Author Archives: Kevin McFadyen

About Kevin McFadyen

Kevin McFadyen is a world traveller, a poor eater, a happy napper and occasional writer. When not typing frivolously on a keyboard, he is forcing Kait to jump endlessly on her bum knees or attempting to sabotage Derek in the latest boardgame. He prefers Earl Gray to English Breakfast but has been considering whether or not he should adopt a crippling addiction to coffee instead. Happy now, Derek?

Cry of the Glasya – a new fantasy short story (Vacay Post 3)

Continuing on from the demonology of the plemora universe, here’s a new fantasy short story, continuing my brand of D&D inspired adventures. As it’s a highly fictionalized idealization of some of the people I know existing in Fantasyland, changes in their personal lives necessitate changes to their adventuring counterparts. Thus, I present to you Part 1 of The Cry of the Glasya.

Glasya-Labolas

Glasya Labolas seal from Ars Goetia.

The court thundered. The stone walls shook. Beneath a tempest of violins and drums, the commanding keys of the piano wove masterfully through the piece. But even the clarion of the trumpets and the gentle weep of the harp sounded little more than background chatter. For there was but one sound that broke through the minstrel band like the stampede of an unstoppable cavalry charge.

And it was produced by the smallest, least intimidating creature Keirn had ever seen.

She stood between the thick stone pillars of the throne hall. Dwarfed on all sides by the yawning arches of the audience chamber for the ancient keep. Even the thick tapestries and heralds hanging from the walls couldn’t dampen the pelting voice pouring from those thin vocal chords. A single, unassuming woman stood statuesque upon a tiny wooden block.

But while her feet appeared rooted, her arms twisted with each haunting symbol that erupted forth with a greater force than a storm whipped tide. It seemed inhuman the sounds that she twisted from deep within her breast. Had Keirn not been standing there to experience it himself, he would never have believed it to be true.

And neither could the assembled court.

Every onlooker watched in stunned muteness as the foreign words of this incredible singer drowned out all other sounds and thoughts from their minds. There was no doubt in Keirn’s mind. This was the most beautiful and elegant aria he had ever heard. Granted, he’d never heard one before, but even the Duke Hasselbach sat riveted upon the edge of his stolen throne in rapt entrancement.

And just when Keirn thought it couldn’t grow more impressive, a sudden string of notes he’d never imagined singable came bursting from her, directed right down the hall at the raised lord and his gathered attendants by two thin waving arms.

There was but one soul in the entire chamber that seemed unmoved by the piece.

Derrek Gungric, Keirn’s closest companion and minstrel-in-training had his back turned upon the performance and busied himself with a nearby candle stand. Through sheer apparent boredom, he passed the soft flame from one wick to the next, letting the wax drip in thick rivers down the sides until it pooled in the small holders.

“How can you not like this?” Keirn whispered. “I hate your music the most and even think this is damn good.”

“Heard it before.”

“Not like this,” Keirn said. There was no way in this life or the next anyone had heard something like this.

There was a collective gasp as the young singer stepped from her perch. She turned, addressing the courtiers to the sides and the guards standing before the massive barred doors. It was impossible to know what she sang but the delivery gave the briefest impression that it was directed at you alone before she broke the spell and turned to the next face.

It was impossible to turn away. Until Keirn heard a strange rustling and quickly scanned around for the source.

Having exhausted his attention with the candles, it seemed that Derrek was now busying himself with darkening a pair of thick glasses using a large piece of charcoal.

“What are you doing now?!” Keirn hissed, slipping as unobtrusively to his side.

“I can’t watch this any longer,” Derrek said.

“So you’re going to blind yourself!”

“That’s the plan.”

Keirn stood momentarily mute.

“We’re suppose to be guarding the Duke!”

“So?”

“How are you going to do that if you can’t see?”

“Shhhh!”

Keirn turned to the intruding voice only to be greeted with Jeremiah’s stern face. The larger man motioned towards the singer with a look of impatience. Keirn cast a glance back at the Duke who appeared to be completely oblivious to the disruption. He motioned to Derrek as explanation for his actions but Jeremiah merely waved his hand dismissively.

Keirn turned back to the stubborn minstrel. He’d already completely blackened one eye. Keirn sighed, turning from his friend back to the performance. Keirn would just have to settle with being extra attentive to make up for the lack of eyes from the bard.

Not that there wasn’t an already impressive show of force in the court today. Trained archers lined the galleys and four guards stood watch over every entrance. But even this show of force seemed entranced by the entertainer. Weapons dropped limply at their sides as uneducated men were lost within the elegance and grace of the woman. She didn’t even appear that magnificent. Her dress was simple though colourful. But it was her slender features and enrapturing voice that made her stand apart from her troupe like the burning sun brightly shining out all other stars in the sky.

Keirn then felt a tugging at his sleeve.

“What?!”

“Do you know where Kait left her bags?”

Keirn leaned in close to his friend as the singer hit another stretch of impossible notes.

“Why don’t you ask her?”

“She looks like she’s having fun.”

“And I’m not?”

“You’ve already missed the overture. Besides, I’m doing you a favour by missing this atrocious performance.”

Keirn sighed.

“What do you need now?”

“The leg bones from dinner.”

“Of course you- what?”

“From the swine. You know, you said yourself it was the finest you’d eaten in weeks.”

“I’m well aware of what I ate!”

“SHHHHHHHH!”

Keirn grabbed his friend’s dainty wrist and pulled him from the throne dais. Once he was sure he was out of earshot from the duke, he turned upon the impossibly delicate features of his friend.

“First, why in the blazes would you need those. Second, why are they in my sister’s bag?!”

“Probably to finish her chime.”

Keirn merely blinked at his incomprehensible friend.

“You’re impossible sometimes.”

“So do you know where she left them?”

“I believe she was requested to leave them in the guard quarters just outside the hall.”

Suddenly, there was a pause in the vocals as the instruments swelled in the break.

Derrek frowned.

“I’ll have to get them later.”

He then began removing his shirt.

Keirn grabbed his hands, wrestling to keep the stained wool in place.

“Would you stop!”

“The wax should be ready by now,” Derrek said, slipping his hands free and tossing his jerkin nimbly aside.

“Look, you may be jealous of another bard getting the lead performance for the Duke but that doesn’t give you the right to ruin this. Especially when we haven’t even received compensation yet!”

Derrek paused with his belt in his hand. The woman’s voice burst forth and he dropped his pants.

“Probably best to do it now,” he said, shaking his boots free. Keirn growled, snatching for the discarded trousers as the bard quickly hopped to the candle stand in nothing but his linen braies. There, the blonde man dipped his fingers into the cooling pools of wax and plugged them deep into his ears. As Keirn rounded on him with trousers held menacingly in one hand and belt in the other, the bard danced effortlessly about his wailing arms before slipping behind him. There he plunged his dripping fingers into Keirn’s ears and the young man could immediately feel the hardening wax plug his ear canals and mute out all but the faintest echoes of the lingering song.

Keirn rounded on his friend, feeling a familiar frenzy drawing in his chest. But just as he was about to wield his friend’s belt as a whip, he caught a sudden shift of motion on his periphery.

He turned, watching as the Duke’s rapt attention turned to that of confusion. Then, the crinkles of his eyes wearing deep into his skin drew apart. His eyes widened and his pupils contracted in sheer horror. The honour guard standing by his side merely gaped in fear, their gleaming halberds dropping from frozen fingers and pattering against the stone floor in the barest audible din. Keirn felt their motion instead in that dampening silence. All about him, a perceptible change had overtaken the crowd. The courtesans and guests seemed to draw back from the room, pressing against the walls before turning and fleeing towards barred doors.

But all entrances to the throne room had been sealed by request of the Duke. The mob merely pounded useless against the wood.

Keirn wasn’t entirely sure what it was that drew his attention back to the centre of the room. But as he turned he could feel a sudden burning wave of heat blast against his face. And what he saw caused his heart to stop.

There, standing upon the raised wooden step was a towering horror. Keirn wasn’t even sure what it was. The creature wore the body of a human, bare chested but with thick irons wrapped about its arms and dangling from large wrists. The chains pulled taut as great iron collars shackled monstrous canine creatures that snapped about the monster’s thighs. But both man and beasts were much larger than anything… human.

The creature raised its head, a burnt stag skull with faint brands scorched into the bone resting upon its sinewy shoulders. From the darkest pits of its sockets burned an undying red light like stoked embers. A dented and torn scale mail skirt hung limply about the creature’s waist, coated in dried blood and flecked with rotted pieces of fur and flesh that gave a nauseating scent of death.

Finally, a pair of great eagle wings sprouted from the creature’s back. But these weren’t majestic appendages of beautiful array plumes but a bloody and broken mass of torn skin and protruding bone. Great splotches of featherless skin stretched over the scarred heavenly remnants. Burnt pink sinew flexed beneath skin that cracked and bled with each shift of the cracked stumps.

Through the thick wax, Keirn could hear the hollowest echoes of screams.

The creature raised its arms and the four front hounds bound forward. The chains about its forearms unraveled as the beasts bore across the flagged floor faster than any worldly predator. Before anyone could react, they had descended upon the petrified Duke, curved claws longer than daggers tearing through cloth and flesh in mere seconds.

All the Duke’s guards merely watched in unmoving fear as their liege was torn to misting ribbons before them.

Keirn felt something strike the back of his head and he turned to see Derrek practically naked and staring uselessly at a pillar through his darkened glasses. The minstrel made a gnawing gesture then shrugged his shoulders.

“Now’s not the time!” Keirn shouted.

Then he realized Derrek couldn’t hear him. The blonde man merely smacked him again and repeated the gesture.

But the distraction had shaken Keirn from his inaction and he could feel the pressing need to do something and quickly. He grabbed his friend by the wrist and pulled him away from the throne towards the guard room. He didn’t know what the bard was planning but the quest seemed to unshackle his mind and give him clear purpose.

Course, Keirn had no idea how he was going to get through the frightened mob.

Yet, as Keirn hurried towards the side entrances, he noticed the gathered audience turning almost as if they were directed. They all peered back to the centre of the room where Keirn could hear only the faintest of whispers mingling with the ravaged slobbers of those great hounds as they persisted upon the feast laid before them across the throne.

Whatever distraction beheld the others, it made pushing past them with his blind, naked friend in tow easier. Keirn descended on the door, trying the handle and feeling it catch against it’s latch.

“It’s locked!” he cried. Uselessly.

This deafness thing was going to take some getting used to. Keirn turned to Derrek for more guidance but the bard merely repeated the bone-gnawing gesture.

The temperature in the room rose even more and Keirn could feel sweat beginning to bead upon his neck. He raised his hand to wipe it away and noticed a further change overtaking his entranced neighbours.

The attendants clutched at their ears, pressing back against the walls or collapsing against the floor with mouths agape as if their voices could drown out whatever sound plagued them. Some began to writhe in agony while others drew whatever item or weapon they had at hand. Thus, armed they struck out madly about them, hitting and stabbing whatever their weapons found purchase in.

And in this monstrous crowd, while dancing from wild swings and pulling his blind, naked friend to safety, Keirn remembered his sister. With stilling heart, Keirn realized she was probably still at the Duke’s side where those beastly hounds ate. The young man turned, ducking beneath the slice of a blood speckled halberd while pushing Derrek towards the back of a pillar recently made vacant by the cowering courtesan who was pulled to the ground by those that had been cut down but still clutching madly for reprieve.

But the bodies of the deranged proved too effective a barrier. He heard not their footfalls as they collided unaware into him. He raised arms against lashing nails and blades, each bit stinging and drinking the slightest droplets of blood from his flesh. He’d barely moved a few feet through the writhing mass before he felt his wrist grabbed. He turned to see Derrek still standing with one arm raised to gnaw and pulling anxiously towards the barred door.

At that moment, one of the standing guards blades caught against the thick wood bar, splintering the mass with more strength than seemed possible. With his steel hands, the guard pulled the pieces apart, ripping the door wide and fleeing into the hall as his frenzied compatriots shuffled, bit and clawed afterwards. It was as if a floodgate had been opened and Keirn felt himself being pulled along. The only anchor in the crush of bodies was the soft touch of his minstrel friend still miming the meal they’d enjoyed the night prior.

As they passed beneath the frame, one sound seemed to worm its way through the wax stoppering his hearing. But it wasn’t a piercing shriek or scream. It was a soft sob or remorse.

Continue to Cry of the Glasya Part 2 >

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The Noble Truths (Vacay Post 2)

Day two of my exciting remiss adventures leaves you with something a little different. Awhile ago, I made a post about the short creation history of a shared world that Derek and I are/were working on. I teased that I may give a bit more detail and for you, lucky reader, I fulfill that promise.

Yes, this is a Plemora post – the unfortunate world created from Derek’s own typos. It is a world that I find quite fascinating. It is really the first ‘alternate reality’ world that I created. Generally, I prefer fabricating my own reality where I’m given unfettered license in developing the people, history, science and understanding of everything. The one thing I enjoy about the fantasy genre is the complete artistic freedom you’re granted by your readership. They are, initially, willing to accept just about anything whether it be talking hamsters or entire cities powered by nothing more than bottle souls.

But Plemora doesn’t try that. It draws its fantasy from the unknowns of our understanding. It leans heavily on our past and our world, teasing at the familiar and lulling its audience into a sense of false security before completely upending all expectations. In a sense, it’s based on Lovecraftian horror. It draws on the areas of the unknown, filling them with horrors and wonders beyond our comprehension. But for these entities to work, it must create that initial familiar element. Yes, it is a world that unabashedly takes place on Earth around our proximate time.

It also is designed within the confines of a game system. Today’s particular element was developed from the initial musings of player ‘classes.’ I wanted to develop within the world a system of unique play experiences that would give players and game masters the freedom to play whatever sort of story they desired. The initial creation was focused around the demon ‘half-breeds’ of people suddenly ripped into a greater understanding of the world than they had before the moment of their ‘curse.’ However, there were other entities and peoples stalking the shadows and moving before the masses who had no idea the true nature of those that walked amongst them.

Usually when one talks about classes in a role-playing game, they are looking at something like a profession. Thieves, wizards and fighters are really just a representation of a character’s training before the start of their grand quest. Whether they be pupils or self-taught, it codifies a vast array of experiences and distills into into common attributes shared amongst its members. I didn’t want the same for Plemora and, given its philosophical bent, I settled upon the idea that class was a representation of belief. Ultimately, no one knew the true nature of universe and why there were demons and other planes of existence. But everyone had their own explanation.

What follows is a few of these ‘noble truths.’ Which one the player belongs to would ultimately shape how he conceptualized the world around himself and thus explain how he fueled and believed in the powers he wielded. What follows is pulled from my notes on the world, so some of it might be formatted a little strangely. Given that it’s from my notes, some concepts may not have the most clear classification yet, as well.

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The one interesting thing about history is sometimes you don’t have to do the work in making the weird. Actual magic and demonology is far stranger than anything I have ever created and something I can heavily draw upon for this world building. It helps a creator be a little educated in a lot of things.

The Noble Truths

 These philosophies act as a lens, colouring everything which a person sees and believes. Thus, it would be impossible for a person to be “multi-classed” as these theologies are almost completely incongruent with each other.

Daemonkin are a special kind of class. Completely at the mercy of Enlightened individuals, daemonkin don’t have to follow any of the Noble Truths as their powers derive from the essence impregnated into them from someone or somewhere else. Daemonkin are not really a class onto themselves but generally do not hold a class, as an Enlightened individual would not want to have a daemon within them and would be strong enough to reject the parasite.

Daemonkin are essentially the hosts of a greater Enlightened entity who has been weakened and infects an individual in order to survive. Consequently, being a Daemonkin prevents an individual from adopting a class so long as they are infected. Their powers stem solely from the belief of the entity residing in them and they feed upon their host preventing the ‘body’ from achieving its own, separate understanding so long as the stronger consciousness resides within. The Daemonkin essentially feeds her parasite too much energy to elevate beyond the plane of the mundane but the parasite grants her the powers and possibly knowledge to interact with the worlds beyond our own. Curing a Daemonkin of their daemon would, theoretically, place the host in a greater position to achieve Enlightenment but since they rely on the parasite as a crutch it could, paradoxically, make ascension even more difficult than an unaware individual.

 

The Noble Truths

 

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Title page of Iconologia by Cesare Ripa (1603)

The Magus

The magus is privy to the most startling Truth than any other class. The Magus has awakened to the great potential within himself, realizing that every individual carries a spark of the divine within themselves. This spark can be honed, trained and strengthened. Through this spark, the individual creates their reality as they see fit. The stronger the spark, the greater their reality bends to their whims. In essence, there are billions upon billions of realities, one for each individual. They are as real and tangent as every other – to an extent. The stronger the individual’s spark, the stronger their own vision is. Through training, focus, meditation and ritual, a Magus can strengthen their spark and gain more control over their reality while shunting away those that conflict with their own. Their greatest difficulty is when their realities overlap with others. For a Magus to exert his will in these circumstances, he must be able to overcome the conflicting rules to his own desires. The overlaps are like a wave, and each builds upon itself. Since unenlightened individuals tend to share similar beliefs and congregate together to survive, a Magus has the hardest time enacting his will in these circumstances. The unawakened naturally form a strong, coherent understanding of their own shared world.

The Magi are aware that these change depending on the nature of the shared community. The realities of North America before the arrival of the Europeans was much different than that after contact. Thus, Magi must not perform “magic” before the unenlightened. But magic is merely what falls beyond the accepted outcome for the immediate community. In Medieval Europe, old Magi could prey on the superstitions and ignorance of these isolated communities. Peasants are farm more willing to believe in wicked individuals capable of twisting a lost farmer’s form into that of a toad than the modern, science driven communities of the present whose shared beliefs deem such a power impossible.Of course, the strength of these shared visions diminishes with the less numbers that are present to view it. A Magi performing before a single, average person will find the antagonistic belief of the unawakened much weaker than if she were surrounded by a group of her friends. So easy is it to prey on the insecurities and self-doubt of the few compared to the many.

Furthermore, even many Enlightened individuals’ realities are so strong that a Magus must bend to their will. While most Enlightened understand and accept magic as a truth, some truly alien entities can be so powerful in their own right as to crush the Magi’s exertion before its very presence. Ironically, the mere sight of these entities are often so strong as to completely shatter the beliefs of the unawakened that it can open many to the possibilities of Enlightenment and allow the Magus to exert before those witnesses.

A Magus has unlimited power, as long as he is able to overcome this force (probably going to be called the Collective Unconscious). Due to a very self oriented bend; the Magus probably relies heavily upon Jungian concepts and themes to supplement his Noble Truth. Magic isn’t impossible before the unawakened, it just relies on how creative and insidious the Magus can be in working his will within the expectations of those around him. Given their focus and typical organization of knowledge, the Magi are perhaps one of the most dedicated Truths to Transcendence.

 

 

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Detail of the Gates of Hell by Auguste Rodin (1880-1890)

The Demon

Demons are almost a catch-all. They are the Enlightened that know there is something ‘else’ yet don’t ascribe to the conventional wisdom and organization. They believe that the other Paths are ‘lies’ and only a means of controlling others or exploiting them. They either achieved enlightenment through individual means (e.g. witnessing angels and demons fighting and being ‘open’ enough to accept what they were seeing, discovering long lost knowledge and accepting that ancient wisdom etc…), rejecting some other path (e.g. the proverbial ‘Fallen Angel’, disgruntled Magi apprentices, a martial artist that forsaken his master etc…), by making pacts with higher energy beings (e.g. Faustian approach) or any number of similar methods. Because of the numerous ways for them to achieve Enlightenment, the other Truths find it exceedingly difficult to control their numbers and accounts for why Demons have existed since the beginning of time and still thrive today (as the Atheist or Technocrat gains power). They are the undisciplined. They are the reason that every Noble Truth exists. Their Truth, though, is the most startling Truth for the other paths; that their path is unneeded. They are the embodiment of the unknown and the chaotic. They are the personification of entropy, existing without reason and taking their entire lives. For them, the Truth is themselves. The universe is an uncontrollable mess where only the strongest, most clever or traitorous can hope to survive. For that is the Demon’s only purpose: to survive. Thus, Demons are hated by everyone.

They are seen as trouble and most often are. They live in a dog eat dog world, with everyone after them and no honour among their fellows. They are the most numerous Enlightened, and often are the ones that will prey upon the Atheists. However, Demons are the least likely to Transcend, as they have no structure and no order to allow them the growth to achieve Transcendence. Some manage to, however, finding wisdom and knowledge in the untrodden Path that is unavailable through the other structured Truths.

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Lament for Icarus by Herbert James Draper (1898)

The Angel

And here is where my notes become date. I changed the name of this group and shifted them beneath the Daemonkin banner. I’m including them here as a slight reminder of the origins and because they have a neat interaction with the fundamental principles of the world.

This philosophy stresses a strong hierarchy with clearly defined roles. Whereas the typical Daemonkin feeds by taking the energy of those around them, an angel is granted their energy from a higher being. In turn, the angel directs his faith and belief to this higher power who is granted the power to give to the angel by someone further above them. Essentially, an energy pyramid scheme based solely around a trickle down effect. Initiates are thus extremely numerous and extremely powerless. These could be considered the average belief in the faith structure. They’re mostly the foundation which supports the whole organization. Each Initiate provides limited power but has almost no connection to those above them. Individually, they are forgettable but in great enough numbers their combined contribution is staggering. Right above them are the Disciples. Most of these people are about as remarkable as the average Initiate though they are far more devouted to their cause. This greater devotion provides just enough belief to register on the higher powers map. At any time, a greater power can infuse a Disciple – basically inserting themselves into these devotees and creating a Daemonkin. But since this higher power in turn is connected to an even greater being above her with an even deeper connection, there can be a far stronger flow of energy between the higher planes and the lower.

Consequently, the appearance of an Angel is typically a momentousness event. A single Angel can take on scores of Daemonkin without alone as they are beings used to dealing with the likes of Archons and Demons. But this direct flow of energy is extremely taxing to pump so much power to a lower plane and their physical presence is temporary at best before their benefactors must ‘turn off the tap’ so to speak. What rare communication with these beings has provided little insight into their structure beyond the basics, however. What lies at the top is a mystery and many suspect the Angels don’t even know themselves. Disciples and Initiates claim that their power is evidence of a true God and that they are blessed by this entity. But the Enlightened disagree and many whisper that the true head is nothing but a monstrous Demon with unheard of power and influence. Perhaps even the creature known as the Demiurge himself.

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The Return of Marcus Sextus by Pierre-Narcisse Guerin (1799)

The Atheist

And here you can see where my naming scheme started getting lazy.

An atheist is a person who doesn’t believe in a Noble Truth. Their strength lies in their power of Discord. Every unenlightened has a level of Discord. The stronger the discord, the less effective any Enlightened abilities have on that individual. This discord manifests as skepticism. An atheist puts their belief not in any path, maintaining that the only real Truth is a lack of Truth altogether. For Enlightened, the typical atheist is nothing more but wasted energy. Due to their inexact, uncertain and contradictory beliefs, none of the Atheist’s philosophies can be considered a Truth but the stronger they adhere to their own views the greater their Discord grows. Examples of powerful Discordians are: scientists, philosophers, leaders, Eris Discordians (who are well aware of the contradictions and chaos inherent in their philosophy and yet still worship it. They are probably some of the strongest Atheists, often can exert power rivaling that of an Enlightened.).

 

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Portrait of Daniel-Henry Kahnweiler by Pablo Picasso (1910)

The Technocrat

This path is almost an extension of Atheism. It is the dogmatic belief of the scientific community in no ‘greater’ or ‘higher’ authority. No Gods or Kings, so to speak. The only thing that exists is what one sees with their own eyes, and yet the Technocrats are so close-minded that their ‘selective vision’ will only see what concurs within their own theories. However, they have grown very powerful over the years, easily surpassing the other great Truths in number and influence. This truth lies in the power of observation, in fact and knowledge. It is the certainty which experience of the senses brings. Their truths are easy to comprehend and easier to demonstrate. Thus, their principles have become the standard for the modern era. But they diverge from atheism in one important aspect.

The ideal scientist should be an Atheist, open to new ideas and concepts no matter how incredulous it seems. An Atheist could accept that the corners of the map could truly be where monsters lie. But the Technocrat is more the conservative, dogmatic and emboldened by his own belief and faith in his methods. For the Technocrat, there are no other possibilities than his own. No alternatives are to be considered. In an ironic twist, Technocrats devotion can strengthen their own creations, making things that should not work to and thus proving their hypothesis and reinforcing their faith. So strong is their belief in their right that some are able to lock down or disrupt other creations, making other machinations dissipate or crumble, disproving rival hypotheses and leaving theirs dominant. It is like a greater Tesla/Edison rivalry but over spirituality and belief. The winner doesn’t so much as disprove his rivals theory as alter reality so it can never be true.

 

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Unio Myst by Johfra Bosschart.

The Gnosis

The most elusive Truth. Gnostic Truth maintains that some harmony or unity is to be found amongst the disparate and contradictory paths. To them, each represents a piece of a greater puzzle with Transcendence just another component and not the goal. Much of the Gnosis belief lies beyond a language of theology or philosophy and places great importance in experience. The current world known to many is flawed simply because it was created by flawed hands. These imperfections, they say, are what gave rise to the other Truths which became focused on their own element at the exclusion of the others. Other Truths have come and gone, falling before the strengths of others or forgotten for new beliefs.

But the worship of a piece is shortsighted without ever considering the whole picture. The Gnostic seek to find that final unifying element that will bring all together. For it is their belief that we are all parts of a greater, fractured whole and only through true unity can this broken existence be properly mended.

The Castaway One (Vacay Post 1)

It’s that time of year again. It’s a time when forgotten bulbs burst forth from neglected soil and hope filled trees push out encouraging little leaves. It’s a time when the days become longer, warmer and inviting. People break open the closets, replacing the thick coats and wool sweaters with shorts and light t-shirts. And it’s a time when my family realizes just how dull it is to be home and begins planning exciting adventures elsewhere.

That’s right, I’m going on vacation. Actually, by the time you are reading this, I have already started. My family unit is wounding its way along the great Canadian roads through untamed wilderness and soaring mountains lured on with the promise of fresh lobster and ancient history. This leaves me with a bit of a quandary since I will be unable to truly update the blog in my absence. However, the power of technology and Derek’s own programming where-to-all has created a system that lets me post from the future. Well… the past really. So here is the first of my vacation snippets.

This is actually a short that I wrote for a small competition online. It was a weekly or monthly competition that gave the candidates a theme or two and a limited time to write whatever possessed them within the word count. I don’t remember the word count, but I do remember the theme: ‘derelict.’ The bonus objective was ‘anonymous.’ What I created came about after one night’s work. Not a great deal of effort pumped into it which probably explains why I lost. However, the open format and lack of real rewards did give my a chance to write something a bit more experimental. I would wholly recommend any would-be writers to participate in these sorts of things. It gives you an amazing opportunity to try things that you may never have before and can really pull from you a piece that is surprising because of the constraints. My initial idea was to try and explore what derelict truly meant. My initial reaction was to think of a ship, beached upon a shore with rust creeping up its long hull and eating into its dark innards. But I began to wonder, ‘Can a person be derelict?’ And what followed from there is what you will find below.

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Derelict ship for Turok 2. Copyright Acclaim or whoever.

For a Piece of Night

1.

What use does the sky have for stars?

 

She holds them to herself, jealously guarding them as if disaster would fall should one slip away. The tighter she clings, the easier it is for the smallest and dimmest to spill through. Does she notice they’re gone? Does she even care?

When the last one falls, will she even cry?

I had dreams of holding a star once but I can’t see them now. They aren’t mine to hold. They never were. Even those that she forgets are too far for me.

But I want one.

It is petty of me to think so. I should be happy with what I have. But I am not. I never was. I think of all the stars she has and can only wonder why she can’t spare one. I need one. But I can’t have one. She wouldn’t even give me one if I asked. She doesn’t care. Why would she when she has her own?

The drip of the faucet returns me to my room. Each slow drop patters against the steel basin, cracking its spine in its last descent. I wonder if it would hurt – to pitch yourself towards the steel and the beams. If you closed your eyes, would you even realize you are falling?

I roll on my mattress and stare at the clock.

Twelve o’clock it flashes. It has for the last three days. That was when the power went out and the lights grew dim. The clock shouldn’t even be flashing but I put a battery in it to make it glow. However, I never reset the time.

I just want to see it shine.

My room is so dark without light. Only the dim red flash of the clock fills it. Though there is my bracelet. The lights on those are too dim to brighten my room. Neither of them are substitutes for a real star.

The patter of each droplet’s final scream drags me to my feet. My shoes are by the door and I don’t even bother tying the laces. They’re still damp and the water squeezes from the soles when my toes squish against the fabric.

It’s too cold for them to dry. I could leave them behind but I don’t want to cut my feet outside. They are damp and make my skin clammy. However, they are better than nothing.

I should be happy with what I’ve got.

I don’t even lock my door as I leave. There is nothing out there that can’t come in. Nothing that hasn’t come already. What good are locks when feet can break the bolt and bend the frame?

As I enter the empty hall, I think about the dripping faucet. It’s better than thinking about the stars. At least I can envy the water. Its journey is done. It doesn’t have to wait anymore.

Not me. I have to walk through the darkness. Each day is the same. Each step is the same. Each flicker of a dying bulb, echo of a grinding girder and creak of shifting metal is the same.

There is nothing separating today from the last. If I closed my eyes, would I even remember what day it was? Would I even remember what this place was?

I don’t think I could. I know there was once people and light. I haven’t heard from anyone for hours. Not since I last went to sleep. I heard earlier someone’s feet pounding frantically above me. Round and round. Just like the others right before they fell silent.

And now, it is quiet and it is dark. I can’t hear them now. I can’t see anything now. Not without a star.

And so, with fingers gently scraping the slick walls for guidance, I step carefully over rubble and head into the gloom.

 

2.

I killed myself today.

Even then, I couldn’t do a proper job.

I stood before the crashing waves and rushing water. I knew the pressure would be enough to mangle limbs and shatter bones. It would be brutal, violent and harsh. The clear blue of the ocean would turn a sickly red as blood was pummeled from veins and muscles.

At least it would match all the other crimson pools dotting the halls.

I could feel the cold of the steel rail in my hand. I could feel my breath catch in my lungs. I could feel the wet spray as the water tore through the metal and churned in an ever frothing pool below. I stood, prepared to pitch forward like a droplet returning to the primordial ocean.

But my fingers didn’t unravel. They clutched to the rail, betraying my own desires. I wanted to let go but they didn’t. They held until the cold steel burned my skin. I was forced to step back to the catwalk. I held my hand and it glowed so bright before me.

My traitorous hand.

The lights on my wristband still blinked fluorescent green in the darkness. One flashed with each beat of my heart. It blinked rapidly matching the fluttering of that weak muscle in my chest still thrashing with life.

I attacked the band in my anger. I scratched at the metal clasp, tearing at it until my skin broke beneath and my blood stained its surface. At last, the protective clasp cracked and loosened. With chipped nails, I wrestled it from my wrist.

The pain was excruciating. Tiny holes over thick blue veins welled with fresh blood as my body rushed to fill the cavity. Freed from my arm, the lights slowed their blinking until they dimmed and died, the wires hanging uselessly from it.

I threw it over the ledge. I watched as it tumbled and fell, landing against the waves and tossed in their grasping fingers. The froth rushed up, grabbing it and slamming it repeatedly into the metal wall. Finally satisfied, the waves dragged the bracelet down into the depths.

It was the fate I deserved but was too cowardly to take. Though I still drew breath, the result was still the same.

I had died. No one would come for me now.

I stand over the pool, watching the water continue to rise. I already regret what I did. It was stupid. Did I think I was being altruistic? Did I think I was being brave?

Or was I afraid that no one would come anyway? It was only one bracelet. Who would care about one bracelet? If they hadn’t come for the others why would they come for me? I was a nobody.

Everyone that was anyone had grown quiet long ago.

The well would soon be full. The water rushed in with violent consistency. The others whispered that it would eventually stop. That it had to stop. But none of us deserved a star. The water would make sure of that.

It wouldn’t be long now anyway. The echo follows me as I slowly make my way up to the higher levels. I am like a rat seeking higher ground, drawn to a distant glow of salvation. The corridors are damp from the mist. It is so cold and wet. You can’t smell anything but the oil and the ocean. Eventually that rising pool would submerge everything in its crushing embrace.

It would do what I could not. I should have just jumped and ended it quickly.

At least now no one would trouble themselves by coming for me.

 

3.

Why is the human heart so frail?

I’m so lonely now that the end is coming.

Not that it wasn’t lonely before. Little has changed in that regard. I sit at the chair like I always have, one leg pulled up to my chin. The lights of the console bathe me in their artificial light. With all the others down, I find them almost blinding now.

Even though the main generators are down, the reserve power kept this console going. It glowed constantly in the gloom, like a subterranean candle calling me to its side each day. The others refused to come in here. They thought I was stupid to come here.

They were probably right.

I can barely remember them now. I didn’t know most of them before, but the others in this room have left me so quickly. I remember Tim sat in front of me. He had curly hair and a splotchy beard. It wasn’t flattering; however not many of us shaved down here. He didn’t talk to me. But, I often caught him glancing in my direction whenever he thought I wasn’t looking.

He was sweet. I don’t know what happened to him. I don’t think I ever want to know what happened to him. I never saw him after the incident. There weren’t many that were around once the water arrived.

I have the headphones pressed against my ear and all I hear is the empty crackle. It’s been like that every day. Every day since the power went out.

Before it had been different. Before, I had heard the voices. It was my duty to listen for them. I never spoke to them. I wasn’t allowed. But I listened to them and connected them to those they had to speak to. I was told that one day someone would call for me. Who had told me that?

Had it been Tim?

No one ever calls for me. Especially not the one I looked forward to most. Why would she? She has everything. She doesn’t need me. She has all the hopes and dreams. She has ambitions. She doesn’t need to be down here digging in the dirt beneath the waves.

Why would the sky ever speak to the earth? She has all the stars from the family and I am fortunate I can just see her with them.

I suddenly remember when mom died. I remember feeling so sad, like someone had ripped something from my chest that I never found since. I know I lay in my room for days, crying into my pillow. Why haven’t I cried now?

And did she ever cry? I think she did when she held mom’s necklace. Was she sad then? Did she miss her then? She held up that necklace and it shone like a string of tiny stars. She always wanted them. She always held them close. She promised me one, once.

But when mom died, Father gave her the stars.

I can hear the water now. It won’t be long. I wondered what I would think about when it came. I’m glad I didn’t think about the others. I’m glad I didn’t think about what happened or the men that came into my room after the incident. I’m glad I didn’t think about my trying to keep them out and them breaking down my door with their feet to get what they wanted.

I’m glad I didn’t think about what things would be like had that great rock not punctured the hull. There was no use in wondering what the future would be like. I would never have one. Not after mom died.

I sit at the console, turning the dials and adjusting the frequency. There is only crackle. There has only ever been crackle down here.

I draw my legs tightly beneath my chin. I can still feel the water sloshing between my toes in my damp shoes. I wonder what it will be like when it’s over. I wonder if I’ll finally stop feeling so alone.

I close my eyes.

There is a pause–an unexpected silence. I hold my breath. Had I just imagined it?

I wait frozen on my chair.

I hear it again. It’s soft and indistinct but it causes my heart to race. I reach for the dials, turning them slowly.

Echo One. This is the HMS Ansun. Over.”

It repeats.

I reach instinctively for the microphone; my finger darts for the switch. But I pause.

Echo One. This is the HMS Ansun. Is anyone there? Over.”

I can hear the water getting closer. I can feel the cold of the deep rushing up from the sunken levels. I can feel the tireless march of oblivion thundering towards me. I move my hand, snatching the cord of the headphones and pulling it loose from the console.

I no longer hear the crackle.

I lean back, clutching the end of the headphones. I stare at the metal stub as if it has turned on me like all the others. Had I really heard the voice or had I imagined it? Was this how it was for the others when their footsteps made those frantic circles?

I close my eyes and wait for the water.

I had always wanted a star. But they were not mine to hold. They were hers and she had forgotten me down here in the depths.

D&D Rocks Part 4

< Return to D&D Rocks Part 3

3695-map-assoc

The caravan master turned to the shadows. As Jeremiah followed with the torch, a side passage previously overlooked was revealed as the thick shadows peeled back from the flame. The master squeezed through, turning sideways to fit into the narrow way. The company pressed after the disguised man. Andri struggled to get himself through and grumbled noisily the entire time as he was half pulled through the confining slit.

The tunnel wound and bent, splitting off in numerous snaking detours that their guide seemed to know by heart. It was hard to not feel lost and directionless in the unfamiliar gloom. Keirn kept feeling more and more on edge as they progressed, worried that he had made a big mistake.

At last, a soft crackle of flame and a widening hole deposited the group into a large cavern. Braziers burned along the walls, illuminating various larger openings that hinted at an underground network stretching only the Gods knew where. At the sound of their arrival, the sound of metal scratching metal pierced the air. Two men appeared, wrapped in bright colourful rags. In the shimmering light, the party could see the reflection of the fire dancing along the sharp blades.

But the caravan master merely raised his hands. Reluctantly, the weapons lowered. As the groups eyes adjusted to the bright lighting, they found a great mob of tribals gathered upon the slick rocks, clutching their children and attempting to keep a low murmur amongst them.

The armed men came forward, grasping Andri forcibly by the arms and pulling him away. Keirn raised his sword, but they merely cut his bindings and reclaimed his axe.

“I really don’t like this,” Keirn muttered.

At the sound of his voice echoing off the walls, there was a loud rustle and the group turned to see the enormous roc stirring in the shadows. The beast was even more terrifying up close. Easily over twenty feet tall with rich brown feathers the size of Keirn’s arm. Its yellow eyes seemed to narrow at the sight of him, but a muzzle had been fitted over its beak keeping it from making a simple chirp. A makeshift pen had been erected and thick straw was strewn beneath the creature as if to make a bed for it to rest on. The bird ignored it, towering over all gathered beneath its gaze.

Keirn felt a nervous knot in his throat.

“What is the meaning of this?” Jeremiah asked. “Where are the people we were sworn to protect?”

“They are here,” the caravan master said.

“Where? Bring them to us!”

“They are right in front of you.”

The master waved his arm at the group of tribals watching the party carefully. A small babe began to cry, quickly silenced with the finger of his mother which it began to suckle gleefully.

The party stepped forward, looking at the nomads carefully beneath their layers of cloths. Keirn approached one slight looking tribal who regarded him curiously. As he drew but a foot away, the man reached up, peeling back the bandages to reveal Corran’s ridiculous grin.

“Great disguises eh!” he beamed. “They look like the real deal!”

“I… don’t understand,” Jeremiah said.

“I understand,” Derrek said, “but I don’t comprehend.”

“I lost my packs for this?” Kait pouted.

“Well, that’s that. Shall we kill them then, Erthis?” Andri asked.

“What?! You promised us!” Keirn accused.

Erthis, the caravan master, raised his hands for peace once more.

“I’m sorry for the… confusion. I could not know who you worked for. But it seems clear to me that you are unfortunate bystanders, caught in a bit of duplicity that was not meant for you.

“And no, we will not be killing them.”

Andri looked disappointed.

“Perhaps an explanation?” Jeremiah asked.

“These people you see before you, they are slaves in all but name. They are the serfs working for the vile Lord Daermoor, a man whose cruelty knows no bounds.”

“That’s the lord of the town we set out from,” Kait said.

“One and the same. If you had noticed, the people are a worn lot. Lord Daermoor levies harsh taxes upon those who rent his land. Inevitably, they are unable to make the payments so Lord Daermoor extorts their services. He presses their children into his militia, claims much of the crops and products and passes the debt from father to child even as he carries the parents away to serve time in his prison for missing payments.”

“Why rent land if he is so terrible?” Jeremiah asked.

“Sounds rather standard,” Derrek muttered.

“Many of them grew up there, and those that arrived from abroad to work for the lord were already dragged in by loans for land or tools. He uses his militia not for protection but to enforce his tyrannical rule. Many of the people here have lost loved ones to his insatiable prison or watched as his men made examples of them.”

“That’s terrible,” Kait said.

“There was little left to these people,” Erthis explained. “Lord Daermoor would hardly allow his people to just up and leave. So, I ran this caravan, promising to deliver supplies to his furthest holds. I ran my route along his border, through these plains, in the hopes that I would be able to ‘lose’ my passengers to unfortunate bandit raids.”

“And that’s where the Rakstas came in,” Keirn said. “You worked a deal with them to perpetrate the crimes to hide your own involvement.”

“Yes, precisely,” Erthis confirmed. “Except Lord Daermoor began to grow suspicious. So he hired thugs and assigned members of his own militia to escort and keep us ‘safe.’”

“And so the fake attack became a real one.”

“I have worked a deal with a neighbouring realm,” Erthis continued. “They promised to shelter these people and allow them to seek asylum. However, they couldn’t directly interfere. I’m afraid I had to rely on those that I had already rescued to stage the dramatic attack. The Rakstas provided the rocs as legitimacy but the nomads refused to put too many of their number in danger. The archers were the few wronged that were brave and skilled enough to risk the attack in order to save others.”

“So once you separated them from the caravan, they disguise themselves as nomads and just make the rest of the trip across the plains unmolested?” Keirn asked.

“More or less. These series of caves will get them quite far from here that they shouldn’t raise any suspicion.”

“And for the rocs,” Derrek said, “you gave them access to the supplies that were originally heading to Daermoor’s holdings. The pots and the pans?”

“Yes. It cuts into my profits, but freeing Daermoor’s people is far more valuable than a few more coins in my pocket.”

“Called it!” Derrek smiled.

“So…” Keirn said slowly, weighing the entire situation, “what you are saying… is that we won’t be getting paid.”

“I’m afraid Lord Daermoor was the one that hired the mercenaries. I have little need for the armed protection. I am sorry for putting you in danger but I couldn’t know where your loyalties lay.”

“Do you think Daermoor would still pay us?” Keirn asked.

Jeremiah elbowed him harshly in the ribs.

“We would be more than happy to assist you with the last leg of the journey.”

“Oh, I am so glad!” Erthis clapped.

“We would?”

“Of course,” Jeremiah glared. “First, we gave our word we would see these people to safety. It just happens to be in a different direction than we had anticipated. Second, even if it weren’t stipulated in our contract, it is the correct thing to do and we aren’t the type of company to turn on backs on those in need.”

“We aren’t?”

“We’re doing this.”

“And yet another job done without being paid,” Keirn grumbled.

“I suppose there is just one last, pressing question,” Derrek interrupted.

“I would be happy to answer anything else you may wish to know,” Erthis smiled.

“When do I get to ride that?”

Derrek pointed towards the roc. The massive bird ruffled its feathers.

“More pressing, I have a real question,” Keirn said.

“What’s that?”

“Why hire Andri?”

“That man?” Erthis asked, turning to the monstrous, glaring brute as some of the disguised travelers began addressing his abrasions. “Though we have the Rakstas assistance, that doesn’t mean all the dangers of the wilds are dealt with. He seemed like a capable, honourable man who was willing to assist with the final voyage over the plains.”

“Capable?”

“Sir,” a masked Rakstas said, approaching the caravan master, “we are all ready. We should probably be heading out now.”

“I’m hope you won’t be offended, but I don’t think we have enough materials to disguise you four,” Erthis said.

“Will we not have enough time to go back?” Kait whispered. “My things are still with the remains of the caravan and… well, I would like to recover what we could. I could probably fashion some suitable clothes too.”

Erthis turned to the waiting man, but the tribal merely shook his head.

“Young lady, I give you my word that when we are on the other side, I will go through my stores and restore what I can. I’m afraid I can’t offer much else.”

“That is more than generous,” Jeremiah said. “We are prepared when you are.”

“Then let’s get these packs and get going!” Erthis called.

A sudden commotion caused them to stop in their tracks before they even began. They turned towards the narrow entrance where two armoured men emerged, grappling with the tribal guards standing nearby. The struggle was brief, the untrained disguised travelers falling before the mercenaries.

“I don’t think anyone will be going anywhere.”

More men spilled from the crag, followed by the breastplated vixen Siara. Her fingers held gently her marvelous sword as she looked about the stunned faces arrayed before her.

“You!” Erthis cried.

“Very clever, this ruse of yours. But I’m afraid I must return all of you in the name of my Lord. And you, my friends, are to be commemorated for assisting me in uncovering this treasonous plot.”

“I knew we should have killed them!” Andri called as Siara smiled at Keirn and his friends.

“It is not what she says!” Jeremiah cried, drawing his greatsword into his hands.

“But maybe we should hear her out,” Keirn said quickly.

“Your attack was well laid,” Siara continued. “The chaos certainly threw the ranks of my men into disarray. Had it been able to proceed, I am certain that your birds and archers would have kept us besieged long after you had fled. That is, of course, had they not been chased off by these heroic gentlemen. Then, of course, they had the good graces to lead me straight to you.”

“That isn’t how it is!” Jeremiah argued. “You must believe us! She’s twisting our actions to mislead you!”

“What are you doing?!” Keirn hissed, waving for Jeremiah to lower his weapon.

Siara smiled.

“Come now, Erthis, surely you don’t mean to draw this out further. My men are all capable fighters while it is clear now that your allies are little more than poor peasants and farmers. Don’t make me kill what abled bodies still remain.”

“Capable?” Derrek asked.

“I shall not allow you to continue this tyranny against these innocent people!” Erthis cried. “It is a pity you were not slain in the ambush.”

“Perhaps if your archers were trained, they could have taken more than they wounded through sheer volume alone. But I suppose the only remaining card is you four. What say you? Will you turn against your rightful employer to stand by this man and his unlawful smugglers?”

“We would rather die than help you!” Jeremiah cried.

“Let’s not be too hasty,” Keirn said.

“You have to be kidding!” Kait said, drawing an arrow to her bow.

Keirn stepped between the two groups, holding his hands up for some civility.

“Let’s think about this. We were contracted to deliver these people to their proper destination, were we not? Furthermore, it has been made quite clear that said contract was made to Lord Daermoor and not kindly Erthis. Do you really want to present ourselves as people who would turn on our word?”

“We didn’t know what we agreed to,” Jeremiah said. “Don’t play some fool adjudicator in this. You know what is right!”

Keirn took a step back from Jeremiah’s wide swing, but quickly composed himself.

“Let’s think about this logically. These mercenaries are well… well here. And there are a lot of them. Do you really think you could take them all? The three of you? Any combat will surely turn for the worst against these people that you are so inclined to protect.”

“Then death shall be the ultimate price for freedom,” Jeremiah said, dropping solidly in his stance. “I will not support what is so clearly wrong.”

Keirn retreated a little further from the large blade brandished before him, shaking his head.

“Well that’s a little black and white,” Keirn said. “What about you Derrek? Kait? Who will you side with?”

“She won’t let me ride the bird,” Derrek said simply, clasping his lute in his hands. His fingers poised over the strings.

Each betrayal seemed to drive the young man further and further from them.

“Sister?”

Kait looked between the earnest men between her and the woman standing smugly at the entrance surrounded by her gruesome guard. She seemed to watch the anarchy splitting the group with a great deal of amusement. No doubt this final betrayal was far more rewarding to that raven haired woman than had they actually agreed to assist her. It was clear she had no plans to pay them or reward them for their part in this.

Kait held her bow notched before her. She looked sternly at her brother.

“I would think carefully about how you decide to play this.”

Keirn dropped his head in defeat. However, he was sure to catch her eye as he did, directing his kin’s eyes with his own to the shuffling mass that was now behind him. He hadn’t been retreating to Siara’s side but towards the great pen.

“I suppose there’s nothing else left,” Keirn said resolutely, drawing his sword from its sheath. “I’ll just have to do what I know best.”

He turned to Siara.

“Milady, you wished to know whether we stood with you or not?”

“It is clear where your company stands. What say you? Will you join them in their misguided righteousness?”

“I’m afraid I was never particularly good with morally questionable dilemmas,” Keirn confessed, taking a slow breath and tilting his head awkwardly towards the exit. “You see, I inevitably take the cowardly route. Why face a challenge head on when you can simply cut…”

He spun, slicing with his sword against the muzzle restraining the roc’s great beak.

“And RUN!”

He struck the creature hard with the flat of his blade. The slap startled the animal which gave a piercing cry before lashing madly out with talon and beak against the perceived assault. Its wings ruffled, filling the great cavern as it instinctively attempted to become airborne. Great feathers fell about their heads as the animal fluttered in its confusion.

Keirn ducked beneath its flailing appendages, attempting to run towards the caravan master and the exit from the caves. With the enraged bird in tow, the rest of the caravaners needed no further encouragement. They stumbled to their feet, fleeing before the massive beast.

Siara cried out for them to be stopped and the mercenaries ran forward. But their charge towards the bird caused it to lash out at the threat. Its massive beak broke through shield and cracked metal. A single peck tore flesh from bone, dropping one mercenary and causing the others to re-evaluate their devotion to the cause.

Keirn hurried to one of the burning torches, snatching it from its holder and lobbing it with all his might at the great creature. A few Rakstas ran to intervene against further antagonizing the animal but the torch had already been loosed.

It rolled brightly through the air like a great wheel of fire before striking the feathered breast of the beast. This startled the animal even further, driving it almost mad with rage and fear.

“What are you doing?!” Jeremiah cried as Keirn reached for a second torch.

“Enlisting someone to cover our retreat. Unless you really want to fight toe to toe with the expertly trained swordswoman!”

He motioned towards Siara who held her blade before her in a stance that even the four adventurers could tell meant business. She hesitated for but a moment, judging her skill against the monstrous beak and the rewards she would gain if she succeeded.

Keirn didn’t wait any longer before someone could raise valid complaints against his method. He tossed more torches at the bird until its screech cracked the cavern air and caused him to cover his ears.

The bird turned towards Keirn with murderous intent.

“Can we get out now?!” Kait cried. “I don’t think I have the heart to hit it with an arrow.”

“I know!” Keirn cried. The bird stomped towards him with more speed than a creature borne for flight should possess. He turned, letting his actions finish the debate.

He ran faster than he ever had in his entire life.

The ground shook beneath the crashing fall of the bird’s talons. Wings flared and each beat stirred up a back draft that nearly lifted Keirn off his feet. But size was not as great an advantage in the caves, and Keirn wove his way around massive stalagmites, keeping to narrow corridors in his retreat that left much stone between him and the animal.

The terrified men and women before him scattered much like they had when the staged attack first occurred. Their coloured scarves were like flapping banners in the passages leading him along like a summer fair parade. Suddenly, the cavern floor began to slope upwards as a distant orb of bright light promised freedom and escape.

His legs burned and the air seemed to scratch at his throat as he willed his muscles to push him further and faster towards the expanding light. Shouts and screams echoed around him as the very cavern felt like it would collapse beneath the rampage of the monstrous animal. The orb quickly expanded into a massive slit in the very earth and with a final burst of strength, Keirn propelled himself from the cavern opening.

He landed on a gentle slope, immediately falling to his back and rolling painfully across the rocky terrain from the crag he’d emerged from. There was one last, terrifying cry amplified into a frightening shriek as the roc burst from the cave in a shower of broken stone and slate. With a few mighty beats of its wings, it was borne aloft into the long sought sky.

It didn’t even cast one last look back as it tore into the clouds, turning into nothing more than a small line disappearing towards the distant spires of the mountains.

Keirn came to a stop against a small pile of stones, looking up at the exhausted faces of the disguised caravaners.

“I told you he was a danger!” Andri shouted. “He’s a madman who nearly killed us all! He can not be trusted!”

A great axe almost materialize over Keirn, dangling like the blade of the headsman readying for the word to come crashing down. But Keirn’s body refused to register the threat, leaving him to stare up at the blade dumbly.

“Hold!” Erthis called, sucking in as much air as he could as he slowly made his way to the young man’s side. He stood over him and his face flushed a deep scarlet.

“You are possibly the most reckless, inscrutable and unpredictable man I have ever met!”

“Thank… you…” Keirn gasped.

“And you may have just saved all our lives with your impulsiveness.”

Erthis held out his hand, helping Keirn to his feet. Andri, once more, lowered his weapon with disappointment.

“But, from here on out, how about I handle the important decisions until we get across the border?”

“Agreed,” Keirn nodded.

Jeremiah made his way to Keirn’s side, resting his hand on the man’s sweaty shoulder.

“You had me going for a minute.”

“What, you think I would turn on my best friends?” Keirn cried.

Jeremiah stared at him for a second.

“Yes. In a heartbeat.”

A sharp slap struck his other shoulder as Kait rounded on him.

“Don’t you ever think of doing something so insane!” she cried. “And next time warn your sister when you’re going to pretend at some terrible betrayer!”

She added a few more slaps to emphasis her point. Keirn turned to Derrek for some support, but even he looked disappointedly back at him.

“Now I’ll never get to ride it,” he said.

The three of them started towards the group of nomads as they hurried down the hill from the cave. Keirn stood, gathering his breath and watching them go.

The great Andri stomped to his side, a greyish finger running gently along its curve.

“You think you’re so clever, but I’ll be watching you. If I see so much as a hint of duplicity…”

He let the threat hang in the air for a moment, his eyes glaring down at the young sorcerer. Then he hefted his axe over his shoulder and followed after his pay.

“A little thank you would be nice!” he called after them. “It’s not like I’ve ever left anyone behind before!”

And elsewhere, connected by a twisting series of caverns and tunnels and still crouched behind an overturn cart, Shanna poked her head out from beneath her cloak at the darkening sky as twilight began to set over the now abandoned ruins of the caravan.

“Keirn? Derrek? Guys? Gods curse them, they did it again, didn’t they! I should know better than to trust those louts!”

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D&D Rocks Part 3

< Return to D&D Rocks Part 2

This is late and I blame Derek.

 

07mythol(2)

Rape of Ganymede by Rembrandt van Rijn (1635)

Keirn kept a tight grip on his sword. It was a good tool, as far as tools went. Sure, it wasn’t particularly helpful with matters of eating or sleeping but it served a much more important role in his life.

It was scary.

While the idea of an adventurer wasn’t completely laughable to most people, the fact of the matter was that your common man was more versed with hoe or purse than the business end of a blade. True masters of the craft were hired by kings and nobles, filling out the ranks of prestigious armies or filling a tutoring role behind think castle walls. For the average man, there were few opportunities to receive proper instruction in its use.

As it were, most wielders were self taught. The fundamentals were straight forward: pointy bits go into fleshy bits. But the grace and skill of true swordsmanship were far more difficult to master. Instead, Keirn found it more advantageous to fabricate an air of mastery than to develop the talent itself. So long as most people assumed you were trained, you rarely had need to draw the blade at all.

The light the steel ever saw was in use against beasts who had no mind to recognize the danger of the blade itself. But then, loud noises were just as effective in those situations.

But today was different. Keirn hadn’t faced a man astride an enormous bird of prey with a thirst for blood. If their positions were reversed, Keirn seriously doubted four scantily armed dimwits would really strike fear of death in their adversary’s heart.

He took to the rocks slowly, almost hoping that if he never reached their apex he wouldn’t have to face the danger beyond.

It was Kait that crested the top first. He waited for her cry of fear, for her to reach for her bow and come staggering back from an assault. He tightened his fingers around his weapon’s grip in anticipation.

But she did neither. She just stood there, peering off into the distance with one hand raised to shield her eyes from the sun.

“What do you see?”

“Nothing.”

Impossible.

The men made quickly to her side, surveying the land before them.

The plains were an expanding sea of scrub brush and broken ridges. Grey rock burst from the ground like the blunted skeletal teeth of some enormous monster. Life clung to the soil deficient earth, wrestling tiny, hooked branches through the cracks in the earth. From this vantage point, the four of them could see for leagues in all direction.

And there was, quite literally, nothing.

There were no corpses, no feasting bird and no bloody savage hacking at the dying. It was as if all the people they had been travelling with were little more than illusions that had scattered into the dry wind and swept over those crumbling mounds.

“Are you sure this is where they went?” Kait asked.

“You’re the nature expert. Why not peruse the ground and sniff out their footprints.”

“Oh brother, one does not smell footprints,” she sighed, bending down to poke at the sticks and twigs scattered about.

Keirn turned to Derrek.

“This was the way they went right?” he whispered.

“‘Fear not when the people turn to nought but ghosts of memories, speeding upon the threads of ever changing winds.’”

“Probably not the most applicable,” Keirn sniffed at the quote. “Quentinon?”

“Burloque, but close,” Derrek grinned. “The People of the Sky and Sand.”

“Perhaps they sought shelter in those ravines?” Jeremiah said, pointing down into the rocky crags.

Like wicked scars, deep trenches ran through the earth as if it had been stretched and torn asunder. Their dark shadows cracked the rolling plains, the ground seeming to crumble into their depths.

“And the roc?”

“Followed maybe?” Jeremiah shrugged. “At the very least, the creature can’t be as fearsome if it’s bound to the earth by a ceiling.

“That’s only a marginal comfort,” Keirn sighed.

But his grip did relax.

“At the very least, we’re likely to run into the enemy before we find the survivors,” Jeremiah warned. “So we best be as prepared as possible.”

Kait stood, nodding as she pulled her bow from about her back. Keirn wondered what she thought she would do with her weapon since he could hardly remember her hitting a tree behind the chapel’s small teaching hall let alone an active combatant hoping to spill her innards. She wasn’t even practised against wild game, fearing she would do harm to the cute rabbits or peaceful deer that would serve better as dinner than wild decoration. But she held it with the practice of at least a few moons and would hopefully serve to startle any potential attackers when she inevitably missed with her arrow that had yet to be notched.

Descending into the crag proved trickier than their initial examination suggested. The ground was much looser than they thought, and any wrong step would send a cavalcade of stones tumbling down into the growing expanse below them. Jeremiah clanked ahead, his big arms flailing beneath the bent metal sheets encompassing them. The closer they got, the steeper the descent became. But their intrepid leader at least plotted out a route for them to follow, whether it was by tumbling a few feet and scrambling for handholds and indicating where the ground was too dry to travel or not.

But they eventually arrived at the yawning cavern entrance. It seemed quite large, a bit of a surprise given how insignificant the scar looked from the hilltop. It also appeared quite dark, a revelation that the group hadn’t really considered before clamouring down to it.

“We should be able to make some headway,” Jeremiah gauged, “before we run out of natural light. Assuming we go slow enough for our eyes to adjust.”

“Where do you think it leads?” Kait whispered.

“Underground,” Keirn muttered.

“It does appear to start levelling off more ahead,” Jeremiah encouraged. “Just watch your step!”

His suit clanked as he took one unsure step after the other into the darkness. When last sight failed them, they could still hear him rattling about. After a few moments he finally caught that they were still standing outside and not following close behind his fearless advance.

“What are you waiting for!” echoed his voice from the depths.

“Just waiting to see if you get ambushed,” Derrek called back. “But given your lack of screaming it appears safe enough.”

The bard trudged slowly after. Kait gave Keirn an expecting look before heading after her companions. Breathing one last reluctant sigh, Keirn entered the cavern. As they passed beneath the yawning opening, the air drew noticeably cooler. The brush around the entrance was hardier looking too. With the cold came the damp as the walls appeared slick with a moist sheen.

“Look at that!” Kait cried. “Footprints.”

Imbedded in the ground were numerous imprints of the feet that passed through earlier. Large, four talon prints had stamped out many of the tracks, leaving thick indents in the soft soil.

“That roc must have been quite eager to come down here,” Derrek said. “A bird does not willing give up its sky.”

“It looks like our escorts were quite hasty in their retreat too,” Jeremiah said, motioning further into the cavern. Scattered about the ground were various assortments of equipment. With well honed instincts, the group made their way over to scavenge through the discarded belongings.

“Seems mostly rudimentary tools,” Kait observed, holding up some iron shovels and dull utensils.

“Maybe the Rakstas came here for the extra pottery?” Derrek offered, indicating a few battered pots.

“These can’t belong to the caravaners,” Keirn said. “Many of these have begun to rust from the moisture.”

And none of them looked particularly valuable; old, yes, but nothing that would be worth carting back to civilization. Nevertheless, Keirn caught a glance of his sister pocketing some of the smaller needles and rope into her pockets.

“Success!” cried Jeremiah. The others turned to see his discovery. He held up a simple torch pointing to a few more abandoned upon the ground. “Looks like fortune still smiles upon us.”

“Great,” Keirn muttered. “More reason to keep pressing on.”

The others ignored him as they set about setting the torches alight. It was more difficult than they anticipated. The rags were damp, making them reluctant to catch a blaze. Furthermore, none of them had their equipment and instead they had to rely on some flint and tinder also abandoned in the cave.

“You know, I’m surprised we haven’t heard anything or seen a body,” Kait muttered as she brushed back her hair and passed the igniter to Jeremiah.

“You sound almost disappointed,” her brother teased.

“I know how much you were looking forward to looting them,” Kait shot back. “But even still, I can not imagine the entire caravan group managing to keep ahead of their pursuers given how difficult it would be to organize them. Surely someone would have sprained an ankle or gotten scared or tired.”

“Or they would hear the roc chasing them and be shouting orders or preparing to defend themselves,” Jeremiah added, giving up on the task and passing the tools to Derrek. The minstrel took one slow look at the torch, at the tools, blew gently on both then ignited a spark with his first clap.

“I’m still waiting for the mid act plot twist,” Derrek said, handing the fiercely burning torch back to Jeremiah. The large man stood, holding the flame before him to better gauge his direction into the deep while Keirn busied himself with collecting the others.

“While I’m inclined to think life imitates art,” Keirn said. “I really don’t know what twist you’re expecting. I think the only surprise that would get me would be if they managed to kill that roc.”

“Naw, that isn’t big enough,” Derrek said. “It has to be something more unexpected. Something the audience wouldn’t have any preparation for.”

“Quiet!” Jeremiah hissed. “Someone is coming.”

The others looked passed him and deeper into the cave. Sure enough, a bright orange glow was quickly growing in the darkness. They could hear heavy steps of iron clad feet. There was a sharp scraping sound of metal rubbing threateningly over the exposed rock.

“Put out the torch!” Kait cried.

“That will be unnecessary!” boom a voice that reverberated about them.

“Wait… doesn’t that sound like-“

A great beast of a man materialized from the dark. Though only his head and shoulders were properly illuminated by the fire in his hand, the others could easily fill in the shadow details. He was a towering man, with unruly light hair unkempt over harsh boney features. Small eyes glittered beneath a pair of smudge spectacles stretched over a broad face. His skin was light and greyish but bulk clung to his great frame, filling the cavern. And held in one massive hand was a monstrous twin edged axe.

“Andrie?!” Kait, Jeremiah and Keirn cried.

“That would work,” Derrek nodded to himself.

The broad man grinned: a toothy and slightly unsettling gesture that revealed a pair of canines slightly larger than most.

“Keirn Fadden. Why am I not surprised to find you here?”

“What’s your play in this?” Keirn muttered.

“I am here to stop you, my adversary,” Andrie replied, tossing his torch aside and hefting his mighty weapon into his hands.

“I’ve already told you,” Keirn sighed, “I’m not your nemesis. Second, what have you done with the refugees?”

“Oh, they have been taken care of,” Andrie replied. “Much like you will be shortly.”

“Please, we don’t need to fight about this!” Kait cried.

“There can be nothing but a fight between me and my sworn enemy,” Andrie said. “The fates forever drive us together so that our blades may clash until the destined day when my axe will feast on his flesh.”

“Look, I’m not going to take back those comments,” Keirn said. “And I am not your forsworn or whatever the hell your barbaric culture calls people you have a grudge against.”

“Do not think your attempts to demean my great people will unbalance me this time!” Andrie cried. “I shall not fall for your devilish tricks again.”

“What tricks?!” Keirn said. “You only lost because you’re a terrible swordsman!”

“I really don’t think that’s the best approach if you’re trying to be diplomatic,” Derrek observed.

“There shall be no diplomacy today! Ready your weapon fiend, don’t make me cut down these bystanders just so I can get to you!”

“Who, us?” Jeremiah asked. He quickly stepped to the side, freeing space between his friend and the threatening man. “Don’t hold back on our account.”

Derrek and Kait quickly made way for the conflict as well.

“Traitors,” Keirn muttered. “Weren’t you three the ones gung-ho to kill the bird?”

“I will not allow you to harm my allies,” Andrie said, swinging his axe into a battle stance. “Prepare your soul, foul one, for tonight you sup at the honoured table of combat. And your heart is the main course!”

“Really? That’s your battle cry?” Keirn asked.

“RAAAAAAAAAAAAAAAAAAAAAAAAA!”

The great man charged towards Keirn, his axe lifted menacingly over his head. In the half shadows and wavering light of the cave, he even struck a rather formidable appearance as he came stomping over the rocks. The ground shook noticeably beneath the young man’s boots, sending reverberations echoing along his bones.

Fortunately, however, Keirn had faced the man before and knew that, despite his lack of proper training, he was still far better prepared than his so-called ‘rival.’

Not that the axe nor the strength behind it wasn’t dangerous. However, his enemy lacked two important skills. Firstly, he held his weapon all wrong. It was quite heavy, with a large amount of weight focused in the head to give more momentum in its swings. By leaving it retracted for the full length of his charge, he left himself slightly off balance as he struggled to keep it at such an awkward angle.

Second, Andrie was a man who had proven that his martial skills weren’t his only deficiencies. While he professed a refined upbringing, he showed a startling lack of insight. Keirn didn’t even hold his sword as he was still clutching the small pile of torches in his hands. He simply shrugged, tossing the blunt pile quickly in front as the big man came lumbering forward. The torches clattered upon the slick floor, rolling underfoot.

Andrie cried as his boot fell upon one of the torches. His heel dug in, spinning the stick in the opposite direction. Suddenly, his momentum shifted, adding to the weight of the great axe dangling behind him. He flailed his arms in a desperate attempt to regain his balance, his feet kicking wildly beneath him to find some purchase.

Instead, they slipped over the moist, smooth stone. With a great crash, the man fell ass over head backwards, his axe slipping from his grip and clattering against the stones and into the shadows.

Keirn walked boldly forward, jamming his heel into the man’s rib and producing another groan of pain. He then slid his sword from its sheath and pressed it lovingly against his neck.

“Now that that’s done, how about we see about meeting with that ally of yours?”

Andrie bared his prodigious teeth, but Keirn just pushed his blade tighter against his throat.

“Do you really want to argue with sword?”

“Shall we take this with us?” Derrek asked, attempting to pick the axe up. However, the weapon was heavier than he anticipated, and he only managed to clank the blade uselessly against the stone floor as he struggled to lift the handle. The bard groaned and grabbed for his back.

“You dare touch my honoured weapon?!” Andrie growled.

Keirn dug his heel further into the man’s chest to silence him.

“Might as well, since he’ll probably just add that to our long list of travesties if we leave it behind.”

“Your list,” his sister quickly corrected.

“Right, of course. Thanks for the back up, team.”

“We wouldn’t dare break the sacred principles of a forsworn duel,” Kait teased, assisting Derrek with the ridiculous axe. Between the two of them, they managed to get it airborne.

“Shall we?” Keirn said, smiling down at Andrie.

“They dirty it with their hands,” he grumbled.

“I promise they’ll wash afterwards,” Keirn said. “Up you get!”

The oaf grunted as he was kicked to his feet. Jeremiah was quick to take the rope Kait had procured earlier and lashed it around the man’s thick wrists. Andrie struggled, but only enough to communicate his displeasure. His eyes remained narrowed on Keirn’s slender sword still pointing his way.

Their procession continued as it had, only this time Andrie was kept carefully within Keirn’s sword reach.

“You’re mistaken if you think I’m going to help you,” Andrie grumbled.

“Please, can we cut with the tough routine,” Keirn sighed. “You don’t perform it well.”

“But you do have a really good outfit for it,” Derrek said encouragingly.

“Oh? You think so?”

“I’m a big fan of the rabble look. Quite the disconnected set like you scavenged the remains of a terrific battlefield.”

“You never said that about mine,” Jeremiah grumbled.

“Yours is like ordered chaos. Too much effort was made to create something that would be fairly pleasing to the eye given what was at hand. Kind of like someone rummaging through another’s trash and saving the best pieces.

“But this, this here is almost a masterpiece. Look at how he utilizes the butt of a buckler as a kneecap. Rubbish bits of leather, torn and frayed hold the discordant pieces together as if the very ravages of time were clawing at the chinks of his very persona. It delivers a better cohesive package that helps solidify his image of a hired thug.”

“Why thank yo- Hey!” Andrie objected. “I am no thug!”

“I wouldn’t get too worked up,” Keirn said. “All his compliments are pretty backhands. All things considered, that was overall a positive portrayal. Certainly not how I would describe it.”

“And how would he describe you, bane of my ancestors?”

“Flunked student.”

“Peace,” Jeremiah called. “We have a dilemma.”

The passage broke into two equally dark and foreboding tunnels continuing into the gloom. However, both looked equally used and the brief moment of silence revealed no telling signs down either.

“Well, which is it,” Keirn probed with the tip of his blade.

“I warned you before, I would not lend assistance,” Andrie replied.

“Are your murderous allies truly worth dying over?” Keirn asked.

“I will not be swayed from my honour by your slanderous tongue.”

“That’s rich coming from you,” Keirn said. “Speaking of which, what are you doing way out here? Don’t you have some port you should be plundering?”

“I am not some common raider.”

“But your people are, aren’t they? Isn’t their whole claim to fame centred on their endless razing and pillaging of coastal settlements?”

“I would not expect you, of simple mind and simple understanding, to comprehend even the smallest fraction of our traditions.”

“Well, I don’t know about the rest of you, but it certainly looks to me like you’re just some common mercenary.”

“I am sure you would know what a mercenary is.”

“Actually, we have worked with quite a few,” Kait agreed.

“And for someone who professes a higher moral standard, you seem to be quite willing to sell it for the slightest hint of gold,” Keirn said. “But I may not be the moral expert of our group. What say you, Jeremiah?”

“Don’t bring me into your ridiculous taunts,” the dark man replied. “But… it does seem pretty questionable what you are doing; selling your sworn blade to the service of murderers.”

“That’s precious coming from you lot!” Andrie shouted. “What price is high enough for you to sell your swords? I suspect it is not very much. Perhaps a warm meal and a bed but judging by your meagre size maybe it was just the bed.”

“Look, we just want to help,” Kait pleaded. “There could be some people still alive…”

“Oh, they’re alive alright,” Andrie warned. “But I suspect the same won’t be said for you four much longer.”

“Can I just start stabbing him?” Keirn sighed.

“My soul is ready,” Andrie cried, drawing erect.

He was mighty tall.

“It’s left,” Derrek announced.

“What?!”

All four of them turned to the minstrel who was leaning nonchalantly against the heavy axe now that Kait had dropped it for a brief respite.

“How can you be so sure?” Keirn asked.

“He’s been eyeing that passage ever since we stopped here,” Derrek explained. “Clearly, he is expecting some sort of assistance to arrive.”

“That seems like quite a leap,” Jeremiah said.

“Well, he also looked extremely worried when I made that announcement, as if my suspicions were correct,” Derrek shrugged. “Furthermore, while the ground has become too hard to hold decent imprints, you can still see some scratches from the talons of the roc which clearly doesn’t frequent this area.”

“How did you not notice that?” Keirn accused his sister.

“That’s just conjecture!” Andrie cried. “This man is clearly mad!”

“Yeah, but he’s our mad man,” Keirn said. “Let’s get going.”

“Fine! It’s too the right!”

“Do you think this is his attempt at subterfuge?” Kait wondered.

“The passage to the left is heavily trapped,” Andrie warned. “Walking down it would assure your deaths!”

“He does seem like he’s trying too hard,” Keirn agreed.

“Weren’t you prepared to lay down your life for these people?” Jeremiah asked.

“They’re not my people. They’re just a job,” Andrie retorted.

“Well, let’s just be safe and have Andrie take the lead,” Keirn said, prodding with his sword towards the left tunnel.

“Please, you’re making a mistake!”

“What is the meaning of this?”

The party turned to the shadows, where a large man emerged wrapped in the distinct garb of the Rakstas tribals. The others drew their weapons, but there was something peculiar about his voice that stayed their weapons.

“Careful, come any closer and we’ll be forced to hurt him,” Keirn warned.

“Please,” the man said, raising his hands peacefully. “There has been enough blood today.”

“That’s quaint coming from you!” Jeremiah cried. “How many of the caravaners did you mercilessly slaughter before you felt the quota had been filled?”

“It’s not like that at all.”

The man reached up towards his face, causing the party to raise their weapons in warning. But the man ignored the bow, swords and lute pointed dangerously at his chest and simply pulled at the scarves until he had fully undressed his head.

“The caravan master?!” Kait cried.

“I think that would make a better surprise,” Keirn whispered to Derrek. The minstrel nodded his head in agreement.

“Please, we can not tarry here. Follow me and try and keep quiet.”

“How do we know this isn’t a trap?” Keirn demanded.

“You don’t,” the caravan master said. He then reconsidered his reply. “But I will give you my word that no harm will be dealt to you. But please, do hurry!”

The four weighed their options, turning to each other for a decision. Finally, Keirn lowered his blade.

“Fine, but we’re keeping this one tied up.”

“Very well, but make haste!”

Continue to D&D Rocks Part 4 >

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In Defence of Bias

So, over the weekend my faithful companion has finally wheezed its last breath. As I prepare the final rites and visitations for my trusty laptop, I have had little time to actually prepare a proper blog entry for today. Which is to say while I’m in this transitional state I haven’t been able to edit up the next section of my story.

This is how it went down, essentially. I even had Japanese conference attendees standing around confused. At least I had the presence of mind to not buy a Dell.

So, instead you get to read one of my delightful rants.

This one is going to touch upon a sentiment I’ve already expressed in one of my reviews. Particularly, I want to address the defence “It’s only a game/movie” in regards to narrative criticisms. By my own admission, I am a writer and I enjoy stories. I pay far more attention to the elements of storytelling in my entertainment than to other components. Character development and plot coherency are usually the first things I’ll criticize in fiction because I have a natural interest in them. I know many people have a greater focus on special effects and spectacle. My mother, for one, is someone who doesn’t care much for what’s coming out of the mouths of the characters so long as the overall product is fun and entertaining.

So, I recognize that my major motivation for media consumption is on the story. There are other elements that I just don’t care about. An audiophile will have far more to say about music composition and scoring than I ever will. I often won’t even notice the soundtrack to a movie unless someone points it out to me. Likewise, I don’t get much from camera angles and cinematography. I enjoy them as much as anyone else and can usually appreciate the differences in skill between the extremely well executed and the horribly botched. But strange camera angles won’t particularly ruin an experience for me.

However, nothing takes me faster out of a work than gaping plot holes and inconsistent or illogical characters. It’s what bothered me the most about the new Star Trek: Into Darkness. It’s why I’m sometimes baffled when the problems of a work seem overwhelming to the piece that it sours the entire experience for me but when I talk with others about it they actually enjoyed it. Course, it’s not because these problems don’t exist – only that these people either didn’t notice or care. It’s like those little pet peeves everyone has. Some people can’t stand how movies always portray hacking as a hokey little game. I, personally, can’t stand when vehicles are constantly exploding in every crash and my sister bemoans the absolute butchering of even the most common scientific concepts and principles.

Everyone can recognize these issues. They know that they’re ultimately detrimental to the overall quality. It’s why very few will actually argue against these criticisms. Instead, they try to dismiss them. And it’s true that not every flaw is equal. A consistency error between shots where a glass is half empty one moment and full the next isn’t going to make a great movie complete rubbish. Some small flubs are to be expected, especially from such complex productions like film and video games. Nothing is perfect.

But I feel the defence that “It’s just a movie/game” is a lazy attempt to dismiss honest criticism. It rests on a presupposition that, because the work isn’t a novel, writing and story-telling aren’t important. And I feel that this couldn’t be further from the truth. I truly believe that at the heart of every creative expression is the desire to tell a story and to treat those elements so offhandedly is to perform the gravest artistic sin.

A bold claim but bear with me.

I think that story telling is not just the oldest form of entertainment but a key aspect of the human condition. Since recorded history, man has been sharing tales with one another. Prehistoric sites around the world are famous for their enigmatic symbols and designs and scholars spend careers trying to unravel their hidden meaning. Ancient cave paintings are typically frozen scenes of terrific hunts. Some of our oldest written records are sweeping epics about mythical heroes and their adventures. In a thousands tribes over every inhabitable continent have sprouted complex societies with rich traditions in oral and written story telling. We have transferred morals, histories and our very understanding of the world and universe through generations by crafting compelling and entertaining stories.

And every creative process that has developed has revolved around new and interesting ways to tell our stories. Theatre is story telling shared between an ensemble and acted out before an audience. Cinema is the current distillation of theatre with our technology being able to bring to life lands and events that were once the sole domain of our imaginations. But even more esoteric disciplines still strive to convey a story to its audience. Tapestries were designed with the major scenes of ancient tales. Sculptures are frozen monuments of famous figures – their smoothed expressions and carefully considered poses and gestures conveying so much with so little. Even music is scored with stories in mind. And I’m not even thinking of those blaring from car stereos about unlikeable teenagers and their three hour romances. Operas and symphonies are composed within the framework of a traditional narrative structure. You have to start looking at some pretty extreme cases to find examples of story empty works of art.

This structuring of events into a coherent narrative isn’t just based on thousands of years of tradition, however. I believe that we are hardwired to understand and organize information into structures not unlike a story. There is lots of research involved on how our brains organize and process information. Broca’s area, primarily famous for its role in language production, has been implicated in some action recognition and production. A recent study found that hand shadows representing different animals activated the frontal language area. Language is a highly rule dependent and structured phenomenon so it’s not surprising to see it linked with gesture recognition which can replicate the same functions of language. And what are stories, if distilled to their extreme elements, but the communication of actions in their order of occurrence? It seems reasonable that the areas primarily dealing with structure are tied to both action recognition and communication of those actions.

There are some famous psychological phenomenon that demonstrate this structuring of random observations into something more meaningful. Take pareidolia which is the recorded illusion of seeing significant images in unrelated stimuli. The most popular of these are facial recognition in such things as moon craters or crab shells.

And this could possibly explain Jesus showing up in toast though that may just be evidence of the divine really liking breakfast.

Our natural tendency for order combined with our love of stories leads me to think that criticism of narratives and plot aren’t just the ramblings of a lone mad man. I feel that the prime motive for creative expression is the desire to communicate complex thoughts, feelings and beliefs to others. When we become lazy in our telling then we lose the strength of our expression. Our work becomes diluted and empty and it starts to degrade all the accompanying parts of its production. All the acting in the world won’t save an insipid script. Magnificent computer graphics and thrilling action beats can only bamboozle audiences from flat characters and soulless dialogue for so long. By accepting terrible writing we are really depriving ourselves of really emotional and moving art. And I think this shows when you discuss the most memorable characters, movies and stories. Take a wide enough survey and I’m sure we’ll find that people remember and cherish the works that are done well over those that are done ‘well enough.’ And as a creator myself, it is of utmost importance that I constantly strive to improve and hone my craft in order to create the best work I can. You can’t please everyone but nor should you let obvious flaws pass under the misguided belief that just because people will accept it that makes it alright.

So, no, it’s not ‘just a movie or game.’ It ultimately is a creative tale and should try to tell the best damn story it can.

D&D Rocks Part 2

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07mythol

Prometheus Bond by Peter Paul Rubens (1610-1611)

I suppose I should put my own little advisory on my posts much like my colleague. While his Ika campaign is a world created for the Dungeons and Dragons tabletop game, my D&D stories are not actually set in any particular setting. They’re more a tag for the tales told in Fantasyland where my little band of misguided adventurers explore life and have silly stories under the pretense of numerous genre tropes. In fact, I’ve gone to great lengths to not reveal what D&D even stands for in this situation. I’ve always imagined it to be Dazed and Distraught or something to that effect.

Granted, sometimes I pull inspiration from Dungeons and Dragons adventures. This particular story lacks the deep personal turmoil found in others because it was based on one such game that, in respect to all those involved, shall remain anonymous. It did have giant birds in it though.

***

The caravan was a mess. Wagons lay cracked and broken like empty husks after a feast. Most were reduced to splinters scattered across the weed covered road. Their contents were scattered about the hills, leaving a hazardous pile of goods for the survivors to stumble through. Amongst the junk came the slow groans of the guards still clutching to the last moments of life. Those that had survived relatively unscathed picked amongst the carnage, shifting broken planks and sorting through iron pots for those haunted voices.

The three men surveyed the damage from their rocky outcrop. The archers had already disappeared into the steppe, seeming to vanish in the thin shadows of the stony landscape even though it appeared little more than a scraggly sea of thin grass and low-lying shrubs. Carefully, they made their way back to the survivors, exhaustion beginning to set as their adrenaline passed.

“I want a full count of those left standing. And bring the wounded to the fourth wagon. There’s enough cloth to set up a makeshift tent. We’ll see yet who can be pulled from the Tarnished Halls and Helja’s dues.”

Siara stood amongst the guards, a beacon of order and authority in the devastation of the skirmish. Her breastplate gleamed in the hanging sun, her sword resting elegantly upon her hip. Before her stern gaze, the men bent to her commands. Orders were swiftly filled and a sense of proper calm had been restored. While they hurried to fulfill her commands, the woman herself bent over the wreckage of a cart, sifting through the scattered remains. Upon hearing their approach, she stood with an imposing expression.

“You three, report!”

Derrek, Keirn and Jeremiah looked to each other unsure exactly what happened in all the chaos despite being in the thick of it.

“They’ve fled?” Keirn offered uselessly. He kind of wished he sounded more confident when he said it.

“Did you get confirmation of their direction, numbers, leaders?”

The men looked blankly at each other.

“They went that way.” Jeremiah pointed off into the distance.

Siara’s piercing black eyes rolled over each man slowly. Keirn felt like they were three misbehaving children brought before a disappointed mother.  The silence was long and uncomfortable and they shifted nervously beneath that commanding glare.

At last she sighed, looking towards the sky as if she couldn’t even trust their report that the birds were gone.

“So we have nothing. No idea of who they were or what they were after. There have been heavy casualties amongst the guards and all of the non-combatants have disappeared.”

“Well, I am pretty certain that they were the tribe of-“

“Disappeared?” Keirn interrupted. “Surely someone returned now that the fighting is over.”

Siara raised a curious brow to Derrek but addressed Keirn.

“I would have that so. The call to withdraw from our enemy seemed clear enough to me that the attack was over. I doubt anyone couldn’t hear it but so far no one has returned.”

“We saw them head that way,” Derrek said, pointing over the ridge. Siara scanned the hills as if she expected to see all the men and women huddled amongst the grass choked rocks.

“We also saw one of those large birds chase after them,” Keirn said, shaking his head. “The fools should have stayed near us so we could protect them. I can’t see most of those people surviving against that monster. Not without some knowledge of combat.”

“But why assault the caravan?” Jeremiah asked.

Siara’s eyes narrowed in thought. She looked as if she was about to share some revelation but the call of a nearby guard took her attention. She turned from them, clearly finished with her interrogation.

However, Keirn was reluctant to leave. He shifted nervously upon his feet, his mind trying to come up with some excuse for him to linger in Siara’s presence.

“Oh Siara, I was just wondering if… well…”

“Yes?”

Her reply was short and quick. Keirn turned to his friends for some support but, as typical, they had nothing to help.

“Well… errr… have you seen my sister?”

It really wasn’t what he was looking for but the words were gone and he couldn’t reclaim them.

“I’m not some mewling wet-nurse,” Siara replied. “Why don’t you search for survivors and see they get some aid. Perhaps you’ll find your sister amongst their number.”

And that was that. Keirn watched her pick through the wreck, her long black hair tumbling gently over her immaculate armour encasing her slender figure. Derrek snapped his fingers before Keirn’s face to get his attention.

“You have the heart and wit of a courtesan. I’m in such awe of your skills I would delight in apprenticing beneath you.”

“Shut up,” the young man grumbled knowing too well that his friend caught his longing looks. “Let’s just see if we can’t find something.”

“You know what I don’t understand?” Jeremiah asked. “Why would the tribals attack the caravan in the first place? What were they after?”

“Probably the valuables,” Keirn said. “It’s not like bandits have complex moral objectives.”

“There’s only so many uses for cast iron pans and chamber pots. Unless… do you think they want to build a great tribunal mudtower in order to unite all the scatter tribes beneath a single, ambitious warlord?”

“What?”

Derrek blinked at his companions’ confusion. “Well, the principal culture structure of the Rakstas tribes are the mud fortresses they scatter over their territory. They occupy these during the mating season when the great herds gather. There’s little building material over the steppes but they discovered a unique architectural form that uses the local mudclay to fashion semi-permeable homes. When these dry beneath the sun, they become tough as wood. Once the great herds move on, they leave these buildings behind for the next tribe much like the tenant crab passing off its shell for another.”

Keirn eyed Derrek suspiciously.

“Sometimes I think you fabricate this nonsense to fool us.”

“I don’t know what you mean.”

“But why this caravan,” Jeremiah asserted. “I thought these routes were relatively safe.”

“Obviously not, else why would they hire us?” Keirn said.

“Do you think there’s something valuable in these wagons?” Jeremiah hypothesized. “Maybe that’s what she’s looking for.”

“Well, she spent quite a bit of time with the Caravan Master,” Derrek said. “She probably already knew about the pots.”

“What pots?”

Derrek stepped to an overturned wagon, lifting up the collapsed canvas to reveal a great pile of cast iron skillets, pans, vessels and other cooking ware.

“We must be transporting far more than that.”

“Not really, most of the cargo is earthenware.”

“What about that orb?”

“Found it in a bag hidden in a cauldron,” Derrek shrugged.  “But there wasn’t much else in it. Just some rusted tools and spooled thread. And an old boot.”

“Well that doesn’t make any sense,” Jeremiah said. “Why would they need so much security for something so valueless?”

“Because the kingdoms don’t want a towering mudpillar!” Derrek exclaimed.

“Why do we bring you along?”

Suddenly, a great horn blast ran down the beleaguered line. It was a warning call. Men scrambled for their weapons, abandoning their search and duties as they hurried for cover. Keirn pressed against the shattered remains of the wagon, his hand reaching for his weapon as he tried to think what could possibly be descending up them now.

“Someone approaches!”

Curious but wary, the three young men emerged from their cover and made towards the front of the caravan. A lone figure moved towards them from down the road. Arrows were notched but something in the stranger’s gait gave pause to Keirn. Then, a familiar voice rose on the winds.

“My baaaaaaaaags!!!”

With unmatched speed, the figure hurried towards the caravan. Bows were raised but Keirn called for them to lower their weapons.

Cresting the hill came a red-faced Kait. Sweat beaded her brow as she looked horrified at the scene of carnage before her.

“What happened?!”

Keirn blinked at his sister, his mind momentarily blank. When last he spoke, his voice burst forward in a trembling denouncement.

“WHERE HAVE YOU BEEN?! YOU COULD HAVE BEEN KILLED! WHY DID YOU WANDER OFF?!”

Kait started at her brother’s outburst.

“I thought I would take a quick jog ahead to see what was before us. What did I miss?”

“How did you- Didn’t you know- See you- Birds!”

It was an incoherent stammering but managed to communicate the young man’s fluster.

Jeremiah quickly stepped to Kait’s side, brushing Keirn aside.

“We were assaulted while you were… away. You were fortunate to miss the battle. It was very… devastating.”

“Has anyone checked on my packs? Are my things okay?”

“Your things?!” Keirn cried. “I’ve been worried sick that you’re lying dead in some ditch and your first thought is your collection of yarn?!”

“It’s a very nice collection,” Kait muttered.

“Did you happen to see some men, women or children wrapped in cloth while you were scouting?” Jeremiah asked.

“I saw some people in the hills but assumed they were nomads,” Kait shrugged. “I didn’t really pay much attention to them and they seemed content with their own business. You don’t think they were behind it, do you?”

“I don’t think-“

“Aha!”

“-we know for certain,” Keirn said. “They chased off most of the caravan and tried to kill all of us.”

“Many of the travellers fled when the fight broke out,” Jeremiah said.

“We saw a roc fly after them… I don’t think there will be much to find.”

“What do you mean?” Kait asked.

“Well…” Keirn said, “when a hungry beast sees some unarmed, defenceless humans…”

“Are you saying there were rocs in the skirmish?”

“Yes, rocs. They’re really large birds like…” Keirn tried to hold his arms out to indicate their length but quickly realized the futility of that display. “They’re really big.”

Kait frowned.

“I’m know what a roc, or ruhk as it’s properly called, looks like. They’re a rare species of Stephanoaetus Gigantorus that can live upwards of sixty years if given enough food to support their diet. Famously gentle creatures with a caring temperament. But there isn’t any known species that would be out this far in the plains. They favour cliff environs or coastal regions. The closest would be the distant Ashencleft Mountains. But we’re well out of their hunting territory.”

“Well, they were here,” Keirn said. “And they aren’t friendly.”

“A pity that I missed them.”

“The bigger pity is that we won’t be getting paid,” Keirn moaned.

“Why do you say that?” Jeremiah asked.

“Look at our escort, Jeremiah!” Keirn cried, waving his hand at the wrecked wagons.

“But surely if we find the survivors the caravan master would honour the agreement.”

“Why don’t you discuss it with him,” Keirn said. “I’m pretty sure I saw him running off with the group about to be turned into bird feed.”

“Why would the caravan master run off?” Kait wondered.

“Probably because he has no spine.”

“But wouldn’t he want to protect his investment?” she continued. “I mean, none of the guards fled and you managed to repel the attack as well. Why spend so much money putting together the caravan and hiring so many guards if you’re just going to abandon it at the first sign of trouble?”

“It’s not like the Rakstas tribe is particularly bloodthirsty,” Derrek added. “At the very least, a reasonable response would be to bargain with the attackers if he felt he would lose any fight for his possessions.”

“Well, clearly he didn’t think we would win the fight or that the savages were worth negotiating with!” Keirn exclaimed. “Or is anyone else not remembering that they attacked us without warning and had three HUGE FREAKISH BIRDS?!”

“Three to attack, two to the back,” Derrek hummed.

Keirn took a slow breath.

“I don’t even care to figure out what that’s supposed to mean.”

But Jeremiah’s eyes lit up.

“That’s right! There were three of the birds, but only two retreated. The one that went over the hill never returned!”

“Well… maybe it flew off in another direction!” Keirn protested.

“Really. A bird that large and you think it just sneaked away?”

“Maybe it’s… maybe it’s still chowing down on all the fools that ran off,” Keirn grumbled.

“Then the caravan master could still be alive!” Kait exclaimed.

“So what? You want to go rescue him?”

“Isn’t that what we were hired to do?”

“No,” Keirn said slowly, “we were hired to protect the caravan. And that is sitting right here and is already demolished.”

“But you were just arguing that we wouldn’t get paid because the people ran off,” Jeremiah countered. “Which is the caravan? The people it was transporting or the pots and bedpans?”

Keirn frowned. He had no aspirations to run headlong into a large monster. When facing the archers he had little choice and a hunch they were cowards. But animals were different. And this one was almost ten times their size.

“Fine! You want to go find the violent man-eating bird and kill it, then so be it. But don’t expect me to be the one to run my sword through its heart when none of you have the guts to put down the miserable creature!”

“Oh! I do love a good hike!” Kait exclaimed, hurrying up the rocks.

“Hopefully she’ll forget about her bags,” Keirn grumbled to Derrek as he unwrapped his sword from his side and stepped over the ruined wagon. “Otherwise, we’ll never hear the end of how she’ll never be able to finish her socks or some such.”

Continue to D&D Rocks Part 3 >

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D&D Rocks Part 1

As promised, this is the start of another rip roaring adventure with our misguided band of heroes. This one is a little older but I make no apologies.

800px-Sinbad_the_Sailor_(5th_Voyage)

Le Magasin pictoresque, 1895

Of all the dangers inherent in travelling, there was only one that was truly insidious. It wasn’t the concern of dwindling rations or starvation. While deadly, dehydration wasn’t the worst either. Worn, calloused feet ranked mighty low and while wearing upon the nerves, the constant threat of an ambush or attack wasn’t nearly as bad.

No, the greatest horror of a long journey was the dreaful cheery companion. For what could contend with an immeasurable journey beside a person stupidly optimistic for everything that they passed. There was no cure for the companion that delighted in the first tree seen in fifty leagues, who made predictable jokes of dieting with the dwindling rations each night or that considered the sore callouses as ‘love bumps from the road.’ No torture could amount to the pain inflicted by this one individual. It was the surest way to murder.

His name was Corran and for the last three days he had the wicked delusions of a skilled singer.

“Oh that barren road! That long and dusty road! It leads us far and wide together. Born of the wandering of our soul. Oh that barren road. That barren road! Take me down and along forever!”

It was the gravely low tones and the piercing high notes with nary moderation between that drove like thin picks into the ear. That sort of howling left a man awake for hours at night. It dulled him to civility and pleasantness. It was the sort of noise that bore down to the core, drowning all rational thought until nothing but a white, pounding rage clouded the mind.

And with the long, fatiguing monotony of a never changing background, it was the sort of sound that became impossible to ignore.

The weariness of the journey worn down the inhibitions and lulled the parts of the mind that kept darker impulses in check.

“Give me your hand, we’ll cross this land. Where we headed only the road knows. You’ll walk for awhile, I’ll cross it for life. There’s only one way this road goes. Oh that barren road!”

There was a familiar stirring in the dark recesses. A slumbering force slowly awoke to the growing dire call. It was like a feral impulse, building in momentum with each passing moment.

“Oh, I left my home. For that barren road, oh that barren road! Don’t know if I’ll return. For I have my way and I won’t stray along that lonesome road.”

“Pretty catchy don’t you think?”

Gods. It was spreading.

“Insanity?” Keirn asked. “I hear it is quite contagious. I think it would be a good show of mercy to contain it before it gets out of hand.”

“Well good morning to you, Sir Sunshine! Did we wake on the wrong side of the bedroll this morn?”

The urge to brutally maim rose within.

“We’ve listened to this crow wail his damnable song for more days than naught. I don’t think it unreasonable to ask for a short reprieve at least for one hour.”

“Oh, do you think he takes requests? Excuse me, Corran! Corran, sir! Do you happen to know the one about the bard at the bulwark!”

“I hate everyone.”

Mercifully, the insufferable howling ended as the singer paused to consider the request. But the silence was short lived as he heard the pound of feet by his side and an age old voice at his elbow.

“Enjoying yourself this morning?”

“I don’t know which would be better: slitting his throat or mine.”

Kait laughed, tossing her drab, muddy hair over her shoulder.

“I knew this was going to be an issue when we ran out of milk two days back. Don’t worry, we’ll get you some breakfast oats the moment we pass through another town. Seems to be all these hamlets have between the borders.”

“I’m not grumpy because I haven’t had breakfast!”

“The boy doth protest!” Kait cried. “You know you’re never pleasant if you don’t get your morning meal.”

“You make me sound like a petulant child.”

“If the cloth fits!” Kait smiled. She gave the lead horse a soft slap and hurried alongside the hastened wagon.

Keirn sighed. She was having far too much fun.

He supposed he couldn’t blame her. Normally, he would be satisfied with their arrangement as well. It was a menial contract but gave decent amount pay while covering rations. It worked for them as they were looking to make the trip anyway and getting paid at their destination for it was a bonus. All that was asked of them was to trudge alongside the caravan as another faceless guard in the batch. They were a show of force to scare off bandits or marauders or whatever patrolled these steppes. A rather obvious ploy given the rag tag collection of the guard. They were all clearly mercenaries of fortune with very little unity or discipline. Not that Keirn and his band were much different. Far too often young men and women with little prospects took to worn swords and bows to patrol the realms for some income unavailable back at home. But Keirn thought his band was decent enough.

First, he had Jeremiah the stoic who trudged in his makeshift armour patched together through the collection of scraps from their fallen foes and sewn together by whatever Kait could get her hands on. He clanked like a forlorn peddler, forever his wares banging upon his back.

Then there was Derrek. The self-stylized minstrel was known for his bizarre breadth of knowledge and questionable musical proficiencies. He had talent, for sure, that would shame Corran should the man decide to flex his entertainment muscle. But he had given to the study of a most concerning type of sound. His outward soft appearance and stylish dress hide a paradoxical pursuit of the chaotic and unpleasant sound of noise.

Finally, Kait – Keirn’s own sister – kept them all together. While she may seem like much, she brought a peace of mind to him that neither of the others could. A slew of seemingly mundane skills held much value on the road and these required constant materials to perform. Darned socks and decent meals didn’t materialize from thin air and she seemed to collect every little odd and end she crossed with the belief it would come in use at some later date.

But today she was not burdened with her pile of packs. They had been stowed in one of the wagons and for probably the first time ever she seemed brighter than the day. Being unsaddled had given her life to her feet and she chased up and down the lengths of the caravan, only her bow and quiver slung over her back. She was like a faithful hound suddenly loosed from its leash and there wasn’t a hill she wouldn’t speed over.

Course, this sudden revitalization didn’t help Keirn’s mood as he trudged solemnly in line with the other guards. These lonesome souls weren’t apt for much conversation. Most of them were quiet and suspicious men who kept one hand on their weapon and one eye on everyone around them. They seemed on edge as if they expected an axe to fall any moment.

Though there were a few contrary souls amongst the bunch.

Damnable Corran perched upon the driver’s seat of a large wagon filled to the brim with cargo. At his side was a young woman named Shanna who Keirn and company had crossed paths with before. She was a petite thing, somewhat round in comely places with a face that spoke of a quiet hamlet upbringing not unlike their own. However, despite their previous exchanges she didn’t seem to bitter over past actions and was pleasantly engaged with Corran in negotiating a melody they both knew.

Most intriguing, however, was raven haired Siara. She kept mainly to herself and the caravan master, riding in his head wagon beneath the privacy of the cloth canvas. Keirn couldn’t help but be curious about her, nor unable to ignore the interested looks from the other guards. She was a remarkable figure – tall and strong in the soft dress of a foreigner. But she held herself in a manner that bespoke of great skill and training in the martial skills that kept most interactions to curious looks. There was no question of her capabilities or whether she belonged at the head of the group.

The ornate long sword at her side with the faint tarnish of combat also helped. When most the mercenaries considered the wrong side of a dungeon cell experience in the field, there was not a habit of provoking those that had actually seen real combat.

But she spent all her time at the caravan master’s side. Keirn couldn’t shake the feeling that the journey wouldn’t be quite so onerous if this strange woman had elected to travel with him instead.

Them! All of them. That’s what he meant.

“Copper for your thoughts?”

“Nothing,” Keirn said, shaking his head.

“Pity,” Derrek sighed, fiddling with a glass bauble. “I was hoping to give this a try.”

“What is it?”

“An orb of Mallenaeus.”

“A what?”

“An orb of Mallenaeus,” the man repeated, staring at his golden haired reflection in its polished surface. “Supposedly these were crafted by the famed wizard which bears its namesake. Which would make more sense then naming it after a rival, after all. They say the man was paranoid, but that’s drawing fish with a net for those that dabble too deeply in the arcane. I hear he gave to wearing steeple hats believing their conical form trapped his inner thoughts and prevented them from drifting off to be captured by others in the aetheric winds.”

“He wore a pointed hat?”

“Yes. To save his thoughts. And he made balls.”

“Because he was a wizard?”

“Precisely.”

“Where did you get that anyway? And why would it read thoughts?”

“To answer your second question – Mallenaeus had to be certain that his fashion sense was not in vain. He crafted these orbs so that, when rubbed over the heads of others, they would collect their thoughts and allow him to read them within. Thus, he could confirm if anyone was in actuality stealing his own perturbations. Course, such a device had obvious value beyond fueling a madman’s paranoia and his workshop was apparently ransacked and torched with him inside for his trinkets instead of his ideas. As to your first, I found it in the back of one of the wagons.”

“You what?! You can’t just take the merchandise that we’ve been hired to protec-“

Derrek quickly rolled to the tips of his toes, stretching his arm to rub the orb madly over Keirn’s scalp. The young man shouted in protest, swiping at his friend’s groping hands but Derrek retreated the orb quickly to safety.

He hunched over, peering intently into its glassy interior.

“Hm, empty. Is your mind always this devoid of thought?”

“Give me that,” Keirn snapped, lunging for the item.

“I mean, I always have a thousand thoughts snapping for attention in mine but thus is the curse of an artistic soul.”

“You can’t take this,” Keirn said.

“Why not?”

“Because it’s our duty to protect it! I’m not going to have this docked from our pay so you can pretend it’s a lost artifact. Especially when its value is obviously questionable.”

Keirn walked to the back of the wagon and threw the orb carelessly amongst the rest of the cargo.

“Kait was right, you really are grumpy when you don’t get your cereal. Like an ornery mule.”

“Is that what you all have been doing with your time? Talking about me?”

“Drab topic, I know! But had there been something more interesting of note-”

Derrek was cut short by the too familiar whiz of an airborne arrow. The minstrel paused in sudden contemplation at the unannounced appearance of the foreign object, watching with impassivity as it struck the neck of a guard ten paces in front of him between the ridges of his armour.

There was a distinct deathly gurgle as the mercenary toppled over in a heap of useless metal and dull flesh.

Derrek turned curiously to the sky, Keirn following his gaze to see a disjointed dark line piercing the heavenly veil. The line broke as it curved towards the caravan, falling in small dark streaks like the long fingers of a dark storm.

There was too little time for Keirn’s mind to consciously register his actions. Only reflex propelled him forward, snatching the silken collar of Derrek’s undershirt, pulling the distracted man with him into the dust and dirt beneath the wagon. The gentle patter of the arrows’ descent riddled the wood above them and was soon joined by the howls of pain from the wounded.

“KAIT!” Keirn called, his mind suddenly recognizing the danger as voices rose about. “Kait! Where are you?!”

“I think we are under attack,” Derrek stated plainly.

“Oh, did that thought catch your attention now?!”

Keirn scuttled on his stomach to the front of the cart. The vehicle had been brought to a stop by the driver as the guards mobilized to deal with the aggressors. Between started legs, Keirn searched for signs of his sister.

A piercing whistle broken through the pandemonium and Keirn caught the swift slithering of a swarm of shadows along the ground. Another volley had been loosed.

“Stay here!” Keirn shouted over the crash of the arrows upon the beleaguered defenders. Keirn rolled out from beneath the cart just as a terrible cry echoed from the harnessed beasts. Leather cracked in the air and the cart lurched, tipping dangerously upon its wheels as the frightful beasts broke their shaky discipline. With arrows protruding from their flanks, the horses attempted to seek refuge from the onslaught, crashing violently into the wagon stopped in front of them before careening to the side of the road.

Derrek looked up from the ground, his cover now turning head over ass down the sloped plain.

“Shall I still remain?”

“Come on!” Keirn shouted.

Panic rippled down the length of the caravan. The carts still fastened to living steeds broke from the line, scattering in all directions. The hired mercenaries stumbled direction-less amongst what cover they could. Little effort seemed to be made to organize the defenders. The non-combative members of the line were already fleeing from the direction of the arrows, heading towards the sloped, craggy plains. They said little in their retreat, those nameless travelers that kept to themselves and shied away from the men hired to protect them.

Keirn scanned the fleeing, screaming backs, looking desperately for the wave of brown hair belonging to his sister.

“Get down!”

He felt a pair of hands pulling him to the earth as a third volley of arrows slapped into the meaty body of the large mercenary he now cowered behind.

“What’s going?!”

Keirn turned, looking into the panicked face of Shanna.

“Well, I would say we are under attack,” Derek said.

“But by who?!” the young woman shouted. There was a wildness in her eyes that Keirn had never seen before. She always looked so young to him – so naïve. The fear etched on her round face drove the severity of the situation straight through Keirn’s beating heart.

Derrek peeked over the massive frame of their makeshift cover. He reached about the fallen man’s girth, fingers wrapping about the shaft of an embedded arrow and yanking the projectile free with a great squelch of spattered eviscera.

“Dusk oak.”

“What?” Keirn shouted.

Derrek held the item aloft.

“It’s an ashen wood. It has the appearance of bleached and dried driftwood but with rather rich veins running just below the skin. Hard to find and located in only sparse copses in the distant mountains.”

“I’m not looking for a lecture on fauna!”

“This is a rare wood,” Derrek said, using his simple people words. “Not many use this wood. The feathers are also unique. And it’s flora.”

“Are you saying you can tell who’s attacking us from the arrow?” Shanna asked.

“The Rakstas Tribe,” Derrek said. “Plains dwellers and nomads that tract the Endless Steppes. Known for their husbandry and nettled stew.”

“And raiding?”

“No, the stew is definitely more famous.”

Another piercing whistle broke through the air. The three curled up as close as they could to the corpse, waiting for the inevitable arrows. Keirn cast one last glance at the retreating backs of the convoy members as they broke over the distant ridge.

“You know, there is something oddly familiar about that sound,” Derrek muttered.

“Where do they think they’re running?”

“Should we follow them?” Shanna asked urgently.

A thunderous beating echoed overhead as a screech broke the air. Startled, Keirn looked skyward to see an enormous bird with wings that blotted out the sun swoop overhead. It was then they realized that the whistle was not another volley but a cry from the mighty creature.

“Of course,” Derrek chided. “Rocs!”

The bird swooped so close that the wind from its wings was a mighty tempest knocking them prone. The animal screeched, its talons extending as it dove downward past the ridge.

“I’m going to suggest we don’t follow them,” Keirn muttered pressingly closer to the dead body as he became unnervingly aware of how exposed he was to searching eyes above.

“Concentrate fire on the birds!”

The commanding shout shook Keirn from his shock and he braved a look from behind the mountain of a mercenary to see Jeremiah standing behind an overturned cart. He waved a mighty longbow in his hands, pointing heavenward. Two more great shadows passed over the caravan.

Now given guidance, the mercenaries still breathing drew what ranged weapons they could and focused upon the threat hovering over them like circling vultures awaiting their feast.

“Come on,” Keirn grumbled, motioning for the others to follow. Arrows, spears, axes, knives and anything that could be hurled were sent past them as they jumped and ducked their way through the scattered remains of the defenders. Keirn kept an eye for a return volley of arrows, but with the mighty birds overhead he felt it unlikely another would come.

The three arrived at the cart just as Jeremiah fumbled with his arrow, dropping it from the bowstring as the cord slipped from his hand.

“Inspiring leadership there.”

“You’re alive!” Jeremiah cried. “Thank the go-… I’m so relieved.”

“Don’t get excited yet,” Keirn said. “What’s your take?”

“I can’t help but feel we’re in the kettle,” Jeremiah said. “I still haven’t seen sight of the archers. I can only assume they’ve hidden themselves in the brush. Though mighty sneaky of them to still not show their face.”

“I’m telling you it’s Rakstas,” Derrek said.

“The others made a break after the first volley,” Jeremiah continued. “I tried to warn them from running, but once one broke the rest followed. They’re just scared townsfolk so discipline isn’t exactly expected. But I can’t help they’re running into worse. Who knows what’s waiting for them over the ridge.”

“And Kait?” Keirn asked.

Jeremiah looked at Keirn solemnly. Slowly he shook his head.

Keirn leaned back against the wood of the cart. He had no idea where she could be. While they hadn’t confirmed the worst, there was no guarantee that she wasn’t in anything but grave danger.

The rocs overhead shrieked, interrupting the reunion. With a thunderous beat, one descended, snatching a horse still pulling against its reigns within talons the length of a man’s arm. The animal gave a tremendous cry as the wings beat a ferocious storm of dust. Then, cart and all, was lifted off the ground and carried into the clouds.

In its retreat, Keirn spotted the scarf wrapped form of the rider directing the animal. He appeared as little more than a pile of worn and dirty rags with just a narrow slit upon the head for the eyes to peer out. Dark tattoos ran down the exposed arm, twisting in strange symbols that could have been tribal or possibly arcane. But there was something about his posture that gave the young man pause.

Then, just as quickly as they arrived, they were gone. A trail of weapons arced in its wake. But few found purchase in the enormous feathers in the trail of its ascending call.

“What’re your thoughts?”

“He doesn’t have any,” Derrek answered.

“I don’t think flight is really an option. We don’t know the lay of the land and the plains offer little protection.”

“So we fight?”

Keirn peeked over the lip of the cart. He scanned the ruin strewed road as mercenaries continued to scramble amongst the remains of the caravan. He then turned to the brush bordering the road. There was still no sign of their attackers save for the circling creatures overhead.

“They’re not assaulting,” Keirn stated.

“Do you not see the birds!” Shanna cried.

“You think there’s a reason they’re holding back?” Jeremiah asked.

“What else? We’re broken and scattered, now would be the perfect time to finish us off,” Keirn said. “Unless…”

“Unless… unless what?!” Shanna shouted.

“Are you ready?” Keirn asked, turning to Derrek and Jeremiah.

“Ready? Where are you going?” Shanna asked on the verge of tears.

“You’re good at staying out of sight. Wait here,” Keirn instructed. “We’ll be back for you.”

“That’s what you said last time!”

Keirn burst from cover, breaking into a full run towards the brush. Jeremiah and Derrek followed, their weapons drawn in hand. Keirn wasn’t entirely sure what he had planned or even if his ideas had been fully considered. But the time for strategy was quickly ending. He unsheathed his sword, then broke up the hill with a mighty roar. A raucous burst followed immediately behind.

There was movement before they even hit the line of squat bushes.

No resistance was given. The archers broke immediately, the hunched forms jumping and pouncing over the rocks in a swarm of dirty cloth and ragged cloaks. They were not warriors, these people. Their thin forms eking out a meager existence on the dried plains did not build robust constitutions or military discipline. Many of them were young, scarcely more than children and more than a few women could be seen in the retreating line.

And there were no more than two dozen of them in total. Had even a handful of the mercenaries made it to them, the attack would have been over before it even began.

“Cowards,” Jeremiah muttered.

“Well, they are just tribals,” Derrek said, strumming his lute. “I wouldn’t be surprised if even the simplest of cantrips sent them scattering.”

“Now we just have to deal with the birds,” Jeremiah said.

But as they turned, a great blast of a horn rolled over the hills. The rocs circled one last time over the wreckage before wheeling and vanishing into the horizon.

An unearthly silence fell in their wake. Keirn paused, closing his eyes and letting the soft whisper of the wind roll over him.

It was a silence well deserved.

Continue to D&D Rocks Part 2 >

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What’s the appeal of MMO’s? Nevernevernever

Slim Henry is slim.

MMOs – the games of waiting.

Today is another posting day that I’m wholly unprepared for. While my colleague gave me an excellent topic involving algae, I feel a more pressing matter is at hand. And I do have some backup D&D stories waiting in the wings so don’t fear that I’ve been posting more opinion pieces and less trashy shorts. Those are coming in good time.

You see, my friend has wrangled me into playing a delightful game called Neverwinter. And he’s done this mostly for the title. And because he knew it would annoy me.

Neverwinter is a free-to-play massive multiplayer online role-playing game (MMO). These delightful beasts have been around for some time, the first notable ones created back in the late 1990s with Ultima Online and Everquest. The most famous, without a doubt, is World of Warcraft (WoW). Millions of people log on to Blizzard’s behemoth every month and it has worked its way into the public consciousness through television shows like The Big Bang Theory and South Park. I’d be very surprised if someone hasn’t heard of it at least in passing. For a time, WoW’s success had a huge impact on the gaming industry. The amount of money it brought in through the combined revenue of the game’s purchase ($60 – and Blizzard is loathe to ever put anything on sale) and it’s monthly fee ($15) made it one of the most profitable ventures in gaming. Its success inevitably spawned numerous copies and clones with many industry experts predicting that this new online development was the wave of the future. And, for a time, that almost seemed right.

But whatever WoW was, one thing became clear: it was one of a kind.

A strew of failed games and collapsed companies piled at Blizzard’s feet. No single contender could match the subscription base even with some developers reportedly throwing billions of dollars into the development of their own monstrous MMO titles. The core base of WoW was reticent to leave and unlike the early predictions, it didn’t seem that this game was the next evolution in game design  so much as the birth of a new genre. Thankfully not every company chose to chase this new market and their titles those sold well prompting the multi-million dollar publishing houses to pursue those next ‘big things’ that will undoubtedly revolutionize the industry this time! In the meanwhile, small studios have attempted to carve out their own niches in the shadow of WoW. Neverwinter is such a creature, wielding two unique weapons it hopes to win its player base with.

For one, Neverwinter is the first MMO to use Wizards of the Coast’s D&D brand combined with its 4th edition ruleset. This is a little surprising, since out of all the editions the king of table-top role-playing developers have made, 4th edition is the one most like a video game. The designers even admitted to drawing inspiration from none other than WoW itself when creating it. Wizards had quite a bit of success shopping around the D&D property in past years. Games like Baldur’s Gate, Planescape and Icewind Dale have achieved various degrees of critical acclaim and commercial success. Perhaps the largest brand is Neverwinter Nights which saw two separate releases from different developers. It was also the most recent releases which doesn’t surprise me that it’s become the setting for Cryptic’s MMO.

Now, I’m no expert on the genre. I played WoW for a grand total of five hours and promptly deleted it from my hard drive. I played it at the bequest of a friend but knew I was never going to get into it. Its price scheme I disagreed with and I don’t think any game could justify both a full price purchase on top of monthly subscriptions. Especially when I’m so used to free multiplayer as a PC player. But there’s no doubt that Blizzard makes the majority of its money through subscriptions so most of its competition has attempted the same. The only MMO I played to any serious degree was Guild Wars which required a one type purchase of the core game though it sold expansions to keep up its revenue flow.

So, Neverwinter is rather the perfect offering to return to the genre. For Derek, it’s in the damnable Forgotten Realms and has us treading through the old familiar stomping grounds of Neverwinter Nights 2. For me, the game doesn’t cost a dime.

I’ve found the experience so far to be… interesting. These games are billed as role-playing though there’s even less of that than in your regular RPGs. There’s a decent character creator with standard D&D characteristics like hometown and religion but none of these have any sort of impact on either the game or your interactions. It’s strange to me that the greatest appeal of MMOs is the idea that you’re inhabiting a shared world with others that should make it more realistic and engaging. You aren’t interacting with scripted NPCs anymore whose dialogue is limited to what is written and usually walk the same paths doing the same activities every time you greet them. No, in an MMO that stranger on the street is another player – another human being – with their own goals, quirks and attitudes. It’s the sort of situation that should give rise to an unending series of unscripted play. However, in execution, this is never the case.

I don’t know what it is, but massive multiplayer experiences seem to strip all of the creative layerings of a game and focus almost primarily on the mechanics. The quest systems are nowhere near as dynamic as a single player game and are essentially variations of ‘go here and fetch this.’ You will either be directed to spacious maps filled with static camps of enemies and asked to scrounge around for four feathers, heads, crates or whatever and watch as other players run by on their own menial errand. Given the free-for-all nature of these areas, it is not uncommon to come across your goal only to find someone has already cleared it before you. This requires you to stand and wait for whatever it was you were sent after to poof into existence before your very eyes. There is no real excuse or explanation for this in the world itself. It’s as if the game is kindly asking the players to ignore its bare gears while they churn distractingly before them.

There are also dungeon instances which are a little better. These are areas you enter by yourself or with a group and it locks you out from the global maps. While you’re rummaging around these dungeons, you won’t ever run into some random player who stumbles in after you as each of these instances are generated separately for every visitor. Here is where you’ll find the slightly more complicated quest sequences reminiscent of your single player RPG since the designers don’t have to worry about the player arriving only to find everyone already dead. However, even these instances have an artificial feel to them since they are so removed from the experiences of the rest of the game solely because they remove that ‘massive’ component. Furthermore, the design for these areas inevitably turns into a long corridor, encouraging the player to power through all opposition in a race to the finish. There they will expectedly have a big fight with some large boss, get whatever treasure they came for then are spat back out into the world where other players are rushing past with a conga line of enemies pursuing them on their way to the next checkpoint.

The result is this sort of mutant world that is far more plastic and unreal than if you were to strip the players from it. You load into a town and are flooded with trading messages, bunny hopping elves, and stampedes of horses or other exotic mounts trampling the poor citizenry into dust in their haste to complete the next big collectathon. Crowds of players will just stand idly before vendors waiting for auctions to finish or the start of some new quest or dungeon. It really feels like an amusement park than an actual world with queues forming before the next ride and visitors waiting their turn before rushing to the next line. It’s a bizarre product in a genre that’s always strove the most for immersion and the illusion of real worlds. Role-playing games arguably spend the most of their development trying to realize these fantastic worlds to such a degree that the players will – even if for a moment – get lost in them or believe them to be real.

Now, the reasons for this are obvious. Because the goal of games are to entertain, developers strive to make a homogeneous experience for every player. This way, no one person will feel like they missed something great or exciting because it was done before they got there. Thus, every NPC stands rigidly in place, waiting patiently for the next visitor before doing its routine, retiring and waiting once more. Players are aware of this, and likely feeling they are in a playground, they just fool around in the manner of the system they’re in. The world never takes itself seriously – at least in any sort of execution with NPCs having barely any character at all and everything working on a rigid timer – so players react in kind. Interactions are left strictly to discuss the bare mechanics before them. You aren’t grouping up with some fellow adventurers to stop the evil frost giants from descending upon the halfling villages. You are grinding the dungeon skirmish in the hopes that it’ll take less then a dozen repeated runs for the orc shaman halfway through to drop the blue totem you want to improve your item build.

Now, I’ve spoken very little on whether the game is enjoyable. I think there is some entertainment here, but it’s mostly in the shared experience you have with your friends. Unlike other games, MMOs feel like a board game. They’re something you sit down to play. With single player games, discussion between players is often about the story or character development. With board games the story and dressings are always nice and a brief amusement, but no one plays Settlers of Catan to imagine being an individual on the edges of some frontier trying to carve out the the foundations of a society. They play to get the most points to win. I’m not entirely sure what winning constitutes in an MMO but hopefully I can find out and tell you whether the journey there is worth it or not.

Assassin’s Creed Review Part 2 – everything is permitted

< Return to the Assassin’s Creed Review Part 1

This is the final one, I promise

The nice thing about reviews of games is that I don’t have to source my own screenshots.

Continuing with my summary of Assassin’s Creed II, I’ll just preface now that this is heavy on spoilers. Though you should know this as it’s a part two. If you haven’t read the first then what are you doing here?

Now, I’m sure no one is reading this just to get my opinion on a piece of entertainment. Most who know me already write me off as ‘the man that hates everything’ and naturally assume that I… well… hate everything. This isn’t true, of course, as I have a number of things I absolutely adore. For books, I’m a huge fan of the old Thieves’ World anthologies. They’re  a fascinating piece of literature that would actually make a rather decent discussion for this blog. You see, the world of those books – named Sanctuary – is actually a collaborative work slowly pieced and patched together by the numerous contributors to the books. They are like a professional take on a D&D role-playing session, where each author plays with the setting and their fellow’s creations in a manner well beyond what the original creator intended. How they created a comprehensive world with very little direction is rather impressive, as is seeing the impact of even the smallest details from one story rippling out amongst all the others. It’s a neat format that captures the creative process where you can see some authors begin to lay the foundations for one story idea only to be wholly swept up in the grand events of another.

I also really enjoyed WALL-E. The curious thing with movies is that often times anticipation plays a large role in the enjoyment I derive from it. With WALL-E I was expecting some middling affair but was really curious how they would try and create a full length feature film without dialogue. Well, if you’ve seen it, you know that expectation is not accurate. What I didn’t expect was for the movie to have some pretty deep themes and to explore them as much as they did. For that, I was caught off-guard and between the greater story that it told and the general skill in the telling, I really enjoyed it. I think its an excellent example in audience misdirection as well as demonstrating that character development doesn’t require brilliant dialogue and can be achieved even with Pokemon-esque entities that only repeat their names.

Then, we have Assassin’s Creed II which is just terrible.

When discussing with some friends about the game, I generally get the argument of “I don’t know why you focus so much on the plot” or “It’s just a silly video game.” I want to point out that neither of these are justifications. They are excuses. It’s a lazy defence that dismisses criticism without trying to properly analyze or examine the work in question. Put simply, I care because the writers don’t. And if no one cares then we won’t have improvement. While the vast majority of people might not care that their video games have ridiculous stories with unbelievable plots and paper thin characters, the vast majority of people will recognize something that has compelling stories and deep characterization. The average dribble that is ‘just good enough’ is often lost and forgotten amongst the rest of the mediocrity released yearly. When pressed for what are their favourite movies, books and games people will gravitate towards those of quality and excellence. There might be the odd nonsense here and there but in general things that are done well stand out far better than things that are done ‘well enough.’

And Assassin’s Creed II really isn’t even that.

Apparently these continents do exist. I imagine they have yet to be discovered. Or rediscovered...

Apparently an ancient civilization preexisting prehistorical humanity was able to accurately predict the plate tectonics that would form modern Earth. Which they then recorded with lemon juice on old scraps of paper.

I was originally going to rant about the bonfire scene where Ezio charges a tied Savonarola to run a knife through his face because he thinks public burnings are barbaric but indiscriminate murder is perfectly acceptable. He then gives one of the most heavy-handed and ham-fisted speeches on free will and personal liberation that seems so wildly out of character for an individual who only recently learned the secret organization he’s been following holds these ideals. He condemns the people for seeking vengeance against a tyrant, then hops off his podium to run after the man who killed his family in order to run a blade through his throat. It was a crystal clear moment of a writer breaking ‘voice.’ This was no longer Ezio talking but the author espousing personal beliefs and feelings. It was so bizarre and distracting because not only did it run against the setting of Renaissance Florence but it even went against the very motives that drove Ezio for this thirty hour adventure. The moment Ezio charged the stage, he had ceased to exist and the writer had suddenly and obnoxiously inserted himself into the fiction. It might have been forgivable (or at least forgettable) if the same moment hadn’t come immediately in the next chapter.

No. Killing you won't bring my family back... or these thirty hours of my life.

Says the man as he strangles the last breath out of the Pope.

I’ve already mentioned how the series is constrained by its attempts to adhere to historical events but completely ignores them despite forcing its characters to do stupid things to make them occur in the first place. The revolt against Savonarola is portrayed as some bizarre abuse of an ancient MacGuffin but ignores that he was excommunicated by the Pope for accusations of corruption. Which would paint the character in a surprisingly sympathetic light since the Pope is the leader of the secret Templar society whose sole goal is to obtain ancient power without any consideration for the organization he’s leading. And the finality of the game involves literal fisticuffs with the Pontifex Maximus. Why? Because.

I am at a bit of a loss though, since the story for Assassin’s Creed II not only falls from its precipitous hangings in the closing scene but plunges so far into a deep, yawning chasm as to disappear from any sort of logical or reasonable basis as humanly possible. And its quite clear that the inanity of its endings is solely due to poor writing. Our final reward for slaying the man that murdered our family and leading us on a merry chase through the tourist vistas of Italy is a holographic recording that makes BioWare’s Mass Effect look positively Shakespearian.

were more... advanced in time. Your minds were not yet ready.

Translations: We have no damn idea of what we’re talking about.

We basically get a recording telling us “we are beyond understanding” because the writers have no idea what this ancient society is suppose to be. The hologram then turns to the audience and informs us that whatever goal you thought there originally was is wrong and that the series is now suddenly about stopping solar flares and hunting down lost temples scattered across the Earth to do… something. It’s all vague and unsatisfying because the writers have zero clue where they are going with this. They recognize that they need to explain something but they just don’t know what that thing is. The process is embarrassingly fumbled and so transparent that it is ultimately unrewarding to the players that have sunk over 30 hours into achieving it.

As a writer, you need to consider what your pay-off is for your reader. They are going on this adventure with you, often investing numerous hours into following your characters and your plot. It is your responsibility to give them something for that investment. In video games, this is usually something cheap and simple. There are achievements that mark your progress or little cutscenes with smiling kids and sappy music. It is a rare company that actually rewards its audience with dialogue and manages to make it satisfying enough to actually justify the work. Knights of the Old Republic II is remarkable in that regard. At the endof its story arcs aren’t grand combats with floating fat Popes but a conversation tree with an important NPC. We have one in Assassin’s Creed II but instead of revealing something important about our character or the world it’s treated like an advertisement for the next game. “Congratulations, player, on achieving success. Tune in next time when you can run off and add eighteen lost temples to your collection of pointless objects. All anchored by a character so bland that he makes beige look positively festive.”

No, Ubisoft, I don’t think I will. You see, the reason writing is important is because it can be used as a reward and incentive for keeping your audience intrigued. Cop out and your audience won’t be engaged or invested enough to commit to where things go from there. They may even be like me who will turn to a company that can write decent stories and characters and forget all about your work in a couple of months. You’ll be little more than another leaf in the sea, drowned out in the mediocrity and washed into the horizon, never to be seen or remembered again.