to leave them in the first place.”

“It’s the arrowcup,” Helbera clucked. Keirn was silent. “If these memories are a plague upon you then surely exorcising them would be the cure.”

“They are not a plague,” Keirn said. “They are my stolen treasure. But how typical is it for plundered loot to be cursed?”

“Far too common.”

“Had it not, however, I wouldn’t be here now,” Keirn said. “I had… friends, at a time. They were with me for many of my travels. They are not now. They had their fun and quit while they were ahead. Not unlike you, I’d imagine.”

Silver on the Road – Book Review

Confession, I have been a little lax in my posts. Well, here is a review of a book I read a little while back. The review was written at that time too.

** ** **

That said, I still managed to find time to read a book (or two). Unfortunately, I have not had the good fortune to read anything amazingly good. And much like my last book review, this one was a bit of a long awaited disappointment.

silver-on-the-road

Cover for the book Silver on the Road. Picture borrowed from the internet. Not my own picture.

I found Silver on the Road by chance while pursuing the online bookstore. Fortunately, my home library had a copy. Unfortunately, I had to wait over two weeks upon my return to borrow the book. The fact that it was out, should have meant it was a good read, right? Well, Silver on the Road by Laura Anne Gilman was not terrible, but it was not terribly good either. Just to get it out of the way, I would give Silver on the Road the same rating as Uprooted – a solid 7 out of 10.

Let us start with the positives. Because there were things about this book that I really liked. I liked the Wild West feel of the world. I liked the respect shown the Natives of North America. This was carried through to the magic system, known as Medicine in the Territory. I liked the way the Devil was not mustache twirling in the least. I liked the way the relationship grew between the two main characters into something warm and friendly and not the least romantic. Now I am sure some could read it that way, but considering their age difference, it could just as easily be read as familiar instead. Indeed there were several good things about this book.

Sadly it was weak in the actual writing department. Well, it was either poorly written or I am a complete idiot. It felt like the story arc of the novel was a long time coming. What was only supposed to be a few weeks on the road, felt like months from my perspective. I had a nagging feeling like I was missing something, which became shear irritation when I realized the author just didn’t say anything.

p1210215And then of course there was the ending. Once more it seemed as though the author reached their word count and suddenly realized something needed to happen in order to complete the story. Out of nowhere we have evil Spanish Monk-Magicians sending a curse to wipe out the Territory and then conveniently chasing after that curse to reverse it (well, a different subsection of Monk-Magicians, if I understand properly). It was a good thing this religious men bothered to sully their feet by entering the Devil’s Lands, otherwise, our main characters would never learn what was happening and have a chance to stop it.

The action beats leading up to this inexplicable climax were muddy and confusing. The defeating of the curse was even more muddy and incomplete. The female protagonist recognizes the curse has split into many pieces and the one piece she is currently facing has adapted to its current environment, so she tells it the rules and walks away. I am guessing it is more like a stray puppy that just needed a good scolding and reminder that it is not allowed to eat people. Then with a pat on the head the puppy is left to its own devices, while our heroes walk off – possibly to find and scold more curse-pieces. It was not a strong conclusion.

p1210207And before anyone starts in with the argument this was a character driven story, not a plot driven one, I will say yes, I realize that. I also realize that all the revelations the character makes are kept from the reader. For example:

“Understanding filled her, a comprehension so intense that she couldn’t remember not having it a heartbeat before. That was why she had to try to stop Farron, why –

The creature didn’t care whatever revelation she was having.” – page 268; Silver on the Road, 2015

It literally then goes into a fight scene and a poorly described one at that. There are many such instances of characters evolving or things happening that are not revealed to the reader. This is such a cheap and frustrating way to drag out an already plodding story. I was sincerely unimpressed.

p1210175As much as I love books with no action (Pride and Prejudice is one of my favourites!), this was a dragged out telling of an imprecise narrative. It was successful in showing how dull and repetitive life on the open road was. It was not successful in building a complete world with interesting and fully developed characters. Yet for all its faults, I have read worse, so I will defend my overall rank of 7/10.

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I Typed a Thing Part 3

Part of the reason I enjoy my little D&D series is the enjoyment of crafting an expansive narrative of events and developments that occur “off page.” The stories revolve around a rather core group of individuals and follows them on their journeys. But quite frequently, the stories that are told are small personal affairs wedged between major occurrences. One technique I try and use to date and chronicle the narrative is through certain “key events.” I envision these as rather epic narratives that could encapsulate a full novel but ones that likely won’t ever happen because I don’t have the time to write them. Instead, they’re used as time landmarks to keep track of where a short story occurs in respect to others.

So, often when I start into one of these stories, the first question I ask myself is usually “When does this occur?” This particular piece I wanted to throw further in the future than anything else I’ve done. That’s why I was toying with all the comments on age in the first chapter. It also means that I typically need to establish quickly what has happened recently as well as lampshade any prominent absences.

And if the tone didn’t give it away in the first chapter, the D&D stories are usually aimed at being bittersweet.

The one thing that stuck out to me when envisioning this project as a realistic examination of fantasy tropes and structures was that all the fun elements of the heroic quest were simply unsustainable. There’s really no way an individual could commit to a life of an adventurer. The whole genre is predicated on an unsustainable lifestyle. Thus, the motivation for the adventurers to strike out on their quests was always one of selfishness and avoidance. They were looking to escape their problems rather than address them. But the problem with ignoring is a fire is that it doesn’t make it go away. So invariably the problems they wished to avoid would rear their ugly heads.

Course, even with this overarching idea of chronology I have no assurances that I’ll keep my original plans so things end up being vague anyway.


Accessed from http://www.wga.hu/framex-e.html?file=html/a/abbati/abbati2.html

Country Road with Cypresses by Giuseppe Abbati (1860).

Chapter the Second

“Where do you see this heading?”

Keirn paused, taking a moment to look at his feet. Even with the coarse hair, they were turning a disquieting shade of blue. He took a moment to climb upon the face of the sheer slate jutting from the cracked earth like a nail of a buried giant. He bent his knee, inspecting the soles of his feet. The skin was cracked but leathery: not unlike the pad of a hound’s paw.

It was a little strange but, as he picked stones from the folds of his skin, he could hardly deny its usefulness now that he lacked good boots.

“I’d rather hoped to come across a helpful cobbler or peddler but that, mayhaps, was a tad optimistic.”

He leaned against the stone, exhaling a slow breath and taking a moment to drink in the scenery.

“That’s not what I meant.”

“Well, I expect it’ll be at the Alfather’s Cradle. But there’s an intersection in Shorweld that we can’t miss.”

Keirn’s leg began to shake impatiently. He tried to hold it steady so rest could last a little longer.

“That’s not it either.”

“For being the Unquenchable Scholar, you don’t really seem to know much.”

Keirn felt a cold tingle run down his spine. He frowned at the weak attempt at showmanship.

“It’s been awhile since I’ve had to do this.”

“If you’re looking to address any perceived concerns weighing my conscious, you’re about five years too late.”

Keirn’s leg dropped to the ground and tried to propel forward but he simply leaned back and kicked his feet into the air.

“I know you, Keirn of Gault. I have peered inside your mind and seen the doubts that fester in the darkest corners of your soul.”

“Oh? And they are?”

“Predominantly hunger.”

Keirn grinned. “And how does that make you feel?”

“It sickens me.”

Keirn’s body convulsed in protest and with a long sigh he finally slid of the rock. His feet were happy to return to the road, padding along the short grass. Keirn pulled the cloak tighter around him as he saw a small caravan rolling in the distance.

“But I have also seen your kin and colleagues. I know your straying thoughts. Even you must recognise this would be easier with them.”

“You’re wrong.”

“I never am.”

“You don’t know them,” Keirn said. “You know my perception of them. And that’s as flawed a judgment one can ever have.”

“Are you to say you don’t have a measured view of those closest to you?”

“They’re not here now, are they?” Keirn asked. His feet slowed as he turned his nose to the air. He closed his eyes, smelling scents invisible to all man. He craned his neck, looking over the shattered rock and clinging scrub. He bent to the ground, running a hand across the dirt. He couldn’t see it but it smelled as clear as a roasting hog.

He stepped from the path.

“So why are you?”

“You already know that answer,” Keirn said, tapping his temple. He needn’t travel far. The remains of the campfire were near suffocating in the air. He approach with such wary steps that he expected to find them still resting in their cots.

He rounded a small ridge of raised earth. It provided just enough cover from the road that a small party behind it could remain unseen. There wasn’t anything there. They had broken camp some time ago. But he could smell them. The heavy scent of sweat and alcohol lingered in the air and clung like a bad memory to the stones. As he sniffed, he caught more though. There was the hint of passion amongst the rock and he made a short circle of the overhang. With each step came a shift in odours and he leaned close, pressing the earthy aromas from his mind as he took in the rest.

A man and a woman had spent an intimate moment. But they were not the only lovers. That could serve his purpose should they meet. Sentimentality was always an easy wedge to drive between a group. Especially one that was clearly as clandestine as what he sensed here.

“But they have each other.”

“I am hardly alone,” Keirn said, adjusting his cloak. “I have you.”

“I’m touched.”

“And the Hound. And a half dozen others. Forgotten all and desperate for that which they barely recall. I know, oh Tattered King, how solitude can drive one mad. It can even turn a fearsome figure into… well… a dotting father.”

“Perhaps even a surrogate to one that was never had?”

Keirn laughed. “Feeble. I have no need for such misplaced sentiments.”

“You must have wondered. Even when your sister found hers.”

“The one thing you never understood was trust.” Keirn poked amongst the ashes of the camp. The cinders were long cooled. They likely left at daybreak. Only some charred bones of their meal remained. “And I trust my mother had good reason to never share the information.”

“I could learn it for you.”

“Ah, and now comes the bargaining? This is hardly my first dance at the ball and that shouldn’t surprise, Eventide Stranger, for very few attempt to look behind the pale mask anymore. Very few indeed.”

Keirn stood and turned towards the road.

“It must gnaw at you. Like worms.”

“Not especially.”

“Did you never once question why you stood out from others? Why you alone never felt like you belonged?”

“Terribly,” Keirn said. “Then I realised many felt that way. I can’t even be remarkable in my loneliness.”

“But yours was different.”

“Everyone’s is different.”

 Keirn clutched the corners of his cloak as the waggon rolled near. He turned his face earthward, adverting his stark yellow pupils while making his misshapen appearance less obtrusive. This was hardly the worst he had to hide.

Unfortunately, he had forgotten his feet.

“Hold, traveller!”

Keirn kept walking until he was called again. Reluctantly he turned.

“How fare thee?”

“Adequately,” Keirn replied, still not meeting the driver with his eyes. He could hear the huskiness of the man’s voice. This was one of those weathered locals that had spent their entire life within a few safe, comfortable villages. He was one of those good, Aenir fearing men with a small home, unhappy wife and despondent children that wished to see the world but were instead locked into raising their own families a mere league or so away from where they were born.

His greatest trial was to keep food on the table and tend the crops as best he could during their growing season. He had seen his own hertig’s men but twice in his life. He always remembered how their metal had gleamed beneath their tunics and how he had filled with a sense of pride to see his hertig’s forces marching boldly through his village.

But more swam beneath those thoughts. Dark waters gathered even in the clearest ponds. But before Keirn could explore those, he shifted on his feet and turned to leave.

“Need you a lift, stranger? Don’t get many coming out this way so close to coming winter.”

“I shall manage,” Keirn replied, his legs twitching in protest to the thought of inactivity.

“Awful lot of road.”

“Wouldn’t wish to inconvenience.”

“It’s no bother.” The driver leaned in his seat. “Alfather’s mercy, where are your shoes?!”

Keirn tried to pull his cloak in the way. “I should really be going.”

“Now hold up…!”

Keirn hastened his steps as laughter rang in his ears. “It is useless.”

Keirn could hear the cart turning behind him. His heart beat and he could feel the muscles of his legs tighten. He had to consciously hold himself back and struggle against his body from entering full flight. He had no doubt that he could outrun the man in his waggon but leaving such a disturbance wasn’t his aim.

It was better to leave a story behind of a queer man with no shoes than one possessed.

He turned off the road, deftly scaling over the cracked land that the cart could not follow. Once he’d put good distance between him and the farmer, he found a patch of dirt to squat behind and wait for the man to give up.

“You could have dealt with him.”

Keirn frowned. “Not even once.”

“I’d be willing to indulge the Hound just this time.”

Keirn’s foot twitched. Obstinately, Keirn grabbed a fistful of dirt and shoved it in his mouth. His body shuddered in protest to the filth but he forced it down through sheer will. He was panting and sweating by the time he finished.

“How could you?!”

“Don’t forget who is in control here,” Keirn warned. “You are a guest and little else. Your time has passed.”

“This is why you have no friends,” the ground hissed.

“You would never be one,” Keirn replied. “Not that I’d expect you to understand the word anyway.”

“And you would?”

“I have friends.”

“While you fail to be one?”

“Yes,” Keirn said after a moment. “Perhaps you think I unwilling to acknowledge my flaws but I am a bare soul. There is nowhere for you to hide. It is why I won’t succumb like others before me. Go on with your whispers, they are nothing just like you.”

“Or you some day.”

“I have courted death long enough to know it does not want me,” Keirn said.

“Such hubris. If only you believed that.”

Keirn peeked from his cover. He did not see the waggon or its driver. He stood, brushing himself off as well as he could.

“Worrying over the Frozen Queen’s heralds is a futile past time. They will come when they are ready and no later. Even you with all your knowledge and sight do not know their passage. So what does that speak of your abilities… or obsession?”

Silence, for once, was Keirn’s companion and he relished it as he returned to the road. He knew, then, that darkness would be his friend. Its shadow would conceal him from eyes and ensure he wouldn’t have any further complications. He could rely on the Hound’s strength and easily cover the distance of his quarry in time that would make even the most wizened magus scratch his head. He needn’t worry so much about maintaining appearances or normalcy.

 And Keirn shook his head.

“It won’t work.” When he received no response, Keirn continued. “I know full well that my prudence keeps the chains in place. One measure restraint can reel in twice its value.”

Still he walked in silence.

“Now you’re being childish,” Keirn chided. But when he was denied a response, he shrugged. “Have it your way. My loneliness is self enforced. Yours is not. I can at any time seek her out and reconnect. I could scamper back for that idyllic life with a squat farmstead and my own little patch of dirt constantly interrupted by the simple prodding of tired neighbours. But when our pact ends you will have nothing but long waiting with the ever gnawing doubt that no other will make contact. I did not struggle with the rites due to difficulty. Contrary to your belief, some things can be truly lost.”

Petulance persisted. So Keirn continued on his way, whistling a merry tune while contemplating all the lovely meals that his sister could cook.

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Overwatch’s Oversights

We interrupt our regularly scheduled story posting for a very important public service announcement.

Now that my life has calmed down a bit, I’ve been able to put more time into that little game I mentioned several months back. Apparently it’s been real popular or something. It’s hard to say. I missed a good two months following it’s launch due to being a traveller and international man of mystery (stealth brag, not sorry). At the time, I didn’t feel like doing a full review of the game because I felt I hadn’t put enough time in it to definitely say much on the matter.

Now I have.

Overwatch and all its associated media, characters and bad decisions belong to Blizzard Entertainment

Overwatch and all its associated media, characters and bad decisions belong to Blizzard Entertainment

Overwatch won’t last.

I should put up some disclaimers. First, I loved Team Fortress 2. It’s probably the game I’ve put the most time in and that’s saying something since I play Firaxis’ Civilization series. So comparisons to TF2 are not only happening but I can already tell you that Blizzard has remarkably fumbled the formula despite only needing to copy what’s already proven to work.

Second, I hate Widowmaker but thankfully she won’t feature in this little review.

Finally, I’m not a competitive player. I have other things to do in my life and that’s including a mild Steam backlog. I have no interest nor design to devote hours of my day to treating my past time like it’s a second job. The draw of TF2 was its casual atmosphere. After plugging tons of personal hours in it, I then felt like upgrading to a more competitive level to keep the game interesting. Starting in a highly competitive level while learning is merely stress and ego, neither of which are great ways to play a game that I haven’t mastered.

With that out of the way, let’s get into it.

I’ll start off by saying that Overwatch isn’t bad. It’s a fun little game that clearly has a lot of work put into it. I’ve discussed some of its design previously (and where it missteps) but there’s no denying that its visual, audio and mechanical components are solid. I think I’ve experienced one crash. It looks pretty. Too pretty for Derek to play. It sounds nice so long as you can tune out Reaper’s voice lines. Care has been taken to give each individual hero character to separate them from the others and Blizzard’s designs have been improving since launch. The maps are very colourful and detailed. And Blizzard has been prompt in address small bug fixes and balance changes.

Also, there’s a clear schedule to address one of the valid and critical negatives of the game at launch: it’s lack of content.

It’s the very lack of content that has led to this post today and to my proclamation that Overwatch will – despite checking all the right boxes to have a long lasting game like Team Fortress 2 – have very short legs in terms of replayability. Playing the same heroes and maps over and over again isn’t too bad for a multiplayer game, though certainly having a steady stream of content is great to keep retention rates high. But the glaring issues with Overwatch is built into the foundation of the game that ultimately cut these additional content additions off at the knees. And there appears to not only be no foreseeable effort to address these shortcomings but that Overwatch is, essentially, designed to fail.

For, you see, Overwatch is this odd blend of team based, competitive gameplay with casual and mainstream design philosophy. It hopes to capture the Dota/League of Legends/Heroes of Newerth crowd while also luring in the bulk of Team Fortress 2 players. It achieves neither a strong competitive environment nor a friendly, casual online community. In the end, it just ends up alienating both.

It’s the worst aspects of Dota and Team Fortress 2 while grossly under delivering on their best qualities.

How did this happen? Well, simply, it lacks one small yet critical element that kept bringing me back to Team Fortress 2: dedicated servers.

But first, what is a dedicated server? For these games, it’s a standalone server that does not require parent company to own in order to run the game. In TF2 when you logged on, in order to actually play with others you’d need to open a list of available servers and manually join them. Certainly, this is an additional step between the player and their play. I can see how it would be confusing or intimidating for new players to learn this system since it’s not just a matter of finding the server which offers you the best ping. Since these dedicated servers were run independent of Valve, they also had a tendency for operating under their own rules.

last_bastion-0-0-1024x576There were Valve dedicated servers too, of course. Depending on where you lived, however, you likely had moderate latency connecting to them at best. Every online game runs better when you reduce latency as much as possible. Team Fortress 2 shone when you also found great servers nearby.

Since the owner of the server could dictate the rules of the game, there were numerous factors of which to be wary. Some servers would offer benefits to the owner or his friends through the use of game cheats and the like. Some would give preferential treatment to donors or the like. Some preferred certain maps and play modes. As such, the players each server attracted were different and it was rather natural for communities to sprout up. Over the years, I’d cultivated a list of places that I especially enjoyed. These were usually friendly servers with a certain level of moderation to keep cheaters and trolls banned while also emphasising a certain average skill level. They mostly favoured capture point maps too, because that was my favourite game mode, but there were usually voting options to determine the next map and this function was found on most servers including Valve’s official ones.

And here we get into the crux of my issue with Overwatch.

Leaning more on the competitive angle, Overwatch tracks players skills to formulate a player skill score. Since the game is reduced to such a low team size (6 players), finding a good balance of skill between teams is more important than Team Fortress where one or two poor players can often get lost in the chaos of the game. Having one poor player in a team of twelve is less disadvantageous than one poor player in a team of six.

However, Overwatch couldn’t possibly develop a player skill rating from private dedicated servers especially since Blizzard wouldn’t be able to account for mods or cheating. Thus, everyone is forced onto Blizzard’s servers. This is similar to how Dota 2 works and for Dota 2 it is a system that serves the players best. Unfortunately, it’s led to some severe issues with Overwatch.

For one, there’s absolutely no control over the map selection in Overwatch. You hit the “Quick Play” option in the menu and then you wait for Blizzard to shuffle you around with the other players in the area before cramming you all into a server to duke it out. As such, you have no idea who you will be playing or where you’ll be playing going into a match. For Dota 2, this isn’t an issue because there’s only one map and one game mode. But in Overwatch there are four game modes (King of the Hill, Attack and Defend, Payload and a hybrid of Attack and Payload) and three different maps per mode. I say three because the fourth Hybrid map, Eichenwalde, was released on August 1st and in the two months since I’ve played it three times.

But, ho boy, have I played Ilios and Hanamura a lot in the meanwhile!

Overwatch basically makes it a gamble every evening as to what you want to play. If someone had introduced me to Team Fortress 2 and informed me that there would be a chance every time I logged in that I would have an entire evening filled with Arena type maps mixed with the odd 2 Fort rotation, I’d have given it up on the spot.

Seriously, Team Fortress 2 has amazing content because it’s received many years of updates but also because its design team have learned from their mistakes. I can happily enjoy TF2 without worry I’ll ever step on the stalemate prone and incredibly poorly laid out boards of 2 Fort. And even if against all my desires it happens to come up in a server rotation I could simply quit and find another server that wasn’t playing that map.

Course, Valve updated its server options so you could have a “Quick Play” option and then you simply pick which game mode you’d like and you’d be shunted into a Valve server that only played those maps. Of which you could still vote on what ones will load. Needless to say, I pick capture point every time.

But with Overwatch, I simply have to wait until the random number gods deem me worthy of playing a decent map all the while I pay my dues in the grindfest that is Hanamura. And I’m not certain entirely convinced the Overwatch hero gameplay is suitable for king of the hill. At the very least, Ilios Lijiang Tower and Nepal do not make compelling arguments for it. But we’ve seen with the Arena mode in TF2 that some game modes are not suitable for some shooting design. Thankfully, Valve was able to remove Arena (though still leave it for any masochists who may truly be devoted to it). I’m not certain Blizzard have that luxury with Overwatch. Most certainly they don’t now when there are so few map variations in rotation.

ana-screenshot-004And this is the sort of problem that will only continue to compound as the game receives more content. If in two months I’ve only played Eichenwalde three times, how often can I expect to play a new release? What if they make a game mode that I really love? I could go a whole weeks without seeing it and must throw myself into the well of Ilios in the meanwhile. This is the exact opposite goal of releasing more content. You want the player to be excited for fresh gameplay, not annoyed that they’re held against their will in your old maps.

But even if Blizzard adds a queue option for only certain game modes (a highly dubious direction considering their player base is already split between Quick Play and Competitive Mode) there’s the other issue that irks me. Queue for matches. It happens way too often.

Once again, it has the Dota 2 system where, after every match, you’re returned to the title menu and await matchmaking to find you a new game. And yet again, for Dota 2, this works. But Dota 2 matches are anywhere from thirty minutes to an hours. Having a one to five minute wait between games is actually a much needed break. As such, when a match is found, there is a heavy incentive to stay in the game and harsh leaver penalties.

But Overwatch matches are closer in length to TF2. Rarely do these go over ten minutes. You can have them as short as two or three. In Quick Play, there is no punishment for leaving and you’ll be shunted back to the queue if teams become unbalanced. Typically this is from players leaving. Sometimes, you’ll have a few back and forth matches with the same teams (or even players rotating between teams) and you’ll be thrown back into the queue again anyway.

And my average wait for a match is at least forty five seconds. You can wait up to several minutes for a game. So, imagine sitting down for a night of Overwatch and your first match ends up as Lijiang Tower. You get steamrolled in the first match of the King of the Hill and it’s done in two minutes. Three members of your team quit from frustration. You’re thrown back to the queue. You wait a minute and are matched into Nepal. You stomp the first map, move to the second and manage to drag it out for five minutes. Your team gets frustrated when you lose and two drop so you’re down a player in the third map and it’s over immediately since you can’t contest the point and by the time you get a full team the enemy is already entrenched. You’re thrown back to the queue. You wait two more minutes for a map. You’re back filled into Lijiang Tower as the final members of a team getting beaten badly and don’t have the time or position to change things. You’re thrown back to the queue.

It can feel like a quarter of your time in Overwatch is waiting to play. And there’s no way for Blizzard to address this. Even if they make separate queues to address their map rotation problems, they’ll just be extending the wait time for the next match. You can’t get rid of the waiting for matches because the game only functions if you have two teams of six players each all of relatively same skill level.

In comparison, Team Fortress 2 you can have half empty servers and it’s fine. You can have maps repeat several times, put them on 20 minute timers, have map change votes in the middle of matches and be spending all this time fighting back and forth. And, funny enough, you still get the sense of progression that people love from competitive modes because you still have scoreboards at the end of the match. You can tell when you’re improving whether by taking down that really skilled server regular in a one versus one or by pulling obviously strong plays.

And as for Dota, waiting five minutes for a match is actually nice for a break if you’ve been playing for forty minutes in a tight back and forth game. You’re committed to a long game when you get in so waiting for an even match is that big of a problem.

This doesn’t even touch the benefit of seeing regular faces in the same place and forming friendships online. Your team in Overwatch, unless you are entering the queue with someone from your friend list from the start, are just faceless nobodies who mostly don’t communicate with you anyway. They’re little better than bots. And I can’t really argue with people being quiet. What’s the point in being friendly and interactive with individuals that you’re only going to see at most for ten minutes before the game forces you to shuffle up and play with others.

It’s funny, because I’d picked this game up because my friends were playing it. But as they slowly stop playing (and I keep at it because I’ve paid money and want to get my value’s worth) I dreaded going into solo queue. I’d done that in Dota and it’s absolutely dreadful. But solo queuing in Overwatch isn’t that bad since no one talks. Sure, you’ll get the odd asshole that you have to mute but then he’s shuffled away after five or so minutes replaced with another muted nobody with some lame battletag referencing a Blizzard product. It’s a rather soulless exercise that makes you feel you’re just running the hamster wheel in order to get better for no real gain.

You’re grinding but there aren’t any rewards to grind for. You’re mostly returning again and again for the chance that maybe, just maybe, you’ll load into Eichenwalde this time and be able to push to the third half and actually explore the castle for once.

But instead you launch into yet another Hanamura meat grinder.

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I Typed a Thing Part 2

I suppose this is part of the “fun” for seeing a first draft. I’m not particularly happy with this section. Nor the next chapter. In fact, considering what I’ve written so far, I’d probably cut most of it and tie it into the story later. But since I’m the type of person who doesn’t plan out the structure of my stories, I don’t really know what works or not until I’ve done it and seen it in the grander scheme of things.

So what don’t I like about this? Well, for one, I feel it’s a bit too much of a tonal shift from what I’d like the story to cover. I’ve got to great lengths before about magic systems in fantasy work and I wanted to relay that in the D&D shorts that I write, magic does work slightly differently than a high fantasy setting. In particular, wizards (or sorcerers) are far less prominent due to the inherent difficulty of working magic. See the Balls story for an indication of the work required to pull of a spell.

However, I knew I wanted to have a magical element and this gave rise to binding subset of magic. It’s based on demonology from the Lesser Key of Solomon of Christian mysticism because, really, all fantasy works are explorations of ideas and thoughts from our past given new spins. I kind of like the whole bargaining imagery of medieval sorcery where mystics were required to enter pacts and negotiations with otherworldly beings in order to obtain their power. Course, for this to work, the mystic would need something to bargain in my world. While souls work for a Christian based mysticism, the flavouring for my D&D world has always been unapologetically Norse. Thus, the actual body and reliving of life for these otherworldly entities seemed more appropriate.

Unfortunately, the nature of these pacts is bit too edgy for my tastes and while communicating how much is required to even obtain this “shortcut” to using sorcery, it wasn’t really the direction I wanted to roll the story. So, if I were to clean this up, I’m sure this entire portion would be hacked. Also, it does have a lot of passive voice which was done to keep the piece feeling mysterious but I’m sure it just comes across as annoying more than anything else.

But that’s the thing with writing. Sometimes you’ll just write whole sections that you need to ultimately sever for the good of the piece as a whole. It’ll be maintained here for posterity I suppose.


Accessed from http://www.wga.hu/framex-e.html?file=html/a/altdorfe/2/03nativi.html

Nativity by Albrecht Altdorfer (1513).

He made for the stables. The horses were gone, naturally. The door hung loose on its rusty hinge. The heat wafting from its interior hinted at the bodies it once stored. He pulled the door wider, stepping into the dung and sweat choked shedding. The stones were still cold to his steps but they were a relief from the frigid ground outside. He proceeded past each stall. His steed was gone, naturally. Only the keeper’s old mare remained.

Keirn had a mind to take it.

“But you won’t.”

“I’m better than them.”

“You’re truly not.”

“I’m smarter than them.”

“That’s more likely.”

The creature stirred at his approach. She raised her head, nostrils flaring. Her large, almond eyes fell on him. For a moment, they were still like a rustic portrait for decorating the mantel.

Her nostrils flared again and she cried. Her hooves stamped the ground and she retreated from her door. Her rump butted against the wall as her head snapped in her building frenzy.

“She knows.”

He raised a hand and the horse kicked the stable wall. “They always do.”

He cracked the stall’s door. The horse pressed herself into the corner. Her eyes were unblinking and streaked with blood. Her nose was raised, the nostrils great gaping holes refusing to close. Fear trembled her flanks and her hooves beat a frightful cadence against the boards. He could see the way she stumbled upon her rear leg and how the muscles tensed to keep her upright.

“She’s lame.”

“You weren’t riding her anyway.”

The was a reason his steed was blind. He wondered how far the thieves would get before they made that realisation.

Fully in her stall now, Keirn closed the door behind him. He stared at her, placid, while the beast nearly threw herself through the wall to get away from him. It would make quite the sight. There, the tall, lanky man in garb that draped loose and heavy over his buckled shoulders and stooped form while she, the formidable animal more than twice his gaunt size, near injured herself to keep as much space from him as physically possible in the stall that could nary accommodate the pair.

It probably would have been comical had it not occurred in the stretching dark before daybreak. Or had his worn clothes and pale flesh not given him the horrible aspect of a Pale Herald come to collect the frigid queen her charges. It was always the same in these northern settlements. The icon of death was one of endless winter.

It was a fate that didn’t terrify Keirn. He’d never cared much for summer.

With methodical precision, he removed his hood. A thinning crop of dusky walnut hair clung to his scalp. He pulled the strap through the buckle, removing his belt and leaving it to clatter against the floor. His shoulders twisted like tight knots beneath his skin as he shucked his shirt and folded it neatly on the ground. In the dim lighting, steam rose from his bare flesh to give the skin stretched over taut muscles a truly spectral quality. Here the pink of the cuts and scars glowed with their own life. Lines crossed his trunk in chaotic patterns. A whole history of pain was charted in the flesh but the destination it mapped was unreadable to most.

And those who could identify the markings beneath the wounds would have recoiled from the sight and fled the small stable.

The mare was not afforded such mercy.

His trousers and loincloth joined the last of his belongings on the ground. For a moment he stared at the animal in his nakedness. The vaguely human form beneath all the wounds afforded the creature a fleeting sense of familiarity and she paused at this miraculous transformation.

In that moment of vulnerability he approached.

“What are you doing?”

The stables shook with the impact of the mare’s body. Her cries were deafening as she thrashed. Her hooves raised, kicking the air before her. But she dared not touch him. She dared not bring a limb against the thing that now stood with her blood crawling down its long fingers. She would not be aware of the wound on her flank. All she would know was the pain and fear.

And his nose widened to drink it in.

“Stop! You can’t do it!”

The man hunched over. His spine jutted grotesquely as though it would pop right from his body. He kept his sanguine hand in the air, the warm blood rolling down his forearm and dripping in thick drops from the crooked elbow. With his other arm, he brushed a patch of the floor clean of the hay and horse manure.

“You’ve made your contract!”

A red finger extended and scratched across the boards.

“You promised me!”

Slowly the symbols took wretched shape. They were twisted things completely alien to the runes in common use by the holy Gothi. They bore no semblance to the learned letters of the scholars in their secluded towers. They weren’t even the queer symbols of the secretive Oathstealers or even the coded language of the Forbearers from Kiga though none this far north would have heard of that latter group.

No, these perverted things were far more profane. Such were their loathsome curves that the mere sight of them caused the mare to shake before collapsing. She sprawled upon the ground, convulsing as he worked, pausing long enough to gently remove her leg from his circle.

“I shall not be denied!”

His flesh flared. He gritted teeth into lips, drawing his own ichor from darkly blue veins that pumped slow beneath his prickling skin. He pressed on, ignoring the brightening of his flesh. Beneath the curled lips of age old scars glimmered lines and shapes horrifyingly similar to those scratching themselves upon the floor.

Only once did he need to dabble in the mare’s fresh wound to complete his work but when he was finished, he stood. He panted short bursts of icy breath. His skin sweated despite the cold. But even the mare had grown silent now, her sides rising in the shallowest of breaths.

Feeble was the reply to the sight of the thing drawn on the floor. “The Hounds-master is gone.”

“But yet the Hound still bays.”

He stepped into the centre of the thing on the floor. He peered around uselessly for an implement. Drawing up short, he drew his cracked fingers to his chest. The nails turned inward, digging deep into the frail skin. He pulled across. Red ridges charted the path. It was hard work as the old scars were the most unyielding but finding flesh unmarred was near a treasure on its own. With enough of his own blood mixing with the mare’s, he held up a hand and squeezed what drops he could upon that most obscene construct.

 There was a hiss but not from the ground. It circled around him, spitting hot venom and malice.

“Be still,” Keirn said, cracking a grin amongst that macabre scene. “You will not be upset from your post.”

“You don’t mean-“

The mare jolted at the howl which shook the very shingles of the roof. The creature stirred itself to consciousness amongst that otherworldly sound. She knew it as surely as any creature knew the sound of a predator on the hunt. It was the sound of impending finality. It was the sound of inevitability.

The stables shuddered upon their flimsy holdings. It was as though some unseen giant were attempting to wrestle the structure from its foundation. The mare stared wide-eyed at that which could not be there. She was paralysed by a grip far stronger than simple fear. Only instinct could make sense of the shadows that twisted in the corners of her stall. Only that primal spark could prickle at the presence which arrived unannounced and not through any door or window. But it was assuredly there just as much as that dreadful howl that clawed at the boards.

“You can’t bear two. It’s never been done?”

“Perhaps there is knowledge beyond even your ken,” Keirn said. “After all, yours has been a long exile.”

He smirked as he looked upon that bloody swathe across the floor. His pupils enlarged at the sight of the etchings that now bubbled and boiled. The howling grew louder, if such a thing were possible. In the gloom of the stables, the man nearly glowed with abyssal light.

And in that light, the mare could see another. It was as though it were transposed over the hunched form of the naked man with the maniac grin. There was something of tattered robes and a dented crown that took shape as though it and the man were in the same spot. The darkness seemed repulsed by this intruder, peeling from its faded glory and the crumbling tome clutched achingly in one hand. But for all its fearful fleetingness, this other recoiled at the scrawled iconography. It drew within itself, shrinking far smaller than that scarred man it had once towered. And, nipping at its tatters were hundreds of thousands of sharp teeth.

Heavy was the smell of carrion that welled from the stall, washing like a fetid wave over the only two living things in its midst. The man’s smile faltered as he turned, retching a meagre stream of bile upon the hay. Amongst his wracking coughs, sounds emerged but they were not the tongue of man. He raised a puffy and swollen wrist to wipe his mouth. When he turned, his eyes were not his own.

Bright and yellow were they. He raised his nose to the air, nostrils flaring. In that whiff, he smelled it all. He could smell the fear of the mare. He could smell the stench of her unkempt stall. He could even smell the growing tangle of rotted cells in her lungs that would claim her fading health.

Even more impossible was the seeming change to the man’s body. He seemed less pale. His skin was somehow less sickly. A more healthy red flush returned to his body and even his frame was a little fuller. It was as though he had turned and slipped on a mask but one that covered his whole body. The twist of muscles were grander, set like springs ready to uncoil. There was a frightfully muzzled energy to him now, tinged as it were by that old worn and faded skein that wrapped him prior. Even the hair on his head was thicker and the sprigs along his arms and legs were darker and longer.

He turned, stumbling from the stall. But he made hardly a few feet before stopping.

“Aren’t you… forgetting something…”

He turned, reaching for his clothes. His eyes fell upon the mare’s and a dreadful hunger filled them. His lips peeled back to reveal savage canines.

“No! I… forbid it!”

Nails scratched against the wood, leaving long and deep gouges. But at last the Hound was reined and the man turned, stumbling out of the stable into the cold morning.

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I Typed a Thing

Here’s a first for me. I’ve only recently been aware of how little writing I actually put up on what’s ostensibly a writing blog. Je m’excuse. Also, after our spate of related technological and logistical issues I don’t really have anything super special to publish.

So, instead, here’s a rare look into the writing process! As I’ve been without Internet over the last few days and didn’t back up my work on a physical drive while I was travelling, I’ve had to just plug away at something small and new instead of continuing the editing of my third novel.

Now, I’ve had a number of people ask my about “The Writing Process.” Outside of the stock explanation that it’s different for everyone, I explain that I’m not really a planner. I have an idea of what I’d like to cover in a story or maybe a general theme or interesting character. Then I just sit down and see where things go from there. The magic doesn’t really happen for me until I do an edit on that first draft. Then I have massive overhaul of plot and structure, rewriting of characters and events and often cut half or more of the original work. Seriously.

Perhaps I have more skill at editing than not. I’ve tried using a more structured format for organising my work and while I’ve had some success, there’s still that element of discovery and exciting in not know what’s going to happen next that I love. It’s sort of the enjoyment of reading a book. You learn about your characters while the pages unfold.

I don’t really know if this style is more work or not and I’ve certainly learned a few tricks to cut back on wasted pages but it’s what works for me. Besides, I do get a perverse pleasure from editing because I’m an enormous weirdo.

Anyway, no one’s here to listen to my ramblings so this is the start of… something. It’s not even titled and I have no idea what it’s about yet.


Accessed from http://www.wga.hu/art/b/bega/tavern.jpg

Tavern Interior by Cornelis Bega (1631-1664).

“The site lies approximately fourteen days travel hence across the Thorselkin Hinterlands and nestled in the Alfather’s Cradle – a stretch of foothills beneath the Twin Pike Mountains and the traditional hunting grounds of the Walden Sabreclaws. These ferocious critters are nearly the size of two full grown men and capable of splitting a thick cord of wood in half with just one swipe.”

His hand slashed the air, dirty nails catching flickering candlelight in their cracked and stained shell. One such nail landed upon the crinkled and faded map filled with jutting trees shaped more like spears beneath a mountain range as jagged and sharp as the maw of a Low River wingless drake.

“Some of the hills are said to not be mere dirt but ancient burial mounds. Beneath the thin soil jut the remnants of some bygone settlement. Travellers speak of riches lying a mere spoon’s worth of earth beneath one’s foot. Who these ancient people are none can agree. I’ve heard talk that they are lost Pitmen, their cyclopean monoliths and gaping cavern entrances to underground dwellings left untouched for generations. Others swear that it’s the site of the mythical Alfr and the last of the Vaenir’s kinsmen. So ancient are these forgotten hallways that the very land itself has wrapped them in an eternal blanket to shelter them from the ever vigilant eyes of the vengeful Aenir.

“Then there is talk that it is the Forbidden Trelleborg of the High King hidden away near the teeth of the world and the final resting place of the Virgil King’s spirit until the Final Days whence he will rise to strike down the Sunderer of Worlds in the War of Wars.

“Either way, it’s supposed to be really old, really untouched and really ready for some adventuresome spirits to come and plunder. What say you? Are you such a spirit who wishes to hear the bards and skald sing your name in the greatest feast halls until the final nights? Shall you grab fate and fortune by the neck and seize upon your destiny? Will you dare to achieve that from which all others balk? Will you turn the fanciest dreams into the greatest realities?

“What say you?”

Silence greeted him. He looked at each soul gathered about the edges of the round table as shadows played across their faces. He seized upon each in turn, searching for a response to his proposition.

With a crack of ambergum, one spoke.

“Aren’t you a little old for this?”

“I beg your pardon?”

“You know, the whole travel two weeks bit. Digging in the ground bit. Fighting wild creatures bit. Hauling supposed treasure bit. Really, all of it. Isn’t it a little… you know.”

“No.” Teeth ground audibly. “No, I don’t think I am.”

“You sure? You kind of look it.”

His shadow drew long across the table as he stood erect. The others appeared unperturbed.

“You do have a bit of gray up there,” another spoke, raising a hand to her own hair.

“I am more than capable. Look, do any of you want to get filthy rich or not?”

“It kind of sounds like the ramblings of a crazy old man if you ask me.”

“Lors has the right of it,” a third spoke, reaching across to pull the daggers pinning the corners of the map free. “You’d probably have difficulty with the trek. Or break something while there. Like a hip.”

“I can assure you my hips are just fine.” A hand crashed down on the table, preventing the map from being rolled. “I’ve made worse treks than this and in less time. The fourteen nights was to not exhaust you before the real work began.”

“Are you certain? Or do you mostly need us to carry your prune juice?” Her hand plucked the plain wood cup from the table’s edge and gave the liquid on its bottom a gentle slosh.

Dark eyes fluttered amongst the cowls at the edge of the candlelight. This wasn’t a pleading look now but one of cold calculation.

“You’re making a mistake,” came the low growl.

From cloaks emerged the leather garbed hands to wrench his arm from the table. He was pulled back into the shadows, his spine striking hard the central post. He strained against his captors while frayed rope wound around his wrist.

“You’re washed up, old man. You’re outdated. You’re just as much a relic as those you wish to retrieve.” The rolled up map was waved in the candle’s fading glow. “Search him.”

One of their number moved to check his pockets. He pried an arm free, striking knuckle against unsuspecting cheek. Boots stumbled upon the stained wood. A fist greeted his stomach, freeing the wind from his lungs. As he hunched beneath the blow, his arms were wrestled behind the pole. A rope bound them tightly together.

He lashed with knee and boot but several more strikes to his ribs quelled further resistance. Gloves patted down shirt and pant alike while removing a thin leather purse from his belt and two worn but tarnished rings from his fingers. A blunted dagger was also liberated and held up as spoils before the flickering light.

“You will rue this decision.”

Laughter assaulted him.

“Go home, grandpa. Leave the adventures to those capable of them. This rusty junk won’t even fetch a few copper scrapes on the market. Best take his boots too. They look like they have good soles.”

 Cold rage burned in his eyes. “I won’t forget this.”

One conspirator turned to the other. “You’re already forgotten to us. What was his name again?”

She said, “Keirn. I think.”

“Fare-thee-well Keirn, I think.”

The lantern was retrieved and only the haunting echo of their laughter stayed for company as the darkness filled in their wake.

Keirn sighed against the post.

Was this to be his morrow? To be found by the tavern keeper bound to his hearth post by cheap rope with not even a copper shave to his name?

“I’m not that old. Am I?”

The question hung about the dark rafters and rattled in the empty fire pit. It kicked about the overturned chairs resting on tables. It hounded the faded footsteps of the brigands and his dearly departed footwear.

When last it bounded back it was with a dry, chthonic chortle. “You’re not as young as you used to be.”

“Who asked you anyway?”

“You’re still a mere mewling babe to me.” The earthy chuckle skittered in the dark. “Not half as cute as one though.”

Keirn thumped his head against the wood with a grimace. His arms worked in pained revolutions, turning muscles too sore and protesting to properly slip his bonds.

“I knew this was a mistake.”

“You still went through with it.”

“What choice had I?” Keirn hissed. His wrist skinned against the coarse fibres. “I alone can only handle one cart.”

“At best.”

“Considering rations for the trip there and back, not accounting the actual excavation, plus tools, tent and supplies – most of which would be needed for the return – I would hardly have any room for transporting a profit in relics. I need two extra carts for a good return in the investment at a bare minimum. And the fewer hands I have at the site, the longer I must invest in renting said supplies.”

“If only you had three dependable souls.”

“Quiet yourself.”

Keirn cried as he twisted his wrist. He heard a distinct pop as joint slipped from proper alignment. The familiar streaks of pain tickled his arm as he twisted to gauge the damage. Darkness clutched his eyes so only a faint outline of a limb was perceptible against its atramental backdrop. Even with such hindrances the unnatural angle of hand to forearm made distinct the separation between the pair. Such damage should have produced a crippling pain to all but the most shock drunk victims. But even still, he felt little more than the slight sparking beneath his flesh.

With a sickening grind of bone and muscle, he wrenched his hand free. Absolved of half its duty, the rope fell limp against his remaining wrist and Keirn stumbled from the post and slumped against the round table. His skin brushed against the wood’s fresh splinters from the many traitorous points of his departed knives. At last elbow tapped against wooden vessel and with his good hand he lifted the cup.

His nostrils flared at the smell.

“It has great restorative properties.”

“You needn’t tell me.”

“Helps keep a healthy lustre to the skin,” Keirn said before shutting his eyes and letting the thick liquid wash down his throat. He then immediately raised the cup in the dark and blindly pounded it against his raised wrist. Each strike stoked a rising fire within his flesh and his heart beat a terrible rhythm while he chewed on his voice. After several violent swings, he finally felt a cracking of realignment and he raised his limb before his unseeing eyes and turned it on the weathered tendons.

He dabbed at the skin. It felt puffy and bloated. But the swelling would certainly be down by the time the sun dared peek the horizon.

“You wouldn’t need such drastic measures if you treated yourself better.”

“It’s not my fault good help is hard to find these days.”

“I meant the drink. I half suspect you do this to torture me.”

“You wished to live again.”

“You needn’t try and make me regret that desire. I bear enough of your pain.”

“I know you relish it,” Keirn said, rolling up his shirt. He prodded at the tender spots no doubt sporting rather garish bruising. His skin was a canvas of horror etched as it were with scars, cuts and contusions. It was more than any corpse would carry on its thin frame. Keirn tucked in his shirt and adjusted his cloak.

He made no effort to navigate the gloom on his way out. Several stubbed toes and banged knees later and he eased the door into the dying twilight.

The air was cold and tinged with regret. It clawed against his bare feet and Keirn wiggled his toes attempting to ward it off. The steps nipped his skin as he stepped down unto the unyielding ground. He searched the abandoned road but no signs of opportunistic turncoats betrayed their path. Only deep gouges of departed carts carved their way through the frozen mud leaving mighty furrows which tripped at the traveller’s steps.

“You know where they are headed.”

“Assuming they decide to act immediately.”

“They will.”

“You say that with certainty.”

“Wouldn’t you?” Keirn did not reply. “They left you alive. They will go in comfortable haste.”

Keirn sucked on the bitter air. It scratched his throat as it scraped its way down to his lungs. He exhaled a long breath. The fog of chill air was a bundle of tiny needles as it climbed his pinking face.

It was as much as he had deduced. It had been hard enough cajoling a group to entertain him in the first place. They were invested enough to investigate his claim. Those that had no interest – those not full of deceit – had already laughed him off. That they had not slain and dumped him suggested they were as inexperienced as they were young. He had hoped to harness that youthful energy.

He had not accounted for youthful foolishness.