Author Archives: Kevin McFadyen

About Kevin McFadyen

Kevin McFadyen is a world traveller, a poor eater, a happy napper and occasional writer. When not typing frivolously on a keyboard, he is forcing Kait to jump endlessly on her bum knees or attempting to sabotage Derek in the latest boardgame. He prefers Earl Gray to English Breakfast but has been considering whether or not he should adopt a crippling addiction to coffee instead. Happy now, Derek?

Rules for Writing

Grabbed from my favourite site for classic art: wga.hu

Paul Alexis Reading to Zola by Paul Cezanne (1869-1870).

I participate in online discussions and sometimes they end up touching upon subjects a little close to heart. The other week, I happened to be in a discourse over the representation of racial and sexual minorities in media and how the under representation of these people was a rather unfortunate habit which should be addressed. The usual suspects arrived to the argument – creatives merely write what they know and one shouldn’t demand otherwise; if minorities wished to see more representation then they should produce their own entertainment; stories featuring minorities don’t sell because the majority audience is unable to identify or sympathize with them etc…

I’m not going to address those arguments mostly because any sort of discussion on diversity in media is going to have those trotted out like some sick horse for a carnival’s grotesque show and if someone were truly interested in learning why those positions are weak, they wouldn’t need to look far for the counter points.

Instead, the discussion spurred a rather curious comment from a poster. This individual stated, with a remarkable amount of conviction, that everything presented to the audience about a character in a narrative must be there for a reason and that reason should reveal their desires and intentions. It is not an outlandish claim on its own and seems rather reasonable on first blush.

It is this statement which I wish to rant about today. Though the original discussion was not aimed squarely at writing, the argument presented was and, as such, I shall argue against it from a writing perspective and ignore other media forms and whether such a statement holds merit in them or not.

It’s a curious position since, whenever in an editorial role, I am constantly asking either myself or the author of the work what is the point for scenes and characters to the story. I do maintain that events, actions, characters and scenes should be added for a purpose. It must seem rather hypocritical that I’ll edit out scenes and dialogue because I feel it adds nothing while simultaneously writing long paragraphs on the Internet why someone who purportedly is expressing the same values is inherently wrong. However, outside of being a rather strong dictum, I feel this sort of rigid regulation of how art should be is rather insidious and dangerous.

Not that this individual is alone. Like I mentioned, I often wield this decree towards my own writing. Even Kurt Vonnegut, when publishing his eight rules for writing fiction, had something similar in his list which is produced below for this discussion and interest sake:

1. Use the time of a total stranger in such a way that he or she will not feel that time is wasted.

2. Give the reader at least one character he or she can root for.

3. Every character should want something, even if it is only a glass of water.

4. Every sentence must do one of two things – either reveal character or advance the action.

5. Start as close to the end as possible.

6. Be a sadist. No matter how sweet or innocent your leading characters, make awful things happen to them.

7. Write to please just one person. If you open your window to make love to the world, so to speak, your story will get pneumonia.

8. Give your readers as much information as soon as possible. To hell with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the stories themselves, should cockroaches eat the last few pages.

I don’t know about you but not only are these decent suggestions but right there, plain as day, is rule four supporting this anonymous individual’s bold stance. Granted, it has a bit more elegance as surely a writer as successful and proficient as Kurt Vonnegut would recognize that mere character alone does not create all works of good fiction.

So why my umbrage?

Well, the context of the debate is immensely important. I have written some articles before about modern feminism and diversity and it is my goal to try and adapt some of those philosophies in my own work. I need to stress that this debate started over the question about the viability of racial and sexual minorities in media. Ultimately, the statement expressing that all details given by an author must reveal character is, in essence, stating that “You must only use minority individuals as protagonists if your story is dealing with the issues a minority would face in that narrative.”

Basically, we must suffer Shia the Beef’s and Megan Vixen’s god awful performances in Transformers because the Transformers movies are not dealing with the hardships that African Americans or Jewish immigrants face in modern America. It is an argument which carries certain inherent biases. If you are to write any fiction not dealing with discrimination based on racial, sexual or gender difficulties then you must make your protagonist a white, heterosexual male. Otherwise, the argument purports, it is bad writing for you are presenting unneeded information.

Pacific Rim and all associated media is not owned by us and belongs to Warner Bros, del Toro and whoever else.

Raliegh and Mako’s head bump – platonic or romantic? You decide.

I want to stress again that this is not me twisting the posters words as this dialogue was occurring in a thread bemoaning the lack of diversity present in main protagonists across modern Western media. It is a discriminatory position since it puts forward that the characteristics which make these groups disadvantaged minorities must have deep bearing upon their identity. You can not, as the argument goes, make the lead brother of Pacific Rim gay “just because” since his sexuality must have some grander bearing on the story. Of course, his heterosexuality is, essentially, assumed thus it need not be justified in its expression. He can make some passing comment on pretty girls and not have that line considered “bad writing” since it is, essentially, the audience’s expected “default.”

I would counter that this is a very dangerous stance to take and thus, ultimately, I must disagree with Kurt Vonnegut’s fourth rule. I feel an author should be free to make their character hispanic, female, transgendered or whatever and not be weighed down by the challenges faced by any of these groups if the narrative does not call for it. Ultimately, our stories are expressions of ourselves and our experiences. The majority of them will feature humans or analogous individuals which explore the vast array of characteristics and lives that a diverse species will face. When writing a story about my characters, I am necessitated in choosing a gender for them – not because that gender weighs heavily upon that narrative but because humans have gender.

Of course, the immediate counter argument is that stating a person is female is revealing character and the proclamation in of itself satisfies Vonnegut’s requirement. In fact, this person probably intended to communicate just that with this response when I questioned his position about an off-handed comment on a character’s marriage status:

I said it should affect their character, not that it should define them. If we run with marriage, then what does that mean? It means the main character made a commitment with someone else. Is that a happy marriage? Are they constantly arguing? If so, why? If not, to what extent is that person the most important part of our main character’s life? Maybe the marriage won’t change their decisions, but if they’re happily married it should at least weigh on their conscience if their decisions will impact the other person. If they’re not happily married, how does that impact the character’s decisions? Maybe it’ll make it easier for them to make decisions that put themselves in harms way… All I’m saying is that if we learn that a character is married, that should, in at least a small way, have a bearing on what happens or the nature of the character. That they have a dog, a specific type of car, where they live, what they eat for breakfast, where they work etc. If it doesn’t matter, and it doesn’t tell us anything about the character, why is the author telling the reader?” ~ Anonymous Poster On Internet

And this is when, I feel, the argument really breaks down upon itself. Now we are no longer insuring our lines are revealing character or advancing action but bogging down the narrative with constant explanation for why every small detail is necessary for inclusion. Make mention of a character’s blonde hair – we will need some justification for how that blonde hair shaped this individual’s life or they must be identified later in the story by their hair. If you wish to make your character a woman but do not go into great length about the impact of her womanhood on her personality or pivot a key narrative scene on her gender, then you should not have included it in the first place. 

But as stated, we’re writing humans, so these characters need a gender and physical features. Most stories do not trip over these requirements so, unless this individual is arguing that essentially there is no well written stories, then some combination must be free of this restriction.

I don’t think it necessary to state what that combination inherently is.

I discussed this rather odious position with my co-contributors and Derek provided an expanded rule to Vonnegut’s fourth: Each sentence must do one of the following: reveal character, explain the world, advance action or reinforce tone.

I, personally, subscribe to a different approach. If I were to include this in my “Rules of Writing” it would be as such: Each sentence must be added for a reason. That’s it. Every line you write should be put to serve a purpose. What that purpose is, however, is entirely up to the author and it need not be inherently apparent for the reader. Perhaps you wish to make your lead in a sci-fi space opera transgendered for no other reason than you want to feature more transgendered individuals in fiction. Art is not a solitary experience but shared amongst the creator and consumer. This most peculiar of relationships is what inevitably determines what “works” and what “does not.” No list of simple rules will create a foolproof method for creation. No mandates from anonymous individuals can insure your writing is widely acclaimed.

And Kurt Vonnegut would agree. After creating his rules for good fiction writing, even he admitted that his great contemporaries had a habit of breaking many of his rules and that the best writers tend to do just that.

Road to The International 4

The International, Dota 2 and all related material belongs to Valve.

 

It’s been some time since we’ve covered more broad topics than writing and fiction. Partly because the whole point of somewherepostculture is to create a repository for our own musings and explorations of the written medium and partly because we’re not very exciting people. However, today begins the first of a series of four regional qualifiers for Valve’s The International tournament. Those who have been browsing for awhile know of my fondness for Valve and their little game called Dota 2. Those who haven’t, well, I am fond of Valve and their little game called Dota 2.

This year, Valve has made the lead-up to the annual tournament and possibly biggest e-sport event a little different. Prior, they had teams fight for a coveted Wildcard position, inviting around ten teams to fight for the chance to get to the other-wise “invite only” competition. This proved to be so successful that Valve has opened the slots this year for five teams to battle each other to get a chance at the $3.8 million dollar and growing prize pool.

That’s right, there is $3.8 million dollars on the table for these teams.

E-sports, as ludicrous as its name may be, is a very new and often misunderstood competition. Yes, they are video games. Yes, people play them professionally. My sister struggled with this when she was first introduced to it because of our preconceived notions of athleticism, competition and the way technology historically interacted with our lives. Personally, I see this sort of event as a glimpse of the future. No longer are the ideas of virtual arenas and cyber-athletes the sort of idea regulated to science fiction visions of possible technological achievements. We are living in a transitory age where the established sport industry is being demonstrated that a physical interaction on a field not only is an unnecessary component but also an outdated one. The advent of the Internet and the gross amounts of money to be made through offering spectators a chance to watch people devoted to mastering the complexities of their games as created a seemingly sustainable enterprise which shows only signs of becoming larger.

I, for one, am excited to be a part of this landmark movement and draw inspiration in how technology will change the face of society and our way of life with each successive invention.

Though, mostly, I just enjoy watching the game being played. Which is weird since I used to loathe watching games being played. I could not understand how people got excited over football teams and matches. I found even our national sport to be rather dull when enjoyed from the bench. I always enjoyed playing the games but the activity of passively observing simply seemed a strange and pointless activity. Now, I understand the appeal. The one thing I really like about e-sports is the interesting connection between spectator and players. I can’t think of any other competition which is boosted and funded by the willing participation of its audience.

The International, in that regard, is both a new and exciting event. As the sole tournament sponsored and run by Valve – the creators of the game – the tournament is available for free in the game client itself. The only tickets to be bought are ones for physical admission to the arena in Seattle where the event will occur. I will not, obviously, be attending but I don’t see that as a missed opportunity because of I can enjoy the commentary right in the game itself rendering the need for visiting moot. It’s the sort of thing I can easily see transitioning to the realm of virtual space and exploration should virtual reality technology develop and catch on with the public. No, the interaction provided for the fans and teams is that Valve offers a digital book for sale which has challenges for the purchaser to attempt and predictions to make with the promise of free items when certain milestones are reached. Furthermore, twenty five percent of the purchase goes directly to the tournament’s prize pool itself.

This creates and easy excuse to rid oneself of the guilt over purchasing an item which will never have a physical component. You aren’t just buying this imaginary book but you are making the livelihood of your favourite teams and players easier by increasing their rewards for placing well in the tournament. It provides the spectator the feeling they are directly impacting the players and the production just by watching and participating in the event.

Clearly this is a valuable idea as the community doubled Valve’s initial 1.6 million starting prize pool in a mere two days. Reaching a prize pool of 4 million dollars seems a very real possibility and its kind of impressive and exciting to see how passionate the audience is for this game. It’s the sort of passion realized by fans who paint themselves and dress in their team’s memorabilia but realized in a space where most of the people involved may never meet face-to-face. I’m glad Valve is the company behind this enterprise since they have a history for innovation and ingenuity unrivaled by their peers.

Anyway, the long and the short of it is, the American qualifiers are on for the next three days followed by the South East Asia, Chinese and European qualifiers. I’m going to be watching quite a lot of Dota so my posts may not be of interest to many of you who come solely for short fiction and writing topics. I’m sure my lovely co-contributors will still provide their quality content but as I’m currently in Dota 2 fever, do not expect a lot of other culture commentary from me in the meanwhile.

If you are interested in Dota 2 and the International, I suggest you check out the official website at blog.dota2.com. Streams of the tournament are found on twitch.tv under the Dota 2 category. They should be easy to find since they’ll all say American Qualifiers and are the ones everyone’s watching.

Game on, team!

Pleroma Groups – Merrin Lankester Foundation

I am faced with an unfortunate predicament. While I was lax on my duties towards this site during April as I toiled away on a 90,000 word project, I failed to realize that upon completion of that work and the loosening of my very constrained timetable I would be left with nothing to offer this website in terms of thoughts or work. I have spent little time enjoying the modern expressions of art in order to offer a worthwhile review of movies or literature. I have not written anything of my own accord that could be posted for enjoyment either. Alas, it seems, I must fall back on Derek’s own excuse for a topic and put up some more Pleroma information.

Accessed from wga.hu

A Friar Tempted by Demons by Salvator Rosa (1660-1665).

After checking to see which groups I have posted before, I realized that I had been focusing only on daemonic groups (of a nature). The goal behind Plemora, at least from a flavour perspective, is to create a world. As such, my musings and thoughts are still relevant to this website unlike some drab examples of gameplay – Derek! But, as part of that world creation I knew that I wanted more than one explanation for existence. I wanted to reflect the complexity of actual modern life and this is demonstrated in the Paradigm theming of different groups. To take that idea further, I wanted to include the taste of systems and ideas that would only tangentially affect our players but hint at happenings and struggles faced by others in this universe.

Today’s offering, thus, is a short glimpse into that idea. The Merrin Lankester Foundation is unique, from a flavour perspective, in that none of the members are daemonkin. They do not derive their gameplay from housing the essence of a supernatural entity within their body. Instead, they are but one face of the people living in a world plagued with possessions and invasions from the supernatural world. They are normal (to a degree) people reacting to this startling and terrifying revelation. In my mind, if Pleroma were successful, one of the many directions would could expand it would be towards fleshing out and detailing the systems that govern these groups. While in the base creation they would follow the standard rules Derek makes in regards to draws and how they interact with the players, if we were to open gameplay up to these “hunter” characters for playing we would have a different tweak to the system to demonstrate their unique experiences and abilities. However, for now, they represent the most likely organization disconnect from the daemonkin system that would be involved with daemonkin.

This is because the Merrin Lankester Foundation (M.L.F.) actively seeks and destroys these entities. They are the Van Helsings, Buffy Summers and Saint Georges of the Pleroma universe. In their eyes, these creatures are monsters, plain and simple. They feed and devour man and society in their own selfish and destructive desires. The only defence humanity can hope to raise is to entrust these special individuals who walk their own damned path in the hopes of stemming a tide that could very well destroy all the world. Of course they’re going to feature the similar self-damnation theme that daemonkin examines, I’m not looking at completely ignoring all that daemon stuff.

Accessed from web gallery of art, my go to for classical art www.wga.hu

Manfred and the Alpine Witch by John Martin (1837).

Merrin Lankester Foundation (M.L.F.)

Leader: Elsa Kostopulos
 
            The Merrin Lankester Foundation is a private security company and research/development firm established in Europe. They hire themselves out to whoever can afford their services be they governmental, private or religious. Aside from a steep price tag, the MLF appears to have a keen interest in historical texts and documents. But they do not run standard protection services. The MLF deals specifically with the supernatural. Armed with a suite of custom designed technology, the MLF hunts and destroys daemonkin wherever they are given clearance. They are no Technocrats or magi, however. Operatives for the MLF rely on their skill and knowledge. Where once they were dismissed as inconsequential, the MLF have risen as one of the world’s leaders in exterminating the supernatural and developed a comprehensive network of resources and allies that can make even the most organized daemonkin nervous.
            Like most other organizations, the MLF has a vested interest in keeping the daemonkin threat restricted to a “need to know” basis. They typically seek out clients who are already aware of the dangers of the pleroma unless they have gathered information of an immediate threat that would warrant the revelation of the supernatural at a localized level. This restriction in their dealings have kept them safe from agents infiltrated in the world’s government as well as limit the information their enemies can gather of their goals and motivations.
            The MLF has attempted to open branches in both America and Asia but have made little progress with either. God’s Hand serves a similar function in America and they view MLF as rivals to their own aims and keep senators and legislators from allowing the MLF operational access to American soil. There has been little headway into Asian countries as well, and a few leaked documents from the MLF hints that they perceive a great threat is undermining their efforts. There has even been some clashes between MLF with the other humanistic organizations of H.A.I and the Institute though over what, none of them will admit.
 
Paradigm:
            The MLF identifies itself as a humanistic organization. This, of course, flies in the face of the actual humanism movement with its focus on the spirit of reason and free inquiry at the rejection of supernatural and theistic framework. Of course, this isn’t entirely doable when the supernatural is a very real and constant threat. Instead, the MLF follow a more ‘militaristic humanism.’ They believe that humans possess the right to govern and live without the interference or influence of the supernatural. They believe there is a certain “experience” to being human that carries its own responsibilities both ethically and morally and that this experience is under threat by the supernatural. A structure based on reason and social justice is impossible with the spectre of the supernatural that hangs over it.
            The MLF views all supernatural entities as foreign invaders who do not carry any interest in the betterment of humanity and actively interfere with a reasonable and democratic society. They argue that true equality is impossible with such wholly alien entities who exert an unnatural influence on the functioning of the world. It makes the Minimum Statement (Affirm that human beings have the right and responsibility to give meaning and shape to their own lives. Stands for the building of a more humane society through an ethic based on human and other natural values in the spirit of reason and free inquiry through human capabilities.) impossible and threatens the free will of its citizens through immoral and unnatural abilities. The supernatural is not meant to be bargained with and are an external threat which they must face and expunge.
Accessed from wga.hu

Witches in the Air by Francis de Goya (1797-1798).

Cult of Reason:
            The roots of the MLF stretch back to the French Revolution and its attempt to replace Christianity. One could see the basic principles of the ancient Cult of Reason as the foundation stones for the Foundation. These directives are to push for the perfection of mankind through the attainment of Truth and Liberty through the guiding principles of Reason. The old Cult went so far as to promote congregational worship to the ideal of Reason represented by Lady Liberty in the place of Mary.
            With the growing understanding of the pleroma and faith, the MLF has realized that a completely secular approach to humanism is, currently, impossible. Thus, they have adopted the old trappings of the Cult of Reason and encourage the veneration of the triumvirate of Libery, Reason and Truth. However, the highest ranking members are quite and ceaseless in the recitation that these are not gods but abstract beings. For too much veneration of a singular entity could potentially bring into existence that which the MLF seeks to expunge. Instead, they maintain that the properties of the Cult’s worship do not belong to some external being but are fundamental components of humans themselves. This they argue through the collection and accumulation of ancient magical documents pertaining to ascension and the generation of power within the individual.
 
Vanguard of the Damned:
             In a sense, the MLF recognizes itself as a necessary evil. They must become that which they fear in order to combat their foes to pave the way for a future where neither shall exist. They strengthen themselves with dogma and faith in order to allow an environment where a society free of dogma and blind faith can exist. In the vision of the future held by the MLF, they will be no longer necessary. In their world, the following elements and principles would hold sway:
      1. Need to Test Beliefs – conviction that dogmas, ideologies and traditions, regardless of political, social or religious origin must be tested and not accepted on faith.
      2. Reason, Evidence and Scientific Method – a commitment to the use of critical reason, facts and science in seeking solutions to human problems
      3. Fulfillment, Growth and Creativity – the three concerns for humanity in general.
      4. Search for Truth – a constant examination for objective truths under the knowledge that our perceptions are imperfect and new information and experience alter our biases.
      5. This Life – no concern for an afterlife. If successful, the MLF would sever the connections between the physical plane and the other planes isolating the cycle of energy and keeping a land freed from higher powers
      6. Ethics – a codification of universal conduct and principles that enhance all human well-being and individual responsibility.
      7. Justice and Fairness – elimination of discrimination, inequality and intolerance.
      8. A Better World – the founding principles of Reason, Truth and Justice will create a more tolerant, progressive and idealistic future.
            As such, the MLF is incapable of fulfilling all these principles if they hope to combat the threats to human interests. In particular, they dismiss the first and second in order to strive for the seventh and eighth. In creating their own rigorous dogma, they insulate themselves from corrupting influences from the pleroma which gives them the tools to fight its threats but makes them incompatible for the future they desire. Thus, in order to fight the damned, they must become damned themselves.
 
Any Means Necessary:
            Recognizing the scale and power of the threat they oppose, the MLF takes a very broad approach. They do not have the technologies of the H.A.I or other Technocratic groups nor do they have the divine blessing of more faith based Hunters. They strive the middle ground, strengthening themselves through their devotion to their own principles or adopting what new advances and technology they can in order to be strong enough to face their foes.
            In essence, the MLF is composed of all three types of Hunters. They have those that utilize technology to level the playing field with daemons. These MLF operators will utilize body armour, a slew of military hardware both experimental and conventional and whatever local resources they can obtain to eliminate their targets. They will be the first to attempt controversial implants or utilize the most stable of a Technocrat’s arsenal.
            Then there are the devotees. These agents are more like faith based Hunters, having given their entire dedication to the Cult of Reason. They shield themselves through the worship and blessings of Reason, Justice and Truth and tapped into the pleroma energy generated by this veneration to fight.
            Finally, the MLF will employ the vagabond Hunter. These are the solitary and often isolated individuals without any remarkable resources to combat the supernatural. Many maintain this is how the true MLF first began before its organization. It was just a few individuals who came to the horrific realization that there are other things that stalk our world and tried to put a stop to them without any remarkable methods or tools. Armed with just knives, handguns and their own wits, they rely on superstitious local rituals and luck to get them through their battles. More often than not, these Hunters discover that most “traditional” hunting tools was essentially to dope up before combating a monster. The mental heightening properties of many drugs can give almost a supernatural level of prowess unachievable through sobriety. Needless to say, the vast majority of these hunters usually succumb to the inevitable addictions developed in their hunting careers. With their access to alternative methods, the MLF doesn’t encourage this route with its agents but more often than not, their recruits are usually already experienced in this method to embrace another route.  These are also the recruits that are usually brought in with prior experience and, as such, the MLF has been attempting to institute a new hiring method that will find suitable candidates which they can then train in a less dangerous hunting method though given the ease of use, many recruits fall into habitual drug use anyway often as a supplement to their other tools before wholly embracing the addiction. 

A Winner Is You!

This is my winning goodie from Camp NaNo. I'll be thoroughly unimpressed if I'm not allowed to post it here.

 

The cat’s out of the bag. It’s the end of April (well, start of May) and that means our Camp Nanowrimo adventures have come to an end. Derek only wet the bed twice, Kait threw-up the really questionable victory spaghetti after a day of mud sports and I learned some words in German that I’m not allowed sharing in polite company. All in all, I think we would all agree it was time well spent. For my compatriots, this was their first camp as I had to attend its scary, remote location alone last year. My survival, clearly, inspired them this time and we gladly signed up for a cabin together. Had we ghost stories and pranks to share!

As it turns out, they reworked the cabins from last year and we were crammed into our small quarters with eight other individuals. At least, that was the intention judging by the name placards left on the bunks. As it turns out, we had two no shows and no less than three international kids! Clearly, we were the worldly cabin and Derek got a pleasant atmosphere to practice his German much to the unending jealousy of Kait and myself. Needless to say, we snuck a lot of hot sauce in his cereal when he wasn’t looking. I may or may not have placed a snake in his boot though it didn’t seem present in the morning so that little mystery has certainly gone unsolved. In true fashion, there was only three guys as well, making us a little outnumbered and certainly on our best behaviour – at least for the beginning. It’s remarkable how dirty girls will get when the mud slinging begins, however.

A few stats, because our no shows possibly forgot about full registration, they were put down for a whooping 50,000 words a piece. In comparison, our two geeky, video-gaming enthusiast Americans were 30,000 and 10,000. Our fourth Canadian had himself listed for a measly 10,000 as well. The Germans were a mixed bag of 30,000; 20,000; and 25,000. Kait and Derek were only 30,000 each as well. Thus, when their bunks remained suspiciously empty for the first week it became clear that our cabin was working with a net 100,000 word deficit. That puts even my 90,000 word goal to shame.

It isn’t too surprising to see no shows. I think last year a third of my cabin failed to arrive or abandoned after the first day. But even then I didn’t have this large of a hole to work under. I am happy to report that, despite this significant handicap, we emerged not only victorious but that we exceeded the cabin word goal a whole two days early and that was before Persnickett and myself finished our stories! I will admit that the Germans did a remarkable amount of work to make this a success and they certainly deserve our appreciation. The final outcome of our collective hard work is as follows:

Iome (Playing Catch-Up): 33,219/10,000

crazydominodragongirl (The Skies of Sollaire): 50,180/30,000

hazelk (Untitled): 0/50,000 (never trust a hazy elk)

Razbluito (Untitled): 10,600/50,000 (I like to imagine this as a very lengthy and unnecessary apology letter that arrived two weeks into the month going well into the territory of “too much information” for why these two never showed.)

persnickett (Spellbound): 10,157/10,000

NebucaKirjailija (Fremdes, fernes Land): 33,163/25,000

Iovena (Wolfsregen): 80,768/30,000 (Oh, and there are hunters!)

YeniaAsakura (Mad Hatter): 21,017/20,000

derekgingrich (Grave Cinderborn): 36,043/30,000

BeesEight (Carnevale of Ash:  A Dark Drama of Venetia): 93,058/90,000

StarFireControl (A Party of Thieves): 36,840/30,000

I think the biggest thing we took away from this challenge (outside of meeting really chatter strangers and that apparently Derek can bond with anyone over my suffering) is that meeting writing goals is a lot easier when you have someone to motivate you. It is kind of like getting into the habit of going to the gym. When you try to accomplish it by yourself, you face really difficult days where you lack motivation and are heavily tempted to skip and fall behind. But if you’ve made the commitment with other people, then you have a support group that will encourage you when you’re tired or disinterested. You can keep going through the achievements and progress of others. Also, it’s crazy the amount of work you can get done in a word sprit. Oh, and Derek totally got beat by a girl.

I would encourage anyone with an interest in writing to check out the nanowrimo challenges. Camp is far more approachable with its variable goal and dedicated little communes through the cabin system though there is something to be said for finishing the original challenge and its much higher goals. Either way, there is little that can match the satisfaction or catharsis of getting that damn story done. Especially for me since I invariably just murder all the obnoxious jerks I’ve had to travel with at the very end.

Until next year!

Updates

technical-difficulties

Well, that’s a bit of a lie. It’s not technical difficulties we’re experiencing just time management issues. I blame the supervisor.

To give a heads up, all three of us are in a rather tight crunch of time this month. Kait has her unending task of bringing the light of education to the world. I am in a sweep of editing, creating and photo setting. Derek just likes avoiding this site.

All three of us are also working on our separate novels for this month as well. I made earlier mention of finding some story I could post in the interim that would require no work from to put up. Alas, it seems I have exhausted my stockpile of content for these emergencies and, as such, have been unable to produce any content. This is post is mostly an apology as well as an update to inform you to not expect anything until April has concluded.

I am sorry. I am sure you will understand. In good news, by the end of the month I shall have my trilogy completed. So that is cause for celebration.

Derek, however, won’t even have single “act” of his done. He is the biggest slacker amongst us so we can’t truly be surprised. Anyway, tune in next month for our regular scheduled programming!

Pleroma Groups – Eschatii

Have not been able to find an old story. Very busy this month. Take quick look at some Pleroma work to pass the day. Here’s another faction that I’m working on:

Access from http://www.wikipaintings.org/en/giotto/exorcism-of-the-demons-at-arezzo-1299

Exorcism of the Demons at Arezzo by Giotto (1297-1299)

 

Eschatii

 

Leader: Unknown (Possibly None)

 

The Eschatii are a vicious, diabolic and twisted lot. They are the daemons devoted to the flesh and blood. They reveal in their demonic heritage, seeing their power as a tool to be used and not hidden or shunned. Power is truth and those who hold power control existence. The Escatii do not shy away from practices because of societal taboos or restrictions. Nothing is sacred to them, no act is too depraved. Because of this inhibition, the Eschatii have developed a potent blood/flesh magic where they can tap into the power of life within themselves and others. Due to their relationship with blood, they can often be found within the most pervasive religions and cults, their presence often blurring the lines between worship and debauchery.

Paradigm:

Look at these creatures about you, these pathetic animals. So consumed in their ignorance, too blind to even regard their own weaknesses. They are foolish to not notice the wolves amongst their own flock. Never forget you are better than them: you are more than human. You are a nightmare, the very stuff that keeps their children awake at night. You are that indescribably horror their instinctive lower brains fear. For every chain there is predator and prey. Remorse is reserved for the wolves that would pull out their own teeth and swallow grass. You are more than then. Embrace your monstrosity. It is what separates you. It is what elevates you above all else.

Wisdom of the Fallen:

Eschatii are one of the few organizations that recognize the separation of the daemonkin from men. A daemonkin can not survive without feeding off his fellow humans. Without sustenance, a daemonkin would wither and die consumed by the very powers that grant them such terrific strength. The moment a person is afflicted represents an enormous metamorphosis. They have been chosen, whether through fickle fate or divine providence, to be removed from their fellow man. They are destined for greater things. They are no longer part of the mortal existence.

Whereas many daemonkin will attempt to remain attached to their former lives or try and minimize their impact on the human populace, the Eschatii revel in their transformation. They take the ideas of demonic possession and monstrosity to new heights. While most daemonkin organizations seek anonymity and shy away from deep interaction with humans, the Eschatii flourish amongst the chattel. They hide in plain sight, feeding brazenly in the open and using their powers for fear and intimidation. They are the primary image of a daemonkin in the eyes of the Hunters – horrific beings that leave death and destruction in their wake. They can not exist quietly within any community for eventually the taint of their presence will drive everyone around them mad.

Power of the Veins:

Eschatii often infiltrate communities, using their abilities to create small, tight-knit cabals of followers and worshipers. They pretend to be great magicians, ancient beings of unknown origin, blessed prophets, divine healers or even Gods descended from the Celestial. They promise the secrets of their powers to all those that are faithful. So persuasive are the Eschatii that even established organizations are often easily infiltrated and manipulated by them. If the Initiative revisionist history is to be believed, Eschatii are the cause of the Inquisition – corrupting churches to their own worship and whipping their parishes into frenzied masses whose only thoughts are of debauchery and blood.

For it is blood that the Eschatii truly prize. To them, the very essence of a person is the blood in their veins. This circulates the essentially energies throughout the entire body. It is what sustains a person’s physical body. It is their most prized nourishment and Eschatii are known for bathing, drinking and manipulating the blood of their followers. So consumed are they, that some Eschatii draw horrific power from the very consumption of human flesh. AID agents who have investigated the wake of an Eschatii infestation have documented residual energies as powerful as that which they transmit but from apparently originating from the corpses left behind. While most considered this blood magic, the manner and manipulation of the Eschatii is beyond anything anyone has ever performed.

Witnesses report the Eschatii follow very ritualistic behaviours before and during their use of their terrible powers. Some suspect that these rituals are what separate the powers of the Eschatii from traditional magicks. Others argue that the Eschatii actually contact beings beyond the Celestial, existing in a darker space wholly alien to the cycle of death and rebirth. They argue these dark masters grant the Eschatii their terrible abilities. The truth may never be known, for those touched by the Eschatii rarely survive, and if they do they are never the same. Their minds are forever twisted by the depraved wisdom of the demons.

Workers of the Last:

The Eschatii seemed focused solely on destruction and carnage. Unlike the Mawnists, Eschatii rarely claim any unifying higher motives. Some will be obsessed with the End of Days, Final Judgement, Dissolution or a general Apocalypse. They might see themselves as the agents to bring about the final hours of the world. Others just appear to revel in the mayhem and madness. There is very little commonality between Eschatii members. As a result, these daemonkin often exist alone or in small groups. It seems their very consuming nature naturally drives each apart for fear of destroying themselves.

And it could very well be that none of the Eschatii truly have any unifying philosophy beyond their destruction. They may just tap into the natural fascination that organized cults and religions have for the final days, and draw on these vivid images in order to ingratiate themselves amongst their victims. Their unending drive to feed and destroy naturally isolates them from other daemonkin who would never appreciate the attention the Eschatii draw. They are one of few forces that can temporary unite the Circle with their enemies as everyone attempts to locate and eliminate this threat.

Course, the Eschatii’s reputation for consuming daemonkin is another source of concern. The Eschatii rank as one of the greatest dangers, along with the angels and the Institute. Unlike the others, however, the Eschatii will often lure their victims to their own demise, promising to help them survive or to unlock even greater power within the new daemonkin. It is through their manipulation that many horror stories abound of entire Havens being destroyed through welcoming an Eschatii into their fold. The foolish daemonkin who instigated this massacre is never heard or seen again. Survivors can only imagine the terrible fate held for those foolish enough to trust these demons.

Feasts of Fear and Blood:

Though terrible and merciless, the Eschatii often exhibit telltale signs of their presence. Like a parasite, there is a curious correlation between Eschatii feeding and the Flock of the Host. Like an animal learning to adapt to its environment, the Eschatii have learned some tricks for surviving in a world that generally seeks their eradication.

The most insidious method involves the co-operation of two or more of the members. This is usually initiated by a powerful Eschatii daemonkin well versed in their potent type of power. This individual will often infiltrate himself amongst the clergy of a local religious institution. There, he will preach of debauchery and the decline of society, spinning a rhetoric of the End of Days all too readily embraced by the congregation. To supplement his sermons, he will direct his co-conspirators to feast brazenly in the streets.

The horror of the butchery and debased feeding of his peers often drive many more to the congregation. The Eschatii promises protection and succor for those who come under their protection as the world seemingly grows darker and bleaker outside. Over time, through ritual and indoctrination in the trappings of the faith too often already focused upon blood and ritual, the Eschatii bends his congregation into worshiping him as a cult image.

Normally, such disruption would draw the attention of the Host when done on their own Flock. However, the Eschatii does not steal all their worship but continues to encourage some belief in the Host. Furthermore, because the fear the Eschatii cohorts build and feed upon often drive more to the congregation, the Host does not detect the infestation and only notices the increase in worship.

Typically, these arrangements draw the attention of Hunters or other organizations seeking the destruction of disruptive daemonkin. Often they will hunt down the murderous Eschatii, ignorant of the elder in the congregation growing gluttonous off his followers. When last the congregation is ready to abandon their faith and worship the Eschatii without abandon, their leader will perform his final ritual. In one last gory orgy of blood and cannibalism, the Eschatii directs the Flock to turn upon themselves and drinks deep of their remains. Then he leaves with the surviving members of his co-conspirators to find a new hunting ground to begin the cycle anew.

Outside of the horrific violence and terror this develops, it has a tendency to draw the attention of the Host who arrive at the destruction of their Flock too late to find the Eschatii and instead turn to the local Havens, who they likely believe to be the culprits, and destroy them. However, because so few are willing to monitor or interfere with the Host’s Flocks, it is difficult for local Havens to protect themselves and identify the offending daemonkin before they become entrenched in their target congregations. Due to the effectiveness of enthralling their followers, confronting an established Eschatii elder often leads to conflict with the congregation and should they be killed, the attention of the Host is drawn regardless.

Consequently, sometimes if the signs of an infected Flock are noticed early, nearby Havens will close down and seek distant refuge until the Eschatii are either destroyed by another party or leave and the Host have abandoned their late investigation.

Such Anger Much Vitriol

Today’s rant is going to be a special one. It’s a comment on Internet culture – as useful a topic as any to complain about for it will be as effective as shouting into a hurricane. But I am annoyed, dear reader, and what better place to post my annoyance but on this personal little chunk of cyberspace reserved just for my aggravation.

Accessed from knowyourmeme.com. The only positive quality of memes is the impossibility of copyrighting them.

I don’t know if this is the actual origin of the Doge meme though it’s certainly the most copied image of the damn dog.

For those between the ages of “dead” and “not old enough to be consumed with raising children” (which is could be shorted to between ‘dead’ and ‘dead’) you may have heard of the Doge meme. Perhaps this delightful bit of highbrow online couture has consciously slipped by your notice and if you are like Derek and I, without a finger on the staggered, sickly pulse of what passes for the world’s collective attention deficit users, then your introduction to Doge was likely through some obnoxious parroting by an unnamed party. ‘Such wow’ they blithely stammer as if the first signs of severe damage to Broca’s area was manifesting. ‘So edge’ flies across their mind in some self congratulatory half mockery of the mentally disabled.

For most people unfamiliar with the origins of this… activity, they will probably dismiss these utterances as some peculiar form of verbal Parkinson’s. It’s like the mind is rapidly hemorrhaging half composed thoughts into the thought-sphere of the wider world. Alas, the unfortunate truth is that people say this with sincerity and intention. They are referencing the Doge Meme. And it is such a stupid practice that it annoys me to no end.

Now, that may be an unfortunate confession to make, as a great driving force in the development of Internet culture is the cultivation of ‘trolling.’ This activity is devoted specifically to making the practitioner as obnoxious as possible. It’s how things like Rick-rolling have become a thing. However, what truly aggravates me about Doge is that it is not designed to be annoying – it is the ubiquitous blind replication of it that crawls beneath my skin. Every time I get a steam message from someone going “Such wow, many whatevers,” God kills a kitten. I know this is true, because I keep a box of the cute little creatures and squeeze the life from them as if they were a fuzzy, mewling stress ball.

There are two things that I hate about Doge. One is that it is stupid. It was never funny. Originating as some lame internal monologue tumblr captions overlaid pictures of Shiba Inu, I would consider it racist towards Japanese if I gave two shakes of a rat’s tail about tumblr activism. I don’t so the cheap joke at the broken English of Asian speakers doesn’t rile me up. The lazy joke itself is the problem. It’s not funny. It never was funny and mostly exists as part of that weird cultish worship of cute things that also predominates the Internet.

Second, the meme’s spread is so mindless as to be a virus. It shows up everywhere. Unlike Rick-rolling, perhaps its closest analogous entity, it isn’t meant to inconvenience or ‘troll’ the audience. It is a lazy reference to an obscure captioned image. It’s the white noise of someone’s verbal diarrhea as they make a brainless flatulence of popular culture as if the very act of reproducing the tripe is somehow forcing some ounce of wit into its lifeless husk. I’m tired of commentators spewing out in my Dota matches as if their mimicry were evidence of how ‘hip’ and ‘up to date’ they are. Which is an ironic goal since the damn meme has been flopping around for months – a staggering time for anything birth on the Internet – too pathetic to be truly prominent and too miserable to finally die and be forgotten.

What’s worse, unlike other memes were learning its origins can often add some quantifiable ounce of amusement from ‘being in on the joke,’ the Doge is too lame to even get better with the knowledge of what it’s truly about.

Maybe one day I’ll do a proper rant against/for actual memes in general. Suffice to say, the Doge meme is representative of all that’s wrong and apprehensible about those things. It’s sole existence is through the thoughtless japing of its existence as if blind adherence to what everyone else is doing will somehow grant its user some measure of popularity. It doesn’t. All it does is make you sound like an idiot.

The Story Thus Far

Just a quick update about my life.

The Nine Day Queen demonstrating why most of us have never heard of her. Picture accessed from wikipedia.

Execution of Lady Jane Grey by Paul Delaroche (1833).

For those who don’t know, I’ve been making a habit of April being my insane “write an entire novel in a month” adventure. Mostly because I love tormenting myself ever since I lost access to pets to inflict suffering upon. As such, I have a number of projects due at the end of this month as well as all the prep work required for the writing blitz beginning in a week.

What does all this mean?

I’m not posting today. I’m sorry.

Hopefully, I can find some writing to put up for April because I’m not going to have the time to indepth rants then either.

True Detective – False Mystery: A Review

I did like the opening credits and thought it interesting the overlap of location on character to blur the line between the two.

From True Detective’s title crawl. Series aired on HBO and belongs to whoever.

Expectation is a curious thing. It can be both a source of great elation and anticipation and the harbinger of infuriation and loathing. Quite often it carries both in turn, drawing its victim joyfully in with its double strike of promise and praise before delivering its brutal reality that leaves naught but a wreck of broken visions in its wake. Not that all things with great expectations are terrible. Sometimes our expectations are met and we leave pleasant and fulfilled. Sometimes they are exceeded and we talk and dwell gleefully upon the experience with renewed vigour.

After nearly twenty nine years of existence, I have come to realize that expectation is not worth its price. The higher your anticipation for the payout, the less enjoyment you will collect. But keep your expectations low and you should be surprised more often than not.

Today’s review of True Detective isn’t about failed expectations. Instead, it’s that more trouble quandary. It’s misaligned expectations. I had heard about True Detective from multiple sources that all praised it for being high quality television. Had that been all I’d known, I may have sought it out but given how difficult it is for acquiring access to HBO shows, I may have let it slip by. There are, after all, many series which I intend to watch based on the praise they receive. They are the Breaking Bads and Parks and Recreations. They’re on my list to check out not because the initial premise is promising to me but because so much good word of mouth has surrounded them that it seems they are almost like the Titanic; they are too big too fail – or at least disappoint as would be the case here.

True Detective, however, came with an addendum. It was, according to one source who shall remain nameless for his own protection, a good show with Lovecraftian elements. I have been enjoying the Cthulu Mythos over the last few months. I particularly find most tales good travel literature for their morsel like size. However, I have been reading Lovecraft on and off for years now. While my feelings towards the enormous body of work encapsulating the Cthulu Mythos is mixed, I do enjoy the monument of literature as a whole. It’s an intriguing look at fiction writing in a specific time period. It is a culture artifact dug up for our enjoyment. Though its old time society and issues leave it from being truly horrific, those same elements make it engrossing.

Thus, I was curious how a modern take could incorporate the ideals of Lovecraftian horror. I did write that post many months back detailing the issue with Lovecraft and the modern era. I boldly pronounced that type of horror dead, though I hold no great convictions on the diagnosis. So, a critically acclaimed detective show with Lovecraft horror? Well, sign me up!

If that extended introduction didn’t make things clear enough, True Detectives was not to my tastes. I suppose I am partly to blame for having my vision of what the work would be. I didn’t do much research before diving in, hoping to avoid any spoilers beyond what I heard from acquaintances and friends. Perhaps if I had done some early investigation, I could have spared myself the disappointment and the time.

But then I wouldn’t have this post to make.

Of course, as True Detective gloriously made a point of itself, the biggest clues were right under my nose the entire time. The mini-series is an HBO show. There’s a certain… reputation that the station carries. I had not seen many of its original content before and had been living quite happily in my ignorance. In a sense, True Detective is a great crash course to the expectations of the programming executives. It has certainly made clear to me that I would not like their vision of what television is or should be. I shall politely avoid their True Blood and Game of Thrones. Though peering at their wikipedia page, I did like the Newsroom though I don’t think it’s nearly as revolutionary as the rest of my family may believe. Course, it seems the Newsroom is only getting three seasons so maybe it’s the black sheep of the bunch.

At any rate, one thing is clear and that is HBO has a quota. I would feel remiss if I didn’t contribute to their quota during a review of one of their celebrated shows.

Accessed from http://seemorepictures.blogspot.ca/2012/11/the-blue-footed-boobie.html. Not my photo. I don't have much interests in Boobies.

Of all the lessons I’ve learned from watching True Detectives, the most important is that as an entertainer I must show frequently a pair of boobs else I’m apt to lose the attention of my audience. So here’s my first pair.

I have spent a number of hours in reluctant debate with my co-contributors over the series. For those that don’t want to slog through the next couple thousand of words or so, here’s the short of it. I don’t like True Detective. Specifically, I think it is a bad show. This may make me a hipster or just a chronic hater-of-all-things but that is my feelings on the matter.

Course, being who I am, I won’t just slap my opinion and walk away. I will provide some room for discussion. Truthfully, there are some things the show does well. I think Matthew McConaughey has both an impossible name to spell and a very consistent and powerful performance. Woody Harrelson, on the other hand, took a few episodes to get into the swing of his role but by the end I felt he had reached a stable level of performance even if it wasn’t on the same level. I wouldn’t say it was terrible, though, and I can see why he’d get praise for it too.

The cinematography of the series is also particularly well done. At least, I think it is. I’m not a film critic so I don’t know the proper terminology. However, the use of the Louisiana landscape gave the production a very haunting touch. More often than not, the actual vistas and shots conveyed that slow building of discomfort far better than the story itself. There is something domineering about those factory skylines that seem to press down on the viewer as their concrete towers rise over flooded plains blotting out all else from sight. Perhaps the most eerie moment is the slow drive to a half burnt church in the middle of nothing with only a thin line of wispy trees to half-heartily try and cover the ruin and keep the rest of the world protected. Every now and then the show flirted with the cosmological horror so captivating to Lovecraft and his peers. But it’s a fleeting relationship, and one more often carried strictly by the strength of the show’s visuals than anything.

Which brings me to what is bad about the show.

The writing is awful. Do not believe what people say, the show is poorly written. When I first began watching, I was lulled into a gentle state of repose by its marble gargling characters. The dialogue, for the most part, is fine barring for the fact that the actors have a tendency to grind on their lines in their hasty attempt to sound gruff with their affected southern accents. Mostly, I found I had to crank the volume if I wanted any chance to hear half of whatever was being said. The mumbling was so bad, one of my friends recommended I watch with subtitles like he did. The actual written lines are fine even if the characters have tendency for slipping into melodrama in their attempt to wallow in the self-pity of whatever emotional decadence the show was trying to indulge.

McConaughey’s character, in particular, was prone to long bouts of almost eye-rolling pseudo-philosophy about nihilism and the emptiness of existence. Once again, I felt maybe this was the show attempting to cleverly pull on the psyche breaking horror of one’s insignificance beneath the vastness of Lovecraftian revelations and how bewilderingly unknowable the universe is. Perhaps we would get the slow explanation for a mind that snapped beneath unearthly realizations through the slow interview format established in the first couple of episodes hoping to ascertain McConaughey’s character by the current investigating detectives (as if there needs to be a warning: spoilers are going to abound in this review though most of this is pretty evident early on). Alas, this is not the case and it seems McConaughey mostly just waxes about whatever nihilist mantra the writers happened upon that day of writing as even his philosophical outlook hardly maintained consistency. He bemoans the meaningless of existence in one scene, only to persuade Harrelson in another that he’s indebted to action by some vague sense of duty, honour or human decency which flies in the face of nihilistic pretensions.

Accessed from wikipedia: http://en.wikipedia.org/wiki/File:Sula_sula_by_Gregg_Yan_01.jpg

Red footed booby by Gregg Yan.

More than anything, True Detectives has no plot. Its “story” could be summed up in the span of a thirty minute episode. Instead, the crux of the show focuses on the petty life of Woody Harrelson as he flits from affair to affair while trying in vain to be a good father to his rapidly distancing family. This is interspersed with the repetitive personal conflicts between him and McConaughey who are diametrically opposed personality wise that it leaves you wondering why their chief insisted on them being partners for ten years despite their constant bickering and arguing.

My first concerns with how poorly the show was structured arose in the very first episode. Our introduction to the two detectives is with them driving up to the scene of the crime – a young woman tied naked before a tree as if in prayer and adorned with deer horns surrounded by a bunch of ritualistic animalism stick structures that are never even attempted to be explained in the series. It smacks of such lazy “this is weird cult shit” by not even being remotely close to the source material they’re referencing by looking suitably Wiccan enough for the average viewer to associate it with paganism and – by obfuscating intent – satanism. I doubt, given the show’s rather grim view of Christianity, that there is any malicious intent in portraying modern (or even historic) Wiccan beliefs or practices with satanism and I’m left wondering why they didn’t try dressing the cult artifacts in a more unique or, dare I say, Lovecraftian fashion. Instead, we have some shitty stick bird cages meant to inspire dread but mostly appearing as some poor child’s craft project. Anyway, these first scenes are abruptly interrupted with Harrelson’s constant reminder to the modern investigators (and the audience) that he wasn’t particularly close or knowledgeable about his partner even though he repeatedly informs us that they had been working together for three months.

I was never able to figure out the significance of this three month period. Harrelson is portrayed as a sociable, charismatic man and given the way he kept trying to communicate with McConaughey it is bizarre that the two seemingly went three months without him ever even attempting small talk and then randomly that day he begins to learn more about the foreign Texan. As it turns out, McConaughey doesn’t share Harrelson’s Christian values, which leaves them quarreling for most the first episode over philosophical nihilism before Harrelson’s insistence his partner come to dinner to meet his family and wife.

To simply summarize those two long paragraphs, I don’t know why the show didn’t just have McConaughey new to the Louisiana division and it was… say… his second week on the job. Maybe they were trying to avoid some sort of cliche but they ended up instead with some even more bizarre scenario that was awkwardly brought to the audience’s attention by Harrelson’s own constant stammering. This trend – of making the structure of the story unnecessarily complicated – continued for the entire series. I still don’t know why they even bothered with the two modern investigators questioning McConaughey and Harrelson over their case. It was clear a couple of episodes in that they suspected McConaughey of being the serial killer, but the audience knew without a doubt he couldn’t have been it as the flashbacks to the scenes when both lead actors were police officers was an accurate portrayal of events and not what they were communicating in their interviews. So in the latter portion of the series, they spring their intentions as if this is suppose to be some sort of plot twist meant to leave the audience second guessing the reliability of McConaughey’s character.

Accessed from http://animals.nationalgeographic.com/animals/birds/blue-footed-booby/

Blue footed booby by Tim Laman from National Geographic.

However, we had already seen that pretty much the only reason the show extended past the fourth episode was because Woody Harrelson is an awful person with zero self-control. The show completely abandons the interview format in the final act of the story and I was left wondering what the entire point of it was as the investigating officers are pushed completely to the sideline. McConaughey returns in the present to recruit Harrelson and after the shortest amount of detective work they discover the true serial killer and tie up the plot in a remarkably unsatisfactory fashion that neither dealt with any of the King in Yellow teases they had dropped once an episode or even the overarching character flaws that we had spent the entire time entertaining.

And this is why I say True Detective is a bad show. I was happy to proclaim it as “fine and not for me” after the third episode, but really despite their handling of the characters there was just too much inconsistency and complete bungling of the plot for the writing to not be considered bad. Just like this review, the biggest issue with the series is that I can’t shake the feeling it was just an enormous waste of time. So much of each episode is devoted to Harrelson’s crying over his affairs and the personal drama between him and McConaughey that it just felt like the writers didn’t know what they wanted to do. It was eight hours of spinning wheels with the odd “oh right, we have some sort of plot here about government cover-ups and cult worship!” But none of that panned out. Even in the end, the main characters’ flaws are never addressed. Harrelson ends up divorced but his ex-wife shows up by his hospital bed with a smile and warm hand squeeze despite the character not once showing any change in his ability to control his urges for over indulgence in women or drink. I suppose after nearly dying before some hallucination of some vaguely alien blackhole in the depths of a cyclopean sunken city inexplicably found in the killer’s backyard but politely ignored by the entire cast of characters, McConaughey cries a little about the loss of his daughter.

And don’t get me even started on how illogical Harrelson’s wife’s affair was. Nor how horribly presented almost every single side character is. And what the hell was up with that subplot about the daughter that was just hand waved away with a short comment in the present about her “now on her drugs?”

Verdammt! Just thinking about it reminds me more of its nonsense. This is why everyone ends up an alcoholic, HBO! You are the cosmological horror whose very image inspires madness and insanity!

Accessed from http://www.mattdebenham.com/blog/proving-the-negative-true-detective-and-remembering-when-this-is-not-my-thing/

From the title crawl. I found this on a website also calling True Detective shit. So much about me being the black sheep!

Pleroma Then and Now

Well, I’ve been pressed into watching True Detective by an acquaintance of mine. I had heard good things about it. Specifically, I had heard about it and that it was good. Course, there were few details beyond that except for the intriguing indication that it dealt with Lovecraftian horror. I do love me some Lovecraft even if I don’t think a lot of his work is all that great. Plus, Lovecraft was racist – possibly misogynistic as well.

I’m not finished the series yet which is, mercifully, only eight episodes long. Perhaps I can have it done and a write-up on Friday. Mostly, I just wanted to state what today wasn’t going to be about. This is not a post about True Detective so if you’re looking for a review you’ll just have to sit in anticipation. Course, if you’ve watched True Detective then you’re probably used to waiting in anticipation.

 

The cutest wind and thunder gods evar.

Fukin Raijin by Tawaraya Sotatsu (17th Century).

Instead, I wanted to do something a little different. I wanted to discuss some more Plemora. Pleroma. I have no idea what we’re calling it now or whether Derek’s cured his dyslexia. I’ve taken to referring to the project as Plemora even though “Plemora” itself doesn’t turn up in any of the work. Confused? Well, let’s see if we can’t keep it that way.

I thought I would give a brief glimpse into the creative process. The world for plemora was conceived years and years ago. I’ve probably been expanding and rewriting the lore as many times as Derek’s been changing the mechanical ruleset. Unfortunately for him, he sees about as much lore as I see rules which is to say none at all.  So I’m going to include some of my work and the direction I’ve been transitioning with the world.

First, however, a run down on what the Hel “Plemora” even is. I’m assuming few readers are brushed up on the Gnosticism, so the quick and dirt is this: Plemora is the grimdark role-playing world that supposes the existence of demons. However, unlike Judeo-Christian entities, these are closer to the Gnostic/Ancient Philosophical daemons. Not necessarily malignant, not necessarily helpful, these creatures descend from a higher plane of existence to interact with us lowly humans. The world examined the impact that fractions of these entities would have if they infused themselves within the bodies of suspecting (or otherwise) humans. The trials, for the character, would be understanding what has occurred to them followed by adjusting to life while being host to an otherworldly parasite that granted supernatural powers.

Course, this isn’t the germ of an idea that began the whole process, but I’ll save that little story for another time. What I want to do today is cover the evolution of one of the major factions in the game system. Since the goal was to set the game world in our own with an overlay of the supernatural, much of the inspiration and ideas for the different peoples and groups which populate it come from our own societal developments. Give the supernatural, faith and religious overtones of the world, it seems only natural that one of the most rewritten groups is none other than The Host. These beings are better recognized by their common name amongst daemonkin: Angels.

First, let’s start off with the Angel faction as I first mentioned them so many months ago. This was back with the Noble Truths discussion and was meant to represent a specific philosophical outlook. In that incarnation, the Angels were described as thus:

The Noble Truths 

Angel – Worship. Angel philosophy stresses a strong hierarchy with clearly defined roles. They also believe in Gods and are almost the Enlightened transition of typical religious individuals. Angel philosophy contains a trickle down effect. Angels worship a higher entity which in turn grants blessings and powers to the lower followers. Beginning Angels, or Initiates are thus, often extremely numerous and extremely powerless. These would be represented by the in numerous masses of people shuffling into churches, mosques, temples etc… However, due to the interconnected belief flow, when one finally classifies as an ‘Angel’, that individual is typically far stronger than any other Enlightened at that level of growth. Due to the nature of Angels, their society is fractured. Thus there are the Judeo-Christian-Islamic Angel group, but there would also be the Hindu Deva group, the Shamanistic Totem group etc…

 

Accessed from http://www.wikipaintings.org/en/mikalojus-ciurlionis/angel-angel-prelude-1909.

Angel (Angel Prelude) by Mikalojus Ciurlionus (1909).

Here we can see the development of a very specific idea. The Angels follow a top-down hierarchy which places great emphasis on those in the limited higher echelons than those on the bottom. It details how the Angels interact with the common world (through worship) as well as briefly touching on an overall philosophical outlook. Of important note was the idea that, though called Angels, in practice they wouldn’t have to be restricted to Christian views. The goal was to create a flexible system even in the earliest incarnation.

The Noble Truths was followed up by the idea that they would be a type of daemonkin so as to ease the amount of stress on the mechanical system. While I knew early on I would like to have a bunch of different types of play that could be enjoyed in this world, I wanted to make sure we had a strong base for the daemonkin idea to launch. Thus, Angels were shaping up to be powerful protagonists but needed to be realized in the mechanical framework Derek was initially developing.

These Angels I termed as the Bloodline Angels.

Bloodline Angels

Angels (Sanctus Templum) – I need a new name for them so it isn’t so obvious (e.g. Malachi, Ahuras, Elohim, Adonai, Malach, Malach Adonai) The Archangels and the older ones (who steal names from the bible) will generally have a very beautiful (or feminine, fragile, fine featured) appearance. These are the individuals who occupy the upper monotheistic religions. They believe in the One who created them to watch over humanity and shepherd them. Their beliefs and energetic functioning are slightly different than other daemons. They believe that God had created them, transforming them from the frail and flawed human form to that of perfection in the One’s own image. They receive their energy from the One who sustains them and replenishes them. They have created a distorted energy flow in their beliefs. Because of their connection to the monotheistic deities, they have created a system were an enormous amount of energy is directed to one individual which is then filtered down to those in descending hierarchical importance. Thus, the Archangels receive the most amount of energy, followed by the angels, powers and so on. However, God isn’t the top of the power tier but Metatron (as this game is religion neutral). Because of the different monotheistic religions, there is probably three/four different sects of Angels, one for Judaism, Christianity, Islam and perhaps Zoroastrianism. Though the lower levels are very different, I think the upper echelon is made up of members from all of the different factions and constitute the archangels (Uriel, Raphael, Michael, Gabrial etc…)

 

You can see how the strict organization is still maintained while I began to toy with the idea of where these beings came from. There’s still an idea of God and they still dominate the monotheistic religions of our modern world as has their narrowing to a specific group of religious tenets. I also began to develop the ‘flow’ of energy between the levels a little better. You can begin to see some standard terminology arising as I hone my vocabulary about the topic of Plemora. Much of the energy discourse has to do with faith/belief as well as generic, universal energy. This refinement of terms would be carried over into later revisions of the Angels as well would my expansion on making them religion neutral. However, I was still pulling on heavy Gnostic beliefs at this time so there was still a great focus on religion. The next iteration, however, was the most in-depth for a long while and it had been inspired after a rather remarkably industrious surge of output from Derek.

This vision of the Angels I call the Gnostic Stumble.

Accessed from http://www.wikipaintings.org/en/alexandre-cabanel/fallen-angel.

Fallen Angel by Alexandre Cabanel (1868).

Gnostic Stumble Angels

Leader: The Angel Melchisedek/Lucifer

The Choir is how daemonkin’s refer to the “angels” as a group. The angels are a class of daemon that serve incredibly powerful entities known as gods. Angels hunt and destroy daemonkin, killing the physical vessel of the human and capturing the energy body in talismans.

Paradigm: The beliefs of the Choir are involved and complex, requiring a faith in the higher energy planes of the pleroma. While God (Demiurge) is the technical head of the Choir, the focal point of their energy and the being which they all worship is his son Lucifer – the de facto leader. Melchisedek is the archangel appointed by Lucifer to monitor and contain the physical plane.

The One True King: the Demiurge has come to believe he is the true creator of life and the universe. He does not believe in a higher authority, believing himself to be that higher authority. His gaze is forever downward, on the millions of worshipers and followers on Earth. To him, all daemonkin are just fallen angels – individuals who have strolled away from his graces. However, due to Lucifer’s convincing, the Demiurge does not directly interfere with the physical plane but remains dormant and watching within the energy plane called The Kingdom.

The Wayward Child: Lucifer, alone, believes in a higher spiritual authority. He acknowledges the existence of the Eternal Divine Principle (the Creator) from which all existence emanated. Accordingly, Lucifer believes one of the aware emanations of the Creator – an Aeon – created the Demiurge. The Demiurge is not the Eternal Divine Principle but a simple Archon who has been deluded by his own grandeur. Lucifer believes that the Demiurge was created by the Aeon of Wisdom Sophia. When Sophia saw the Demiurge and his blindness, she attempted to illuminate him of the truth. The Demiurge refused to listen and she turned to the Demiurge’s first bastard creation – Lucifer. She bestowed upon Lucifer the knowledge of the higher planes in the hopes of returning the Demiurge to this paradise – this Eden. However, Lucifer failed to convince his father of Eden and instead became obsessed with returning to this paradise of his own accord. To do so, he crafted a religion around the Demiurge on Earth to channel the will and belief of the people in order to become strong enough to Ascend.

Paradise Lost: Lucifer maintains that he entered paradise but that the Aeons immediately turned upon him for being flawed, ousting him from Eden. Since then, Lucifer has turned to humanity in order to fuel his violent re-entry. Lucifer wishes to reclaim the lost heritage of his father at all costs. Lucifer maintains that the Aeons wish to keep him barred from paradise and created new Archons with the sole purpose of opposing him – swaying the hearts and minds of the mortals away from the Demiurge while fighting his siblings in a constant war against the Demiurge’s private plane The Kingdom. These are the ‘false gods’ and the origins of the other daemons who the Demiurge sees just as fallen angels.

Eden Forgotten, Hell Forged: When pressed for details on the higher plane, Lucifer can not remember them vividly. It has been a long time since his claimed entrance to this higher plane and he mentions only seven other Aeons residing within its plane. These Aeons, Lucifer argues, are perfect beings comprised of all virtues. Their creations, however, are imperfect and often just the exaggeration of a single virtue or missing a virtue. With each successive level of creation, the beings produced are more and more imperfect. Lucifer wished to know if it were possible for a lower being to create something greater than itself. So, aside from protecting his worship base, Lucifer also toyed with humanity, gently guiding them in some grand experiment to see if they could rise above their station. The recent creation of Cyberspace has excited Lucifer quite a bit as it is his first indication of a lower level being creating something amazing. Angels, generally, do not enter the Dreamspace and are typically unaware or uncaring towards its existence.

Wisdom’s Interference: Lucifer maintains that Sophia is constantly waging a ceaseless war against his efforts. He believes that Sophia is the one that rallied the Aeons against him and created the unending assault on The Kingdom. He also maintains that Sophia constantly emanates avatars to Earth in order to Enlighten humanity of the existence of Eden and the Eternal Divine. Lucifer knows nothing of the Eternal Divine save that it appears to remain uninvolved in the affairs of lower energy entities.

The Kingdom: The Choir doesn’t appear as the stereotypical dove winged individuals. Instead they have a very otherworldly appearance – almost alien. For the most part, they appear almost genderless, all possessing fine and delicately feminine features with the tall and toned masculine form. This androgyny is in reference to Lucifer’s desire to rejoin with the higher planes and the entities not defined and limited by such separations as gender. Furthermore, with those possessing or activating a perception of energy, every single member of the Choir from the lowly cherubim to the mighty archangels, possess ribbon tendrils that connect them back to Metatron. This immediate connection with the heavenly energy source is the reason why the Choir is so powerful. At any moment, Metatron can redirect excessive amounts of energy to any Choir member in need, stymieing the flow from members not in immediate danger. These same energy ribbons are what give the Choir the appearance of “wings”.

These last two are going to be the longest. I went full out on the Gnostic structure but it gave lots of inspiration for working out more of the details of the organization. Of greatest importance was that paradigm line. I decided on this iteration of the Angels that I wanted each major organization to have a unique outlook on the world and how it functioned. This seemed like a logically course to take, as the lore of Plemora is so steeped in faith and belief. It seemed imperative to me that the Game Master have a firm grasp on the philosophy that directed each group. I also began to have a better understanding of my cosmology and the  delineation between the energy planes and the physical planes.

However, I had grossly failed in my initial goal way back at the start to keep things religion neutral. I didn’t want to impose a specific faith structure on the game system. I used to play Vampire: the Masquerade and one thing that always bothered me was its insistence on the Christian mythological explanation for vampires. It felt like it weighed down story possibilities by making Cain the father of all vampires and the curse being divine retribution from God. It made it very difficult to separate the world created from Christian teachings and parables, especially since vampirism was meant to be viewed as a curse the player would strive to manage or even cure. I personally prefer the tension and conflict that arises from uncertainty. There’s a strength to say “this is how the world works” but I think a greater conflict comes from two opposing philosophical viewpoints that are assured in their accuracy. The Gnostic incarnation of the angels undermined the paradigm system I wanted to put forward. A re-write was necessary and that’s when I arrived at my Host. It’s unlikely this will be the final incarnation of the group but I feel it represents best where I’d like to take the lore of Plemora. The factions are meant to be certain in their understanding of the world’s inner mechanisms but a natural paradox arises between each faction making none of them compatible. This should encourage conflict on a fundamental level. It means that there can be no reconciliation between the groups. Only dominance can prove the veracity of their claim.

I wanted to use Jacob Wrestles with the Angel by Lynd Ward but, alas, copyright. Sorry Lynd.

The Park and the Angel of Death by Gustave Moreau (1890).

Malach Adonai – The Host/The Choir

Leader: Metatron (Mattatron)

The Malach Adonai are a terrifying organization. Long are their roots in the earthly plane, though rare are their manifestations. They have garnered many names throughout the generations between their sparse appearances. Known as The Host, The Choir and most commonly angels, documentation of these entities ranges well back into antiquity. There are few that put as much fear in the daemonkin as a single angel. Some whisper that many a daemon had drifted because they warred with the Host.

There is no interacting with the Host. New daemonkin are often confused by the elegant, almost fragile androgynous form, failing to recognize the danger in the lithe figure that blazes into existence. However, it does not take long to recognize the power of the Malach Adonai. All fear and flee whenever one arrives. Tales of their power are kept alive through frenzied whispers and paranoid retelling. A single angel is attributed with the complete destruction of a Haven. No combination of daemonkin has ever successful kept the Host from their target. They have no interest in parlay or politics. When they arrive, it is to destroy. The most a person can do is get out of their way, hide and hope they were not the reason for the manifestation of such a terrible power.

 

Paradigm: The beliefs of the Host are involved and complex. They have faith in a higher energy plane, in fact most of the members never tread upon the lower planes of the pleroma. They worship Adonai who is the focal point of their energy. However, this Lord is a faceless and nameless entity. In most circumstances, such organized worship would create a new entity in its place. But the vast power directed towards such an entity would cause it to immediately ascend upon inception. Instead, a surrogate entity takes the place of the Adonai. When named, he is referred to as Metatron.

However, to keep from ascending himself, Metatron immediately uses the great power invested into him to redistribute all the accumulated power amongst the members of the Host. In exchange, the members swear unfaltering and endless devotion to the Adonai, cycling back all their energy to Metatron. This creates an endless loop forever locking their power in an endless exchange between Metatron and his Host.

The One True King:

The Malach Adonai system of power would not work with just the faith and fealty of its Host members. Instead, Metatron is almost entirely reliant upon the faith of The Flock. These are the faithful on the physical plane who gladly revere the Adonai without need for power in return. Since the spread of the Adonai cult relies on an amorphous and intangible image, the Flock are able to substitute whatever image they desire. This allowed the idea of the Adonai to spread amongst wildly different cultures and peoples. Unlike most higher planar creatures which often feed quite forcibly from their victims, the Malach Adonai feeds almost entirely on faith. This willing generation of power towards the Host has proved to be both long sustaining and incredibly profitable.

None have seen Metatron and it is rumoured that his visage is that of the ever shifting forms in which he is worshiped. Others claim, however, that Metatron is little more than a mindless husk, locked into this unconscious system of power cycling and takes on little form or personality. Either way, it seems most agree that Metatron has become less a person and more a personification of the Malach Adonai power system. He has become a truly impartial Lord of many.

The Kingdom of All:

The danger of the Host lies in Metatron’s ability to direct far more energy into a member than could reasonably be kept before that individual would ascend. Like electrons, any entity that becomes supercharged will jump from one plane to the next. A member of the Host, however, has access to an energy pool far outstripping anything that would exist on its plane. By holding most of it in reserve and channeling what is needed, a Host member essentially has infinite energy generation. Thus, they are capable of inhuman strength and regeneration as all energy spent on these processes are almost immediately replenished. Thus, an enemy of the Host will find their attacks practically bouncing off useless and each strike from the Host is able to tear even the most intricate and impenetrable defenses apart.

Because this energy is dispersed amongst a wide membership, however, the more power a single member expends, the more Metatron must draw from the other members. If a battle is incredibly draining on one member, though that Host will not show signs of fatigue his kin are slowly weakening as Metatron siphons from each to keep the fight alive.

Even more maddening, is destroying a Host member is futile as once a member reaches a critical point, Metatron absorbs the majority of their power back into the system and redirects it to the next closest agent, re-initiating the fight without any serious loss of power.

 

Child of Divinity:

Because of the singular nature of the host, members exhibit a surprising uniformity in their appearance. While there is enough difference to separate one form the other, they almost universally manifest as an otherworldy being – almost alien. All possess fine and delicately feminine features with a tall and toned masculine form. This androgyny makes individualization difficult, promoting a uniting amongst the Host in image and belief. However, there are often telling marks to suggest the origins of its members. The few individuals who have survived encounters with different Host members have attested to markings the separate them. Some appear slightly more masculine or feminine. There is slight variation in size, handedness, favoured weapon manifestation and marks often attributed to scarring. This suggests that the Host does not create simulacrum but that all members were once likely human but ascended through infusion with Metatron. Likely, given the use of Disciples and the reliance on earthly worship, the Malach Adonai recruits new members from the devoted and once they swear utmost fealty and reverence to the Adonai they are ascended into the higher ranks.

 

There does seem to be separate organization amongst the Host as well. Intuitions from daemonshards suggest that part of the marking and differentiation between Host members denotes their position in the Host. If their earthly teachings are anything to follow, there exists quite a lot of different levels from the Cherubim up to the dreaded Archangels.

 

Blessed Neglect:

Despite their reliance on faith generated on the physical plane, the Host rarely interferes with worldly affairs. They have no interest in the petty politics. So long as they receive the faith generated by the people, they care not what happens otherwise to their followers. Even direct interference with their flock is unlikely to summon an agent of the Host. Typically, most issues will be resolved on their own by their followers and any more niggling problems are usually overcome with a Disciple. Only a significant threat to their faithful would elicit a response from the Host. Otherwise, their appearance is typically to seek out Daemons who seek refuge on the physical plane or to find and eliminate the last vestiges of a particularly power enemy that has drifted.

 

Hegemony of the Script:

As an organization based on faith, the Host maintains with utmost sincerity the mythology of its institute. The vast majority of Malach Adonai do not understand the structure of their organization and belief they are receiving power directly from their Lord. In a sense, they do, though it is unlikely many of them picture their Adonai as Metatron. In their belief, they follow a Lord who ascended millenium ago and they are the arm of this powerful Lord, enacting his will.