Author Archives: Kevin McFadyen

About Kevin McFadyen

Kevin McFadyen is a world traveller, a poor eater, a happy napper and occasional writer. When not typing frivolously on a keyboard, he is forcing Kait to jump endlessly on her bum knees or attempting to sabotage Derek in the latest boardgame. He prefers Earl Gray to English Breakfast but has been considering whether or not he should adopt a crippling addiction to coffee instead. Happy now, Derek?

Kinslayer Chronicle Part 6

More Kinslayer Chronicle as the month of November marches inexorably towards its end.

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The Ship by Salvador Dali (1943)

Chapter 4 Part 1 – The Roots that Grew

There are those that would slander the name of the Maen Nkowainn. Thieves and liars, they say, a people with nothing good to their ways but glib tongues trained only in loosing men of their coin and women of their virtues. Their bright head is a warning, their jewelled eyes a honeyed trap. Many take to the reputation, playing the part of vituperator and villain. But not all bands are so bent to scandal. Some turn their reputation to an advantage. For there is but one place that those of questionable fibre can find refuge.

And the troubadours and bards are celebrated the grander their reputation is no matter what that reputation carries. To be known is a power that carries more weight than coin. And the Maen Nkowainn are a prideful bunch. Many turn their minds to the oft celebrated soothsaying. People put stock in the elderly Maen sight and the old mothers needed only but a beaded scarf and some reflective surface to turn their sight to the aid of villagers and townsfolk desperate to know the success of their crops or secretive pining of fair maidens. And the best part is the predictions don’t have to be true – they just have to be true enough until the caravan has packed and sailed elsewhere.

It was on these creaking ships I was born. It was among my people’s songs that I had been raised. The Maen Nkowainn caravans are tight communities. We care for each other because no one else will. We represented the standard caravan: part opportunistic merchants, part wandering criers, part entertainers and storytellers and part rabble-rousers. My father was the leader of our bardic troupe, and the greatest actor amongst his kind. His performances were legendary. So stirring was his rendition of the Death of Bauldr that it was said to warm the heart of Queen Elizador enough for a single tear to freeze upon her cheek. So lascivious was he, that courtiers kept their daughters and wives from the King’s hall when he came to visit. They say he could charm the ring right off a lady’s finger.

But many times the Maen Nkowainn mystique does much of the work. People see the hair and the eyes and they are apt to believe everything else. However, my mother was not one of our people. So few take to the caravans, for while brief courtships can leave treasured stories in their passing, few people would wish to adopt the lifestyle. For every maiden and sir that fell for the comforting embrace of a Traveller, there were double as many who wouldn’t so much as toss a rope to save one floundering in a river. But my mother was no ordinary woman.

She never spoke of her past. Not to me, at least. My father only said that they met under circumstances so fortunate that they had to be arranged by Gefjun’s own gilded touch. He said that it was a daring rescue that brought her into the folds of the troupe. And while my young mind conjured many a fanciful tale for an explanation, despite my best protests and pleas they would divulge no further information.

And while the lips of the Maen love nothing more than the kiss of a good tale, my troupe seemed particularly reticent in releasing this one from their sealed throats. I did gather pieces here and there. For even Maen children are wily. I knew she had been of noble birth. I also knew that she had made a decision and that had barred them from ever returning to her home or her family. But this seemed not a source of bitterness. The caravan admired her for this action and by her own admission she saw herself as having no other family than those that shared their ships with her.

Many a day I wondered if her heritage made me some fanciful noble. I made the mistake of voicing these thoughts to our fol. Bradain laughed for days and took to calling me his ‘Little Majesty.’ And while he teased and japed about it, producing many chuckles from the rest of the troupe, I knew I never received an answer from him. Nor anyone else for that matter. And with the Maen, there is as much to learn from that which isn’t spoken as there is with what is.

But if I were to learn more, it wouldn’t be from my parents. They were happy with their lives and had no intention of settling in some stuffy court. For them, their kingdom was the Crossroads. The inns and taverns were their fiefdoms and the children gathered before the fairs their subjects. But we didn’t just entertain small towns. Our name was held with much esteem and there were lords who delighted in us gracing their halls. And while their patronage was good, I knew where the love of my family lay.

For them, there was no greater joy than the small towns. The people who crowded muddy hillsides during the worst rains just to catch a glimpse of the colourful jugglers with their bells or the soothers hidden behind their shining curtains. There was such glee in their faces, a marvel and astonishment over the simplest slights and the basest pyrotechnic. Nobles often took to trying to puzzle a trick on stage or dictating the staging of a play in a show of their own intellect or power. But the villagers rarely made such demand. And there were times when my mother and father would roll out the carts for performances with only some bushels of oats or baskets of roots as pay.

I thought those performances were beneath them. They had the skill to be court performers. More than once a lord had asked for singular patronage but each time they refused. Even though my father had the best songs and my mother wrote the best lyrics. They would take the days of meagre porridge and bitter mead as we scrounged for a place to perform if just to hear those nights of pure adoration from the crowd. To see a tavern full of rugged sailors standing to their feet in applause with tears staining their cheeks.

All in all, it was a pleasant childhood. It was certainly better than some remote farmstead. I grew up in a fair. And while at the time I thought it humdrum, I now look back on those days as some of my fondest. So much is wasted on the ignorance of youth. Only now can I sympathize with my mother and a life on those rocking ships whose wheels had a tendency to fall off no matter the state of the road. At the time, all I could think of were Kings and Queens with silly fantasies of golden crowns and mighty feasts. But what child doesn’t fantasize about being a prince? My only quirk was never imagining being a bard.

But though I may have harboured dreams of something greater, I never loathed the life I had. How could I? Every day was filled with juggling and merry-making. There was much to learn on those creaking ships as we sailed from town to town. There was, of course, the obvious lessons on how to handle a Maen craft. People sneer at our ships, laughing that we must sail upon the land because we can nary afford the horses to pull our wagons. If only they knew half the truth. Our landships are a source of pride. Each morning, we raise the bright sails in quiet reverence for the lands that were lost. A common Maen tale goes that the fabric which pulls our ships is made from the sinew and marrow of our ancestors. That’s why the lead vessel is always red. The bodies of our parents pull us along the roads we must travel, guiding us down the paths that will one day bring us home once again.

And harnessing the winds of the land require all the help we can get. Unlike the oceans, we have to contend with hills and mountains. Of course, we have horses to pull us when the wind is weak or the weather uncooperative. But when it is right and the path laid bare, there is no feeling in all the realms than being at the helm of one of those vessels. The sails envelope the skies and you glide as if you were all but soaring through the clouds like a great bird. The wind washes over the decks in refreshing gusts, and you man the pulleys and ropes, working as one of the troupe in staying the course.

Those ships are much like performing a play. Every member has a part and we each rely implicitly on the other to do their role. There is no question of skill or competency. If the Ceann Fine says you are to tend the aft rutter, none will raise any doubt. Even if you are not but a child. For any member would gladly demonstrate his skills if asked. And I was an incurably curious child. They say the moment I could walk, I was waddling to the main throws and watching the twist of the ropes over one another as if the Maen were braiding a giant’s mane. Every time we lifted the sails, I was there and as I grew older and I older my questions became unending.

Our Ceann Fine was the first to let me practice. I remember standing upon the deck, watching as his hands gripped the main levers that controlled the primary sail. He seemed to focus more on the cloth than the road ahead, the wind blowing through his long hair as if it was a brilliant red banner stretching from his scalp. He saw me, smiled and motioned towards the controls. Hesitantly, I approached. By his direction, I attempted to make the slight adjustments.

“Watch the wind,” he said. “For a moment’s notice can turn the sail and steer us off course.”

I nodded, though I didn’t know exactly what he meant. But I looked over the rails, intent on seeing that which had no form. He laughed, resting a hand on my shoulder and pointing with his weathered finger.

“The important thing about directing is looking for signs which no one else sees.”

He was pointing me to the trees and I immediately gathered his intention.

“The leaves, they bend with the wind.”

He laughed.

“Precisely, my boy. We need not wait for our sails to catch when the land is more than willing to warn us of its own accord.”

He showed my the levers, indicating where and what they controlled. By easing the tension in some cords you could produce more or less slack in the lines. This, in turn, adjusted the sail’s resistance to the sky’s breath. Through this careful interplay could the fickle wind be captured for our great ship.

“It takes many years to understand the language of the heavens,” the Caenn Fine said. “I remember my dad sitting me upon the deck, spending hours discussing the stars, clouds and birds. When navigating the invisible currents, you must learn to read every little clue you’re given. Your crew, nay, your people are relying upon your judgement. Just like I trust in my throwers to catch their lines if things come loose, so too do they trust in me to chart them the smoothest, safest course.”

I nodded, though I didn’t truly understand. But there was a determined look in my eye which my Caenn Fine saw and he laughed as he lifted my hands to the smoothed wood.

“Why not give it a try?”

“Are you sure?” I asked. My voice soft and weak like the child I was.

He nodded.

“Do not fear. I shall be at your side the entire time. Nothing will go wrong.”

I leaned on my toes, my fingers wrapping furtively about the levers. The Caenn kicked over a box, lifting me gently on its hard surface so I could comfortably hold the mechanisms and see out over the rail. I took a slow breath, the weight of my position heavy on my shoulders now that it was my hands holding the straining ropes.

“Don’t forget, watch the trees.”

“Right!”

I turned, my young eyes intently upon the tree line. The branches swayed slowly in a soft, rhythmic beat. With each bow, I could feel the accompanying touch of the wind brush against my cheek. By timing their sways with the soft beat of my heart, I was able to synchronize my breathing with the wind. Each exhale was as if it was my own lungs pushing upon the sails. I blew gently through pursed lips and watched as the sail above bulged in the centre and pulled our craft forward.

I turned to the levers. Having never been this close to them, I didn’t know exactly what they controlled. I gently released the clinch on the rope closest to my right. Almost immediately, the Caenn was at my side, pulling a few of the others and readjusting the lengths of the ropes to compensate for the slack I’d caused. I looked to him, worried I’d made some mistake. But he just kept his grin.

“You can’t just change one rope without realizing the effect it’ll have on the others,” he explained. “Everything is tied together. Pressure on one ripples through the whole.”

He manoeuvred a few more and I watched closely the ropes that readjusted to his actions. With one pull, a winch rattled and a line rolled above me. Looking behind, I could see the thrower reacting at the change as if he were no more than a cog in the whole device. Each worker kept careful attention on his own portion of the ship and took action at the first change to his charge.

I traced the remaining lines back to their source then took the levers in hand.

With a pull, I could feel the ship shake as the rigging above shifted and men sprang into action. A push in the other direction caused others on the opposite side of the deck to grab their lines. The Caenn was at my side quickly again, but as I worked the levers quickly, he stayed his hand from interfering.

The ship rocked and groaned, shifting from side to side upon the road. But my breathing was strong and though the first few steps were rocky, my ears seemed in tune with the lilting of the deck, the grunting of its workers and the creaking of the masts. The Caenn had been right, there was so much to see and hear to guide you that you didn’t need to see the wind itself. You saw it everywhere else.

And our landship swerved, taking a hard turn off the road and rolling quickly upon the hills. There were a few shouts of surprise but as promised, the men manned their posts. Each shift in the ropes sent the lines spinning quickly through their metal holds. The ship rocked and bounced, cresting the top of a hill and sending a small flock of grazing birds into the sky. We landed with a slight jolt but the wind held true.

Another breath and we sailed down the side of the hill, our hair wiping wildly about our faces. The heaven’s embrace was cold and crisp as we rushed over her land. I closed my eyes briefly and we sailed so soft and true that it felt like we had been borne upon blessed wings to take residence among the clouds.

The ship veered its course, heading for the sharpest hill. I expected the Caenn to step forward and take the controls from my hands. But his grin simply broadened as he pressed his hat securely upon his head. The hill rose above us, and for a moment it felt like we were drawing up against an unscalable mountain. Its shadow fell dark and cold. As we reached its roots, I could feel the ship begin to slow and the wheels grow heavy beneath their load. For a moment, I worried that perhaps I was about to lead us into capsizing.

But the Caenn had said that to steer was to trust. So I put my trust in his words, his crew, his ship and my people.

I took firm hold of the levers and I made my adjustments.

With a long, slow exhale, the wind built as we began to angle against our adversary. The sail grew taut and the ropes creaked beneath the strain. The fabric stretched against its rigging. The deck shook and groaned beneath the strain. But we rose and I watched as the prow raised, pointing heavenward as we all looked to the sky. The shadow of the hill retreated and our momentum slowed until that one moment when we balanced seemingly unmoving upon its tip.

For a moment, the land spread out before us and it felt as if we had been plucked from the earth to look down on this worldly domain from Freyre’s great throne. It lasted but a moment though that expanse seared into each of our memories. Then, there came the soft shift in my gut. It felt like my stomach was racing to my throat.

The prow of the landship angled down and I could hear the wheels begin to spin wildly beneath us. The wind rushed up as if mighty Freyre was trying to keep us in his lap. The Caenn laughed wildly and I couldn’t help but smile as the ship flew at such speed down the other side. Instinctively, my hands worked the levers and the sails adjusted and loosened letting the full descent fly us forwards. Such momentum we built, such speed we carried that I felt like I’d left all my thoughts and worries on that hilltop. They still rested in Freyre’s hands, looking out over the world while my body ran blissfully free.

We struck the bottom of the hill and the entire crew bobbed like a cork line cast into a river. The ship lilted on its side, the port end taking far more of the impact than the aft. I felt the deck angle and my mind quickly calculated the needed adjustments to bring us around. We tossed roughly from side to side but the sail snapped into form again and we pulled upon the road, joining the back of the caravan.

The Caenn then slipped his big, warm hands over me, gently prying my fingers from the levers. He smiled and directed me aside. I was still grinning and feeling my heart beat heavy in my chest. Never had I felt more alive.

It was in that moment that I heard the cheering. I turned, seeing the rest of the crew – my family – whooping and hollering upon the deck. Their fists raised triumphantly in the air and the same silly grin was mirrored on each their faces.

The Caenn brought us into a gentle roll in line with the other ships and looked at me.

“Never have I seen such grand sailing,” he said. “Not since the first of us had taken to the sail and great Illeare started us on the grand Wander. You’ve got a real talent, Koudi. You’re a natural Caenn.”

My mother and father came to me that night as we sat around the campfire. They had ridden their own ship that day and they laughed at my performance. My father was full of exaggeration and boasted about how well his son had first manned the helm. My mother started with practised concern and admonishment for the Caenn’s recklessness in permitting me to drive the jagged moors, but my father’s enthusiasm was far too infectious. By the end of the night, she had already started composing a few lines for a song she later titled Cygnet’s First Flight. My father presented it at the Fyrste’s court to standing applause.

But this was the story of my life.

Kinslayer Chronicle Part 5

I’m on the third week of my NaNo novel and still ahead of the expected curve! Take that, Derek! And Kait! Also, something something Kinslayer Chronicle. Are you happy yet, SEO?

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Innkeeper by Anarchy. See more at the artist’s gallery: http://anarchy.cghub.com/

Chapter 3 Part 2 – The Hero with no Name

The Chronicler turned at the nod of her head to hear the sounds of heavy boots upon the floor. Stepping into the interior of the inn was a large man who paused for a moment, a great sack balanced upon his shoulder. He regarded the visitor and turned to the empty door.

“This him?” he called in a thick, southern voice. But when no answer came back, he simply set his parcel down with a heavy thud and stepped forward, large hand held out. “You must be our honoured guest!”

The Chronicler approached, taking the pro-offered hand. He looked the man up and down.

It wasn’t quite what he’d expected. Of course, the man had a wild shock of bright red hair, brighter than he’d ever seen before. His eyes seemed to shine like green emeralds in a chiseled face that smiled as if he were half hearing a joke only he knew. And though he was wide, it seemed he had started into his own stores of ale as the lip of his stomach began to spill over the hem of his pants. He wasn’t quite as tall as what the Chronicler expected either, but then stories and legends had a tendency for exaggeration.

“You must be the master of this establishment?”

“That I am!” he boomed, releasing the Chronicler’s hand from his crushing grip and wrapping his arm tightly about his shoulders while he pulled him in close. “And the Stone Swan is my most magnificent work yet! Would you not agree?”

He waved his hand over the dark upon dark interior, pausing only briefly at his glimmering collection of bottles as if they were meant to impress the most.

“It is like no inn I’ve ever entered before.”

“Or will again!” the keeper cried, bending over and scooping up his parcel. “And I’m so glad to hear that you’ve already paid through the next two nights as well. Always enjoy a good bit of business, especially in these trying times.”

“Two nights?” the Chronicler shook his head. “I really don’t think it will take that long. My business may not even be concluded.”

“And what business is that?” the keeper asked, carrying his load towards the back room.

“I am seeking the Kinslayer. For Scarlet Heather.”

The innkeeper paused. Slowly, he lowered his parcel before the doorway.

“For your nightly wanderings!” he called, rapping on the door. He turned back to the Chronicler, running a thick hand through his glowing hair. “What a curious quest. And why would you find the hero here?”

Lafnis appeared, untying the top of the parcel and looking inside as the keeper scratched at the makings of a rather haggard beard while awaiting his answer.

“There have been words and whispers – rumours carried on the wind – of an inn in far flung Janogradt. They say there is a man of foreign origins and flaming red hair who appeared from far off to live in quiet solitude. They even say he can sing a decent song or spin a hardy tale when the mood takes him too.”

“That hardly describes a great hero. It could be anyone,” the keeper said, his voice straining at some semblance of modesty. The Chronicler could see Lafnis rolling her eyes as she began to fetch the supplies stored with.

“Scarlet Heather is a curious name for a man,” she said, dragging the sack from view.

“I’ve heard it’s for the rugged land that he represents,” the Chronicler said. “For only someone as fearsome as the Kinslayer could herald from a world so barren and harsh that only the stubbornest of flowers can take root.”

“He would have to be well versed in weaponry,” the innkeeper mused, easing into one of his benches and gazing at the walls with their assorted armoury. “Quite a man to have accomplished so much in such little time. I hear he’s still of young stock. Barely shy of thirty seasons or so.”

The Chronicler regarded the innkeeper’s face. And while it was hard to say between the jagged scruff striking through his jowls and the mop of hair falling over his eyes, he would have placed him a few more years past thirty.

“As I explained to your assistant, I mean no harm,” the Chronicler said, sitting across from him. “My sole motivation is in preservation. I don’t think anyone is served by the outlandish tales spun in his name. There are lessons to be learned in his actions. Heroism and hardship so commonly go hand in hand. But what we get now is some idealized fantasy of either extreme. The Kinslayer is either betrayer or liberator, depending on who you asked. Surely, the truth must lie between.”

“And what do you get from it?”

“It would be a lie if I were to say there were no profits,” the Chronicler confessed. “My interests aren’t solely academic. Not only are the chronicles best served by accuracy, but there is a call for stories better moderated by an earthly sense of scepticism and restraint. Though its unlikely to win the hearts at festivals or tavern hearths, there are some far flung courts of the eastern dynasties who value wisdom over entertainment. ‘Ink of the scholar is holier than blood of the martyr,’ or so they say.”

“So you wish to sell this story.”

The Chronicler shook his head.

“I have no meaning to appear as a brigand of thought. Knowledge is no mere commodity to be traded and bartered. It is a precious resource that should be preserved and shared for all who would desire to learn. So much is often lost to petty squabbles between nations and individuals. Secrets aren’t served by being buried along with their masters. We Chroniclers have no intention to live in marbled halls surrounded by our lore and barring our gates from those wishing to enter. Let the wizards keep to their tomes and towers. We ask only for enough recompense to continue our search and nothing more.”

The innkeeper stroked his beard in thought. The Chronicler felt this was his chance to press home his advantage. He turned to his satchel, flipping the copper latches and removing a stack of thick sheaves which he handed to the red haired warrior.

“These are the latest accounts I have documented. You can peruse them yourself to see that there is no duplication or modification. We seek to pen that which is true whether it is entertaining or not.”

The big man took the papers reluctantly. He looked over them, flipping each one slowly. After a few cursory glances, he deposited them upon the table once more. He clasped his fingers together, leaning forward and fixing the Chronicler with a fierce look.

“And what is in it for me?”

The Chronicler gathered his papers, organized them and returned them to his satchel.

“I have little to offer, I’m afraid. My order carries little coin but it is my hope to clear some of the slander surrounding your name. We need not remember the people of our past as villains but simply as the men they were.”

The innkeeper raised a hand to his chin once more. It was then the Chronicler noticed the great scar running along the palm – the kind of mark found on a true warrior. The innkeeper weighed the offer. He turned, regarding the worn blades on the walls. What he saw in their dulled surfaces, the Chronicler could barely know. Perhaps it was the faces and names of the countless bodies they’d bitten, their spirits contained in the faded gleam of the steel in the sunlight. He turned to the backroom, an undecipherable look etching across his face.

Finally, a slow nod took hold of him.

The Chronicler smiled.

“I’m so glad you see the value in this.”

“There is but one thing,” the innkeeper said, tapping his finger hard against the table. “You must record what I say exactly as I say it. I’ll tolerate no changes or alternations to my tale. It must be preserved as I see fit.”

“Of course.”

“Also, you should prepare yourself for three full days. My story will take no less.”

“Three days?” the Chronicler gasped. “Are you certain?”

“You expect less of the Kinslayer?”

The Chronicler shook his head.

“I meant no offence. It’s just… I recorded the tale of the Duke of Cosa del Vicolia and I was only there for an evening.”

“This is a long tale.”

“He was sixty-seven!”

“Very well,” the innkeeper said, getting to his feet, “if you don’t wish this tale then our business is concluded.”

“No! No,” the Chronicler said quickly, “if three days I must then three days you will have.”

“Good,” the innkeeper smiled. “I hope you write fast, scribe, for I won’t wait for you either.”

It was the Chronicler’s turn to smile.

“Do not worry about your flow of thoughts, sir. I can pen as fast as a word be spoken.”

“Impossible!”

“It’s true.”

“And maintain accuracy?”

The Chronicler opened his satchel once more. This time, he fetched a clean sheet, dry quill and an ink pot. He unstopped the container, dipping the sharp end of the long feather into its contents and looking expectantly at the large man.

“Proceed.”

The innkeeper eyed him for some means of trickery. But as the tip of his quill waited, gently touching the skin of the page and pooling a long dark dot on its surface, he realized that the Chronicler was not jesting.

“For this is the day of our great lords,” the innkeeper began hurriedly, barely stopping for breath. “Breached upon their golden shields came their spears as they threw themselves into the midst of their enemies. The heavens shook with their mighty battle. Glad was he that his bracers were strong and polished, wrapped tightly about his wrists. The sand bit his eyes as he regarded his adversary on the other end of the pit, the cheer of the crowd giving him strength as he spits. ‘For the Emperor!’ Ques wrings the hands of Josep. ‘For the glory of battle!’ He frustruk boasts the evening stall with his mate. Lamed, white knotted, lips a landed hand.”

The innkeeper went silent and the Chronicler’s quill came to a scratching stop. Leaning over, the keeper regarded the page before the robed man. The Chronicler turned it, smiling proudly at the product he’d produced.

“By the frozen halls, what is that nonsense?”

Scribbled across the surface was a bizarre series of weaves, cords, lines and symbols. It was no language that the innkeeper had ever seen, though the components seemed simple yet distinct from one another. It was almost beautiful the way each one seemed to flow into the next needing no separation save for the spaces the writer imposed himself.

“A cipher,” the Chronicler said. “We of the order have developed our own method to transcribe that is not slowed by the language conventions of the speaker.”

“A code, eh?” the innkeeper asked, pulling the paper closer to him. His eyes narrowed as his brow furrowed. He looked up briefly.

“This is accurate? Read it back to me.”

The Chronicler turned the page, dictating the short test to the innkeeper. As he drew to the end, the red haired man snatched the paper back and peered over it.

“That’s… remark…” he shook his head before the compliment could formally take shape. “It must be based on sounds for you to record the gibberish. Each of these symbols represents a different portion of a word?”

“More or less,” the Chronicler confirmed. “It’s a little complex, though. It takes some years to learn the script.”

“Consonants must form the longer scrawl, and vowels the shorter?”

“Well, not precise-”

“And spaces indicate individual words, no?”

“Actually, they separate diff-”

The innkeeper began scrawling on the bottom of the page. His mouth scrunched up in concentration, his eyes scanning the section the Chronicler had penned in constant reference. His hand moved with a self-assurance that drew each stroke as straight and deep as if he had penned this a thousand times. The quill scratched noisily trying to keep up with his fevered fingers as they worked to keep pace with his frantic mind. At long last, he leaned back with a puff of breath, turning the sheet over to the Chronicler.

“Correct?”

What followed beneath the Chronicler’s passage was a childish and awkward scrawl of indecipherable scratches and swirls that ended in a short, simplistic smiling face which he could only assume was the innkeeper’s attempt at coy humour. But as he looked up to his slightly puffed face, he had such an expression of pride and self-satisfaction tinged with the slightest hint of an earnestness for approval that the Chronicler realized it wasn’t him being glib.

So it was an awkward, slow smile and nod that the Chronicler returned.

“Absolutely remarkable.”

The innkeeper beamed rather pleased with himself. The Chronicler was subtle as he blotted out the distracting nonsense.

The innkeeper looked about his inn. His eyes travelled slowly over each weapon and each trophy. He lingered on his bottle collection and the dark hearth with its even darker stone. At long last it seemed to settle on the Chronicler looking at him patiently. He leaned forward, knitting his fingers together upon the table.

“Prepare yourself, scribe, for this tale is a long one. It is a story as grand as it is tragic. It is the kind of story that can not be told at firesides. Even the bards during their great competitions would balk at the task laid before them should they try their hand in its telling.”

He paused, and the Chronicler realized he was waiting for him to prepare. The Chronicler hadn’t expected that to be his start, but slightly flustered, he dipped is quill into the ink pot and waited for his master to resume.

“In some ways you could say it began with a song. It was a melody that vibrated to the pulse of the gods themselves, echoing through the stones and trees around us.”

The innkeeper shook his head.

“No, that’s a bit heavy handed. It began at the King’s court. Intrigue is always rampant at the seat of the liege and each whisper or gossip could spell the beginning or end of another. We look to their decorated halls for enlightenment and leadership but it is petty schemes and self-serving hearts that truly reside within.”

He smacked his lips as his mane twisted from side to side.

“No, I’m getting ahead of myself. I suppose it really began when Freyre and Freyja walked the desolate sands and mistress Freyja dipped her toe into the ocean, creating the first of life that swam the seas. And Freyre did draw the first of the trees, plucking them from the shallows to dry on the earth so as to fashion his cup with which to fish the people…”

The innkeeper stopped, sighing and thrumming his fingers against the wood as he cast about for the proper beginning. His agitation read easily in his rigid posture and, despite the prior warning, the Chronicler lifted his quill and gave him a comforting look.

“Perhaps it would be easier to start with a name.”

The innkeeper looked at him strangely.

“Yours, maybe?”

“My name?” the innkeeper blinked then laughed at the sudden realization. “There are many names I’ve carried. It is hard not to gather them for those of us who walk the trails. The people of this village know me as Koudi but that is not my true name. Names, you see, tell you much of an individual. Those given by others tell you even more. To carry many names is to touch many lives and each will speak differently of the owner.

“The Memnons know me as the Scarlet Heather – a fantastic name given to their tendency for artistic flair. It bares similarities to many of the wicked that have bested their Empire, reducing their sprawling claims to little more than a fraction of what they once held. The Scarlet is in reference both to my great hair, which would be obvious if you’ve ever seen me, and to the amount of blood that I’ve extracted from their people. Heather is in reverence to the harsh foreign plant, a symbol within their culture of unbreakable barbarism.

“My first real teachers called me Mal-Karr for I took to the blade like a woman to kneading. The sword seemed to spring to life in my fingers and those wizened battle masters knew that they were training greatness though it was impossible for them to know whether the sword would be used for liberation or bloodshed.

“My first love called me Baecan in remembrance of her home and all that had been lost. And of course, I am known as the Kinslayer for the most heinous of crimes that man can commit against his own. For there is no greater betrayal than that raised against our own flesh and blood. Such action is what tore the might Aenir and Vanir apart, sparking an unending conflict in heaven that will inevitably end with the destruction of the world.

“But I was not always so. Know that I am descended from the Maen Nkowainn – those displaced people who wander in their caravans across the realms. At sight of their bright sails are gates and doors barred, least they bring more than an impoverish people in their rolling landships upon the gentle folk within. It is said that my people are cursed. That it is winds of deceit and trouble that drives them along the dusty trails. It is this reputation that makes even the most kindly hearts wary when their wagons roll through…”

And at long last, it seemed that the innkeeper had finally found his voice.

Kinslayer Chronicle Part 4

I’m halfway through my NaNo novel. I’m even somehow ahead of schedule this time. Which is weird. I’ve never been ahead of schedule. What is this bizarre feeling?

skyrim-concept

Skyrim concept art belonging to Bethesda.

Chapter 3 Part 1 – The Hero with no Name

The Chronicler awoke to find a thin shaft of light working its way through the thick storm shutters. Dust drifted in small flakes beneath its heavenly shine, like tiny faeries dancing in their own little domain. He shifted upon the bed, the wood creaking beneath him.

It hadn’t been the most comfortable sleep he’d ever had. The storm outside raged long into the night. The shutters clattered and banged against their restraints. Things scratched and struck at them in the darkness. Alone in the small room, it was easy for the imagination to wander and for fearsome conjurations to take form on the other side of those thin walls. He couldn’t shake the dangerous weapon his escort had worn or the peculiar sounds he’d heard in those last minutes along the road. The need for such a device and the stories of this land created terrifying thoughts that kept him watchful long into the night

It didn’t help that he could have sworn he’d heard the lock click as he was helped into his room.

He slipped his sore feet from beneath the scratchy wool blankets. He tried to stretch the muscles, raising the toes into the light and wincing at the purple discolouration painted across his flesh. His ankle in particular seemed quite dark and tender. He dropped them upon the matted fur of some creature’s hide stretched across the floor. He sucked in breath as he raised himself erect. His feet protested. Now that they had some decent rest, they were prepared to decry every single step of his long journey north.

Limping, he gathered his clothes haphazardly strewn over the small table. Once he’d slipped into his breeches, he moved to the window. At first he examined his hand in the light. It still throbbed from the operation the night prior, but the swelling had gone down and it was mostly a bright pink with faint scratching. He tested it against the window, lifting the pane and struggling to push open the shutters.

Talarheim opened to him as the thick wood clattered against the inn’s side. The brisk morning wind sent shivers down his naked torso and he scurried back to fetch his stained shirt. He returned to the window, slightly more protected and more eager for a peaceful start to his day. He leaned against the sill, looking out over the village beneath.

The Crossroads wove straight through the settlement and most of the important buildings were arranged along its side. From his vantage spot, the Chronicler could see the smithy directly across from him. The bellows were already stoking, a thick cloud of smoke raising and twisting into the sky above. Within its stone enclosure came the ringing of a hammer pounding against its anvil. A fire crackled and water hissed and steamed as the smith and his apprentices worked.

Down the street walked women with baskets heading towards the small cluster of resting wagons with their horses tied nearby. The village market was an open air gathering of makeshift stalls erected about some worn and tumbled ancient stones. It formed a natural circle and appeared as if the great road had punched a hole in its old outer rings, knocking aside any of the old standing stones that stood in its way. The Chronicler wondered if it was one of the ancient way-rings primitive tribes erected in ages long past. Few knew their original purpose. Some speculated they were sites of religious importance. Other scholars argued that they were portals connecting this world with another. Even more claimed they were part of a large nexus of arcane power stretched across the world, gathering interest of the wizards who dutifully studied any they came across.

Talarheim’s served simply as cheap posts or tables for enterprising merchants and farmers who stretched their foods and tools across the weathered rock or fastened large cloth tarps to protect from the wind and sun as they hawked their wares.

A few of the more permanent stalls hung dark and empty and many areas were completely bare with only the weeds rising to claim them. It was easy to imagine at one time the bustling business that happened within those moss covered rings. Few traders came this way now. There was just not enough business to be had. And there were only so many stalls that could sell the same scraggly ferns, clumps of moss and dark mushrooms.

Then there was the smell of the tannery. It was easily identified with the numerous wood racks outside keeping stretched the hides of whatever beasts the locals caught in the scrub land or woods. The scent of the liming drifted from the open door. This mixed with the stench of decay from the pieces removed and tossed in a pile near the exit. Likely, those were the remains of the morning’s work and would be disposed before the shop was closed.

But the most tantalizing sensation was the smell of fresh bread wafting in the air. It brought a grumble to the Chronicler’s stomach as he had little than the rations from the last village for many nights. And at this time, he couldn’t even remember when he’d passed through it.

He closed his window, finding his cowl and gathering up his satchel. He poked at the little holes left from the leaves that had found their way through. It was no surprise that the thick cloth of his escort’s cloak or adorning the front entrance of many buildings was a local craft. He couldn’t tell what it was made from as most were treated and dyed. But it was clear they were strong and thick to protect from the whirlwind of leaves that kicked up with the heavy winds. Possibly they were woven with the hairs of some local beast.

The Chronicler made a mental note to enquire about it later.

The stairs groaned as he descended. The main hall was empty though the candles from last night had already been replaced with fresh ones. Their wicks stuck straight in preparation for the evening. The fireplace had been shovelled and cleaned with fresh logs propped in a small mound inside. The windows were pushed open and the door sat wide letting a cool cross current to blow through.

There were no signs of the owner though he could hear sounds coming from the kitchen. Unsure what he should do, the Chronicler simply laid his satchel on a table and took a seat. He listened to the din beyond, wondering if a meal was being prepared. His stomach seemed to grow more ravenous over the thought of some cooked eggs, cheese and finely spiced porridge. But he realized that options were probably limited here and feared some sort of green, mushy monstrosity.

Eventually, his escort emerged with her face red and cheeks puffed as she breathed heavily. A kerchief had been tied about her head, keeping her long hair back from her face. She paused, seeing the Chronicler sitting patiently at the table. Her face then turned into a short frown.

“Should have said something!” she called, depositing a pile of dishes beneath the front counter. “Don’t know to feed you if I don’t even know whether you’re up or not.”

“That’s fine,” the Chronicler bristled. “I was just wondering if it was the master back there or not.”

“It’s not fine,” she sighed grabbing a mug and heading into the kitchen. A few more dishes and pans clattered before she emerged with a plate of cheese and rolls along with a full cup. She dropped them before him. “The fish’ll be done in a few.”

“This will do,” the Chronicler said, lifting the mug to his nose to test its contents. “I’m not even sure I can afford this.”

“Yes, what with your robberies and all,” she said. “Don’t worry, your room and board has been covered. We’ll just see if we can’t straighten out the wreck you’ve become or not. The fish’ll be done in a few.”

She didn’t even wait for a thank you before returning to the kitchen.

The Chronicler turned to his meal. The ale was passable but he was especially wary of the rolls. Though small and crisp, they were tinged a curious green-yellow and flecked with something darker. He picked one up, breaking it gently open. A soft steam rose from the fluffy interior though the scent was slightly woody despite the heavy presence of herbs. Slowly, he took one bite. Followed by another and then another. In no time his plate had been cleaned and he regarded the last piece when she emerged from the kitchen with a fish steaming in her hand.

“What is this?” he asked.

“Local speciality,” she said. “Close kept secret. We’d have to kill you or hire you if I were to tell.”

“Truly?”

She dropped the fish briskly before him.

“Most travellers are best served not knowing. I’ve seen too many patrons turn up their nose after learning its secret.”

“So it’s made from those ferns?”

“Sutislauf,” she said. “Boil the sin from it, let it cool and you get a mush that you can bake. Add a few herbs and whatnot and you’ve got yourself some bread. Though considering how difficult it is to get, we aren’t apt to make whole loafs.”

“And what is sutislauf?”

“Leaves we gather from the corpses of animals in the forest,” she said simply before turning and walking away. “Or foolish travellers.”

And much like she predicted, the Chronicler had less interest in eating the remainder. The fish, however, seemed less likely to contain his own blood and he gladly finished that off with a silent promise to himself not to ask about anymore of the food.

Once done, he collected his plate and utensils, walking them to the kitchen. But she emerged before he could enter, looking at him questioningly. He held out his things.

“So, about the keeper?”

“He went out to get supplies,” she said, taking the plates.

But as she turned to head into the back room, he called out, “I don’t think I ever got a name.”

“You can ask when he gets back.”

“I mean yours,” the Chronicler said. He heard the plates clatter in the familiar manner before she appeared in the door once more.

“You can call me the help.”

“That’s not a name.”

“Neither is the Chronicler.”

“Please.”

“Why? So you can pen it in the margins of your great heroes? I won’t be your footnote, scribe.”

He could feel the past night’s frustration returning but he took a slow, deep breath. The northerners were known for their stubbornness and he knew he should have been more prepared. He let out his breath slowly, unclenching his fists.

“I just wanted to thank you. I realize that I would have been in ragged shape had you not found me last night and brought me here with nary a question or demand for recompense.”

And this bit of bold faced honesty seemed to catch her off-guard. She looked at the floor before turning back to him. And when she did, some of the prior agitation seemed to have washed from her face.

“Lafnis,” she said.

“Like the Aenir?”

“The gods touch our lives in many ways,” she replied. “But to head off any of the standard jests, no I haven’t seen the altar.”

“Well, it is a pleasure to meet you my Lady,” the Chronicler said with a bow. “As for myself, I am Nikola Tasservert.”

She looked slightly shocked.

“House Tasservert? Son of Archduke Karlisle Tasservert the III?”

“Ah, you have heard of me then,” the Chronicler said with a smile. “Though I’m surprised to hear that news from the Archduchy carries all the way up here. I would have thought such politics would not interest the northerners.”

“Yes well,” Lafnis shrugged, “we do get the odd rumour from time to time. And it’s not like the Fyrste’s throne provides much gossip for these halls.”

She gave a modest bow of her head. “My lord.”

The Chronicler shook dismissively.

“Please, I am just the lowly fourth child with really no claims or titles to be had. I prefer my work over any sort of expressed nobility. What I do now will carry far beyond any courtly intrigue that my brethren may busy themselves with.”

“Pity,” Lafnis sighed, “and for a moment I thought you might be able to repay for your lodgings. But, it looks like you are in luck. The master has returned.”

Kinslayer Chronicle Part 3

And so it goes.

 

48152K13-Apr-4-Tavern

The eponymous fantasy tavern. Concept art from Derek’s soon to be all time favourite game, Thief 4.

Chapter 2 – The Stony Entrance

Once across the threshold, his escort pressed the heavy door shut. Once in place, she lowered the latch and on this side the traveller could see that it was much larger than any he had expected. A curious mechanical device was fastened that allowed the latch to be raised and secured so the door could be moved by its own weight.

“For the storms,” she said. “It wouldn’t do to have your door slam open and a great shower of leaves to ruin everything you’ve got inside.”

Once the latch was fixed, she turned, carrying his staff about the room. She opened the storm lantern, removing the stub of what remained of the candle and lighting a few mounted about the space. Soon, the supports glowed a soft orange, dancing shadows over the long tables and benches filling the hall. The traveller could tell that this was an inn. His escort blew out the candle, placed it back in the lantern and handed the traveller back his staff.

“Welcome to the Stone Swan.”

“Is this establishment yours?” he asked incredulously.

She laughed.

“Does this place look like it was built by a woman?”

As she shook off her cloak, he took better stock of the hall. Most of the furniture and structure was crafted from the characteristic dark Naupstern hardwood. But much of the adornments appeared to be imported dark charcoal wood. Even the stones were blackened slate, creating a strange black on black on black design that was a confusing mass of the shade. The execution wasn’t even pleasing.

The decorations didn’t bode well either. Black polished mounting boards lined the walls. The grisly heads of gruesome beasts hung like a macabre trophy room. Weapons appeared rather neglected in between, their edges worn from use but dulled from a lack of maintenance. Which was a pity, for many were exotic arms gathered from across the realms. Curved swords and elegant bardiches hung against the dark frames. A small collection of rondel daggers with a particularly long and intimidating misericorde hung over the bar. There was a pair of stylish katars, a simple cinquedae, an enormous zweihander, several flails of various design, a pernach, guisarme, partisan and swordstaff. A sling, bow and pile of chakram hung on pegs and seemed to cover the ranged necessity.

While the collection was expansive, one element tied them all together. They were all favoured darkly, either their pommel stones and wraps or the wood and steel used for their construction were various hues and shades of the familiar black. And while many looked expensive and well-crated, none showed any affection after their acquisition.

In fact, the only thing that appeared to gleam with polished reverence was a collection of bottles behind the counter.

Ultimately, it didn’t look good.

The traveller turned back to his escort to find her laying her cloak over a table and fetching a pair of needle point pliers to begin picking at the leaves still caught in the heavy fabric. She motioned to the bench across from her as she worked, slowly wriggling the offending pieces free.

“They’re barbed with the smallest of hooks,” she explained. “Simply trying to fetch them out with your fingers will leave them embedded in your tips. You also need to work them carefully, least they catch while you’re teasing them free and tear the whole cloth.”

The traveller looked down at his own hand, the needles protruding grisly.

She didn’t even look up for her response.

“I started a fire in the back while you were looking around. Once the water is boiled, we’ll be able to tend to your cuts. Don’t worry, I have some thread and a needle and we’ll get the worse closed up before we set you to bed.”

She dropped one of the leaves into a small tin before turning to the next.

“Who… are you?”

“I could ask you the same. And seeing that you’re a foreigner to these parts, I feel mine would be more pertinent.”

“You don’t seem particularly local to me,” the traveller said.

That seemed to catch her attention as the pliers paused in her hand.

“Firstly, your accent is not accurate,” he explained. “It’s clear you’ve come to Janogradt recently. Your inflection still holds a hint of a southern land but nothing too distinct. I would gather a traveller or wanderer, even possibly from the City of Roads but it doesn’t sound that confused. Your clothes, barring that curious cloak, don’t seem local either. And given the slow trade that comes up these parts nowadays, it would suggest either you’re incredibly affluent or you acquired them in cheaper markets.”

She pursed her lips, laying down the pliers and regarding him carefully. Her eyes remained cool but her nostrils flared slightly, hinting at her annoyance.

“And you are a fool and a coward,” she said. “You bumble into danger, wholly unaware of the situations you enter, then immediately surrender to the first sign of trouble you encounter. It is a deadly mix of short sightedness and carelessness that will only lead you to an early grave.”

He bristled.

“It’s true what they say about Janogradt hospitality.”

He stood, trying to mask the pain still claiming his hand and moved towards the door. He got to the latch, struggling with the mechanism. But though he pulled on the handle, the contraption didn’t move. He jerked harder and harder against the iron but it rattled uselessly.

It wasn’t until he turned towards the window that she spoke.

“The storm will likely last night – a hidden blessing. I suggest you take the ‘Janogradt hospitality’ that you jeer and stay until it’s clear. Then you can see yourself safely on your way to whatever highway banditry you seek.”

“I am not looking to be robbed!” he exclaimed. “I am trying to get to Talarheim.”

“Yes, you’ve mentioned that,” she said, turning back to her work. “And if you weren’t so pig-headed you would realize that you’ve already arrived.”

“This is it then?” he exclaimed, his face searching about the inn once more. “This is the place?!”

“Well, I suppose the village is really out the door but I’d wait for morning until finishing that leg.”

The traveller hurried to a table, depositing his satchel upon it and struggling to free the latch. The woman was upon her feet immediately, hurrying to his side and easing him away from his things. He tried to protest but she led him back to a bench, talking over his outcries.

“We must addressed that hand first. I won’t have you make my job more difficult through impatience.”

But the traveller fidgeted upon his seat.

“Is this it then? Is this the inn of Talarheim?”

A whistle from the back drew her attention and she crossed the hall looking about the beams and supports.

“I suppose it is. Though I don’t reckon what sort of reputation would draw distant strangers to its hold.”

She moved into the back and he could hear her working beyond as she gathered her implements for the coming operation. The traveller raised his voice.

“The master of this place, is he here? Can you direct me to him?”

A few pots clattered.

“So far, I’m not of any mind to assist you. You still haven’t given me a name, stranger.”

She emerged with hands full and he scrambled to his feet rushing to her side. He attempted to assist with her load but she shrugged him aside and carried the large vessel of steaming water with a cloth soaking within. She had another container underneath her arm and she dropped that first before setting down the pot.

“I am a Chronicler,” he said slowly. “I seek to document in detail the information and lives of those that shape the history around us. So often people give to the bard’s tales, more entertained by their exaggeration and dramatic flair than in the true actions and events that inspire the stories. If we were left to nought but their songs, I fear what would be lost.”

“Perhaps there is more value in a story than the real event,” she dismissed, directing him to his seat.

The Chronicler shook his head.

“I disagree. Years from now, when those that come after us turn to our records, I feel they will want an accurate portrayal of what happened. Stories give us little but entertainment but there is much that can be learned in accurate documentation.”

“Such as?”

She took his hand gently in hers, fingers careful to avoid the bloodied leaves.

“Truth.”

“And what truth would send you so deep into Janogradt?”

She pressed his hand into the boiled water and he gave a great shout. Reflexively, he tried to pull his hand free, but she kept it submerged. Even though her fingers were in the hot water, she didn’t seemed bothered despite the searing pain tearing his.

“Don’t bite your tongue,” she warned.

He gritted his teeth, his body squirming and writhing as the pain encompassed his thoughts forcing all else out. But her warning was heeded and he retracted his tongue as far as he could though he could feel his skin sweating from the heat.

But she didn’t relent and as time began to pass, the initial shock began to fade. While his hand still stung, it no longer felt like his flesh was melting from his bones. He looked into the pot and saw a filthy reddish muck tainted the once pristine water. And as his muscles relaxed, he could feel her grip ease. He looked up at her, but found instead of the cold, austere exterior there was a softer, almost concerned face watching his closely.

He took a slow breath.

“I seek the Kinslayer.”

It was a reveal he hadn’t anticipated needing until the proper time. But there was little escape for him now. So much of the truth was already out that little could be gained by holding the rest.

“And you think to make your discovery here?”

“It’s what I’ve been led to believe. ‘Seek the lonely inn in distant Talarheim and you will find what you desire.’”

She looked to his hand, raising it from the water and turning it with gentle pressure upon his wrist. Satisfied with what she found, she pulled the damp cloth from the pot and rested it on the wood, placing his hand on top.

“Now, try not to move.”

She fetched her pliers then pulled an end of bench over. With precision, she grasped the protruding edge of the leaf and began to work it free. While she wiggled, the Chronicler could feel fresh stabs of pain course through his hand, but it was weaker than before and the damp liquid seemed to numb much of his sensations.

“It’s not as bad as it was,” he observed.

“I wouldn’t expect it too. I put in some alcohol and boiled some rudimentary medicine in it to help. We needn’t fear a dirty wound once we’re done.”

The first needle came free with a jolt of pain and she watched his reaction briefly before depositing the leaf in her tin and moving to the next. A silence feel between them as she worked. It was an awkward stranger to the Chronicler and he worried that perhaps he would have to be more direct to get his question answered.

“Well,” he began, “do you know if he’s here?”

“Who?” she asked, looking up. “Ah, your Kinslayer.”

She looked back down to her work, plucking the next leaf free before responding. Her lips scrunched up in brief thought and she shook her head.

“Can’t say I rightly do.”

“What of the innkeeper. Do you know him well?”

“Him?” she laughed. Then she paused, thinking to herself. “Well, I suppose I am not overly familiar with him.”

“Do you think he is the Kinslayer?”

“The legendary warrior who is said to have slain demons, rescued princesses, brought down kings and murdered their own blood?”

A smile played at her lips as if a great joke had been made. After a few moments she shrugged.

“I suppose there are stranger things in this world of ours. But if you truly seek the Kinslayer, don’t you think it will be a little difficult? What with the Kinslayer supposedly in hiding and presumed dead?”

“It may only be rumour,” the Chronicler said, “but there is little else to follow. So much of his story is untold. So much of it has been fabricated and slandered. It is my only wish to get the truth, from his own lips if able.”

“And what makes you think this version will be any more true than what others say?”

“Well, for one, I suspect he didn’t eat children.”

She laughed, pulling free another leaf.

“Perhaps you are right. Once I have finished with your hand I shall see to your room. In the morning you can meet with the keeper and determine for yourself if he is what you seek or not.”

“Why tomorrow?”

“Well, he is likely sleeping now,” she replied. “And I have no intention of dealing with him in such a state. That’s my offer, Chronicler. You can take it, or I could toss you out to the stables until the morning then charge you for it.”

The Chronicler bristled but held back a retort.

“Very well.”

“Good, now keep very still, this one is a mite tricky.”

Kinslayer Chronicle Part 2

It’s NaNoWriMo so you get my D&D Kinslayer Chronicle saga. Here’s part 2.

Motorcycle Details

Old Pine by someone on the Internet

Chapter 1 – The Way Home

 

When the Crossroads breached the border of the Kingdom of Janogradt, they split at the foot of the rolling Hadzar hills. Janogradt is a dry, unforgiving land, but those hills served to channel the rain waters through their small valleys and create the only fertile land beneath the Fyrste’s eyes. However, much of it was not given up to farmland. For there nestled the burgeoning Naupstern forest, a woody expanse known for its particularly vicious growth.

 

The trees are said to embody the people who settled in this northern stretch of land. This forest is tall and strong, capable of weathering the bitter cold that comes sweeping down from the distant mountains. But despite the wood’s hardiness, its branches are a sharp specimen. Growing from its dark body are leaves with a curious prickly design sharp enough to draw blood from a touch that keeps visitors at arms length.

 

To say that not many make the travel through Janogradt would be an understatement.

 

And yet, there was the soft pound of boots upon the uneven stones following the wending end of that greatest of trade routes. The stones were foreigners to the earth and the land of Janogradt raised its defences. The ground buckled beneath, the earth expanding and contracting over the seasons with the frigid winds that drove over them even now despite winter still many moons away. The smoothed stones rose and dropped in precarious bumps. Few wheels wove across their surface and fewer hands had ever taken to the road’s care. Now, pieces tumbled into the weeds and short grass along its side as nature attempted to wrestle the invading force from its side.

 

The lone traveller paused, holding high his walking staff. Dangling upon the end and swinging in the wild breeze on a rusty chain was a storm lantern. Its unblinking gaze cast over the shadows of the nearby land. The lowest of the hills had begun to arise around him. The sparsest of copses clung to their edge, offering a mild buffer for the contemptuous air. But it was a welcome change from the long expanse of bare rocky nothing he’d crossed. Sight of those trees signalled he was getting close.

 

He pulled his cowl tighter about his chin, hoping to keep the invasive wind at bay. He gazed into the distance, judging the soft warm glow in the shadows. Despite the seeming lack of civilization, he had already been robbed – twice – on this journey. The first time he thought he’d been clever by keeping only a portion of his wealth in his purse while hiding the rest throughout his satchel. The idea had been that if his thieves were satisfied with what they found in the likely spots they wouldn’t search as thoroughly through the rest.

 

Course, they then took off with his horse and supplies so he ended up losing even more in replacing them when he finally reached a town. After the second robbery he began to realize that it would have been better keeping his fortune in a safe location far from this rugged land and just taking the first loss for what it was worth.

 

At this rate he’d actually be the pauper he tried to appear as and all his business with sorting through coins between ink pots and purse would be so much wasted time.

 

But if there was one blessing about reaching further north on the Crossroads, it was that even the bandits preferred to not nestle amongst these unforgiving lands. Thieves, it seemed, had more sense than travellers.

 

So, he suspected the glow in the distance was little more than the first of Janogradt’s farmsteads. However, given the land’s reputation, he didn’t think he’d receive a warmer reception than he got from the brigands. Thus, with the guttering light of his storm lantern, he stepped of the badly deteriorating road and continued on the uneven scrub clinging to the side. Each step was a precarious balance over sharp rocks and weeds. The soles of his boots were worn thin from the long journey and each pained step hurt more than the last. He leaned heavily upon his staff as he moved, trying to alleviate as much weight as he could.

 

With his unsteady gait, the satchel strung about his back began to beat irritatingly into him. He could hear the contents rattling inside and he gave a small prayer that his bottles didn’t unstopper and ruin his fine parchment. He also hoped his quills didn’t break with the jostling. All his implements were worth far more than the measly collection of coins he kept but no bandit would ever recognize their value. He couldn’t afford to replace them both now, neither with the coin or time he had left. Few places would carry the materials he would need, especially in this forsaken land.

 

But still he pressed onward. For if there was one thing worth the risk to his tools, it was what they were used for.

 

As the glow grew larger, the traveller reached up and began to draw the hood over his lantern, dimming its sides until he had but a narrow shaft to guide his progress. He kept a wary eye on the other light. Through the gloom, a simple wood structure seemed to meld into being. It was a low, squat building, partially bored into the ground. The roof was large, like a long and floppy hat pulled down over a young girl’s head. It also sloped at an unusual angle as if to hide itself amongst the jagged, spear-like trees growing around its side.

 

The house stuck from the side of the hill with much of the land cleared about it. The soil grew a squat, fern-like plant also unique to the region. It was the primary food stock of the kingdom’s cuisine, most others ill-suited for the northern climate and the short seasons between frigid winters. But this fern had adapted and grew quickly in abundance when these hills were said to weep instead of being watered from the sky.

 

The rest of the ground was dotted with large, craggy boulders removed from the main farm but ringing the property in a natural fence. Even in the dark, the traveller could see the soft, slightly off coloured mosses that grew outside of the growing season and provided the other staple for these stubborn folk. Much of it was scrapped off and used to feed their animals, but many wanderers returned from Janogradt with horrific tales of the cuisine the locals cooked for themselves from the stuff.

 

And that worried the traveller almost as much as a third robbery.

 

Hand falling to the waist bag holding what little of his food he still had, he hurried along in the dark. He stumbled and fell more than once. He twisted his ankle amongst the dark holes but not badly enough to stop. As the glow from the farmstead came and went, he began to breath easier. His mind lingered briefly on what would warrant someone being awake at this hour.

 

Once he felt secure enough, he stepped back to the road. His feet seemed to relax with the worn stones underfoot once more and he felt an unexpected cheerfulness take over. A small tune came to his lips and he began to whistle as he went. The wind pulled through the thickening trees on either side. Their branches groaned with his melody. Their reaching tops bowed gently in his passing. Their thick trunks began to create a barrier from the cold and he could feel a warmth return to his fingers that he’d nearly forgotten.

 

So wrapped was he in his contentedness that he didn’t realize he hadn’t unveiled his lantern after his stealthy passage. His vision limited, he didn’t catch the movement from the darkness nor did he hear the approach of footsteps until they were practically upon him.

 

“What are you doing?”

 

He nearly jumped from his clothes, swinging his staff wildly. The light crossed over a large figure and in shock he dropped the walking aid. It clattered against the stones, somehow the flame keeping alight and casting a long glow over a pair of thick, charred boots.

 

The shadow paused for but a moment before stepping forward. The darkness seemed to clutch and pull as the dark figure bent, grabbing the stick and raising it aloft again.

 

Reflexively, the traveller raised his hands.

 

“I don’t have much,” he pleaded. “Please, I only wish to make my way to Talarheim. I don’t mean you any harm.”

 

An arm brushed briefly into the beam raised accusingly against the traveller’s face. He flinched, squinting as he watched the hood about his lantern slowly pulled back. What he say in the illumination was not what he expected.

 

What first appeared as a mountain of a man wrapped in wild pelts was little more than a simple woman. She drew back the hood of her cloak, revealing a large collection of auburn hair done up in a curious mound that had given him the initial impression of height. The bulk of the cloak had added substantial mass to her figure, likely the thickness of the garment a direct relation to the coldness of the wind.

 

However, the one thing that hadn’t been dispelled by the shine was the large weapon upon her arm. Though she pulled it within the folds of her cloak after realizing the harmlessness of the traveller, she couldn’t fully hide the strange construct wrapping around her forearm and protruding past her fingers. It looked like a mechanical crossbow somehow mounted on her wrist but significantly deadlier.

 

Noticing his gaze, she simply shook her hair and subtly adjusted her stance to shift the contraption behind her body.

 

“A curious greet,” she said lightly, “it appears you’re not from around here stranger.”

 

“I am not.”

 

“Then no doubt you aren’t aware of the dangers of being out this late.”

 

The traveller smiled despite himself.

 

“Do not worry for me, little lady. I have braved much in coming here. The roads are not what they used to be. Not with the great trade with Etreria having long since dried up in these parts and the guard stations given over to occupation by bandits or animals.”

 

“I don’t mean simple banditry,” she replied. Before she could say more, her ears seemed to prick at some sound in the wind and she turned, slowly casting the lantern over the clinging shadows of the trees surrounding them. In that change of the wind, the traveller caught a curious odour. It was strong and pungent, a strange acrid mix of burnt flesh and only the Vanir knew what else.

 

But with the wind came even stranger sounds. Something scuttled in the darkness. Twigs snapped and cracked in the gloom. Perhaps it was all his imagination, but for a moment the traveller thought he heard an ominous clicking.

 

When last she looked back at him, her face was grave. She had clearly made some decision and grabbed the traveller roughly by the arm.

 

“We should see you indoors.”

 

He made to protest but the wind kicked up again. This time, the trees bowed before its indomitable passage. Detritus caught in its gust, a dizzying whirlwind of scratching dirt and slicing leaves. The landmark Naupstern forest released a biting whirlwind upon them and he caught the woman quickly pulling her cloak tightly about her like a tortoise retreating into its shell.

 

The traveller had no such preparations. He grabbed for his cowl, pulling the hood as far over his face as he could. But this merely exposed his hand. He could feel the sharp cuts as the leaves tore about him. The wind seemed to enfold them as if it searched for a weakness in their protection. His clothes tugged upon his body, trying to pull him away the centre of the path. And then, just as it had begun, the wind began to die and he released the hem of his hood to watch the leaves scatter and whirl across the ragged stone path.

 

His new companion stirred, cautiously emerging from her thick cloak. Pieces of leaves protruded from its surface as if she had suddenly donned a great vestment of quills. The staff light raised, the lantern casting its warm pool of light over the traveller. She frowned and gave an urgent pull upon his arm.

 

“Come, this way. I know a place. We should get you inside before the storm gets worse.”

 

And in that brief ray of light, the traveller hazarded a look at his hand.

 

The flesh was bright red, thin cuts running in a wild pattern over the skin. Blood seeped to the surface like a sticky, warm glove upon his fingers. A few leaves stuck from his skin like tiny arrows. And as his worry began to pass, the throbbing pain from his ravaged hand tore up his arm..

 

The tugging upon his arm drew him quickly down the road before he could begin to wail in agony. He wasn’t aware of their passage, pulling his wounded limb close to himself and applying what pressure he could to alleviate the stinging. At one time he reached to pluck the needles from his skin but his companion swatted his hand away and told him they weren’t far.

 

The trees groaned again, heralding the coming of another gust. But this time, his companion was prepared. Just as the winds descended upon them, she pulled him close, burying his face deep into the fabric of her cloak as she seemed to wrap about him like a mother swaddling a child. The wind slammed into them like a tidal wave, but she held. He heard the lantern clattering in the gust and the prickling of the assault as it pierced through his robes. The leaves clattered against his satchel and he thought he heard the telltale sounds of them burying deep into the wood.

 

As the pressure against them subsided, she pulled herself away and dragged him with even greater urgency.

 

He barely noticed the thickening forest and rising hills growing about him. He could hear the great wood groaning beneath the weight of the storm. And the further they went along that road, the more numerous the homes became. But they were all dark, thick planks of dark wood drawn over their windows and heavy curtains of fabric unrolled before the doors. Soon, stone walled buildings emerged from the gloom. In the swinging glow of the storm lantern he could see the foreign rock scratched and marked all across its surface.

 

She led him to one of those stone structures. Unlike the other buildings, this one had been constructed wide and tall, clearly of foreign architectural design. Windows lined the upper floors, a few boarded with the local dark wood. The rest appeared to be grudgingly decorated with the shutters adoring the rest of the village as if the owner had finally abandoned a stubborn attempt to assert a cultural dominance.

 

Clanking in the wind over the door was a wrought iron sign, dented and battered despite its recent make. A stylized swan had been wrought, it’s long neck stretching down and under it in a gesture that the traveller couldn’t decipher. His escort, seeing his curious glance at the image, merely shook her head.

 

“Pay it no mind.”

 

She leaned against the thick door, her hand darting out to test its latch. Pressing her shoulder against the wood, she grunted as she opened the door. The latch clanked and the door groaned as it scrapped across the wood floor inside. She opened a crack wide enough for them to enter. Beckoning for the staff, she held the lantern aloft and slipped inside.

 

The traveller took a moment to peer into the gloomy depths. He knew not what awaited him within but as he heard the trees creaking once more, he knew it couldn’t be worse than what was coming outside. Whispering a silent prayer, he slipped across the portal.

 

The Kinslayer Chronicle Part 1

So, the National Write a Novel in a Month has begun. As such, I will be drawing upon my backlog of writery in order to provide my posts for the next month or so. This is a new little something I wrote this year. It also was a gift – though perhaps pre-order would be more accurate as I’m now going to post it to the rest of the world. But, at least enough time has passed that the original receiver should have finished it by now.

Now you, fellow readers, get to profit. Enjoy!

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Silence by Johann Heinrich Fussli

Prologue – The True Nature of Silence

 There are some that say silence exists in three parts. The first is the most common. It is the empty, hollow song that fills the brokered space between noise. It is the silence that lays still in forgotten crypts, on empty roads or amongst abandoned farmsteads. It is the hard, cold silence that drives men to seek shelter and refuge in the only establishments designed to keep its foreboding presence at bay.

It is the reason that the group of young men huddled in the confines of the new Stone Swan Inn. Their burnished mugs clattered against the dented, worn table tops like so many others had before. Their fingers tapped against the wood. Those that could, whistled disjointed chords and off-tune melodies. They fidgeted. They sniffled. They coughed and swallowed. They did everything but talk, and in doing so they provided the second silence.

It was the silence of that which is unspoken. The silence that hides behind other words. It is the traitorous silence, waiting for just the moment when the guard is down to quietly open the door and usher the first in.

But the third silence was the most insidious. It was also the most subtle. Had one sat in that hall for the entire evening they may not even notice its presence. It didn’t hang awkwardly about the cautious young men. It didn’t linger outside the windows wrapped in the deepening night. It buried itself deeper and enveloped the heart of its carrier like a heavy, stone blanket. It pressed down in a crushing grip, squeezing out all other feelings.

It was the silence of one waiting for the end. And the others in the inn knew not that it was carried amongst them.

For none even thought to look.

The five young men pounded the tables with the flats of their hands: their signal for more booze. In the corner the innkeeper nodded obliging, setting down the thick bottles he dutifully polished. He slipped over to their table, offering a friendly smile as he scooped up their mugs and deposited them on the back counter. He opened his mouth to call, but his assistant was there before any words emerged. Silently, the mugs vanished to the back and returned before the keeper could run his hand through his unearthly vibrant redder than red hair.

His lips pursing into an unfamiliar tune to the locals, he brought the drinks back, easily dropping them before their eager fingers before resuming his position at the back. He picked up a new bottle, slowly turning it in his hands as he gently rubbed its surface.

For the inn was his and his domain to see over. Just as the silence was his to keep and hold at bay. For the innkeeper was the ruler of all he purveyed and he didn’t concern himself with that which lay in the shadows.

 

Running the Future Part 2

I like Netrunner.

If you haven’t read Part 1 of this unnecessarily lengthy review, I suggest you do that now before continuing. Don’t worry, I’ll wait.

Finished?

Good.

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All intellectual property associated with Android: Netrunner belongs to the artists, Fantasy Flight Games, Wizards of the Coast or someone else that isn’t me.

Netrunner is everything that Magic isn’t. Magic is swords, dragons and planar expanding, epic fantasy. Netrunner is hacking, code gates and futuristic, dystopic cyberpunk. Magic focuses on the exploits of ridiculous wizards in an overly elaborate arm wrestle with roaring dragons and magical faeries as wrist proxies. Netrunner features two asymmetrical sides attempting to win the game on their own terms. Magic forces the players to keep up with an ever increasing pool of cards that focuses on building decks to best utilize very specific combinations. Netrunner has an incredibly small pool of cards with an emphasis on creating more options for the factions that allow them different methods to achieve the same victories.

Most importantly, Netrunner adjusts the emphasis of its strategy on the moment of the game than the construction of the deck. It’s a hard thing to explain. It’s even harder to understand.

My introduction to Netrunner has been spread over many weeks as Derek has slowly taught me the rules of the game and its goals. Supplementing this, I have spent uncounted hours perusing the web to understand its base mechanics. I want to repeat that. I’ve spent hours reading up on the basics of the game. This game isn’t built around surprising your enemy with never before seen tricks that they’ll be unable to counter. On the contrary, Netrunner runs best when its participants are intimately familiar with the full capabilities of each other. And that’s because Netrunner incorporates one of my favourite mechanics – mind games.

My absolute favourite boardgame is Diplomacy and that’s because it is solely based on strategy and… well… diplomacy. There are no dice. There are no components that have to be bought with yearly releases. There is just you and six other players and you have to read your enemy and get inside their head. Through either silver tongue, precognition or open threats you have to force your opponents into doing what you want in order to win.

self_modifying_code___ffg_by_obsessedkitten-d69gm9vAnd Netrunner is similar.

In Netrunner, you take the role of either a Mega-corporation or a Runner. There are four corporations to choose from, each of them specializing in a different market. You have NBN the news agency with global control of almost every aspect of information and entertainment; Haas-Bioroid develops artificial intelligence and cybernetics; Weyland Consortium specializing in resource redistribution and corporate hegemony while creating futuristic expansions into oceans and space; Finally, there’s mysterious Jinteki who dominate cloning technologies. Pulling on cyberpunk themes and motifs, all four corporations are irredeemably evil. NBN channels the attitudes and feelings of Big Brother from 1984 with the grace and aplomb of Fox News. Haas-Bioroid pulls upon themes of slavery and the nature of personhood with the mechanical coldness of an uncaring master lording over sentient AI as well as mandatory implementation of cybernetics into their work force. Weyland Consortium have almost a mythical Illuminati vibe with their integration and manipulation of government bureaucracies couple with Exxon’s love and devotion for protecting the environment. And Jinteki has clones: clones which they fuse into their computers in order to murder anyone without authorization to access their servers. They also use clone fetuses to… I don’t know – be more incredibly evil?

Arrayed against them we have the intrepid Runners. But not every hacker is created equal. First among them are the Shapers. These individuals are more artistically inclined. They run the servers of the Megacorps as a test of their abilities, to prove that they are capable of it or just to look around at what is going on behind the scenes. Next, are the Criminals. These people have more tangible reasons. They’re in the game for the money. Lastly are the Anarchs. These Runners despise the control and moral bankruptcy of the Megacorps and are there to bring their whole system crashing down around them.

A game of Netrunner represents a skirmish between these two sides. One player is the Corporation. His goals are to advance hidden agendas and further the questionable aims of his organization. He sets the playing field by creating the servers that the Runner runs. In order to protect his investments, the Corporation utilizes programs called Ice which act as barriers and programs designed to discourage, disrupt or destroy the Runner’s attempts to breach his systems. All the while, the Corporation is hiding his agendas, hoping to advance them long enough for them to come to fruition before they can be exposed.

The other player is the Runner. Her goals are to undermine the Corporation’s defences and bring to light their secrets. She builds up a suite of tools to crack the Corporation’s base: codebreakers for breaking through Ice, viruses for weakening the system’s effectiveness and modified hardware designed to strengthen her programs into unstoppable battering rams. But the Runner has to always be on her toes for the Corporation is always trying to track her down. If the Corporation can get a strong trace then the Runner may be looking at having all her funds drained, her programs destroyed or even her life forfeited to the bullets of hired mercenaries and security squads.

It’s a game of cat and mouse with predator and prey changing from turn to turn. As I mentioned, the Corporation sets the battlefield, building up servers and installing assets or agendas behind impenetrable walls of Ice. But these cards are placed hidden. The runner can’t know if the Corporation has set down an asset that will help them draw through their deck (referred to as Research and Development), generate money (referred to as credits), trap the Runner and deal damage or if it’s one of the required agendas. There are only two ways for the Runner to win. Either she scores seven points worth of agendas first, or she “mills R&D” which requires destroying the Corporation’s deck until he has no more cards to draw. The Corporation’s win conditions are to advance seven points of his own agendas first or to “flatline” the Runner by forcing her to discard more cards than she holds through traps and covert operations.

adonis-campaign

Good luck understanding any of this card on your first try.

At first the game is incredibly impenetrable. Between the asymmetrical gameplay, four Corporations, three runner factions and a whole score of different ice, hardware and programs it’s easy for the beginner to feel completely overwhelmed. Thus, my weeks of training. I am nowhere near fully understanding the game but I stand at a pivotal moment in my learning. I am at the point of deck creation.

In my first part, I mentioned how Magic: The Gathering is dominated by its deck building. Games are won or lost almost solely on the creation of the deck before hand. The actual playing of the game is nearly a formality. But Netrunner is almost the opposite. I’ve been playing, and beating, Derek with decks that I did not construct. Victories are won and games are lost on the turn by turn plays more than the cards held in the deck. Almost every game I can think back and go “Oh, if only I had done this I could have won” or “I’m fortunate that Derek didn’t do that or I would have been screwed.” This isn’t to say that building the deck is irrelevant but the emphasis is more on how well you can predict your opponent’s actions. I may not have a Hadrian’s wall protecting my HQ which contains the last agenda needed for either of us to win, but I could play a Chum over an unrevealed Shadow. The Shadow on its own won’t stop Derek from doing the run, but if I reveal the Chum he may suspect there’s something worse waiting for him and “jack out” before snatching my winning agenda.

This requirement to understand your opponent is why it’s so important to bring your adversary to your own level. As any poker player will tell you, it’s almost impossible to play against beginners. New poker players not only are awful at bluffing but they’re terrible at being bluffed since they don’t know what they should be paying attention to. They are unpredictable because they don’t understand how the game is naturally won and lost. Any attempt to obfuscate the information you have is in vain because they aren’t even looking at you to get that information. The same is with Netrunner. You can’t fake playing an Adonis Campaign to mask an agenda on an unprotected remote server if the Runner doesn’t even know that agendas should be protected. They’ll just run it because they don’t know what else to do. Certainly, you can trounce them because they have no idea what they should be doing with their turn but that’s no better than sitting down a bunch of preschoolers at the poker table and winning their lunch money because they’d rather build a house with their cards.

And that’s perhaps what excites me most about Netrunner. While you have your deck that you’re constantly tweaking and playing with, you’ll never develop something that’s unstoppable. Even the best combinations can be undone by an unprepared Runner because you two are playing separate yet simultaneous games. If you have a fast advancing NBN deck, I could still end up milling your R&D before you get all your Psychographics fuelled to instant score your winning agendas and scoop up victory from your unprotected Archives. You’re forced to generalize to a point and to react to your opponent’s play if you ever hope to win.

Netrunner brings strategy back to the game. And I will always pick ‘play to win’ over ‘pay to win’ design any click of the week.

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An accurate portrayal of Derek and my match to come.

Now I just need to finish the final touches on this Haas-Bioroid deck so I can crush Derek next time we play.

Running the Future Part 1

I hate Magic.

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The five colours of Magic: The Gathering. All intellectual material associated with the game is property of Wizards of the Coast.

Well, I don’t mean to say that I hate generic magic of the hand-waving, Latin spewing variety. Though followers will certainly know I have a certain amount of disdain for its general deus ex machina application, I do like a certain amount of fantasy and wonder in my stories. No, dear reader, it is Magic: The Gathering for which I hold an especially dire attitude towards. For those unfamiliar, Magic: The Gathering (abbreviated to M:TG though I’ll probably just refer to it by Magic with a capital) is a collectible card game by Wizards of the Coast. Many might recognize its name for it is probably the most successful collectible card game on the market. It is certainly one of the longest lived. As such, it has a long history and thusly I with it.

I got into Magic in those early formative middle school years. My predilections for nerdy endeavours is well recorded and I am not ashamed to admit that one of the biggest draws to the hobby was the art. In my young eyes, I saw an array of menacing dragons, heavenly angels, daring wizards and diabolical cultists. The texts spoke of far off planes and glorious battles between mighty conjurers. To have these wondrous creatures in a game with powers that reflected their design tickled by boyish interest. I hobbled together a deck of my favourites and sought out worthy competition to pit them against.

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I don’t know why I liked this stupid looking critter. But I knew I had to run the maximum number I could.

I’m fairly certain my first game was an utter disaster. I’m not sure I even included any land cards which are required to summon your critters to the field of battle. Course, when you’re young, you don’t really care. All that matters is planting that Scaled Wurm and letting it rip into your opponent’s line. In my mind’s eye, I could see the mangled bodies and corpses of my opponent’s useless soldiers slowly sliding down into a monstrous gullet. In time, my collection grew as I sifted through the discard and junk bins of hobby stores looking for the coolest art and best prices. I met some like minded individuals and we would spend our hours battling decks against decks sometimes in chaotic five or more player free for alls.

But then a change took hold one of friends. He was a later adopter, joining us in our small circle to peer with wide eyed wonder and the incomprehensible battle lines drawn between us. With enthusiasm, we indulged his curiosity and showed him the basics of the game. Little did we know this innocuous moment would herald the end. For, you see, this friend was Steve and much like me, he had a very competitive spirit.

Of course, there is a very distinct difference between my competitiveness and Steve’s. I approach any sort of challenge with the intention of winning but through fair application of the rules and masterful strategies. Steve, on the other hand, wouldn’t let something as inconsequential as “fair play” get in the way of his victory. He was an incorrigible cheat, often requiring a keen eye to insure he wasn’t stashing some cards up his sleeves or rigging his deck. As with all cheats, their reliance on breaking rules to gain victory stunts their natural tendency to learn and master the game. Unfortunately, because I alone kept a close eye on Steve’s machinations, he was forced to find other avenues to trump me.

This came along with the development of the Internet. For we were in the throes of the digital revolution. Information was spreading at a faster rate than ever before. The World Wide Web provided an unimaginable wealth of knowledge to those with the drive and persistence to sort through it. While most our age focused their use in forbidden images of erotic titillation, Steve discovered the realm of competitive Magic: The Gathering. Here was a new way to view the game the likes of which none of us had imagined. What was a friendly and casual battle of wits between my friends held a completely alien and dark world beneath. Steve showed up one day to our little circle in the quietest and forgotten of halls, proudly plopping down beside us and gloriously revealing a new deck. We were curious and excited, new cards often being a cause for celebration as we enjoyed what flavour the handful of printed diabolical critters could bring.

What Steve unleashed upon us that day, however, was nothing short of the apocalypse.

All of us fell in turn, even my mighty control deck brushed aside like it was a gnat before an irritated hunter. Steve was out for blood, and it would be ours that would first stain his sword. He hadn’t arrived with a few new cards integrated into the old but with an entire suite of entirely new and baffling rules and mechanics. Now, he didn’t need to cheat to win. His deck would do it for him.

It was then I learned about Magic’s deck-building structure. As with any arms race, I too turned to the Internet to understand this new foe before me. But what I found was horrifying. Untold combinations and competitive decks were listed about. I learned that we had simply been playing a quaint themed game like children holding a match of checkers with Mahjong tiles. There were lists of cards and combos that were banned because of their ability to complete destroy the nature of the game. There were great debates over adjudicating the reams of cards in order to keep an even playing field at the highest level of play. And in order to enter that field, you had to have the expense to acquire any of the legally sanctioned cards on the lists.

In short, I learned that Magic: The Gathering was a pay to win game.

That may be a bit reductionist, but the essence is still there. For me, I approached the game as a hobby. I got my decks from the 25 cent bin over the course of months. Some of the best cards could sell for twenty or thirty dollars a piece and that’s not even touching the out of print cards worth hundreds of dollars. Put simply, I was too poor to play the game. I quickly retired, shelving my cards in a box for years until I found someone to offload them on. Meanwhile, I watched as a slow change came over my friends. In order to keep up with Steve, each one of them begun to buy more and more into the hobby or drop out entirely like I did.

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I don’t even know who the hell these dudes are but I suspect they’re probably expensive to get, incredibly important in current deck building and ultimately dominate the focus of the game.

As for Steve, he eventually entered into tournaments. He was the sort of person that would go full throttle into whatever he set his mind into. He borrowed my Mist Dragon – a favourite card of mine that I happened upon by serendipitous fortune. It managed to “go missing” during the tournament. I’m convinced that he lost it in a match, likely holding it as ante before succumbing to someone with some new devious twist of the mechanics.

Course, this long story has nothing to do with what I wish to discuss today. For I have been tasked with creating two decks before Derek returns home from class. But these decks are not for Magic: The Gathering. This is for Android: Netrunner created by the man behind Magic: The Gathering and totally not the same thing.

And on Friday, I will tell you why it isn’t.

Narcisetto, Adoncino d’Amor

I begin this post with a grand announcement. My wedding obligations have been fulfilled! So expect regular posting (by me at least) to resume appropriately and frequently soon. In fact, November marks the “Write a Novel in a Month because You are Crazy” which means I’m going to be super busy. However, fear not dear site, for this doesn’t mean that I will neglect you further. In fact, I have a prepared story that will seem me gloriously through the writing challenge and probably in the months to come. Which is to say that I wrote a short story which is more like a novella which is going to take a long time to break down and post section by section upon this site.

But since said story also was a gift for one of these weddings, I felt it appropriate to allow the gifted to enjoy it early before I blasted into the public domain that didn’t require an elaborate ceremony and forever bonding themselves to another in order to obtain.

It’s like a pre-purchase with all the uselessness of said practice.

But as my time has mostly been involved with these weddings, it is all I really have to speak of at the moment. Well, that’s not entirely true. Derek has been spending numerous hours enrolling me in a crash course of a competitive card game called Netrunner. Expect something on that soonish. Which will probably be next week. It’s a neat little game but my words for it will certainly be longer than the time I have today to write.

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Yes, I got gifts for being in the wedding party. Yes, they were both pocket watches. Now I get to play favourites… I’ll probably stick with the one that was awarded to me for having an awesome speech.

So, instead, I shall share private information about a ceremony that I really shouldn’t be making public. I suppose I shall change names in order to protect the identities of those involved. Consider everything that follows as a work of fiction and any semblances to people, places and events that transpired purely as coincidence. That’s how you absolve yourself of any legal action right?

The second of the age old tradition rife in patriarchy and out-dated religiosity was… well… more traditional and rife with patriarchy and out-dated religiosity. I will say this about my brother’s wedding – it certainly allowed me to enjoy Jeremy and Heather’s even more. This isn’t to say that my brother’s wedding was bad. It just felt different. I couldn’t shake the feeling of being more an outsider at this event and not just because I wasn’t the best man this time around.

I was still a member of the wedding party but there was a very blatant difference between the two. Jeremy’s wedding party was mostly composed of people that didn’t know each other well. There was Dan, Matt and Sebastian who are all related to Jeremy but Paul and myself helped to make clear that we weren’t a close knit group of age old friends. It forced us to seek commonalities in order to engage each other and with more than one person feeling a little on the outside encouraged all of us to extend a hand to the others. Even the brothers didn’t seem particularly close. I chatted with Paul, Sebastian and Matt and we all got along pretty well. Dan was… well Dan which is about all we could expect.

My brother’s wedding party, however, was the opposite. Here were four guys that have shared interests and history. Their time together was spent discussing the raucous parties they attended or dipping in to the married life that my brother so desperately yearns. To say I had nothing in common with them would be to strike the central cord. Since I was just one person, and the younger brother to boot, I was eminently ignorable. Which they did. My part was to solely stand around for photos. I didn’t share any brief moments with my brother to reassert the bonds of our relationship. I suppose the other issue of our shared history contaminated any sort of jovial interactions. Any young man with an older brother can probably attest that growing up is more on the trial and tribulation spectrum than on the close and endearing side that siblings can share. My brother delighted in tormenting me when he was younger. And those that are tormented aren’t apt to forget.

I would say our current relationship is… not necessarily strained but it isn’t warm either. We recognize each other as kin but we have nothing in common and little desire or motivation to change that.

So there’s that. Then there’s the issue that this wedding had a lot of my family at it. And with my family, the less you see of them the better. When they form up as a group, they’re more like a pack of hyenas than a herd of elephants. Though, actually, elephants might make an excellent comparison as well. My parents are divorced and the relationship between the two sides has been… filled with the standard drama to be expected from family. In their defence, they were on good show. My father was embarrassing but that’s mostly par for the course with him. The rest were cordial and mostly I loathe the questions and interrogations that follow. “When are you going to get a girlfriend… I hear that company X is hiring, why don’t you apply to them?”

Et cetera.

I mostly just ignore it. I won’t lie, spite fuels me and my family is in for a surprise should I make it. For they will inevitably try and pull the “I knew you’d do it all along! Let’s be best friends!” routine.

But the wedding, I felt, mostly lacked personality. Heather and Jeremy’s was infused with their personality from the table centerpieces, music played, vows and what have you. If I had to sum up my brother’s wedding in one word it would be “feathers” and I can tell you, feathers are not the first thing I think of when I imagine my brother. It was all so standard. And boring. My brother seemed bored. The bride seemed at an acceptable level of contentedness. The bridesmaids dresses were atrocious. If you were to watch a standard Hollywood movie that was shoved from the studios in a few months to fill the post Oscar season, this would be the wedding they would show.

However, my brother is married and I know have a sister-in-law. As long as they enjoyed their wedding, that’s all that mattered. And hey, I decided that if somehow I actually beat the odds and do end up getting married I’m going to ask my brother to be in my wedding partly. Mostly so he can know the torture of being the odd man. But hey, at least there is that.

Rollplaying Part 2

Pip-Boy-Rolling-Dice

Fallout art

When I first started this series (two posts constitutes a series, yes?) I mentioned how I hoped that Derek’s D&D campaign would provide material and inspiration for blog entries.

Here we are one month later and he still hasn’t run a single session. I think he hates me. That, and the rather copious amount of affectionate texts I found on his phone sent to a “Windy Dave” leave me with a vague sense of suspicion and jealousy. Who is this shady character? Has he found another group to roll with? Am I just part of the party that he keeps around out of tradition or obligation while satisfying his dungeon mastering with some other young, more robust and exciting group of individuals?

Or is he just the unending well of disappointment and shattered dreams? More investigation is required.

However, my sister has decided to stop hating me and informed me that she finally read some of my posts. Of particular interest was the first Rollplaying wherein I made some arguments about absolute rollplaying and the conflicts between two opposing ideologies at the game table. Or something. Sometimes even I get confused about what I write and seek solace in luminous distraction.

artist

The Artist’s Studio by Horace Vernet (1820)

At any rate, the reason I began this discussion on the role vs roll dynamic in tabletop RPGs because of a few humorous observations I made when witnessing my sister tackle her first session. They were the same observations I made when I got the pleasure of witnessing Felicia with hers and other new players to the genre. I won’t draw much conclusion from the fact that they have been almost universally women since I don’t believe there’s any correlation between that fact and their behaviour beyond the brief moment I had to make an incredibly sexist remark.

But I didn’t and I wished to point that out. See Kait, see how I grow! I restrained myself!

Ahem.

The thing I find most fascinating with new players is the actions they take. I touched upon it briefly in my own concerns about player and character knowledge and how there’s often a conflict between the two. Whereas a veteran will sometimes know when they possess a deficiency themselves or possibly even when they hold more knowledge than their persona. In the first scenario, the player can ask the DM who can either provide that information or roll it off. In the latter, the unscrupulous player will refrain from acting on that information unless it assists with progressing the session the he may find some clever way to work around his character’s lack of insight in order to bring this information forward. Both results aren’t the most elegant but they provide a smooth enough response that keeps the play going.

soldier

Soldier Labourer by Horace Vernet (1820)

The new player, conversely, does not understand this dynamic. They are the most apt to fall into the erroneous belief that their knowledge is their persona’s and vice versa. When confronting a new challenge, they will often express exasperation or bewilderment even if it were common occurence for their persona. They are the most likely to fall for common traps or pitfalls or to follow the most predictable and straightforward path. This really isn’t surprising. As mentioned, the dynamic between roll and role is a complicated one especially at the tabletop. First and foremost these players are approaching a game and they react accordingly. If there is an obstacle in the way, they will often try to fight it. If there is a path to walk, they will follow it. Partly, this reaction could be fueled by the popularity and ubiquitousness of computer games. Being the most popular form of entertainment currently, it is quite likely that new players are familiar with their design. And many computer games pull inspiration from old table top mechanics and design. However, computers are programmed for a limited number of variables and responses. Their design typically follows a “go here and do what I tell you” route that is narrow in scope because of the complexity required for programming. This  repetitiveness will instill in a player an automatic response that could be drawn upon in this new situation.

Much like classical conditioning, the player learns that when a quest giver says “go here and do this” the only way to progress is to follow. However, as I’ve said, the power of the tabletop game comes from the flexibility and unlimited possibilities provided by a combination of one’s imagination and the reactivity of the dungeon master. With a game, your only real choice in the situation is either to agree with the quest giver or to turn away from the quest altogether. Rare is it that you could solve the situation through clever means – be it robbing the quest giver, tricking them into a more favourable position, turning them in to the authorities or seeking assistance from their rivals. The list can go on and on.

Furthermore, when sitting down a new player to explain a new game what is it that is almost universally taught? The rules, of course. The player is given the character creation tools and walked through the often bewildering stats, perks, feats, skills, numbers and rules required to create their persona. Sure, there might be a few brief minutes to discuss the finer aspects of their personality but without fail the lion’s share of time is spent understanding the mechanics of the system. This reinforces the “gamey” aspect of the tabletop. I think this is the biggest problem that new players face. They get so consumed by this “system” and all the rules that govern it that they lose sight of what they’re playing. When asked what they want to do, without fail their first response is “I don’t know.” I don’t think this represents a lack of imagination or willingness from the player. I think this just represents his uncertainty of the rules. Most certainly she knows what she wants to do but she doesn’t know how to go about doing it. Does she need to roll? How does he communicate his distrust? Is it possible for her to even attack a basilisk?

The burden of knowledge I mentioned in my previous post is brought to a crippling extreme with the beginning player. They may not understand the finer points between a glaive and a halberd. They might not understand that a chimera can breath fire but a cockatrice can induce petrification. Between the world and the system they can’t separate mechanic knowledge from world knowledge and they’re just left in a confounding miasma unsure of how to extract themselves.

deathang

Angel of Death by Horace Vernet (1851)

To bring back the personal touch, I had my history in free-form roleplaying. Understanding the vast possibilities afforded to me in this shared game world wasn’t an issue. My background provided an avenue to come to grips with the “system” for interacting with an imagine world – mainly that there isn’t any. You are allowed to do what you wish to do – within reason. You are sharing a space with others and working together in your play even if in the world you’re on opposing sides. It is much like children playing house. It is the pure, distilled world of fantasy and imagination with just enough structure to prevent chaos from bringing the whole structure down. I was brought into D&D with half the “system” explained and arguably it was the hardest part. Anyone can learn mechanics. Knowing the bonuses a 17 strength provide in an open doors check is rote memorization that can be solved by timely referencing. But it is the strength of one’s creative faculties that provide that greatest advantages in the game and are the hardest to learn.

It comes as no surprise to me that those that often take rather quickly to D&D are those that come from an acting background. For how similar of a system is there than the one on the stage? You must work with a team in order to bring to life a production of various characters and events that, more often than not, carry their own motivations and goals. You must separate your own knowledge from your persona’s, abandoning the realization that you are just a person standing on a poorly lit and decorate stage in order to embrace the ideas and emotions of someone miles and years apart from you. You have to work with your director to understand the world your persona lives in to bring to life their thoughts and reactions to the events unfolding before them.

The stats, skills, powers and what not are just the operational rules that keep the production running. They’re knowing how to “cheat out” and what profile to maintain when delivering lines. They’re the knowledge of muting your motions and behaviour when occupying the background or learning to enunciate and project when delivering a monologue even if it is in supposed silence.

But I think anyone can be enticed into playing tabletop games. They are, after all, the natural flights of fantasy we have whenever engaging in a work of fiction. They’re the amusing “What if” thoughts that float through our head as we work through a favourite novel. They’re the imaginings that give rise to untold fan fictions spread across the Internet. Everyone likes to imagine themselves as the hero in their favourite story. And role-playing games are just the vessel that lets us explore that fantasy.